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  • Conditional column values in NSTableView?

    - by velocityb0y
    I have an NSTableView that binds via an NSArrayController to an NSMutableArray. What's in the array are derived classes; the first few columns of the table are bound to properties that exist on the base class. That all works fine. Where I'm running into problem is a column that should only be populated if the row maps to one specific subclass. The property that column is meant to display only exists in that subclass, since it makes no sense in terms of the base class. The user will know, from the first two columns, why the third column's cell is populated/editable or not. The binding on the third column's value is on arrangedObjects, with a model path of something like "foo.name" where foo is the property on the subclass. However, this doesn't work, as the other subclasses in the hierarchy are not key-value compliant for foo. It seems like my only choice is to have foo be a property on the base class so everybody responds to it, but this clutters up the interfaces of the model objects. Has anyone come up with a clean design for this situation? It can't be uncommon (I'm a relative newcomer to Cocoa and I'm just learning the ins and outs of bindings.)

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  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

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  • Mongodb - how to deserialze when a property has an Interface return type

    - by Mark Kelly
    I'm attempting to avoid introducing any dependencies between my Data layer and client code that makes use of this layer, but am running into some problems when attempting to do this with Mongo (using the MongoRepository) MongoRepository shows examples where you create Types that reflect your data structure, and inherit Entity where required. Eg. [CollectionName("track")] public class Track : Entity { public string name { get; set; } public string hash { get; set; } public Artist artist { get; set; } public List<Publish> published {get; set;} public List<Occurence> occurence {get; set;} } In order to make use of these in my client code, I'd like to replace the Mongo-specific types with Interfaces, e.g: [CollectionName("track")] public class Track : Entity, ITrackEntity { public string name { get; set; } public string hash { get; set; } public IArtistEntity artist { get; set; } public List<IPublishEntity> published {get; set;} public List<IOccurenceEntity> occurence {get; set;} } However, the Mongo driver doesn't know how to treat these interfaces, and I understandably get the following error: An error occurred while deserializing the artist property of class sf.data.mongodb.entities.Track: No serializer found for type sf.data.IArtistEntity. --- MongoDB.Bson.BsonSerializationException: No serializer found for type sf.data.IArtistEntity. Does anyone have any suggestions about how I should approach this?

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  • Post complex types to WebApi Client

    - by BumbleBee
    I am new to WebAPI. I have a MVC project and webApi project both reside under the **same solution**. Also, BLL Class library and DAL class library reside under the same solution. Earlier, my MVC project will talk to the BLL now I am trying to create a WebAPi project which stands in between MVC and BLL. Here is what I have come up with so far : I'm using the HTTPClient to post to a WebApi project. My post method on my controller accepts a single parameter (a model). StatsCriteria criteria = new StatsCriteria(); ...... var client = new HttpClient(); var response = client.PostAsJsonAsync("http://localhost:52765/api/reports", criteria).Result; ....... Here's the signature for my controller in Webapi [HttpPost] public CMAReportVM Reports([FromBody] StatsCriteria criteria) { var cmaReport = Service3.GetCMAReport(criteria.Mlsnums); //Create Map to enable mapping business object to View Model Mapper.CreateMap<CMAReport, CMAReportVM>(); // Maps model to VM model class var cmaVM = Mapper.Map<CMAReport, CMAReportVM>(cmaReport); reutn cmaVM; } // and here's my routing: config.Routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } I am getting the following 405 : Method not allowed. As the WebAPI and MVC project both reside under same sloution I am not sure where/how to host my webapi.

