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  • How to parse JSON data from web more faster [closed]

    - by Kaidul Islam Sazal
    I have json inventory inventory.json on the server like this: [ { "body" : "SUV", "color" : { "ext" : "White diamond pearl", "int" : "Taupe" }, "id" : "276181", "make" : "Acura", "miles" : 35949, "model" : "RDX", "pic" : [ { "full" : "http://images1.dealercp.com/90961/000JNBD/001_0292.jpg" } ], "power" : { "drive" : "Front wheel drive", "eng" : "2.3L DOHC PGM-FI 16-VALVE", "trans" : "Automatic" }, "price" : { "net" : 29488 }, "stock" : "6942", "trim" : "AWD 4dr Tech Pkg SUV", "vin" : "5J8TB2H53BA000334", "year" : 2011 }, { "body" : "Sedan", "color" : { "ext" : "Premium white pearl", "int" : "Taupe" }, "id" : "275622", "make" : "Acura", "miles" : 40923, "model" : "TSX", "pic" : [ { "full" : "http://images1.dealercp.com/90961/000JMC6/001_1765.jpg" } ], "power" : { "drive" : "Front wheel drive", "eng" : "2.4L L4 MPI DOHC 16V", "trans" : "Automatic" }, "price" : { "net" : 22288 }, "stock" : "6945", "trim" : "4dr Sdn I4 Auto Sedan", "vin" : "JH4CU2F66AC011933", "year" : 2010 } ] here are two index, There are almost 5000 index like this. I parsed this json like this: var url = "inventory/inventory.json"; $.getJSON(url, function(data){ $.each(data, function(index, item){ //straight-forward loop if(item.year == 2012) { $('#desc').append(item.make + ' ' + item.model + ' ' + '<br/>' + item.price.net + '<br/>' + item.pic[0].full); } }); }); This is working fine.But the problem is that, this searching and fetching process is little bit slow as there are 5000 indexes already and it's increasing day by day. It seems that, it is a straight-forward loop to parse the data and a normal brute-force method. Now I want to know if there any time efiicient way to parse more faster.Any faster method to parse instead of straight-forward loop ?

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  • Is it good idea to require to commit only working code?

    - by Astronavigator
    Sometimes I hear people saying something like "All committed code must be working". In some articles people even write descriptions how to create svn or git hooks that compile and test code before commit. In my company we usually create one branch for a feature, and one programmer usually works in this branch. I often (1 per 100, I think and as I think with good reason) do non-compilable commits. It seems to me that requirement of "always compilable/stable" commits conflicts with the idea of frequent commits. A programmer would rather make one commit in a week than test the whole project's stability/compilability ten times a day. For only compilable code I use tags and some selected branches (trunk etc). I see these reasons to commit not fully working or not compilable code: If I develop a new feature, it is hard to make it work writing a few lines of code. If I am editing a feature, it is again sometimes hard to keep code working every time. If I am changing some function's prototype or interface, I would also make hundreds of changes, not mechanical changes, but intellectual. Sometimes one of them could cause me to carry out hundreds of commits (but if I want all commits to be stable I should commit 1 time instead of 100). In all these cases to make stable commits I would make commits containing many-many-many changes and it will be very-very-very hard to find out "What happened in this commit?". Another aspect of this problem is that compiling code gives no guarantee of proper working. So is it good idea to require every commit to be stable/compilable? Does it depends on branching model or CVS? In your company, is it forbidden to make non compilable commits? Is it (and why) a bad idea to use only selected branches (including trunk) and tags for stable versions?

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  • Which programming language should i choose? (much more info inside) [closed]

    - by Andreas
    I am not completely sure if this is the right place to put this question, but since it's the programming thread I guessed that there's many experienced programmers here. :) Ok, hello! My name is Andreas and I am a 16 years old guy from Norway. For some time now I've wanted to learn a programming language. Six months ago I started learning C++, but quit withing a week due to lack of motivation. The same thing happend only 2 months ago when I tried to learn Lua. I wanted to program mods to the game Garry's mod, and was really motivated. Then I stopped playing the game, and the programming stopped with it. Today though I am ready again. The only difference is that I am not completely sure what I want to do with the language. I only want to create something, and I miss the progress of failing and enduring hard work until I finally solve the problem I've worked on for hours. What I am trying to say is; Is there any program out there that allows me, a complete noob (I didn't learn that much in a week, so I like to call myself a beginner), to create apps, mods or something similar but at the same time being qualified as a first time language? I was thinking of Java, because Android, Minecraft and many other applications and games use it. But I've heard that it is going to be replaced by a program called HTML 5 (whatever that is), is this true? I certainly don't want to spend many hours of my life on something that is useless in a year or two. Hopefully I didn't make this too complicated. I know that it is hard to recommend something when I don't have a goal, but I really don't know what to say. Have a good day kind folks! - Andreas EDIT:* I did not know that this was an off topic question, really sorry!

