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  • Delphi 6: How to search a dynamic array for sub-string quickly?

    - by Robert Oschler
    How can I search a dynamic array of char in Delphi 6 for a sub-string and get back an index to a match, not a pointer? I've seen functions in Delphi 6 that do this for strings but not for dynamic char arrays. There is a function called SearchBuf but that function returns a PChar pointer to the match location when what I need is the array index of the match. Thanks.

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  • [Castle Dynamic Proxy] What really interceptors do with my c# class?

    - by Pandiya Chendur
    I was asked to implement castle dynamic proxy in my asp.net web application and i was going through couple of articles which i got from Castle Project and Code Project about castle dynamic proxy in asp.net web application.... Both articles delt with creating interceptors but i can't get the idea why interceptors are used with classes.... Why should i intercept my class which is behaving properly?

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  • TechDays 2010: What’s New On C# 4.0

    - by Paulo Morgado
    I would like to thank those that attended my session at TechDays 2010 and I hope that I was able to pass the message of what’s new on C#. For those that didn’t attend (or did and want to review it), the presentation can be downloaded from here. Code samples can be downlaoded from here. Here’s a list of resources mentioned on the session: The evolution of C# The Evolution Of C# Covariance and contravariance  C# 4.0: Covariance And Contravariance In Generics Covariance And Contravariance In Generics Made Easy Covarince and Contravariance in Generics Exact rules for variance validity Events get a little overhaul in C# 4, Afterward: Effective Events Named and optional arguments  Named And Optional Arguments Alternative To Optional Arguments Named and Optional Arguments (C# Programming Guide) Dynamic programming  Dynamic Programming C# Proposal: Compile Time Static Checking Of Dynamic Objects Using Type dynamic (C# Programming Guide) Dynamic Language Runtime Overview COM Interop Improvements COM Interop Improvements Type Equivalence and Embedded Interop Types Conclusion Visual C# Developer Center Visual C# 2010 Samples C# Language Specification 4.0 .NET Reflector LINQPad

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  • How to draw textures on a model

    - by marc wellman
    The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project. The only things I have changed are imported a .x model to the content folder of the VS solution. (the model is a simple square with a texture spanning over it - made in Google Sketchup and exported with several .x exporters) in the Load() method I am loading the .x model into the game. The Draw() method uses a BasicEffect to render the model. Except these three things I haven't added any code. Why does the model does not show the texture ? What can I do to make the texture visible ? This is the texture file (a standard SketchUp texture from the palette): And this is what my program looks like - as you can see: No texture! Find below the complete source code of the program AND the complete .x file: namespace WindowsGame1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } Model newModel; /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: usse this.Content to load your game content here newModel = Content.Load<Model>(@"aau3d"); foreach (ModelMesh mesh in newModel.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { meshPart.Effect = new BasicEffect(this.GraphicsDevice, null); } } } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { if (newModel != null) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[newModel.Bones.Count]; newModel.CopyAbsoluteBoneTransformsTo(transforms); foreach (ModelMesh mesh in newModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.TextureEnabled = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(new Vector3(0, 0, 0)); effect.View = Matrix.CreateLookAt(new Vector3(200, 1000, 200), Vector3.Zero, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), 0.75f, 1.0f, 10000.0f); } mesh.Draw(); } } base.Draw(gameTime); } } } This is the model I am using (.x): xof 0303txt 0032 // SketchUp 6 -> DirectX (c)2008 edecadoudal, supports: faces, normals and textures Material Default_Material{ 1.0;1.0;1.0;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } Material _Groundcover_RiverRock_4inch_{ 0.568627450980392;0.494117647058824;0.427450980392157;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "aau3d.xGroundcover_RiverRock_4inch.jpg"; } } Mesh mesh_0{ 4; -81.6535;0.0000;74.8031;, -0.0000;0.0000;0.0000;, -81.6535;0.0000;0.0000;, -0.0000;0.0000;74.8031;; 2; 3;0,1,2, 3;1,0,3;; MeshMaterialList { 2; 2; 1, 1; { Default_Material } { _Groundcover_RiverRock_4inch_ } } MeshTextureCoords { 4; -2.1168,-3.4022; 1.0000,-0.0000; 1.0000,-3.4022; -2.1168,-0.0000;; } MeshNormals { 4; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000;; 2; 3;0,1,2; 3;1,0,3;; } }

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  • Get Ready For C# 4.0!