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  • CakePHP: Interaction between different files/classes

    - by Alexx Hardt
    Hey, I'm cloning a commercial student management system. Students use the frontend to apply for lectures, uni staff can modify events (time, room, etc). The core of the app will be the algortihm which distributes the seats to students. I already asked about it here: How to implement a seat distribution algorithm for uni lectures Now, I found a class for that algorithm here: http://www.phpclasses.org/browse/file/10779.html I put the 'class GA' into app/vendors. I need to write a 'class Solution', which represents one object (a child, and later a parent for the evolutionary process). I'll also have to write functions mutate(), crossover() and fitness(). fitness calculates a score of a solution, based on if there are overbooked courses etc; crossover() is the crazy monkey sex function which produces a child from two parents, and mutate() modifies a child after crossover. Now, the fitness()-function needs to access a few related models, and their find()-functions. It evaluates a solution's fitness by checking e.g. if there are overbooked courses, or unfulfilled wishes, and penalizes that. Where would I put the ga.php, solution.php and the three functions? ga.php has to access the functions, but the functions have to access the models. I also don't want to call any App::import()'s from within the fitness()-function, because it gets called many thousand times when the algorithm runs. Hope someone can help me. Thanks in advance =)

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  • getSystemResourceAsStream() returns null

    - by Hitesh Solanki
    Hiii... I want to get the content of properties file into InputStream class object using getSystemResourceAsStream(). I have built the sample code. It works well using main() method,but when i deploy the project and run on the server, properties file path cannot obtained ... so inputstream object store null value. Sample code is here.. public class ReadPropertyFromFile { public static Logger logger = Logger.getLogger(ReadPropertyFromFile.class); public static String readProperty(String fileName, String propertyName) { String value = null; try { //fileName = "api.properties"; //propertyName = "api_loginid"; System.out.println("11111111...In the read proprty file....."); // ClassLoader loader = ClassLoader.getSystemClassLoader(); InputStream inStream = ClassLoader.getSystemResourceAsStream(fileName); System.out.println("In the read proprty file....."); System.out.println("File Name :" + fileName); System.out.println("instream = "+inStream); Properties prop = new Properties(); try { prop.load(inStream); value = prop.getProperty(propertyName); } catch (Exception e) { logger.warn("Error occured while reading property " + propertyName + " = ", e); return null; } } catch (Exception e) { System.out.println("Exception = " + e); } return value; } public static void main(String args[]) { System.out.println("prop value = " + ReadPropertyFromFile.readProperty("api.properties", "api_loginid")); } }

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  • Help me write my LISP :) LISP environments, Ruby Hashes...

    - by MikeC8
    I'm implementing a rudimentary version of LISP in Ruby just in order to familiarize myself with some concepts. I'm basing my implementation off of Peter Norvig's Lispy (http://norvig.com/lispy.html). There's something I'm missing here though, and I'd appreciate some help... He subclasses Python's dict as follows: class Env(dict): "An environment: a dict of {'var':val} pairs, with an outer Env." def __init__(self, parms=(), args=(), outer=None): self.update(zip(parms,args)) self.outer = outer def find(self, var): "Find the innermost Env where var appears." return self if var in self else self.outer.find(var) He then goes on to explain why he does this rather than just using a dict. However, for some reason, his explanation keeps passing in through my eyes and out through the back of my head. Why not use a dict, and then inside the eval function, when a new "sub-environment" needs to be created, just take the existing dict and update the key/value pairs that need to be updated, and pass that new dict into the next eval? Won't the Python interpreter keep track of the previous "outer" envs? And won't the nature of the recursion ensure that the values are pulled out from "inner" to "outer"? I'm using Ruby, and I tried to implement things this way. Something's not working though, and it might be because of this, or perhaps not. Here's my eval function, env being a regular Hash: def eval(x, env = $global_env) ........ elsif x[0] == "lambda" then ->(*args) { eval(x[2], env.merge(Hash[*x[1].zip(args).flatten(1)])) } ........ end The line that matters of course is the "lambda" one. If there is a difference, what's importantly different between what I'm doing here and what Norvig did with his Env class? If there's no difference, then perhaps someone can enlighten me as to why Norvig uses the Env class. Thanks :)

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  • DataGridView not displaying data in ToolStripControlHost