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  • Moving all UI logic to Client Side?

    - by Mag20
    Our team originally consisted of mostly server side developers with minimum expertise in Javascript. In ASP.NET we used to write a lot of UI logic in code-behind or more recently through controllers in MVC. A little while ago 2 high level client side developers joined our team. They can do in HTMl/CSS/Javascript pretty much anything that we could previously do with server-side code and server-side web controls: Show/hide controls Do validation Control AJAX refreshing So I started to think that maybe it would be more efficient to just create a high level API around our business logic, kinda like Amazon Fulfillment API: http://docs.amazonwebservices.com/fws/latest/APIReference/, so that client side developers would fully take over the UI, while server side developers would only concentrate on business logic. So for ordering system you would have a high level API like: OrderService.asmx CreateOrderResponse CreateOrder(CreateOrderRequest) AddOrderItem AddPayment - SubmitPayment - GetOrderByID FindOrdersByCriteria ... There would be JSON/REST access to API, so it would be easy to consume from client-side UI. We could use this API for both internal UI development and also for 3-rd parties to create their own applications. With advances in Javascript and availability of good client side developers, is it a good time to get rid of code-behind/controllers and just concentrate on developing high level APIs (ala Amazon) that client side developers can consume?

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  • A new clients come into my web agency. How to configure email and social accounts to work better? [on hold]

    - by Marco Panichi
    I created websites for many years but still have not found the right way to organize all the email and social accounts of every clients. I mean, every web agency follows dozens of customers. Each client needs at least Google Analytics, AdWords, a Facebook page, a Twitter profile, a Youtube channel, probably a listing on Google Places and maybe a Mail Chimp (or similar) account. The web agency, in my opinion, must own these accounts, use them to deliver results to the customer and -of course- make them available to the customer for two reasons: - The customer must be able to see how things are going - The client must have the ability to change web agency without suffering The web agency, however, has many problems in having all of these accounts. For example, I like the idea of having a Gmail account for each client and from that account use all the products of Google. But is not possible to create more than many Gmail account from the same ip address and with the same phone number. The web agency could invite the customer to create his own accounts but: - This is not necessary a value for the customer (indeed...) - The web agency would manage them, however, from the same ip address, incurring in problems - If phone verification occurs, the web agency has to disturb the customer for verification Have you the same problem? How to solve it?

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  • Join the Customer Experience Revolution

    - by Divya Malik
    By Suzy Meriwhether Customers want simple, consistent, and relevant experiences across all touchpoints and devices. Creating a great customer experience means delivering these qualities consistently over time across the entire customer lifecycle and enable businesses to attract more, retain more and sell more. Exceptional customer experiences create the loyalty, advocacy, and repeat business that drives success. Most successful companies would say that they try to create a good customer experience and have already invested in the systems, people, and training to develop it. So what’s missing? Why is it so much more difficult to meet customer expectations every day, in every way? How can you learn more? Join Oracle for a Live Event: Customer Experience Online Forum Participate in the Customer Experience Online Forum to hear from Bruce Temkin, a leading expert in customer experience, Anthony Lye, SVP of Oracle CRM, Marriott International, Nikon and other thought leaders to learn about the ROI of customer experience, what strategies leading brands use to win over customers, and how Oracle solutions can help you succeed in the Experience Revolution. I encourage you to register now for the half-day live event.

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  • Co-worker uses ridiculous commenting convention, how to cope? [closed]

    - by Jessica Friedman
    A co-worker in the small start-up I work at writes (C++) code like this: // some class class SomeClass { // c'tor SomeClass(); // d'tor ~SomeClass(); // some function void someFunction(int x, int y); }; // some function void SomeClass::someFunction(int x, int y) { // init worker m_worker.init(); // log LOG_DEBUG("Worker initialized"); // find current cache auto it = m_currentCache.find(); // flush if (it->flush() == false) { // return return false } // return return true } This is how he writes 100% of his code: a spacer line, a useless comment which says nothing other than what is plainly stated in the following statement, and the statement itself. This is absolutely driving me insane. A simple class written by him spans 3 times as much as it's supposed to, It looks well commented but the comments contain no new information. In fact the code is completely undocumented in any normal definition of "documentation". All of the comments are just a repetition of what is written in C++ in the following line. I've confronted him several times about it and each time he seems to understand what I am saying but then goes on to not change his coding and not fix old code which is written like this. I've went on and on again and again about the distinct disadvantages of writing code like this but nothing get through to him. Other co-workers doesn't seem to mind it as much and management doesn't seem to really care. What do I do? (sorry for the rant)

