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  • Ajax Control Toolkit May 2012 Release

    - by Stephen.Walther
    I’m happy to announce the May 2012 release of the Ajax Control Toolkit. This newest release of the Ajax Control Toolkit includes a new file upload control which displays file upload progress. We’ve also added several significant enhancements to the existing HtmlEditorExtender control such as support for uploading images and Source View. You can download and start using the newest version of the Ajax Control Toolkit by entering the following command in the Library Package Manager console in Visual Studio: Install-Package AjaxControlToolkit Alternatively, you can download the latest version of the Ajax Control Toolkit from CodePlex: http://AjaxControlToolkit.CodePlex.com The New Ajax File Upload Control The most requested new feature for the Ajax Control Toolkit (according to the CodePlex Issue Tracker) has been support for file upload with progress. We worked hard over the last few months to create an entirely new file upload control which displays upload progress. Here is a sample which illustrates how you can use the new AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="01_FileUpload.aspx.cs" Inherits="WebApplication1._01_FileUpload" %> <html> <head runat="server"> <title>Simple File Upload</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager control. This control is required to use any of the controls in the Ajax Control Toolkit because this control is responsible for loading all of the scripts required by a control. The page also contains an AjaxFileUpload control. The UploadComplete event is handled in the code-behind for the page: namespace WebApplication1 { public partial class _01_FileUpload : System.Web.UI.Page { protected void ajaxUpload1_OnUploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save upload file to the file system ajaxUpload1.SaveAs(MapPath(filePath)); } } } The UploadComplete handler saves each uploaded file by calling the AjaxFileUpload control’s SaveAs() method with a full file path. Here’s a video which illustrates the process of uploading a file: Warning: in order to write to the Images folder on a production IIS server, you need Write permissions on the Images folder. You need to provide permissions for the IIS Application Pool account to write to the Images folder. To learn more, see: http://learn.iis.net/page.aspx/624/application-pool-identities/ Showing File Upload Progress The new AjaxFileUpload control takes advantage of HTML5 upload progress events (described in the XMLHttpRequest Level 2 standard). This standard is supported by Firefox 8+, Chrome 16+, Safari 5+, and Internet Explorer 10+. In other words, the standard is supported by the most recent versions of all browsers except for Internet Explorer which will support the standard with the release of Internet Explorer 10. The AjaxFileUpload control works with all browsers, even browsers which do not support the new XMLHttpRequest Level 2 standard. If you use the AjaxFileUpload control with a downlevel browser – such as Internet Explorer 9 — then you get a simple throbber image during a file upload instead of a progress indicator. Here’s how you specify a throbber image when declaring the AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="02_FileUpload.aspx.cs" Inherits="WebApplication1._02_FileUpload" %> <html> <head id="Head1" runat="server"> <title>File Upload with Throbber</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="MyThrobber" runat="server" /> <asp:Image id="MyThrobber" ImageUrl="ajax-loader.gif" Style="display:None" runat="server" /> </div> </form> </body> </html> Notice that the page above includes an image with the Id MyThrobber. This image is displayed while files are being uploaded. I use the website http://AjaxLoad.info to generate animated busy wait images. Drag-And-Drop File Upload If you are using an uplevel browser then you can drag-and-drop the files which you want to upload onto the AjaxFileUpload control. The following video illustrates how drag-and-drop works: Remember that drag-and-drop will not work on Internet Explorer 9 or older. Accepting Multiple Files By default, the AjaxFileUpload control enables you to upload multiple files at a time. When you open the file dialog, use the CTRL or SHIFT key to select multiple files. If you want to restrict the number of files that can be uploaded then use the MaximumNumberOfFiles property like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" MaximumNumberOfFiles="1" runat="server" /> In the code above, the maximum number of files which can be uploaded is restricted to a single file. Restricting Uploaded File Types You might want to allow only certain types of files to be uploaded. For example, you might want to accept only image uploads. In that case, you can use the AllowedFileTypes property to provide a list of allowed file types like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" AllowedFileTypes="jpg,jpeg,gif,png" runat="server" /> The code above prevents any files except jpeg, gif, and png files from being uploaded. Enhancements to the HTMLEditorExtender Over the past months, we spent a considerable amount of time making bug fixes and feature enhancements to the existing HtmlEditorExtender control. I want to focus on two of the most significant enhancements that we made to the control: support for Source View and support for uploading images. Adding Source View Support to the HtmlEditorExtender When you click the Source View tag, the HtmlEditorExtender changes modes and displays the HTML source of the contents contained in the TextBox being extended. You can use Source View to make fine-grain changes to HTML before submitting the HTML to the server. For reasons of backwards compatibility, the Source View tab is disabled by default. To enable Source View, you need to declare your HtmlEditorExtender with the DisplaySourceTab property like this: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="05_SourceView.aspx.cs" Inherits="WebApplication1._05_SourceView" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head id="Head1" runat="server"> <title>HtmlEditorExtender with Source View</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:TextBox id="txtComments" TextMode="MultiLine" Columns="60" Rows="10" Runat="server" /> <ajaxToolkit:HtmlEditorExtender id="HEE1" TargetControlID="txtComments" DisplaySourceTab="true" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager, TextBox, and HtmlEditorExtender control. The HtmlEditorExtender extends the TextBox so that it supports rich text editing. Notice that the HtmlEditorExtender includes a DisplaySourceTab property. This property causes a button to appear at the bottom of the HtmlEditorExtender which enables you to switch to Source View: Note: when using the HtmlEditorExtender, we recommend that you set the DOCTYPE for the document. Otherwise, you can encounter weird formatting issues. Accepting Image Uploads We also enhanced the HtmlEditorExtender to support image uploads (another very highly requested feature at CodePlex). The following video illustrates the experience of adding an image to the editor: Once again, for backwards compatibility reasons, support for image uploads is disabled by default. Here’s how you can declare the HtmlEditorExtender so that it supports image uploads: <ajaxToolkit:HtmlEditorExtender id="MyHtmlEditorExtender" TargetControlID="txtComments" OnImageUploadComplete="MyHtmlEditorExtender_ImageUploadComplete" DisplaySourceTab="true" runat="server" > <Toolbar> <ajaxToolkit:Bold /> <ajaxToolkit:Italic /> <ajaxToolkit:Underline /> <ajaxToolkit:InsertImage /> </Toolbar> </ajaxToolkit:HtmlEditorExtender> There are two things that you should notice about the code above. First, notice that an InsertImage toolbar button is added to the HtmlEditorExtender toolbar. This HtmlEditorExtender will render toolbar buttons for bold, italic, underline, and insert image. Second, notice that the HtmlEditorExtender includes an event handler for the ImageUploadComplete event. The code for this event handler is below: using System.Web.UI; using AjaxControlToolkit; namespace WebApplication1 { public partial class _06_ImageUpload : System.Web.UI.Page { protected void MyHtmlEditorExtender_ImageUploadComplete(object sender, AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save uploaded file to the file system var ajaxFileUpload = (AjaxFileUpload)sender; ajaxFileUpload.SaveAs(MapPath(filePath)); // Update client with saved image path e.PostedUrl = Page.ResolveUrl(filePath); } } } Within the ImageUploadComplete event handler, you need to do two things: 1) Save the uploaded image (for example, to the file system, a database, or Azure storage) 2) Provide the URL to the saved image so the image can be displayed within the HtmlEditorExtender In the code above, the uploaded image is saved to the ~/Images folder. The path of the saved image is returned to the client by setting the AjaxFileUploadEventArgs PostedUrl property. Not surprisingly, under the covers, the HtmlEditorExtender uses the AjaxFileUpload. You can get a direct reference to the AjaxFileUpload control used by an HtmlEditorExtender by using the following code: void Page_Load() { var ajaxFileUpload = MyHtmlEditorExtender.AjaxFileUpload; ajaxFileUpload.AllowedFileTypes = "jpg,jpeg"; } The code above illustrates how you can restrict the types of images that can be uploaded to the HtmlEditorExtender. This code prevents anything but jpeg images from being uploaded. Summary This was the most difficult release of the Ajax Control Toolkit to date. We iterated through several designs for the AjaxFileUpload control – with each iteration, the goal was to make the AjaxFileUpload control easier for developers to use. My hope is that we were able to create a control which Web Forms developers will find very intuitive. I want to thank the developers on the Superexpert.com team for their hard work on this release.