    - by jblaske
    I'm utilizing the code posted by Jesper Palm here: http://stackoverflow.com/questions/280891/make-user-control-display-outside-of-form-boundry /// <summary> /// A simple popup window that can host any System.Windows.Forms.Control /// </summary> public class PopupWindow : System.Windows.Forms.ToolStripDropDown { private System.Windows.Forms.Control _content; private System.Windows.Forms.ToolStripControlHost _host; public PopupWindow(System.Windows.Forms.Control content) { //Basic setup... this.AutoSize = false; this.DoubleBuffered = true; this.ResizeRedraw = true; this._content = content; this._host = new System.Windows.Forms.ToolStripControlHost(content); //Positioning and Sizing this.MinimumSize = content.MinimumSize; this.MaximumSize = content.Size; this.Size = content.Size; content.Location = Point.Empty; //Add the host to the list this.Items.Add(this._host); } } I've translated it to VB: Public Class PopupWindow Inherits System.Windows.Forms.ToolStripDropDown Private _content As System.Windows.Forms.Control Private _host As System.Windows.Forms.ToolStripControlHost Public Sub New(ByVal content As System.Windows.Forms.Control) Me.AutoSize = False Me.DoubleBuffered = True Me.ResizeRedraw = True Me._content = content Me._host = New System.Windows.Forms.ToolStripControlHost(content) Me.MinimumSize = content.MinimumSize Me.MaximumSize = content.MaximumSize Me.Size = content.Size content.Location = Point.Empty Me.Items.Add(Me._host) End Sub End Class It works great with a PictureBox showing its information. But for some reason I cannot get the DataGridView to display anything when it is in the popup. If I pull the grid out of the popup it displays all of its information fine. If I pause during debug, the grid shows that it has all the data in it. It's just not displaying anything. Does anybody have any ideas?

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  • How to adjust font size with Cufon?

    - by user77413
    I am using a condensed font in Cufon. When the page loads, my menu is too wide and wraps. Then Cufon replaces the font and it looks fine. To reduce the visual distraction, I want to set the font size smaller and then have Cufon change the font size when it displays. Currently the font size is set by the div containing the menu. Here is the CSS for the menu container: .header_menu_block { display: block; margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px; margin-top: 3px; /*margin-left: 238px; ie 6 can't handle, see margin block below*/ float: left; text-align: left; font-weight: normal; font-size: 14px; color: #FFFFFF; height: 41px; width: 991px; } The Cufon replacement code looks like this: <script type="text/javascript"> Cufon.replace('.header_menu_block_col_menu ', { color: '#ffffff', hover: {color: '#204966'} } ); </script> I've tried setting the CSS font size to 12px and then using the following Cufon code, but it does not work: <script type="text/javascript"> Cufon.replace('.header_menu_block_col_menu ', { color: '#ffffff', hover: {color: '#204966'}, font-size:'14px' } ); </script> Does anyone know how to do this?

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  • ROR accepts_nested_attributes_for one to many relationship with selection

    - by bilash.saha
    I have two models Doctors and Questions like the follwong: Doctor Model class Doctor < ActiveRecord::Base has_many :questions has_many :brands accepts_nested_attributes_for :questions end Question model class Question < ActiveRecord::Base belongs_to :discipline belongs_to :doctor belongs_to :brand end Now you can clearly see that Doctor has many questions and brands and question belongs to doctor and brand.I want to add previously saved question to a doctor from doctors edit page. I want to remove them as well.How can I proceed ? I tried like : <%= form.fields_for :questions, question,:child_index => (question.new_record? ? "index_to_replace_with_js" : nil) do |question_form| %> <table> <tr> <td> <div class="label">Select Question</div> <%= question_form.collection_select :id, Question.all, :id, :title ,{:include_blank => true } %> </td> </tr> </table> but this doesnot works for me.Can you give me a solution with proper example ?