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  • What technical test should I give to a job candidate

    - by Romain Braun
    I'm not sure if this is the right stackexhange website, but : I have three candidates coming in tomorrow. One has 15 years of experience in PHP, and the two others have about 1 year of experience in PHP/ frontend development. For the last ones I was thinking about a test where they would have to develop a web app allowing users to manage other users, as in : Display a list of users, display a single user, modify an user, and add extended properties to an user. This way it would feature html, css, js, ajax, php and SQL. Do you think this would be a good test? What test should I give to the first one? He needs something much more difficult, I guess. I'm also listening, if you have any advice/ideas about what makes a good developer, and what I should pay attention to in the guys' codes. I was also considering thinking outside of the box, more algorithm-related, and asked him to make the fastest function to tell if a number is a prime number, because there are a lot of optimizations you can apply to such a function. They have one day to do it.

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  • How bad is it to have two methods with the same name but different signatures in two classes?

    - by Super User
    I have a design problem related to a public interface, the names of methods, and the understanding of my API and code. I have two classes like this: class A: ... function collision(self): .... ... class B: .... function _collision(self, another_object, l, r, t, b): .... The first class has one public method named collision, and the second has one private method called _collision. The two methods differs in argument type and number. As an example let's say that _collision checks if the object is colliding with another object with certain conditions l, r, t, b (collide on the left side, right side, etc) and returns true or false. The public collision method, on the other hand, resolves all the collisions of the object with other objects. The two methods have the same name because I think it's better to avoid overloading the design with different names for methods that do almost the same thing, but in distinct contexts and classes. Is this clear enough to the reader or I should change the method's name?

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  • Unable to mount USBDRIVE Error creating moint point: Permission denied

    - by steve
    Whenever I plug a usb into my computer a window pops up and says Unable to mount [Name of USB] Error creating moint point: Permission denied steve@goliath:/$ uname -a Linux goliath 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux steve@goliath:/$ sudo fdisk -l WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 120.0 GB, 120034123776 bytes 255 heads, 63 sectors/track, 14593 cylinders, total 234441648 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0f716ee1 Device Boot Start End Blocks Id System /dev/sda1 1 234441647 117220823+ ee GPT WARNING: GPT (GUID Partition Table) detected on '/dev/sdb'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sdb: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders, total 2930277168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0f710ee1 Device Boot Start End Blocks Id System /dev/sdb1 1 2930277167 1465138583+ ee GPT Disk /dev/sdc: 16.0 GB, 16005464064 bytes 74 heads, 10 sectors/track, 42244 cylinders, total 31260672 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc3072e18 Device Boot Start End Blocks Id System /dev/sdc1 8064 31260671 15626304 c W95 FAT32 (LBA) steve@goliath:/$ sudo mkdir /media/external mkdir: cannot create directory `/media/external': Permission denied steve@goliath:/$ sudo mkdir /media/usb0 mkdir: cannot create directory `/media/usb0': Permission denied steve@goliath:/$ sudo ls -l / | grep media drwxr-xr-x 3 root root 4096 Oct 3 22:48 media steve@goliath:/$ ls /media/ -a . .. MediaShare MediaShare is the the directory on my server that has all my movies and music. If there is any information I left out please let me know.

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  • Oracle OpenWorld Session: “Business Driven Development with BPM: Lessons from the Real World”

    - by Ajay Khanna
    One of key values that BPM promises is “Business Empowerment”. People closest to the processes, who participate in the process every day, are the ones who know most about the process. These are the people who run day-to-day operations, people who triage customer issues, people who envision improvements and innovations. It is, therefore, imperative that when a company decides to use BPM technology to automate their business processes, business people take the driver’s seat. BPM is not an IT only project. Oracle BPM suite has been designed keeping this core tenet of BPM, Business Empowerment, in mind. The result is business user centered design of Process Composer. Process Composer is designed to let business users document their processes, analyze them using simulation, create web forms, specify business rules and even run them in testing mode using process player, to see if the designed process meets their needs. This does not mean that IT has no role in this process. In fact, Oracle BPM Suite has made it very easy for Business and IT to collaborate. The same process can be shared among business, and IT stakeholders and each can collaborate to create model-driven, process based executable applications. A process may need to integrate with multiple systems via various mechanisms, and IT leads system and data integration effort. IT helps fine tune the performance of process applications and ensures that the deployment of process application meets scalability and failover standards. In this session, we saw Harish Gaur and Satya Narayanan from Oracle demonstrate roles Business and IT play in BPM projects and how Oracle BPM Suite enables business and IT collaboration to design and automate process based applications. They also discussed real life customer stories. Some key takeaways from this session: There are no IT projects, only business initiatives, requiring IT support Identify high impact processes – critical, better BPM ROI Identify key metrics to measure process performance Align business with IT layer

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  • Do you leverage the benefits of the open-closed principle?