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  • Box 2d basic questions

    - by philipp
    I am a bit new to box2d and I am developing an game with type and letters. I am using an svg font and generate the box2d bodies direct from the glyphs path definition, using the convex hull of them. I also have an decomposition routine the decomposes this hull if necessary. All this it is more or less working, except that I got some strange errors which definitely are caused by the scale factors. The problem is caused by two factors: first: the world scale of box2d, second: the the precision of curve-approximation of the glyph vectors. So through scaling down the input vertices for box2d, it happens that they become equal caused by numerical precision, what causes errors in box2d. Through scaling the my glyphs a bit up, this goes away. I also goes away if I chose a different world scale factor, but this slows down the whole animation quite much! So if my view port is about 990px * 600px and i want to animate Glyphs in box2d which should have a size from about 50px * 50px up to 300px * 300px, which scale factor of the b2world should i choose? How small should the smallest distance from on vertex to another be, while approximating the glyph vectors? Thanks for help greetings philipp EDIT:: I continued reading the docs of box2d and after rethinking of the units system, which is designed to handle object from 0.1 up to 10 meters, I calculated a scale factor of 75. So Objects 600px width will are 8 meters wide in box2d and even small objects of about 20px width will become 0.26 meters width in box2d. I will go on trying with this values, but if there is somebody out there who could give me a clever advice i would be happy!

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  • SQL SERVER – SELECT TOP Shortcut in SQL Server Management Studio (SSMS)

    - by pinaldave
    This is tool is pretty old, yet always comes as a handy tip. I had a great trip at TechEd in India. And, during one of my presentations, I was asked if there are any shortcuts to SELECT only TOP 100 records from SSMS. I immediately told him that if he explores the table in SSMS, he can just right click on it and SELECT TOP 1000 records. If he wanted only 100 records, then he could edit that 1000 to 100 by means of going to Options. Go to Options, then hover the mouse over the SQL Server Object Explorer, then proceed to Commands. Afterwards, change the Value for Select Top <n> Audit Records. After narrating the steps, he told me that he was not looking for the right click option; rather he was asking if there is any kind of keyboard shortcut for convenience’s sake. Actually, a keyboard shortcut is also possible. SQL Server Management Studio (SSMS) lets you configure the settings you want using a shortcut. Here is how you can do it. Go to Options, then to Environment. Proceed to Keyboard, and from there, configure your T-SQL with the desired keyword. Now, open SSMS New Query Window, and then click and type in any table name.  After that, just hit the shortcut you just made earlier. Doing this should display TOP 100 records in the Result window. I am sure this trick is quite old, but it is still helpful to many. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Add-On, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Windows Phone 7 ActiveSync error 86000C09 (My First Post!)

    - by Chris Heacock
    Hello fellow geeks! I'm kicking off this new blog with an issue that was a real nuisance, but was relatively easy to fix. During a recent Exchange 2003 to 2010 migration, one of the users was getting an error on his Windows Phone 7 device. The error code that popped up on the phone on every sync attempt was 86000C09 We tested the following: Different user on the same device: WORKED Problem user on a different device: FAILED   Seemed to point (conclusively) at the user's account as the crux of the issue. This error can come up if a user has too many devices syncing, but he had no other phones. We verified that using the following command: Get-ActiveSyncDeviceStatistics -Identity USERID Turns out, it was the old familiar inheritable permissions issue in Active Directory. :-/ This user was not an admin, nor had he ever been one. HOWEVER, his account was cloned from an ex-admin user, so the unchecked box stayed unchecked. We checked the box and voila, data started flowing to his device(s). Here's a refresher on enabling Inheritable permissions: Open ADUC, and enable Advanced Features: Then open properties and go to the Security tab for the user in question: Click on Advanced, and the following screen should pop up: Verify that "Include inheritable permissions from this object's parent" is *checked*.   You will notice that for certain users, this box keeps getting unchecked. This is normal behavior due to the inbuilt security of Active Directory. People that are in the following groups will have this flag altered by AD: Account Operators Administrators Backup Operators Domain Admins Domain Controllers Enterprise Admins Print Operators Read-Only Domain Controllers Replicator Schema Admins Server Operators Once the box is cheked, permissions will flow and the user will be set correctly. Even if the box is unchecked, they will function normally as they now has the proper permissions configured. You need to perform this same excercise when enabling users for Lync, but that's another blog. :-)   -Chris

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  • The Apache License, v2.0: Copyright License vs Patent License

    - by user278064
    The Apache License, v2.0 [..] 2. Grant of Copyright License Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense and distribute the Work and such Derivative Works in Source or Object form. [..] 3. Grant of Patent License Subject to the terms and conditions of this License, each Contributor hereby grants to you a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including cross-claim or counterclaim in lawsuit) alleging that the Work or a Contribution incorporated within theWork constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed. While the meaning of the Copyright License provision is rather clear, I did not get the meaning of the Patent License provision. Which advantages does the "Grant of Patent License" provision further give to Contributors? Why are they useful? Is the "Grant of Patent License" provision useful only in case of patent litigation?

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  • How to call Office365 web service in a Console application using WCF

    - by ybbest
    In my previous post, I showed you how to call the SharePoint web service using a console application. In this post, I’d like to show you how to call the same web service in the cloud, aka Office365.In office365, it uses claims authentication as opposed to windows authentication for normal in-house SharePoint Deployment. For Details of the explanation you can see Wictor’s post on this here. The key to make it work is to understand when you authenticate from Office365, you get your authentication token. You then need to pass this token to your HTTP request as cookie to make the web service call. Here is the code sample to make it work.I have modified Wictor’s by removing the client object references. static void Main(string[] args) { MsOnlineClaimsHelper claimsHelper = new MsOnlineClaimsHelper( "[email protected]", "YourPassword","https://ybbest.sharepoint.com/"); HttpRequestMessageProperty p = new HttpRequestMessageProperty(); var cookie = claimsHelper.CookieContainer; string cookieHeader = cookie.GetCookieHeader(new Uri("https://ybbest.sharepoint.com/")); p.Headers.Add("Cookie", cookieHeader); using (ListsSoapClient proxy = new ListsSoapClient()) { proxy.Endpoint.Address = new EndpointAddress("https://ybbest.sharepoint.com/_vti_bin/Lists.asmx"); using (new OperationContextScope(proxy.InnerChannel)) { OperationContext.Current.OutgoingMessageProperties[HttpRequestMessageProperty.Name] = p; XElement spLists = proxy.GetListCollection(); foreach (var el in spLists.Descendants()) { //System.Console.WriteLine(el.Name); foreach (var attrib in el.Attributes()) { if (attrib.Name.LocalName.ToLower() == "title") { System.Console.WriteLine("> " + attrib.Name + " = " + attrib.Value); } } } } System.Console.ReadKey(); } } You can download the complete code from here. Reference: Managing shared cookies in WCF How to do active authentication to Office 365 and SharePoint Online

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  • CodePlex Daily Summary for Sunday, April 11, 2010