    Visual Studio 2010 is here! And of course this means that C# 4.0 is also here. Lets do a quick review of the new language features added in this release. Dynamic The dynamic keyword is a key feature of this release. It closes the gap between dynamic and statically-typed languages. Now you can create dynamic objects and let their types be determined at run time. With the addition of the System.Dynamic namespace, you can create expandable objects and advanced class wrappers, and you can provide interoperability...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ray intersection and child camera

    - by lutangar
    I've been playing with three.js for few weeks now and got few inconsistencies on ray casting. Here is a simplified version demonstrating one of the bug I encoutered : http://jsfiddle.net/eMrhb/12/ The camera is added to the sphere mesh for further use of TrackBallControl for example. scene.add(mesh); mesh.add(camera); Clicking a few times on the sphere and opening the console, show us none of the expected intersections between the ray and the mesh. Adding the camera to the scene (http://jsfiddle.net/eMrhb/9/), solves the problem: scene.add(mesh); scene.add(camera); But I could use a much more complex hierarchy between my scene objects and the camera to suit my needs. Is this a limitation? If it is, is there any workarounds I could use?

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  • PHP unable to load dynamic library... but it is loaded. WTF?

    - by Josh
    I have a CentOS 5.4 server with Apache 2.2.3, mod_fastcgi and PHP 5.2.11. Everything is working great, server is a production server and I've had no complaints. When I was looking in PHP's error log to diagnose a problem with a specific page, I saw the following periodically repeated over and over: [03-May-2010 19:54:12] PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/modules/apc.so' - /usr/lib/php/modules/apc.so: undefined symbol: php_rfc1867_callback in Unknown on line 0 [03-May-2010 19:54:12] PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/modules/pdo_mysql.so' - /usr/lib/php/modules/pdo_mysql.so: undefined symbol: php_pdo_get_dbh_ce in Unknown on line 0 [03-May-2010 19:54:12] PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/modules/apc.so' - /usr/lib/php/modules/apc.so: undefined symbol: php_rfc1867_callback in Unknown on line 0 [03-May-2010 19:54:12] PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/modules/pdo_mysql.so' - /usr/lib/php/modules/pdo_mysql.so: undefined symbol: php_pdo_get_dbh_ce in Unknown on line 0 I am very confused because APC is loaded, I can see it in the output of phpinfo(). And by the look of these error messages nothing should be working at all. Yet sites seem to be running fine. How can I track down the source of this error?

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  • How to configure Hyper-V failover cluster to live migrate when dynamic memory runs out?

    - by Matt Johnson
    Appologies in advance that this is not a direct programming question, but I have a feeling that the solution involves custom powershell scripts (maybe), so this is as good a place to ask as any. I maintain a website that has a large Hyper-V cluster for SQL Servers. We are using Windows 2008 R2 SP1, and the new "dynamic memory" feature. I've already ready reviewed the Best Practices Guide, and implemented it's suggested configuration. Everything works well, except that when SQL demand increases memory pressure to expand to more memory than is available on the physical machine, the memory status goes into the "Warning" state and stays there. I assume the hypervisor is using a swapfile on the host to fulfill the memory requirement, thus slowing the virtual machine down. When this happens, there are plenty of other nodes in the cluster that have available resources. I can live-migrate the virtual server over there and everything works, and the warnings go away. Now how can I automate this? I see no menu options in either Hyper-V or the Failover Cluster Manager for performing a migration or shutdown when dynamic memory goes into the warning state. Any ideas about how to script this, or monitor it and invoke the action directly, would be helpful. If the solution involves coding, powershell would be ideal, but I could envison this as a .Net Service that monitors for this state and kicks off the migration request. I just don't know what objects are involved in doing the monitoring or kicking off the live migration. Thanks in advance.

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  • Proper way to cleanup dynamic engines and can they be loaded twice?

    - by Becky
    Hello - I am having problems loading Engine PKCS #11 as a dynamic engine using python and M2Crypto. I am trying to access an Aladdin USB eToken. Here are the important steps from my python code: dynamic = Engine.load_dynamic_engine("pkcs11", "/usr/local/ssl/lib/engines/engine_pkcs11.so") pkcs11 = Engine.Engine("pkcs11") pkcs11.ctrl_cmd_string("MODULE_PATH", "/usr/lib/libeTPkcs11.so") pkcs11.engine_init_custom() # initialize engine with custom M2Crypto patch # next few steps which I deleted pass password and grab key & cert off token Engine.cleanup() This works fine the first time this method gets run. The second time, it fails when loading the dynamic engine (see error below). Traceback (most recent call last): File "", line 1, in ? File "/usr/local/lib/python2.4/site-packages/M2Crypto/Engine.py", line 98, in load_dynamic_engine e.ctrl_cmd_string("LOAD", None) File "/usr/local/lib/python2.4/site-packages/M2Crypto/Engine.py", line 38, in ctrl_cmd_string raise EngineError(Err.get_error()) M2Crypto.Engine.EngineError: 4002:error:260B606D:engine routines:DYNAMIC_LOAD:init failed:eng_dyn.c:521: Is it impossible to load engines twice in a python session? Am I missing some kind of engine cleanup/deletion? The OpenSSL docs talk about engine_finish() but I don't think M2Crypto offers that. Is there a method to tell if the engine is already loaded? Thanks!

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  • What .NET reporting tools are best for dynamic report generation?