    - by Kaleb Pederson
    The open-closed principle (OCP) states that an object should be open for extension but closed for modification. I believe I understand it and use it in conjunction with SRP to create classes that do only one thing. And, I try to create many small methods that make it possible to extract out all the behavior controls into methods that may be extended or overridden in some subclass. Thus, I end up with classes that have many extension points, be it through: dependency injection and composition, events, delegation, etc. Consider the following a simple, extendable class: class PaycheckCalculator { // ... protected decimal GetOvertimeFactor() { return 2.0M; } } Now say, for example, that the OvertimeFactor changes to 1.5. Since the above class was designed to be extended, I can easily subclass and return a different OvertimeFactor. But... despite the class being designed for extension and adhering to OCP, I'll modify the single method in question, rather than subclassing and overridding the method in question and then re-wiring my objects in my IoC container. As a result I've violated part of what OCP attempts to accomplish. It feels like I'm just being lazy because the above is a bit easier. Am I misunderstanding OCP? Should I really be doing something different? Do you leverage the benefits of OCP differently? Update: based on the answers it looks like this contrived example is a poor one for a number of different reasons. The main intent of the example was to demonstrate that the class was designed to be extended by providing methods that when overridden would alter the behavior of public methods without the need for changing internal or private code. Still, I definitely misunderstood OCP.

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  • Collision planes confusion

    - by Jeffrey
    I'm following this tutorial by thecplusplusguy and in the linked video he explain that for example for the world basement and walls we need to create the actual rendered (shown to the player) walls and then duplicate them, place them in the same coordinates as the rendered walls and call them collision (by defining their material to collision). Then it defines in the Object loader function that those objects with material == collision are collision planes and should not be rendered but just used to check collision. Now I'm pretty confused. Why would we add this kind of complexity to a problem that can easily be solved by a simple loadObject(string plane_object, bool check_collision);: Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true In this case we have lowered the complexity of his method and make it more flexible and faster to develop (faster because we don't always have to make a copy for each plane and flexible because we don't hardcode the Object loader). The only case in which this method could not work is when we need hidden collision planes, and for that we could modify the loadObject() function like this: loadObject(string plane_object, bool check_collision = true, bool hide_object = false); Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true And add the ability to actually show the object or hide it based on hide_object. The final question is: am I right? What would the possible problem encountered with my solution versus his?

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  • Botting from a stick drive

    - by Zap
    Am trying to boot from a usb stick. Have carefully followed the instructions at the following link and successfully downloaded and installed version Ubuntu 12.04 desk top: http://www.ubuntu.com/download/help/create-a-usb-stick-on-windows I used the Universal-USB-Installer-1.9.0.2 as instructed and choose the "Ubuntu 12.04 desk top" option, after downloading the respective iso/zip file onto my Dell laptop from the Ubuntu site. Also modified my bios to select the usb first as boot drive instead of hard drive. Also, turned off bit blocker on my laptop and usb stick. Usb stick has the setting of "Automatically unlock this drive on this computer". When i reboot my laptop, it first boots into a black screen (i assume is the bios), but prompts saying "Remove disks or other media. Press any key to start". I press any key and regardless the laptop boots up to windows. Hence, it appears that the boot process is checking the USB first before going to the hard drive to look for it's boot disk and starting Windows 7. Is it that the USB stick is not correctly configured with Ubuntu as a boot disk? Is there anything else that i need to do besides the instructions at the following link? http://www.ubuntu.com/download/help/create-a-usb-stick-on-windows How can I ensure that USB boot stick is configured correctly? After running the Universal-USB-Installer-1.9.0.2 to "install" Ubuntu, is there additional configuration/installation steps? What is the first file that the bios would look for on this USB drive? Is this configured somewhere in the bios, or would it just look for an grub file or /boot dir? The only message i get when booting is "Remove disks or other media. Press any key to start". Any and all help would be much appreciated.. Thanks ... :)

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  • What is the most efficient way to add and removed Slick2D sprites?