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  • paintComponent on JPanel, image flashes and then disappears

    - by mark
    I have a JApplet (MainClass extends JApplet), a JPanel (ChartWindow extends JPanel) and a Grafico class. The problem is that the Grafico class instance has 2 JPanel that should show 2 images (1 for each panel) but the images are shown and after a little while they disappears: instead of them i get a gray background (like an empty JPanel). This happens for every repaint() call (that are made in the ChartWindow class) the MainClass init() contains chartwindow=new ChartWindow(); add(chartwindow) chartwindow has a Grafico instance. it's the ChartWindow's paintComponent (override) paintComponent(Graphics g) { super.paintComponent(g); Image immagineGrafico=createImage(grafico.pannelloGrafico.getWidth() ,grafico.pannelloGrafico.getHeight()); Image immagineVolumi=createImage(grafico.pannelloVolumi.getWidth() ,grafico.pannelloVolumi.getHeight()); Graphics2D imgGrafico=(Graphics2D)immagineGrafico.getGraphics(); Graphics2D imgVolumi=(Graphics2D)immagineVolumi.getGraphics(); grafico.draw(imgGrafico,imgVolumi,mouseX,mouseY); ((Graphics2D)grafico.pannelloGrafico.getGraphics()).drawImage(immagineGrafico,0,0,this); ((Graphics2D)grafico.pannelloVolumi.getGraphics()).drawImage(immagineVolumi,0,0,this); } grafico's JPanels are added this way in the ChartWindow's constructor grafico=new Grafico() ................ add(grafico.pannelloGrafico); add(grafico.pannelloVolumi); Tell me if you need more information, thank you very much :-)

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  • Select ID in table ...

    - by Kris-I
    Hello, I have this code <% foreach (var item in Model.List) { %> <tr> <td><%: item.LastName %></td> <td><%: item.FirstName %></td> <td><%: item.IsEnable %></td> <td><a href="#" class="CustomerEdit">Edit</a></td> <td><a href="#" class="CustomerDetail">Detail</a></td> <td><a href="#" class="CustomerDelete">Delete</a></td> </tr> <% } %> <script language="javascript" type="text/javascript"> $(document).ready(function () { $(".CustomerEdit").click(function () { alert("blabla"); //need id here }); }); </script> It's not in the code but I have an "Item.Id", it's not place anywhere because I don't know where place it ;-). I'd like when I click on the "Edit" hyperlink get the id (item.Id) of the current line. Any idea ? Thanks,

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  • In Fluent NHibernate, how would I map the following domain models?

    - by Brandon
    I have a user class that looks something like this public class User { public virtual int Id { get; set; } public virtual long ValueA { get; set; } public virtual int? ValueB { get; set; } } ValueA is automatically assigned by the system. It is used in a lookup that would map to UserClass. However, if a value for ValueB exists, then it would do the lookup for UserClass in a different way. Right now the way I handle it is to get the User and then perform a separate lookup each time. return user.ValueB.HasValue ? Find(user.ValueB.Value) : Find(user.ValueA); Is there any way to make Fluent NHibernate do this for me so I can have UserClass as a property on the User class instead of having to do the lookup separately? I was thinking of the ComponentMap but I'm not sure how to make it account for the two possible lookup values.

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  • Two entities with @ManyToOne should join the same table

    - by Ivan Yatskevich
    I have the following entities Student @Entity public class Student implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; //getter and setter for id } Teacher @Entity public class Teacher implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; //getter and setter for id } Task @Entity public class Task implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; @ManyToOne(optional = false) @JoinTable(name = "student_task", inverseJoinColumns = { @JoinColumn(name = "student_id") }) private Student author; @ManyToOne(optional = false) @JoinTable(name = "student_task", inverseJoinColumns = { @JoinColumn(name = "teacher_id") }) private Teacher curator; //getters and setters } Consider that author and curator are already stored in DB and both are in the attached state. I'm trying to persist my Task: Task task = new Task(); task.setAuthor(author); task.setCurator(curator); entityManager.persist(task); Hibernate executes the following SQL: insert into student_task (teacher_id, id) values (?, ?) which, of course, leads to null value in column "student_id" violates not-null constraint Can anyone explain this issue and possible ways to resolve it?