    CodePlex Daily Summary for Sunday, April 11, 2010New ProjectsArkzia: This Silverlight game.CodePlex Wiki Editor: CodePlex Wiki Editor makes it easier for CodePlex users to create their wiki documentations. This project offer a rich interface for the edition...Evaluate: Evaluate & Comet DWR like .NET library with powerfull Evaluate and Ajax Comet support. Also, you may use Evaluate library in your own .Net applicat...FamAccountor: 家庭记账薄Horadric: This is common tools freamwork!K8061.Managed: This is a solution to use the Velleman Extended K8061 USB Interface board with .net and to have a nice wrapper handling most of the overhead for us...Latent semantic analysis: all you need is to use!: Baggr is feed aggregator with web interface, user rating and LSA filter. Enjoy it!LIF7 ==> RISK : TOWER DEFENSE: Université Lyon 1, L2 MATH-INFO 2009-2010 Semestre de printemps Projet RISK : TOWER DEFENSE Membres : Jessica El Melhem, Vincent Sébille, et Jonat...Managed ESL Suite: Managed ESL Suite using C# for FreeSWITCH Omni-Tool - A program version concept of the tool used in Mass Effect.: A program version concept of the tool used in Mass Effect. It will support little apps (plugins) that run inside the UI. Its talor mainly at develo...PdxCodeCamp: Web application for Portland Code CampProjeto Vírus: Desenvolvimento do Jogo Virus em XNAsilverlight control - stars with rounded corners: Draw stars and cogs including rounded cornersSilverlight MathParser: Implementation of mathematical expressions parser to compute and functions.turing machine simulator: Project for JCE in course SW engeenering. Turing Machine simulator with GUI.WpD - Wallpapers Downloader: You can easy download wallpapers to your computer without any advertising or registration. On 5 minutes you can download so many wallpapers!New ReleasesAJAX Control Framework: v1.0.0.0: New AJAX project that helps you create AJAX enabled controls. Make use of control level AJAX methods, a Script Manager that works like you'd expect...AutoFixture: Version 1.1: This is version 1.1 of AutoFixture. This release contains no known bugs. Compared to Release Candidate 1 for version 1.1, there are no changes. Ho...AutoPoco: AutoPoco 0.3: Method Invocation in configuration Custom type providers during configuration Method invocation for generationBacicworx (Basic Services Framework): 3.0.10.410 (Beta): Major update, winnowing, and recode of the library. Removed redundant classses and methods which have similar functionality to those available in ...Bluetooth Radar: Version 1.5: Mostly UI and Animation Changes.BUtil: BUtil 4.9: 1. Icons of kneo are almost removed 2. Deployment was moved to codeplex.com 3. Adding of storages was unavailable when any of storages are used FIXEDcrudwork library: crudwork 2.2.0.3: few bug fixes new object viewer - allow the user to view and change an object through the property grid and/or the simple XML editor pivot table ...EnhSim: Release v1.9.8.5: Release v1.9.8.5Removed the debugging output from the Armor Penetration change.EnhSim: Release v1.9.8.6: Release v1.9.8.6Updated release to include the correct version of EnhSimGUIEvaluate: Evaluate Library: This file contains Evaluate library source code under Visual Studio project. Also, there is a sample project to see the use.ExcelDna: ExcelDna Version 0.25: This is an important bugfix release, with the following changes: Fix case where unpacked .config temp file might not be deleted. Fix compiler pro...FamAccountor: 家庭账薄 预览版v0.0.1: 家庭账薄 预览版v0.0.1 该版本提供基本功能,还有待扩展! Feature: 实现基本添加、编辑、删除功能。FamAccountor: 家庭账薄 预览版v0.0.2: 家庭账薄 预览版v0.0.2 该版本提供基本功能,还有待扩展! Feature: 添加账户管理功能。Folder Bookmarks: Folder Bookmarks 1.4.2: This is the latest version of Folder Bookmarks (1.4.2), with general improvements. It has an installer - it will create a directory 'CPascoe' in My...GKO Libraries: GKO Libraries 0.3 Beta: Added Silverlight support for Gko.Utils Added ExtensionsHash Calculator: HashCalculator 1.2: HashCalculator 1.2HD-Trailers.NET Downloader: Version: TrailersOnly if set to 'true' only titles with 'trailer' in the title will be download MinTrailerSize Added a minimum trailer size, this avoids t...Home Access Plus+: v3.2.6.0: v3.2.5.1 Release Change Log: Add lesson naming Fixed a bug in the help desk which was rendering the wrong URL for tickets Planning has started ...HTML Ruby: 6.20.0: All new concept, all new code. Because this release does not support complex ruby annotations, "Furigana Injector" is not supported by this release...HTML Ruby: 6.20.1: Fixed problem where ruby with closed tags but no rb tag will result in empty page Added support for complex ruby annotation (limited single ruby)...K8061.Managed: K8061.Managed: This is a pre-compilled K8061.Managed.DLL file release 1.0.Kooboo CMS: Kooboo CMS 2.1.0.0: Users of Kooboo CMS 2.0, please use the "Check updates" feature under System to upgrade New featuresWebDav support You can now use tools like w...Kooboo forum: Kooboo Forum Module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo GoogleAnalytics: Kooboo GoogleAnalytics Module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo wiki: Kooboo CMS Wiki module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Mavention: Mavention Simple SiteMapPath: Mavention Simple SiteMapPath is a custom control that renders breadcrumbs as an unordered list what makes it a perfect solution for breadcrumbs on ...MetaSharp: MetaSharp v0.3: MetaSharp v0.3 Roadmap: Oslo Independence Custom Grammar library Improved build environment dogfooding Project structure simplificationsRoTwee: RoTwee (10.0.0.7): New feature of this version is support for mouse wheel. You can rotate tweets rotating mouse wheel.silverlight control - stars with rounded corners: first step: These are the first examples.Silverlight MathParser: Silverlight MathParser 1.0: Implementation of mathematical expressions parser to compute and functions.SimpleGeo.NET: SimpleGeo.NET example website project: ConfigurationYou must change these three configuration values in AppSettings.config: Google Maps API key: for the maps on the test site. Get one he...StickyTweets: 0.6.0: Version 0.6.0 Code - PERFORMANCE Hook into Async WinInet to perform async requests without adding an additional thread Code - Verify that async r...System.Html: Version 1.3; fixed bugs and improved performance: This release incorporates bug fixes, a new normalize method proposed by RudolfHenning of Codeplex.VCC: Latest build, v2.1.30410.0: Automatic drop of latest buildVFPX: FoxTabs 0.9.2: The following issues were addressed: 26744 24954 24767Visual Studio DSite: Advanced Guessing Number Game (Visual C++ 2008): A guessing number game made in visual c 2008.WpD - Wallpapers Downloader: WpD v0.1: My first release, I hope you enjoyMost Popular ProjectsWBFS ManagerRawrASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesFacebook Developer ToolkitMost Active ProjectsRawrnopCommerce. Open Source online shop e-commerce solution.AutoPocopatterns & practices – Enterprise LibraryShweet: SharePoint 2010 Team Messaging built with PexFarseer Physics EngineNB_Store - Free DotNetNuke Ecommerce Catalog ModuleIonics Isapi Rewrite FilterBlogEngine.NETBeanProxy

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  • Tile Engine - Procedural generation, Data structures, Rendering methods - A lot of effort question!

    - by Trixmix
    Isometric Tile and GameObject rendering. To achive the desired looking game I need to take into consideration which tiles need to be drawn first and which last. What I used is a Object that is TileRenderQueue that you would give it a tile list and it will give you a queue on which ones to draw based on their Z coordinate, so that if the Z is higher then it needs to be drawn last. Now if you read above you would know that I want the location data to instead of being stored in the tile instance i want it to be that the index in the array is the location. and then maybe based on the array i could draw the tiles instead of taking a long time in for looping and ordering them by Z. This is the hardest part for me. It's hard for me to find a simple solution to the which one to draw when problem. Also there is the fact that if the X is larger than the gameobject where the X is larger needs to be drawn over the rest of the tiles and so on. Here is an example: All the parts work together to create an efficient engine so its important to me that you would answer all of the parts. I hope you will work on the answers hard just as much that I worked on this question! If there is any unclear part tell me so in the comments! Thanks for the help!

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  • How to work RavenDB Id with ASP.NET MVC Routes

    - by shiju
    By default RavenDB's Id would be sperated by "/". Let's say that we have a category object, the Ids would be like "categories/1". This will make problems when working with ASP.NET MVC's route rule. For a route category/edit/id, the uri would be category/edit/categories/1. You can solve this problem in two waysSolution 1 - Change Id SeparatorWe can use different Id Separator for RavenDB Ids in order to working with ASP.NET MVC route rules. The following code specify that Ids would be seperated by "-" rather than the default "/"  documentStore = new DocumentStore { Url = "http://localhost:8080/" };  documentStore.Initialize();  documentStore.Conventions.IdentityPartsSeparator = "-"; The above IdentityPartsSeparator would be generate Ids like "categories-1"Solution 2 - Modify ASP.NET MVC Route Modify the ASP.NET MVC routes in the Global.asax.cs file, as shown in the following code  routes.MapRoute(     "WithParam",                                           // Route name     "{controller}/{action}/{*id}"                         // URL with parameters     );  We just put "*" in front of the id variable that will be working with the default Id separator of RavenDB

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  • SmartAssembly Support: How to change the maps folder