    - by kirchhoff
    I'm making a game in Java with Slick2D and I want to create planes which shoots: int maxBullets = 40; static int bullet = 0; Missile missile[] = new Missile[maxBullets]; I want to create/move my missiles in the most efficient way, I would appreciate your advise: public void shoot() throws SlickException{ if(bullet<maxBullets){ if(missile[bullet] != null){ missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); }else{ missile[bullet] = new Missile("resources/missile.png", plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } }else{ bullet = 0; missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } bullet++; } I created the method resetLocation in my Missile class in order to avoid loading again the resource. Is it correct? In the update method I've got this to move all the missiles: if(bullet > 0 && bullet < maxBullets){ float hyp = 0.4f * delta; if(bullet == 1){ missile[0].move(hyp); }else{ for(int x = 0; x<bullet; x++){ missile[x].move(hyp); } } }

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  • Non-blocking ORM issues

    - by Nikolay Fominyh
    Once I had question on SO, and found that there are no non-blocking ORMs for my favorite framework. I mean ORM with callback support for asynchronous retrieval. The ORM would be supplied with a callback or some such to "activate" when data has been received. Otherwise ORM needs to be split of in a separate thread to guarantee UI responsiveness. I want to create one, but I have some questions that blocking me from starting development: What issues we can meet when developing ORM? Does word "non-blocking" before word "ORM" will dramatically increase complexity of ORM? Why there are not much non-blocking ORMs around? Update: It looks, that I have to improve my question. We have solutions that already allows us to receive data in non-blocking way. And I believe that not all companies that use such solutions - using raw SQL. We want to create more generic solution, that we can reuse in future projects. What difficulties we can meet?

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  • How bad it's have two methods with the same name but differents signatures in two classes?

    - by Super User
    I have a design problem relationated with the public interface, the names of methods and the understanding of my API and my code. I have two classes like this: class A: ... function collision(self): .... ... class B: .... function _collision(self, another_object, l, r, t, b): .... The first class have one public method named collision and the second have one private method called _collision. The two methods differs in arguments type and number. In the API _m method is private. For the example let's say that the _collision method checks if the object is colliding with another_ object with certain conditions l, r, t, b (for example, collide the left side, the right side, etc) and returns true or false according to the case. The collision method, on the other hand, resolves all the collisions of the object with other objects. The two methods have the same name because I think is better avoid overload the design with different names for methods who do almost the same think, but in distinct contexts and classes. This is clear enough to the reader or I should change the method's name?

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  • When writing tests for a Wordpress plugin, should i run them inside wordpress or in a normal browser?

    - by Nicola Peluchetti
    I have started using BDD for a wordpress plugin i'm working on and i'm rewriting the js codebase to do tests. I've encountered a few problems but i'm going steady now, i was wondering if i had the right approach, because i'm writing test that should pass in a normal browser environment and not inside wordpress. I choose to do this because i want my plugin to be totally indipendent from the wordpress environment, i'm using requirejs in a way that i don't expose any globals and i'm loading my version of jQuery that doesn't override the one that ships with Wordpress. In this way my plugin would work the same on every wordpress version and my code would not break if they cheange the jQuery version or someone use my plugin on an old wordpress version. I wonder if this is the right approach or if i should always test inside the environment i'm working in. Since wordpress implies some globals i had to write some function purely for testing purpose, like "get_ajax_url": function() { if( typeof window.ajaxurl === "undefined" ) { return "http://localhost/wordpress/wp-admin/admin-ajax.php"; } else { return window.ajaxurl; } }, but apart from that i got everything working right. What do you think?

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  • Data Source Security Part 3