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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • JApplet behaving unexpectedly

    - by JohnW
    import java.awt.Graphics; import java.awt.Image; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JApplet; import javax.swing.Timer; public class CountingSheep extends JApplet { private Image sheepImage; private Image backgroundImage; private GameBoard gameBoard; private scoreBoard scoreBoard; public void init() { loadImages(); gameBoard = new GameBoard(sheepImage, backgroundImage); scoreBoard = new scoreBoard(); getContentPane().add(gameBoard); getContentPane().add(scoreBoard); } public void loadImages() { sheepImage = getImage(getDocumentBase(), "sheep.png"); backgroundImage = getImage(getDocumentBase(), "bg.jpg"); } } Update guys: Alright, first of all, thank you very much for all the help you've given so far (specifically creemam and Hovercraft Full of Eels), and your persistence. You've helped me out a lot as this is incredibly important (i.e. me passing my degree). The problem now is: The program works correctly when nothing but the GameBoard class is added to the JApplet, however, when I try to add the ScoreBoard class, both Panel classes do not show on the Applet. I'm guessing this is now down to positioning? Any ideas? EDIT: Gone back to the previously asked question Hovercraft, and found it was due to the layout of the contentPane and the order at with the components were added. Thanks to all of you so much. People like you make the development community a bit of alright.

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  • jquery lightbox multiple items to look like mac dashboard

    - by Don
    Hope the title says it all... I'm wondering if it's possible in any existing lightbox to pop up a look similar to the mac dashboard where multiple divs could be "on" in the front with the main webpage with a gray overlay. Basically something where a user clicks an icon on the main webpage to call, and then 4 separate content boxes are popped on top, but not in a window like a gallery. I'm thinking the top background used could be set to transparent and the individual items could be divs on the popped area, but before I reinvent the wheel, I thought I'd see if there's something like this that I just haven't found in my searches. UPDATE: 1/7/2011 I ended up using colorbox with a background behind my divs. It doesn't look like the mac with items having the bg behind them showing between them, but after talking to the designer I'm working with, that wasn't something they really needed anyhow. I think it MAY be possible changing some of the CSS though for the bg of the "popped" window. Colorbox seems to be pretty nice about making it clear what the CSS is doing and there are multiple example skins. Just my $0.02...

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  • pure/const functions in C++

    - by Albert
    Hi, I'm thinking of using pure/const functions more heavily in my C++ code. (pure/const attribute in GCC) However, I am curious how strict I should be about it and what could possibly break. The most obvious case are debug outputs (in whatever form, could be on cout, in some file or in some custom debug class). I probably will have a lot of functions, which don't have any side effects despite this sort of debug output. No matter if the debug output is made or not, this will absolutely have no effect on the rest of my application. Or another case I'm thinking of is the use of my own SmartPointer class. In debug mode, my SmartPointer class has some global register where it does some extra checks. If I use such an object in a pure/const function, it does have some slight side effects (in the sense that some memory probably will be different) which should not have any real side effects though (in the sense that the behaviour is in any way different). Similar also for mutexes and other stuff. I can think of many complex cases where it has some side effects (in the sense of that some memory will be different, maybe even some threads are created, some filesystem manipulation is made, etc) but has no computational difference (all those side effects could very well be left out and I would even prefer that). How does it work out in practice? If I mark such functions as pure/const, could it break anything (considering that the code is all correct)?

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  • How can I refactor this to work without breaking the pattern horribly?