    - by Bart Read
    If you've set up SmartAssembly to store error reports in a SQL Server database, you'll also have specified a folder for the map files that are used to de-obfuscate error reports (see Figure 1). Whilst you can change the database easily enough you can't change the map folder path via the UI - if you click on it, it'll just open the folder in Explorer - but never fear, you can change it manually and fortunately it's not that difficult. (If you want to get to these settings click the Tools > Options link on the left-hand side of the SmartAssembly main window.)   Figure 1. Error reports database settings in SmartAssembly. The folder path is actually stored in the database, so you just need to open up SQL Server Management Studio, connect to the SQL Server where your error reports database is stored, then open a new query on the SmartAssembly database by right-clicking on it in the Object Explorer, then clicking New Query (see figure 2).     Figure 2. Opening a new query against the SmartAssembly error reports database in SQL Server. Now execute the following SQL query in the new query window: SELECT * FROM dbo.Information You should find that you get a result set rather like that shown in figure 3. You can see that the map folder path is stored in the MapFolderNetworkPath column.   Figure 3. Contents of the dbo.Information table, showing the map folder path I set in SmartAssembly. All I need to do to change this is execute the following SQL: UPDATE dbo.Information SET MapFolderNetworkPath = '\\UNCPATHTONEWFOLDER' WHERE MapFolderNetworkPath = '\\dev-ltbart\SAMaps' This will change the map folder path to whatever I supply in the SET clause. Once you've done this, you can verify the change by executing the following again: SELECT * FROM dbo.Information You should find the result set contains the new path you've set.

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  • We Don’t Need No Regions

    - by João Angelo
    If your code reaches a level where you want to hide it behind regions then you have a problem that regions won’t solve. Regions are good to hide things that you don’t want to have knowledge about such as auto-generated code. Normally, when you’re developing you end up reading more code than you write it so why would you want to complicate the reading process. I, for one, would love to have that one discussion around regions where someone convinces me that they solve a problem that has no other alternative solution, but I’m still waiting. The most frequent argument I hear about regions is that they allow you to structure your code, but why don’t just structure it using classes, methods and all that other stuff that OOP is about because at the end of the day, you should be doing object oriented programming and not region oriented programming. Having said that, I do believe that sometimes is helpful to have a quick overview of a code file contents and Visual Studio allows you to do just that through the Collapse to Definitions command (CTRL + M, CTRL + O) which collapses the members of all types; if you like regions, you should try this, it is much more useful to read all the members of a type than all the regions inside a type.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Is there a way to track data structure dependencies from the database, through the tiers, all the way out to a web page?

    - by Sean Mickey
    When we design applications, we generally end up with the same tiered sets of data structures: A persistent data structure that is described using DDL and implemented as RDBMS tables and columns. A set of domain objects that consist primarily of data structures, usually combined with business-rule level logic, that are implemented in a programming language such as Java. A set of service layer interfaces that directly support use case implementations (which use the domain data structures as parameters), implemented as EJBs or something equivalent in another programming language. UI screens that allow users to C reate, R etrieve, U pdate, and (maybe) D elete all manner of data structures and graphs of data structures, with numerous screens and with multiple UI widgets, all structured to support the same data structures. But if you want to change the data structures in any of these tiers, it always seems extremely difficult to assess the impact(s) the change will have across the application. UML can help, but tracing through diagram after diagram is not a real solution to this problem. The best I have ever seen was a homespun data tracking spreadsheet document that listed all of the data structures and walked the relationships from tier-to-tier. Is there a tool or accepted approach that makes it easy to identify a data structure in any tier and easily obtain a list of all dependent: database table and column data structures domain object data structures service layer interface methods and parameter data structures screen & UI component data structures

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  • Visual Studio 2010 Hosting :: Connect to MySQL Database from Visual Studio VS2010

    - by mbridge
    So, in order to connect to a MySql database from VS2010 you need to 1. download the latest version of the MySql Connector/NET from http://www.mysql.com/downloads/connector/net/ 2. install the connector (if you have an older version you need to remove it from Control Panel -> Add / Remove Programs) 3. open Visual Studio 2010 4. open Server Explorer Window (View -> Server Explorer) 5. use Connect to Database button 6. in the Choose Data Source windows select MySql Database and press Continue 7. in the Add Connection window - set server name: 127.0.0.1 or localhost for MySql server running on local machine or an IP address for a remote server - username and password - if the the above data is correct and the connection can be made, you have the possibility to select the database If you want to connect to a MySql database from a C# application (Windows or Web) you can use the next sequence: //define the connection reference and initialize it MySql.Data.MySqlClient.MySqlConnection msqlConnection = null; msqlConnection = new MySql.Data.MySqlClient.MySqlConnection(“server=localhost;user id=UserName;Password=UserPassword;database=DatabaseName;persist security info=False”);     //define the command reference MySql.Data.MySqlClient.MySqlCommand msqlCommand = new MySql.Data.MySqlClient.MySqlCommand();     //define the connection used by the command object msqlCommand.Connection = this.msqlConnection;     //define the command text msqlCommand.CommandText = "SELECT * FROM TestTable;"; try {     //open the connection     this.msqlConnection.Open();     //use a DataReader to process each record     MySql.Data.MySqlClient.MySqlDataReader msqlReader = msqlCommand.ExecuteReader();     while (msqlReader.Read())     {         //do something with each record     } } catch (Exception er) {     //do something with the exception } finally {     //always close the connection     this.msqlConnection.Close(); }.

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  • Need reccomendation for transferring ASP.NET MVC skills to PHP

    - by Tuck
    I am looking to translate my skills in .NET to PHP - specifically in regards to ASP.NET MVC. At work I am currently using .NET MVC 2.0 on a variety of projects and thoroughly enjoy the platform. Specifically I enjoy the very minimal configuration required to get a project up and running (just create the project, define routes, and start coding), as well as the ability for controller actions to return different items (i.e. ActionResult, JsonResult). Another piece I really like is the way the view/model interaction can be handled. For example I like being able to call return View(model) and having a view page (.aspx) load and having the full model object available to the view, regardless of the model type. I'm looking for a PHP implementation of MVC that is the most similiar to what I am already familiar with. I don't anything apart from the MVC functionality. I've looked at Zend, Symfony, CodeIgniter, etc. and, while they look like they'll be fun to play with in the future, they provide much more functionality than I need. I'd prefer to write my own DAL,form helpers, delegate handlers,authentication/ACL pieces, etc. In short, I just need something to handle the routing and view interactions and will worry about the model implementation myself. Can someone please point me to some lightweight code that accomplishes or comes close to accomplishing my objectives above. Or, can someone identify just the portions of a larger framework that do the same (again, I'm not currently interested in implementing something on a big framework, just the MVC portion and want to implement the model portion myself as much as possible). Thanks in advance...

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  • Why are data structures so important in interviews?

    - by Vamsi Emani
    I am a newbie into the corporate world recently graduated in computers. I am a java/groovy developer. I am a quick learner and I can learn new frameworks, APIs or even programming languages within considerably short amount of time. Albeit that, I must confess that I was not so strong in data structures when I graduated out of college. Through out the campus placements during my graduation, I've witnessed that most of the biggie tech companies like Amazon, Microsoft etc focused mainly on data structures. It appears as if data structures is the only thing that they expect from a graduate. Adding to this, I see that there is this general perspective that a good programmer is necessarily a one with good knowledge about data structures. To be honest, I felt bad about that. I write good code. I follow standard design patterns of coding, I do use data structures but at the superficial level as in java exposed APIs like ArrayLists, LinkedLists etc. But the companies usually focused on the intricate aspects of Data Structures like pointer based memory manipulation and time complexities. Probably because of my java-ish background, Back then, I understood code efficiency and logic only when talked in terms of Object Oriented Programming like Objects, instances, etc but I never drilled down into the level of bits and bytes. I did not want people to look down upon me for this knowledge deficit of mine in Data Structures. So really why all this emphasis on Data Structures? Does, Not having knowledge in Data Structures really effect one's career in programming? Or is the knowledge in this subject really a sufficient basis to differentiate a good and a bad programmer?