    - by Steve Felts
    In part one, I introduced the security features and talked about the default behavior.  In part two, I defined the two major approaches to security credentials: directly using database credentials and mapping WLS user credentials to database credentials.  Now it's time to get down to a couple of the security options (each of which can use database credentials or WLS credentials). Set Client Identifier on Connection When "Set Client Identifier" is enabled on the data source, a client property is associated with the connection.  The underlying SQL user remains unchanged for the life of the connection but the client value can change.  This information can be used for accounting, auditing, or debugging.  The client property is based on either the WebLogic user mapped to a database user using the credential map Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} or is the database user parameter directly from the getConnection() method, based on the “use database credentials” setting described earlier. To enable this feature, select “Set Client ID On Connection” in the Console.  See "Enable Set Client ID On Connection for a JDBC data source" http://docs.oracle.com/cd/E24329_01/apirefs.1211/e24401/taskhelp/jdbc/jdbc_datasources/EnableCredentialMapping.html in Oracle WebLogic Server Administration Console Help. The Set Client Identifier feature is only available for use with the Oracle thin driver and the IBM DB2 driver, based on the following interfaces. For pre-Oracle 12c, oracle.jdbc.OracleConnection.setClientIdentifier(client) is used.  See http://docs.oracle.com/cd/B28359_01/network.111/b28531/authentication.htm#i1009003 for more information about how to use this for auditing and debugging.   You can get the value using getClientIdentifier()  from the driver.  To get back the value from the database as part of a SQL query, use a statement like the following. “select sys_context('USERENV','CLIENT_IDENTIFIER') from DUAL”. Starting in Oracle 12c, java.sql.Connection.setClientInfo(“OCSID.CLIENTID", client) is used.  This is a JDBC standard API, although the property values are proprietary.  A problem with setClientIdentifier usage is that there are pieces of the Oracle technology stack that set and depend on this value.  If application code also sets this value, it can cause problems. This has been addressed with setClientInfo by making use of this method a privileged operation. A well-managed container can restrict the Java security policy grants to specific namespaces and code bases, and protect the container from out-of-control user code. When running with the Java security manager, permission must be granted in the Java security policy file for permission "oracle.jdbc.OracleSQLPermission" "clientInfo.OCSID.CLIENTID"; Using the name “OCSID.CLIENTID" allows for upward compatible use of “select sys_context('USERENV','CLIENT_IDENTIFIER') from DUAL” or use the JDBC standard API java.sql.getClientInfo(“OCSID.CLIENTID") to retrieve the value. This value in the Oracle USERENV context can be used to drive the Oracle Virtual Private Database (VPD) feature to create security policies to control database access at the row and column level. Essentially, Oracle Virtual Private Database adds a dynamic WHERE clause to a SQL statement that is issued against the table, view, or synonym to which an Oracle Virtual Private Database security policy was applied.  See Using Oracle Virtual Private Database to Control Data Access http://docs.oracle.com/cd/B28359_01/network.111/b28531/vpd.htm for more information about VPD.  Using this data source feature means that no programming is needed on the WLS side to set this context; it is set and cleared by the WLS data source code. For the IBM DB2 driver, com.ibm.db2.jcc.DB2Connection.setDB2ClientUser(client) is used for older releases (prior to version 9.5).  This specifies the current client user name for the connection. Note that the current client user name can change during a connection (unlike the user).  This value is also available in the CURRENT CLIENT_USERID special register.  You can select it using a statement like “select CURRENT CLIENT_USERID from SYSIBM.SYSTABLES”. When running the IBM DB2 driver with JDBC 4.0 (starting with version 9.5), java.sql.Connection.setClientInfo(“ClientUser”, client) is used.  You can retrieve the value using java.sql.Connection.getClientInfo(“ClientUser”) instead of the DB2 proprietary API (even if set setDB2ClientUser()).  Oracle Proxy Session Oracle proxy authentication allows one JDBC connection to act as a proxy for multiple (serial) light-weight user connections to an Oracle database with the thin driver.  You can configure a WebLogic data source to allow a client to connect to a database through an application server as a proxy user. The client authenticates with the application server and the application server authenticates with the Oracle database. This allows the client's user name to be maintained on the connection with the database. Use the following steps to configure proxy authentication on a connection to an Oracle database. 1. If you have not yet done so, create the necessary database users. 2. On the Oracle database, provide CONNECT THROUGH privileges. For example: SQL> ALTER USER connectionuser GRANT CONNECT THROUGH dbuser; where “connectionuser” is the name of the application user to be authenticated and “dbuser” is an Oracle database user. 3. Create a generic or GridLink data source and set the user to the value of dbuser. 4a. To use WLS credentials, create an entry in the credential map that maps the value of wlsuser to the value of dbuser, as described earlier.   4b. To use database credentials, enable “Use Database Credentials”, as described earlier. 5. Enable Oracle Proxy Authentication, see "Configure Oracle parameters" in Oracle WebLogic Server Administration Console Help. 6. Log on to a WebLogic Server instance using the value of wlsuser or dbuser. 6. Get a connection using getConnection(username, password).  The credentials are based on either the WebLogic user that is mapped to a database user or the database user directly, based on the “use database credentials” setting.  You can see the current user and proxy user by executing: “select user, sys_context('USERENV','PROXY_USER') from DUAL". Note: getConnection fails if “Use Database Credentials” is not enabled and the value of the user/password is not valid for a WebLogic Server user.  Conversely, it fails if “Use Database Credentials” is enabled and the value of the user/password is not valid for a database user. A proxy session is opened on the connection based on the user each time a connection request is made on the pool. The proxy session is closed when the connection is returned to the pool.  Opening or closing a proxy session has the following impact on JDBC objects. - Closes any existing statements (including result sets) from the original connection. - Clears the WebLogic Server statement cache. - Clears the client identifier, if set. -The WebLogic Server test statement for a connection is recreated for every proxy session. These behaviors may impact applications that share a connection across instances and expect some state to be associated with the connection. Oracle proxy session is also implicitly enabled when use-database-credentials is enabled and getConnection(user, password) is called,starting in WLS Release 10.3.6.  Remember that this only works when using the Oracle thin driver. To summarize, the definition of oracle-proxy-session is as follows. - If proxy authentication is enabled and identity based pooling is also enabled, it is an error. - If a user is specified on getConnection() and identity-based-connection-pooling-enabled is false, then oracle-proxy-session is treated as true implicitly (it can also be explicitly true). - If a user is specified on getConnection() and identity-based-connection-pooling-enabled is true, then oracle-proxy-session is treated as false.