    - by SnOrfus
    I've got a base class object that is used for filtering. It's a template method object that looks something like this. public class Filter { public void Process(User u, GeoRegion r, int countNeeded) { List<account> selected = this.Select(u, r, countNeeded); // 1 List<account> filtered = this.Filter(selected, u, r, countNeeded); // 2 if (filtered.Count > 0) { /* do businessy stuff */ } // 3 if (filtered.Count < countNeeded) this.SendToSuccessor(u, r, countNeeded - filtered) // 4 } } Select(...), Filter(...) are protected abstract methods and implemented by the derived classes. Select(...) finds objects in the based on x criteria, Filter(...) filters those selected further. If the remaining filtered collection has more than 1 object in it, we do some business stuff with it (unimportant to the problem here). SendToSuccessor(...) is called if there weren't enough objects found after filtering (it's a composite where the next class in succession will also be derived from Filter but have different filtering criteria) All has been ok, but now I'm building another set of filters, which I was going to subclass from this. The filters I'm building however would require different params and I don't want to just implement those methods and not use the params or just add to the param list the ones I need and have them not used in the existing filters. They still perform the same logical process though. I also don't want to complicated the consumer code for this (which looks like this) Filter f = new Filter1(); Filter f2 = new Filter2(); Filter f3 = new Filter3(); f.Sucessor = f2; f2.Sucessor = f3; /* and so on adding filters as successors to previous ones */ foreach (User u in users) { foreach (GeoRegion r in regions) { f.Process(u, r, ##); } } How should I go about it?

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  • Storing header and data sections in a CSV file

    - by morpheous
    This should be relatively easy to do, but after several hours straight programming my mind seems a bit frazzled and could do with some help. I have a C++ class which I am currently using to store read/write data to file. I was initially using binary data, but have decided to store the data as CSV in order to let programs written in other languages be able to load the data. The C++ class looks a bit like this: class BinaryData { public: BinaryData(); void serialize(std::ostream& output) const; void deserialize(std::istream& input); private: Header m_hdr; std::vector<Row> m_rows; }; I am simply rewriting the serialize/deserialize methods to write to a CSV file. I am not sure on the "best" way to store a header section and a "data" section in a "flat" CSV file though - any suggestions on the most sensible way to do this?

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  • jQuery: Trouble with draggable across cloned elements

    - by Rosarch
    I'm trying to implement: User drags a draggable li to a droppable li. The original li is no longer draggable A new li is cloned from the original li, and is appended to the droppable li. I can't get it to work. function moveToTerm(original_course, helper, term) { var cloned_course = original_course.clone(true); original_course.addClass('already-scheduled'); original_course.draggable('disable'); cloned_course.draggable(); cloned_course.appendTo(term).hide().fadeIn('slow'); } This works fine, except now the cloned_course is not draggable. A droppable li: <li class="term ui-droppable"> <strong>Fall 2010</strong> <li class="course">Computing Cultures</li> <!-- this course was just dropped. I want it to be draggable but it's not --> <li class="course ui-draggable" style="display: list-item;">New Media and Society</li> </li> What am I doing wrong?

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  • Increasing time resolution of BOOST::progress timer

    - by feelfree
    BOOST::progress_timer is a very useful class to measure the running time of a function. However, the default implementation of progress_timer is not accurate enough and a possible way of increasing time resolution is to reconstruct a new class as the following codes show: #include <boost/progress.hpp> #include <boost/static_assert.hpp> template<int N=2> class new_progress_timer:public boost::timer { public: new_progress_timer(std::ostream &os=std::cout):m_os(os) { BOOST_STATIC_ASSERT(N>=0 &&N<=10); } ~new_progress_timer(void) { try { std::istream::fmtflags old_flags = m_os.setf(std::istream::fixed,std::istream::floatfield); std::streamsize old_prec = m_os.precision(N); m_os<<elapsed()<<"s\n" <<std::endl; m_os.flags(old_flags); m_os.precison(old_prec); } catch(...) { } } private: std::ostream &m_os; }; However, when I compile the codes with VC10, the following error appear: 'precison' : is not a member of 'std::basic_ostream<_Elem,_Traits>' Any ideas? Thanks.

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  • How do I enable mod_deflate for PHP files?