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  • April 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m excited to announce the April 2013 release of the Ajax Control Toolkit. For this release, we focused on improving two controls: the AjaxFileUpload and the MaskedEdit controls. You can download the latest release from CodePlex at http://AjaxControlToolkit.CodePlex.com or, better yet, you can execute the following NuGet command within Visual Studio 2010/2012: There are three builds of the Ajax Control Toolkit: .NET 3.5, .NET 4.0, and .NET 4.5. A Better AjaxFileUpload Control We completely rewrote the AjaxFileUpload control for this release. We had two primary goals. First, we wanted to support uploading really large files. In particular, we wanted to support uploading multi-gigabyte files such as video files or application files. Second, we wanted to support showing upload progress on as many browsers as possible. The previous version of the AjaxFileUpload could show upload progress when used with Google Chrome or Mozilla Firefox but not when used with Apple Safari or Microsoft Internet Explorer. The new version of the AjaxFileUpload control shows upload progress when used with any browser. Using the AjaxFileUpload Control Let me walk-through using the AjaxFileUpload in the most basic scenario. And then, in following sections, I can explain some of its more advanced features. Here’s how you can declare the AjaxFileUpload control in a page: <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload ID="AjaxFileUpload1" AllowedFileTypes="mp4" OnUploadComplete="AjaxFileUpload1_UploadComplete" runat="server" /> The exact appearance of the AjaxFileUpload control depends on the features that a browser supports. In the case of Google Chrome, which supports drag-and-drop upload, here’s what the AjaxFileUpload looks like: Notice that the page above includes two Ajax Control Toolkit controls: the AjaxFileUpload and the ToolkitScriptManager control. You always need to include the ToolkitScriptManager with any page which uses Ajax Control Toolkit controls. The AjaxFileUpload control declared in the page above includes an event handler for its UploadComplete event. This event handler is declared in the code-behind page like this: protected void AjaxFileUpload1_UploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Save uploaded file to App_Data folder AjaxFileUpload1.SaveAs(MapPath("~/App_Data/" + e.FileName)); } This method saves the uploaded file to your website’s App_Data folder. I’m assuming that you have an App_Data folder in your project – if you don’t have one then you need to create one or you will get an error. There is one more thing that you must do in order to get the AjaxFileUpload control to work. The AjaxFileUpload control relies on an HTTP Handler named AjaxFileUploadHandler.axd. You need to declare this handler in your application’s root web.config file like this: <configuration> <system.web> <compilation debug="true" targetFramework="4.5" /> <httpRuntime targetFramework="4.5" maxRequestLength="42949672" /> <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </httpHandlers> </system.web> <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </handlers> <security> <requestFiltering> <requestLimits maxAllowedContentLength="4294967295"/> </requestFiltering> </security> </system.webServer> </configuration> Notice that the web.config file above also contains configuration settings for the maxRequestLength and maxAllowedContentLength. You need to assign large values to these configuration settings — as I did in the web.config file above — in order to accept large file uploads. Supporting Chunked File Uploads Because one of our primary goals with this release was support for large file uploads, we added support for client-side chunking. When you upload a file using a browser which fully supports the HTML5 File API — such as Google Chrome or Mozilla Firefox — then the file is uploaded in multiple chunks. You can see chunking in action by opening F12 Developer Tools in your browser and observing the Network tab: Notice that there is a crazy number of distinct post requests made (about 360 distinct requests for a 1 gigabyte file). Each post request looks like this: http://localhost:24338/AjaxFileUploadHandler.axd?contextKey={DA8BEDC8-B952-4d5d-8CC2-59FE922E2923}&fileId=B7CCE31C-6AB1-BB28-2940-49E0C9B81C64 &fileName=Sita_Sings_the_Blues_480p_2150kbps.mp4&chunked=true&firstChunk=false Each request posts another chunk of the file being uploaded. Notice that the request URL includes a chunked=true parameter which indicates that the browser is breaking the file being uploaded into multiple chunks. Showing Upload Progress on All Browsers The previous version of the AjaxFileUpload control could display upload progress only in the case of browsers which fully support the HTML5 File API. The new version of the AjaxFileUpload control can display upload progress in the case of all browsers. If a browser does not fully support the HTML5 File API then the browser polls the server every few seconds with an Ajax request to determine the percentage of the file that has been uploaded. This technique of displaying progress works with any browser which supports making Ajax requests. There is one catch. Be warned that this new feature only works with the .NET 4.0 and .NET 4.5 versions of the AjaxControlToolkit. To show upload progress, we are taking advantage of the new ASP.NET HttpRequest.GetBufferedInputStream() and HttpRequest.GetBufferlessInputStream() methods which are not supported by .NET 3.5. For example, here is what the Network tab looks like when you use the AjaxFileUpload with Microsoft Internet Explorer: Here’s what the requests in the Network tab look like: GET /WebForm1.aspx?contextKey={DA8BEDC8-B952-4d5d-8CC2-59FE922E2923}&poll=1&guid=9206FF94-76F9-B197-D1BC-EA9AD282806B HTTP/1.1 Notice that each request includes a poll=1 parameter. This parameter indicates that this is a polling request to get the size of the file buffered on the server. Here’s what the response body of a request looks like when about 20% of a file has been uploaded: Buffering to a Temporary File When you upload a file using the AjaxFileUpload control, the file upload is buffered to a temporary file located at Path.GetTempPath(). When you call the SaveAs() method, as we did in the sample page above, the temporary file is copied to a new file and then the temporary file is deleted. If you don’t call the SaveAs() method, then you must ensure that the temporary file gets deleted yourself. For example, if you want to save the file to a database then you will never call the SaveAs() method and you are responsible for deleting the file. The easiest way to delete the temporary file is to call the AjaxFileUploadEventArgs.DeleteTemporaryData() method in the UploadComplete handler: protected void AjaxFileUpload1_UploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Save uploaded file to a database table e.DeleteTemporaryData(); } You also can call the static AjaxFileUpload.CleanAllTemporaryData() method to delete all temporary data and not only the temporary data related to the current file upload. For example, you might want to call this method on application start to ensure that all temporary data is removed whenever your application restarts. A Better MaskedEdit Extender This release of the Ajax Control Toolkit contains bug fixes for the top-voted issues related to the MaskedEdit control. We closed over 25 MaskedEdit issues. Here is a complete list of the issues addressed with this release: · 17302 MaskedEditExtender MaskType=Date, Mask=99/99/99 Undefined JS Error · 11758 MaskedEdit causes error in JScript when working with 2-digits year · 18810 Maskededitextender/validator Date validation issue · 23236 MaskEditValidator does not work with date input using format dd/mm/yyyy · 23042 Webkit based browsers (Safari, Chrome) and MaskedEditExtender · 26685 MaskedEditExtender@(ClearMaskOnLostFocus=false) adds a zero character when you each focused to target textbox · 16109 MaskedEditExtender: Negative amount, followed by decimal, sets value to positive · 11522 MaskEditExtender of AjaxtoolKit-1.0.10618.0 does not work properly for Hungarian Culture · 25988 MaskedEditExtender – CultureName (HU-hu) > DateSeparator · 23221 MaskedEditExtender date separator problem · 15233 Day and month swap in Dynamic user control · 15492 MaskedEditExtender with ClearMaskOnLostFocus and with MaskedEditValidator with ClientValidationFunction · 9389 MaskedEditValidator – when on no entry · 11392 MaskedEdit Number format messed up · 11819 MaskedEditExtender erases all values beyond first comma separtor · 13423 MaskedEdit(Extender/Validator) combo problem · 16111 MaskedEditValidator cannot validate date with DayMonthYear in UserDateFormat of MaskedEditExtender · 10901 MaskedEdit: The months and date fields swap values when you hit submit if UserDateFormat is set. · 15190 MaskedEditValidator can’t make use of MaskedEditExtender’s UserDateFormat property · 13898 MaskedEdit Extender with custom date type mask gives javascript error · 14692 MaskedEdit error in “yy/MM/dd” format. · 16186 MaskedEditExtender does not handle century properly in a date mask · 26456 MaskedEditBehavior. ConvFmtTime : function(input,loadFirst) fails if this._CultureAMPMPlaceholder == “” · 21474 Error on MaskedEditExtender working with number format · 23023 MaskedEditExtender’s ClearMaskOnLostFocus property causes problems for MaskedEditValidator when set to false · 13656 MaskedEditValidator Min/Max Date value issue Conclusion This latest release of the Ajax Control Toolkit required many hours of work by a team of talented developers. I want to thank the members of the Superexpert team for the long hours which they put into this release.