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  • Tiled Editor: How is this Map Handling Collision?

    - by user2736286
    BrowserQuest map in question. From what I understand, with tiled, there are two main ways to specify collision: Create an object layer, and interpret the shapes in the engine as collision objects. Create a tiled layer, and make all tiles in the layer have a collision property, and interpret all tiles in the layer as collision objects. I'm using BrowserQuest as a big source of inspiration for my project, and I want to know how they handled collision on the level editing side. I've checked through all their layers, expecting an object layer to be handling cliff collision like: But there are no such object layers to be found. Furthermore, the tile layers containing the tiles for such cliffs have no properties at all, meaning that they didn't just specify "collision" for such tile layers. I especially need to know how they handled less rectangular shapes like: I could imagine that they are not using explicit collision layers, but instead determining collision in the actual engine, based off the presence of specific tile layer sprites. Only because BrowserQuest has whole-tile movement, and it wouldn't look too odd if a small apple, taking up only a fraction of the tile size, prevents movement over that entire tile. But I'm creating a game with more precise movement, so collision has to be tight to the apple, and I really want to know how BrowserQuest approached collision defining. If anyone knowledgeable with Tiled could take a quick look at the map, I'd appreciate it! I'm tearing my hair out here :). Thanks

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  • JRuby and JVM Languages at JavaOne!

    - by Yolande Poirier
    "My goal with my talks at JavaOne is to teach what is happening at the JVM level and below so people understand better where we are going" explains Charles Nutter, Jruby project lead. In this interview, Charles shared the JRuby features he presented at the JVM Language Summit. They include foreign function interface (FFI), IO layer, character transcoding, regular expressions, compilers, coroutines, and more.  At JavaOne, he will be presenting:  Going Native: Bringing FFI to the JVM The Java Native Runtime (JNR) is a high-speed foreign function interface (FFI) for calling native code from Java without ever writing a line of C. Based on the success of JNR, JDK Enhancement Proposal (JEP) 191 will bring FFI to OpenJDK as an internal API.  The Emerging Languages Bowl: The Big League Challenge In this panel discussion, these emerging languages are portrayed by their respective champions, who explain how they may help your everyday life as a Java developer. Script Bowl 2014: The Battle Rages On In this contest, languages that run on the JVM, represented by their respective language experts, battle for most popular language status by showing off their new features. Audience members will also vote on a language that should not return in 2015. Returning from 2013 are language gurus representing Clojure, Groovy, JRuby, and Scala.

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  • Unity falling body pendulum behaviour

    - by user3447980
    I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to act as though it were restrained at the radius of a point, and to be subject to gravity and friction etc. Ive tried many modifications of this code, and have come up with some cool 'strange-attractor' like behaviour but i cannot for the life of me create a realistic pendulum like action. This is what I have so far: startingposition = transform.position; //Get start position newposition = startingposition + velocity; //add old velocity newposition.y -= gravity * Time.deltaTime; //add gravity newposition = pivot + Vector2.ClampMagnitude(newposition-pivot,radius); //clamp body at radius??? velocity = newposition-startingposition; //Get new velocity transform.Translate (velocity * Time.deltaTime, Space.World); //apply to transform So im working out the new position based on the old velocity + gravity, then constraining it to a distance from a point, which is the element in the code i cannot get correct. Is this a logical way to go about it?