    - by DM.
    I have a Liquid Web VPS account, I've made sure that mod_deflate is installed and running/active. I used to gzip my css and js files via PHP, as well as my PHP files themselves... However, I'm now trying to do this via mod_deflate, and it seems to work fine for all files except for PHP files. (Txt files work fine, css, js, static HTML files, just nothing that is generated via a PHP file.) How do I fix this? (I used the "Compress all content" option under "Optimize Website" in cPanel, which creates an .htaccess file in the home directory (not public_html, one level higher than that) with exactly the same text as the "compress everything except images" example on http://httpd.apache.org/docs/2.0/mod/mod_deflate.html) .htaccess file: <IfModule mod_deflate.c> SetOutputFilter DEFLATE <IfModule mod_setenvif.c> # Netscape 4.x has some problems... BrowserMatch ^Mozilla/4 gzip-only-text/html # Netscape 4.06-4.08 have some more problems BrowserMatch ^Mozilla/4\.0[678] no-gzip # MSIE masquerades as Netscape, but it is fine # BrowserMatch \bMSIE !no-gzip !gzip-only-text/html # NOTE: Due to a bug in mod_setenvif up to Apache 2.0.48 # the above regex won't work. You can use the following # workaround to get the desired effect: BrowserMatch \bMSI[E] !no-gzip !gzip-only-text/html # Don't compress images SetEnvIfNoCase Request_URI .(?:gif|jpe?g|png)$ no-gzip dont-vary </IfModule> <IfModule mod_headers.c> # Make sure proxies don't deliver the wrong content Header append Vary User-Agent env=!dont-vary </IfModule> </IfModule>

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  • varargs in lambda functions in Python

    - by brain_damage
    Is it possible a lambda function to have variable number of arguments? For example, I want to write a metaclass, which creates a method for every method of some other class and this newly created method returns the opposite value of the original method and has the same number of arguments. And I want to do this with lambda function. How to pass the arguments? Is it possible? class Negate(type): def __new__(mcs, name, bases, _dict): extended_dict = _dict.copy() for (k, v) in _dict.items(): if hasattr(v, '__call__'): extended_dict["not_" + k] = lambda s, *args, **kw: not v(s, *args, **kw) return type.__new__(mcs, name, bases, extended_dict) class P(metaclass=Negate): def __init__(self, a): self.a = a def yes(self): return True def maybe(self, you_can_chose): return you_can_chose But the result is totally wrong: >>>p = P(0) >>>p.yes() True >>>p.not_yes() # should be False Traceback (most recent call last): File "<pyshell#150>", line 1, in <module> p.not_yes() File "C:\Users\Nona\Desktop\p10.py", line 51, in <lambda> extended_dict["not_" + k] = lambda s, *args, **kw: not v(s, *args, **kw) TypeError: __init__() takes exactly 2 positional arguments (1 given) >>>p.maybe(True) True >>>p.not_maybe(True) #should be False True

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  • Populate a tree from Hierarchical data using 1 LINQ statement

    - by Midhat
    Hi. I have set up this programming exercise. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication2 { class DataObject { public int ID { get; set; } public int ParentID { get; set; } public string Data { get; set; } public DataObject(int id, int pid, string data) { this.ID = id; this.ParentID = pid; this.Data = data; } } class TreeNode { public DataObject Data {get;set;} public List<DataObject> Children { get; set; } } class Program { static void Main(string[] args) { List<DataObject> data = new List<DataObject>(); data.Add(new DataObject(1, 0, "Item 1")); data.Add(new DataObject(2, 0, "Item 2")); data.Add(new DataObject(21, 2, "Item 2.1")); data.Add(new DataObject(22, 2, "Item 2.2")); data.Add(new DataObject(221, 22, "Item 2.2.1")); data.Add(new DataObject(3, 0, "Item 3")); } } } The desired output is a List of 3 treenodes, having items 1, 2 and 3. Item 2 will have a list of 2 dataobjects as its children member and so on. I have been trying to populate this tree (or rather a forest) using just 1 SLOC using LINQ. A simple group by gives me the desired data but the challenge is to organize it in TreeNode objects. Can someone give a hint or an impossibility result for this?

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