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  • Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine

    - by Andrew Russell
    I've been trying out some rope-physics recently, and I've found that the "standard" solution - making a rope from a series of objects strung together with springs or joints - is unsatisfying. Especially when rope swinging is relevant to gameplay. I don't really care about a rope's ability to wrap up or sag (this can be faked for visuals anyway). For gameplay, what is important is the ability for the rope to wrap around the environment and then subsequently unwrap. It doesn't even have to behave like rope - a "wire" made up of straight line segments would do. Here's an illustration: This is very similar to the "Ninja Rope" from the game Worms. Because I'm using a 2D physics engine - my environment is made up of 2D convex polygons. (Specifically I am using SAT in Farseer.) So my question is this: How would you implement the "wrapping" effect? It seems pretty obvious that the wire will be made up of a series of line segments that "split" and "join". And the final (active) segment of that line, where the moving object attaches, will be a fixed-length joint. But what is the maths / algorithm involved for determining when and where the active line segment needs to be split? And when it needs to be joined with the previous segment? (Previously this question also asked about doing this for a dynamic environment - I've decided to split that off into other questions.)

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  • CodePlex Daily Summary for Wednesday, May 12, 2010

    CodePlex Daily Summary for Wednesday, May 12, 2010New ProjectsAMP (Adamo Media Player): AMP is a custom media player that specializes in large media collections! Change the way you manage your media!BoogiePartners: BoogiePartners provides a loose collection of utilities or extensions for Boogie and SpecSharp developers.C# Developer Utility Library: Collection of helpful code functions including zero-config rolling file logging, parameter validation, reflection & object construction, I18N count...Commerce Server 2009 Orders using Pipelines in a Console Application: Using Commerce Server 2009 outside of a Web Application this project show how to create dummy Orders using Pipelines in a NON WEB CONTEXT, an examp...CRM Queue Manager C#: CRM 4 Queue Manager written in C#. Based on the original VB.Net CRM Queue Manager with some changes, additions and feature changes. Converts emai...DbBuilder: This is a tool indended for creation of MS SQL database from scratch, incremental updates, management of redeployable objects, etc. using scripted ...DbNetData: A collection of cross vendor database interface classes for .NET written in C# providing a consistent and simplified way of accessing SQL Server,Or...Deploy Workflow Manager: Kick off a workflow associated with a SharePoint List on all list items at once. SharePoint Designer Workflows will also be included. This projec...DigiLini - digital on screen ruler: Handy desktop tool for everyone who does ever do something graphical on his computer. There is an sizable horizontal and vertial ruler. You can pos...Dynamic Grid Data Type for Umbraco: The Dynamic Grid Data Type for Umbraco is a custom ASCX/C# control that was created to store tabular data as an Umbraco "Data Type". There's an abi...FlashPlus: An extension for Google Chrome and a bookmarklet for Internet Explorer and Firefox, this project makes media content on browsers more usable. This...Flat Database: Simple project making it really quick and easy, to implement a simple flat-file database for an application.Flood Watch Spam Control: Flood watch is a C# based application meant to help prevent site black listings. This application monitors outbound smtp streams, if a stream excee...Gamebox: gameboxKill Bill: Kill Bill covers the areas of customers, suppliers, products, sales and administration divided into modules which together form the system for the ...KND Decoder: Der KND Decoder konvertiert die lästigen Zahlenwerte, in den Java Dateien vom Knuddels Applet, zu lesbaren Strings. Die neue dekodier Methode wurde...Moonbeam: D3D11 FrameworkSite Defender: Add-on for blogs or anywhere else there could be people spamming your website.sMODfix: -Stringzilla: A string formatting classes designed for .NET 4 to enable named string formatting and conditional string formatting options based upon bound data c...The CQRS Kitchen: The CQRS Kitchen is an example application build with Silverlight 4 that demonstrates how to implement a CQRS / Event Sourcing application with the...XELF Framework for XNA / .NET: XELF Framework for XNA / .NET  XNA Game Studioおよび.NET Framework用のライブラリ・フレームワークとしてXELFが開発したC#ソースコードを含むプロジェクトです。  現在は、「XELF.Framework」のWindows用XNA G...xxxxxxxxx: xxxxxxxNew ReleasesASP.NET MVC 2 - CommonLibrary.CMS: CommonLibrary CMS - Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 3.5. ActiveRecord based support for Blogs, Widgets, Pages, Parts, Ev...ASP.NET MVC Extensions: v1.0 RTM: v1.0 RTMAWS SimpleDB Browser: Release 2: Miscellaneous fixes from the Alpha release. Built to work with the released version of the .Net Framework 4.0.BIDS Helper: 1.4.3.0: This release addresses the following issues: For some people the BIDS Helper extensions to the Project Properties page for the SSIS Deploy plugin w...Bojinx: Bojinx Core V4.5.13: Fixes / Enhancements: Sequencer now accepts Commands directly without using events. Command queue now accepts both events and commands EventBu...CF-Soft: TestCases_DROP1: TestCases_DROP1CodePlex Runtime Intelligence Integration: PreEmptive.Attributes distributable: Contains a signed redistributable version of the PreEmptive.Attributes.dll library that non .NET 4 applications can use support in-code instrumenta...Convection Game Engine (Basic Edition): Convection Basic (44772): Compiled version of Convection Basic change set 44772.CRM Queue Manager C#: Initial release: Initial release of the CRM Queue Manager in C#. Release includes both the installer as well as the latest source code in zippped format. Running...DbNetData: DbNetData.1.0: Initial releaseDigiLini - digital on screen ruler: DigiLini 1.0: First stable version.Facturator - Create invoices easy and fast: Facturator.zip: current stable versionFlat Database: Initial Release: This is the working initial release of FlatDBKharaPOS: MSDN Magazine Sample: This is the release that supports the MSDN magazine article "Enterprise Patterns with WCF RIA Services. Some of the project was affected by the upg...Let's Up: 1.1 (Build 100511): - Add short and long break feature.Mesopotamia Experiment: Mesopotamia 1.2.88: Primarly bug fixes... Bug Fixes - fixed bug in synapse mutating whereby new ones were of one side only eg, source or target - fixed bug in screen ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Class Libraries, version 1.0.1.123: The NodeXL class libraries can be used to display network graphs in .NET applications. To include a NodeXL network graph in a WPF desktop or Windo...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel 2007 Template, version 1.0.1.123: The NodeXL Excel 2007 template displays a network graph using edge and vertex lists stored in an Excel 2007 workbook. What's NewThis version makes...Over Store: OverStore 1.18.0.0: Version number is increased. New callback events added: Persisting and Persisted, which are raised on actually writing object data into the stora...Reusable Library: V1.0.7: A collection of reusable abstractions for enterprise application developerReusable Library Demo: V1.0.5: A demonstration of reusable abstractions for enterprise application developerRuntime Intelligence Endpoint Starter Kit: Runtime Intelligence Endpoint Starter Kit 20100511: Added crossdomain policy files so Silverlight applications can send usage data from anywhere.Scorm2CC: SCORM2CC Release 0.12.0.58711 net-2.0 Alpha: SCORM2CC Release 0.12.0.58711 net-2.0 AlphaShake - C# Make: Shake v0.1.14: Updated API to match with the current documentation.SharePoint LogViewer: SharePoint Log Viewer 2.6: This is a maintenance release. It has bug several fixes.Site Directory for SharePoint 2010 (from Microsoft Consulting Services, UK): v1.4: As 1.3 with the following changes Addition of a 'Site Data' webpart Site Directory can now be a site collection root or sub-site Scan job now ...sMODfix: sMODfix v1.0: Basic Versionsmtp4dev: smtp4dev 2.0: Smtp4dev 2.0 is powered by a completely re-written server component and now offers SSL/TLS and AUTH support.SocialScapes: SocialScapes Sidebar 1.0: The SocialScapes Sidebar is the first release of the new SocialScapes suite. There will be more modules to come along with a complete data aggrega...SSIS Multiple Hash: Multiple Hash V1.2: This is version 1.2 of the Multiple Hash SSIS Component. It supports SQL 2005 and SQL 2008, although you have to download the correct install pack...Surfium: Beta build: Somehow testedTerminals: Terminals 1.9a - RDP6 Support: The major change in this release is that Terminals has been upgraded to require RDP Client 6 to be installed for creating RDP connections. Backward...TFS Compare: Release 3.0: This release provides a new feature - the ability to navigate back and forth between document differences. Also, this release provides support for...VCC: Latest build, v2.1.30511.0: Automatic drop of latest buildyoutubeFisher: youtubeFisher v2.0: What's new new method of youtube parameters capturing HD 720p video support full-HD 1080p video support add Cancel option to stop file downl...Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryMirror Testing SystemRawrThe Information Literacy Education Learning Environment (ILE)Caliburn: An Application Framework for WPF and SilverlightwhiteBlogEngine.NETPHPExceljQuery Library for SharePoint Web ServicesTweetSharp