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  • How to change partitioning - may involve conversion of a partition from primary to extended

    - by george_k
    I am having trouble thinking through how I can achieve my partitioning goals. Now my partitions are: sda1 (winA) (primary) sda2 (winB) (primary) sda3 (/ for ubuntu) (primary) What I want to migrate into is (obviously partition numbers need not be exactly like that) sda1 (winA) (primary) sda2 (winB) (primary) sda3 (/boot) (primary) sda4 - extended which will contain sda5 (/home) sda6 (/ for ubuntu) sda7 (swap) I know I may be asking too much, but what would a way to do it? One way I have thought is Create a new primary partition for /boot and split it from the root partition into the new one. It shouldn't be too hard. Then the disk will have 4 primary partitions. Somehow convert the root ubuntu partition from primary to extended. Split that last partition in 3 extended partitions (root, /home, swap) and split the contents there. I am obviously stuck on the 2nd part. Another way could be (maybe easier): Create an extended partition (or two) Split /home there Somehow move everything except /boot to the extended partition. This way /boot will stay on the primary partition that exists now, and will be shrunk as needed, and everything else will end up to the extended partitions. This may sound better, but I'm not too sure how to do the 3rd part. Some details: The disk is almost empty, so I have space to move things around in it, shrink the ubuntu partition etc. I don't want to touch the windows partitions in any way. Reinstallation is not an option. Also using a different partitioning scheme with fewer partitions is not an option (for example not having a separate /boot) Any ideas?

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  • How to refactor a myriad of similar classes

    - by TobiMcNamobi
    I'm faced with similar classes A1, A2, ..., A100. Believe it or not but yeah, there are roughly hundred classes that almost look the same. None of these classes are unit tested (of course ;-) ). Each of theses classes is about 50 lines of code which is not too much by itself. Still this is way too much duplicated code. I consider the following options: Writing tests for A1, ..., A100. Then refactor by creating an abstract base class AA. Pro: I'm (near to totally) safe by the tests that nothing goes wrong. Con: Much effort. Duplication of test code. Writing tests for A1, A2. Abstracting the duplicated test code and using the abstraction to create the rest of the tests. Then create AA as in 1. Pro: Less effort than in 1 but maintaining a similar degree of safety. Con: I find generalized test code weird; it often seems ... incoherent (is this the right word?). Normally I prefer specialized test code for specialized classes. But that requires a good design which is my goal of this whole refactoring. Writing AA first, testing it with mock classes. Then inheriting A1, ..., A100 successively. Pro: Fastest way to eliminate duplicates. Con: Most Ax classes look very much the same. But if not, there is the danger of changing the code by inheriting from AA. Other options ... At first I went for 3. because the Ax classes are really very similar to each other. But now I'm a bit unsure if this is the right way (from a unit testing enthusiast's perspective).

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  • Learning OpenGL GLSL - VAO buffer problems?

    - by Bleary
    I've just started digging through OpenGL and GLSL, and now stumbled on something I can't get my head around this one!? I've stepped back to loading a simple cube and using a simple shader on it, but the result is triangles drawn incorrectly and/or missing. The code I had working perfectly on meshes, but was attempting to move to using VAOs so none of the code for storing the vertices and indices has changed. http://i.stack.imgur.com/RxxZ5.jpg http://i.stack.imgur.com/zSU50.jpg What I have for creating the VAO and buffers is this //Create the Vertex array object glGenVertexArrays(1, &vaoID); // Finally create our vertex buffer objects glGenBuffers(VBO_COUNT, mVBONames); glBindVertexArray(vaoID); // Save vertex attributes into GPU glBindBuffer(GL_ARRAY_BUFFER, mVBONames[VERTEX_VBO]); // Copy data into the buffer object glBufferData(GL_ARRAY_BUFFER, lPolygonVertexCount*VERTEX_STRIDE*sizeof(GLfloat), lVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(pos); glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, VERTEX_STRIDE*sizeof(GLfloat),0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mVBONames[INDEX_VBO]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, lPolygonCount*sizeof(unsigned int), lIndices, GL_STATIC_DRAW); glBindVertexArray(0); And the code for drawing the mesh. glBindVertexArray(vaoID); glUseProgram(shader->programID); GLsizei lOffset = mSubMeshes[pMaterialIndex]->IndexOffset*sizeof(unsigned int); const GLsizei lElementCount = mSubMeshes[pMaterialIndex]->TriangleCount*TRIAGNLE_VERTEX_COUNT; glDrawElements(GL_TRIANGLES, lElementCount, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid*>(lOffset)); // All the points are indeed in the correct place!? //glPointSize(10.0f); //glDrawElements(GL_POINTS, lElementCount, GL_UNSIGNED_SHORT, 0); glUseProgram(0); glBindVertexArray(0); Eyes have become bleary looking at this today so any thoughts or a fresh set of eyes would be greatly appreciated.

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