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  • Getting Started with ASP.NET MVC 3 and Razor

    - by dwahlin
    I had a chance to give a talk on ASP.NET MVC 3, Razor and jQuery today at a company and wanted to post the slides and demos from the talk. The focus was on getting started with ASP.NET MVC 3 projects and .cshtml files including creating pages using the new Razor syntax (which I personally love….never going back to the Web Forms View Engine) as well as working with jQuery. Topics covered in the demos (download below) include: Binding form data to custom object properties Validating a model using data annotations and IValidatableObject Integrating jQuery into MVC sites (using the DataTables plugin) Using the new WebGrid class to generate tables with sorting and paging functionality Integrating Silverlight applications into MVC sites Exposing JSON data from a controller action and consuming it in Silverlight Using the Ajax helper to add AJAX functionality (without jQuery)     The code and slides from the talk can be downloaded here.     If you or your company is interested in training, consulting or mentoring on jQuery or .NET technologies please visit http://www.thewahlingroup.com for more information. We’ve provided training, consulting and mentoring services to some of the largest companies in the world and would enjoy sharing our knowledge and real-world lessons learned with you.

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  • Base de Datos Oracle, su mejor opción para reducir costos de IT

    - by Ivan Hassig
    Por Victoria Cadavid Sr. Sales Cosultant Oracle Direct Uno de los principales desafíos en la administración de centros de datos es la reducción de costos de operación. A medida que las compañías crecen y los proveedores de tecnología ofrecen soluciones cada vez más robustas, conservar el equilibrio entre desempeño, soporte al negocio y gestión del Costo Total de Propiedad es un desafío cada vez mayor para los Gerentes de Tecnología y para los Administradores de Centros de Datos. Las estrategias más comunes para conseguir reducción en los costos de administración de Centros de Datos y en la gestión de Tecnología de una organización en general, se enfocan en la mejora del desempeño de las aplicaciones, reducción del costo de administración y adquisición de hardware, reducción de los costos de almacenamiento, aumento de la productividad en la administración de las Bases de Datos y mejora en la atención de requerimientos y prestación de servicios de mesa de ayuda, sin embargo, las estrategias de reducción de costos deben contemplar también la reducción de costos asociados a pérdida y robo de información, cumplimiento regulatorio, generación de valor y continuidad del negocio, que comúnmente se conciben como iniciativas aisladas que no siempre se adelantan con el ánimo de apoyar la reducción de costos. Una iniciativa integral de reducción de costos de TI, debe contemplar cada uno de los factores que  generan costo y pueden ser optimizados. En este artículo queremos abordar la reducción de costos de tecnología a partir de la adopción del que según los expertos es el motor de Base de Datos # del mercado.Durante años, la base de datos Oracle ha sido reconocida por su velocidad, confiabilidad, seguridad y capacidad para soportar cargas de datos tanto de aplicaciones altamente transaccionales, como de Bodegas de datos e incluso análisis de Big Data , ofreciendo alto desempeño y facilidades de administración, sin embrago, cuando pensamos en proyectos de reducción de costos de IT, además de la capacidad para soportar aplicaciones (incluso aplicaciones altamente transaccionales) con alto desempeño, pensamos en procesos de automatización, optimización de recursos, consolidación, virtualización e incluso alternativas más cómodas de licenciamiento. La Base de Datos Oracle está diseñada para proveer todas las capacidades que un área de tecnología necesita para reducir costos, adaptándose a los diferentes escenarios de negocio y a las capacidades y características de cada organización.Es así, como además del motor de Base de Datos, Oracle ofrece una serie de soluciones para optimizar la administración de la información a través de mecanismos de optimización del uso del storage, continuidad del Negocio, consolidación de infraestructura, seguridad y administración automática, que propenden por un mejor uso de los recursos de tecnología, ofrecen opciones avanzadas de configuración y direccionan la reducción de los tiempos de las tareas operativas más comunes. Una de las opciones de la base de datos que se pueden provechar para reducir costos de hardware es Oracle Real Application Clusters. Esta solución de clustering permite que varios servidores (incluso servidores de bajo costo) trabajen en conjunto para soportar Grids o Nubes Privadas de Bases de Datos, proporcionando los beneficios de la consolidación de infraestructura, los esquemas de alta disponibilidad, rápido desempeño y escalabilidad por demanda, haciendo que el aprovisionamiento, el mantenimiento de las bases de datos y la adición de nuevos nodos se lleve e cabo de una forma más rápida y con menos riesgo, además de apalancar las inversiones en servidores de menor costo. Otra de las soluciones que promueven la reducción de costos de Tecnología es Oracle In-Memory Database Cache que permite almacenar y procesar datos en la memoria de las aplicaciones, permitiendo el máximo aprovechamiento de los recursos de procesamiento de la capa media, lo que cobra mucho valor en escenarios de alta transaccionalidad. De este modo se saca el mayor provecho de los recursos de procesamiento evitando crecimiento innecesario en recursos de hardware. Otra de las formas de evitar inversiones innecesarias en hardware, aprovechando los recursos existentes, incluso en escenarios de alto crecimiento de los volúmenes de información es la compresión de los datos. Oracle Advanced Compression permite comprimir hasta 4 veces los diferentes tipos de datos, mejorando la capacidad de almacenamiento, sin comprometer el desempeño de las aplicaciones. Desde el lado del almacenamiento también se pueden conseguir reducciones importantes de los costos de IT. En este escenario, la tecnología propia de la base de Datos Oracle ofrece capacidades de Administración Automática del Almacenamiento que no solo permiten una distribución óptima de los datos en los discos físicos para garantizar el máximo desempeño, sino que facilitan el aprovisionamiento y la remoción de discos defectuosos y ofrecen balanceo y mirroring, garantizando el uso máximo de cada uno de los dispositivos y la disponibilidad de los datos. Otra de las soluciones que facilitan la administración del almacenamiento es Oracle Partitioning, una opción de la Base de Datos que permite dividir grandes tablas en estructuras más pequeñas. Esta aproximación facilita la administración del ciclo de vida de la información y permite por ejemplo, separar los datos históricos (que generalmente se convierten en información de solo lectura y no tienen un alto volumen de consulta) y enviarlos a un almacenamiento de bajo costos, conservando la data activa en dispositivos de almacenamiento más ágiles. Adicionalmente, Oracle Partitioning facilita la administración de las bases de datos que tienen un gran volumen de registros y mejora el desempeño de la base de datos gracias a la posibilidad de optimizar las consultas haciendo uso únicamente de las particiones relevantes de una tabla o índice en el proceso de búsqueda. Otros factores adicionales, que pueden generar costos innecesarios a los departamentos de Tecnología son: La pérdida, corrupción o robo de datos y la falta de disponibilidad de las aplicaciones para dar soporte al negocio. Para evitar este tipo de situaciones que pueden acarrear multas y pérdida de negocios y de dinero, Oracle ofrece soluciones que permiten proteger y auditar la base de datos, recuperar la información en caso de corrupción o ejecución de acciones que comprometan la integridad de la información y soluciones que permitan garantizar que la información de las aplicaciones tenga una disponibilidad de 7x24. Ya hablamos de los beneficios de Oracle RAC, para facilitar los procesos de Consolidación y mejorar el desempeño de las aplicaciones, sin embrago esta solución, es sumamente útil en escenarios dónde las organizaciones de quieren garantizar una alta disponibilidad de la información, ante fallo de los servidores o en eventos de desconexión planeada para realizar labores de mantenimiento. Además de Oracle RAC, existen soluciones como Oracle Data Guard y Active Data Guard que permiten replicar de forma automática las bases de datos hacia un centro de datos de contingencia, permitiendo una recuperación inmediata ante eventos que deshabiliten por completo un centro de datos. Además de lo anterior, Active Data Guard, permite aprovechar la base de datos de contingencia para realizar labores de consulta, mejorando el desempeño de las aplicaciones. Desde el punto de vista de mejora en la seguridad, Oracle cuenta con soluciones como Advanced security que permite encriptar los datos y los canales a través de los cueles se comparte la información, Total Recall, que permite visualizar los cambios realizados a la base de datos en un momento determinado del tiempo, para evitar pérdida y corrupción de datos, Database Vault que permite restringir el acceso de los usuarios privilegiados a información confidencial, Audit Vault, que permite verificar quién hizo qué y cuándo dentro de las bases de datos de una organización y Oracle Data Masking que permite enmascarar los datos para garantizar la protección de la información sensible y el cumplimiento de las políticas y normas relacionadas con protección de información confidencial, por ejemplo, mientras las aplicaciones pasan del ambiente de desarrollo al ambiente de producción. Como mencionamos en un comienzo, las iniciativas de reducción de costos de tecnología deben apalancarse en estrategias que contemplen los diferentes factores que puedan generar sobre costos, los factores de riesgo que puedan acarrear costos no previsto, el aprovechamiento de los recursos actuales, para evitar inversiones innecesarias y los factores de optimización que permitan el máximo aprovechamiento de las inversiones actuales. Como vimos, todas estas iniciativas pueden ser abordadas haciendo uso de la tecnología de Oracle a nivel de Base de Datos, lo más importante es detectar los puntos críticos a nivel de riesgo, diagnosticar las proporción en que están siendo aprovechados los recursos actuales y definir las prioridades de la organización y del área de IT, para así dar inicio a todas aquellas iniciativas que de forma gradual, van a evitar sobrecostos e inversiones innecesarias, proporcionando un mayor apoyo al negocio y un impacto significativo en la productividad de la organización. Más información http://www.oracle.com/lad/products/database/index.html?ssSourceSiteId=otnes 1Fuente: Market Share: All Software Markets, Worldwide 2011 by Colleen Graham, Joanne Correia, David Coyle, Fabrizio Biscotti, Matthew Cheung, Ruggero Contu, Yanna Dharmasthira, Tom Eid, Chad Eschinger, Bianca Granetto, Hai Hong Swinehart, Sharon Mertz, Chris Pang, Asheesh Raina, Dan Sommer, Bhavish Sood, Marianne D'Aquila, Laurie Wurster and Jie Zhang. - March 29, 2012 2Big Data: Información recopilada desde fuentes no tradicionales como blogs, redes sociales, email, sensores, fotografías, grabaciones en video, etc. que normalmente se encuentran de forma no estructurada y en un gran volumen

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  • Join our webcast: Discover What’s New in Oracle Data Integrator and Oracle GoldenGate

    - by Irem Radzik
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman";} Data integration team has organized a series of webcasts for this summer. We are kicking it off this Thursday June 30th at 10am PT with a product update webcast: Discover What’s New in Oracle Data Integrator and Oracle GoldenGate. In this webcast you will hear from product management about the new patch updates to both GoldenGate 11g R1 and ODI 11gR1. Jeff Pollock, Sr. Director of Product Management for ODI will talk about the new features in Oracle Data Integrator 11.1.1.5, including the data lineage integration with OBI EE, enhanced web services to support flexible architectures as well as capabilities for efficient object execution such as Load Plans. Jeff will discuss support for complex files and performance enhancements. Chris McAllister, Sr. Director of Product Management for Oracle GoldenGate will cover the new features of Oracle GoldenGate 11.1.1.1 such as increased data security by supporting Oracle Database Advanced Security option, deeper integration with Oracle Database, and the expanded list of heterogeneous databases GoldenGate supports . Chris will also talk about the new Oracle GoldenGate 11gR1 release for HP NonStop platform and will provide information on our strategic direction for product development. Join us this Thursday at 10am PT/ 1pm ET to hear directly from Data Integration Product Management . You can register here for the June 30th webcast as well as for the upcoming ones in our summer webcast series.

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  • How to call Office365 web service in a Console application using WCF

    - by ybbest
    In my previous post, I showed you how to call the SharePoint web service using a console application. In this post, I’d like to show you how to call the same web service in the cloud, aka Office365.In office365, it uses claims authentication as opposed to windows authentication for normal in-house SharePoint Deployment. For Details of the explanation you can see Wictor’s post on this here. The key to make it work is to understand when you authenticate from Office365, you get your authentication token. You then need to pass this token to your HTTP request as cookie to make the web service call. Here is the code sample to make it work.I have modified Wictor’s by removing the client object references. static void Main(string[] args) { MsOnlineClaimsHelper claimsHelper = new MsOnlineClaimsHelper( "[email protected]", "YourPassword","https://ybbest.sharepoint.com/"); HttpRequestMessageProperty p = new HttpRequestMessageProperty(); var cookie = claimsHelper.CookieContainer; string cookieHeader = cookie.GetCookieHeader(new Uri("https://ybbest.sharepoint.com/")); p.Headers.Add("Cookie", cookieHeader); using (ListsSoapClient proxy = new ListsSoapClient()) { proxy.Endpoint.Address = new EndpointAddress("https://ybbest.sharepoint.com/_vti_bin/Lists.asmx"); using (new OperationContextScope(proxy.InnerChannel)) { OperationContext.Current.OutgoingMessageProperties[HttpRequestMessageProperty.Name] = p; XElement spLists = proxy.GetListCollection(); foreach (var el in spLists.Descendants()) { //System.Console.WriteLine(el.Name); foreach (var attrib in el.Attributes()) { if (attrib.Name.LocalName.ToLower() == "title") { System.Console.WriteLine("> " + attrib.Name + " = " + attrib.Value); } } } } System.Console.ReadKey(); } } You can download the complete code from here. Reference: Managing shared cookies in WCF How to do active authentication to Office 365 and SharePoint Online

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  • Implementing fog of war in opengl es 2.0 game

    - by joxnas
    Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an efficient and somewhat nice looking fog of war to incorporate in it. My experience with OpenGL or Android is not vast by any means, but I think it is sufficient for what I'm asking here. So far I have thought in some solutions: Draw white circles to a dark background, corresponding to the units visibility, then render to a texture, and then drawing a quad with that texture with blend mode set to multiply. Will this approach be efficient? Will it take too much memory? (I don't know how to render to texture and then use the texture. Is it too messy?) Have a grid object with a vertex shader which has an array of uniforms having the coordinates of all units, and another array which has their visibility range. The number of units will very probably never be bigger then 100. The vertex shader needs to test for each considered vertex, if there is some unit which can see it. In order to do this it, will have to loop the array with the coordinates and do some calculations based on distance. The efficiency of this is inversely proportional to the looks of it. A more dense grid will result in a more beautiful fog of war... but will require a greater amount of vertexes to be checked. Is it possible to find a nice compromise or is this a bad solution from the start? Which solution is the best? Are there better alternatives? Which ones? Thank you for your time.

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  • Is functional intellisense and code browsing more beneficial than the use of dependency injection containers

    - by Gavin Howden
    This question is really based on PHP, but could be valid for other dynamically typed, interpreted languages and specifically the methods of generating code insight and object browsing in development environments. We use PHPStorm, and find intellisense invaluable, but it is provided by some limited static analysis and parsing of doc comments. Obviously this does not lend well to obtaining dependencies through a container, as the IDE has no idea of the type returned, so the developer loses out on a plethora of (in the case of our framework anyway) rich documentation provided through the doc comments. So we start to see stuff like this: $widget = $dic->YieldInstance('WidgetA', $arg1, $arg2, $arg3, $arg4...)); /** * @var $widget WidgetA */ So that code insight works. In effect the comments are tightly bound, but worse they come out of sync when code is modified but not the comments: $widget = $dic->YieldInstance('WidgetB', $arg1, $arg2, $arg3, $arg4...)); /** * @var $widget WidgetA */ Obviously the comment could be improved by referencing a Widget interface, but then we might as well use a factory and avoid the requirement for the extra typing hints in the comments, and dic complexity / boiler plating. Which is more important to the average developer, code insight / intellisense or 'nirvana' decouplement?

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