    - by bvanderw
    Perhaps I need to define "dynamic generation". By this I mean using graphics primitives to draw on the page (such as DrawText or DrawLine, etc) This is what System.Drawing.Printing provides. I often need to create forms and reports for Windows applications that either require dynamic generation or where I need control over the formatting that stretches or goes beyond the capabilities of most report designers. Essentially, I need to ability to create my own pages using graphics primitives like you can do with System.Drawing.Printing that are part of package that also provides a report designer, exporting to PDF, etc. In my Delphi days, I used Rave Reports (along with the exporting add-ons from Gnostice) because it was the only Delphi reporting tool that gave you that kind of fine control. I've been struggling with the reporting tools provided by Developer Express and I have given up trying to make them do what I need to do. I downloaded a trial of ActiveReports and was able to completely create one of my dynamic reports (using their Page class) in a few hours one afternoon. It's likely I will buy their product, but it's a bit frustrating to have to do so after investing in the Developer Express tools. Before I do so, are there any other products that offer this functionality that I should investigate? As far as I can tell, Crystal Reports does not - is this correct? Thanks.... --Bruce

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  • Dynamic Auto updating (to UI, Grid) binding list in C# Winform?

    - by Dhana
    I'm not even sure if i'm doing this correctly. But basically I have a list of objects that are built out of a class/interface. From there, I am binding the list to a datagrid view that is on a Windows Form (C#) Here the list is a Sync list which will auto update the UI, in this case datagridview. Every thing works fine now, but now i would like to have the List should have an dynamic object, that is the object will have by default two static property (ID, Name), and at run time user will select remaining properties. These should be bind to the data grid. Any update on the list should be auto reflected in the grid. I am aware that, we can use dynamic objects, but i would like to know , how to approach for solution, datagridview.DataSource = myData; // myData is AutoUpdateList<IPersonInfo> Now IPersonInfo is the type of object, need to add dynamic properties for this type at runtime. public class AutoUpdateList<T> : System.ComponentModel.BindingList<T> { private System.ComponentModel.ISynchronizeInvoke _SyncObject; private System.Action<System.ComponentModel.ListChangedEventArgs> _FireEventAction; public AutoUpdateList() : this(null) { } public AutoUpdateList(System.ComponentModel.ISynchronizeInvoke syncObject) { _SyncObject = syncObject; _FireEventAction = FireEvent; } protected override void OnListChanged(System.ComponentModel.ListChangedEventArgs args) { try { if (_SyncObject == null) { FireEvent(args); } else { _SyncObject.Invoke(_FireEventAction, new object[] { args }); } } catch (Exception) { // TODO: Log Here } } private void FireEvent(System.ComponentModel.ListChangedEventArgs args) { base.OnListChanged(args); } } Could you help out on this?

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  • How to use Node.js to build pages that are a mix between static and dynamic content?

    - by edt
    All pages on my 5 page site should be output using a Node.js server. Most of the page content is static. At the bottom of each page, there is a bit of dynamic content. My node.js code currently looks like: var http = require('http'); http.createServer(function (request, response) { console.log('request starting...'); response.writeHead(200, { 'Content-Type': 'text/html' }); var html = '<!DOCTYPE html><html><head><title>My Title</title></head><body>'; html += 'Some more static content'; html += 'Some more static content'; html += 'Some more static content'; html += 'Some dynamic content'; html += '</body></html>'; response.end(html, 'utf-8'); }).listen(38316); I'm sure there are numerous things wrong about this example. Please enlighten me! For example: How can I add static content to the page without storing it in a string as a variable value with += numerous times? What is the best practices way to build a small site in Node.js where all pages are a mix between static and dynamic content?

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  • ID3DXAnimationController.RegisterAnimationSet - How exactly is this supposed to work?

    - by TrespassersW
    I have a mesh file that contains the skinned mesh that I want, and then a bunch of separate animation files that contain various AnimationSets. I'd like to have my program dynamically build the list of AnimationSets available to a mesh at run-time. I know I can combine these into one mesh file using MView, but that isn't practical for what I'm planning. I thought this would be pretty simple since ID3DXAnimationController.RegisterAnimationSet seems like it exists to do exactly this and the MView mesh viewer program can do this. But when I call RegisterAnimationSet using an animation from a different file, it fails with an unhelpful Invalid Call return value. Both the skinned mesh and the animation were exported from the same 3DS file, so I'm pretty certain that they are compatible. Here's my code: var anim : ID3DXAnimationSet; am : IDxAnimMesh; begin fAnim := ResMgr.AnimFetch('man01.x'); am := ResMgr.AnimFetch('a_rigtest.x'); DXCheck(am.Controller.GetAnimationSet(0,anim)); DXCheck(fAnim.Controller.RegisterAnimationSet(anim)); end; The file "man01.x" contains a default animation. And "a_rigtest.x" contains an animation exported from a different portion of the timeline fromt the same 3DS file. So it seems like they should be compatible. MView combines them with no trouble. Am I doing something wrong? Does anyone know how this is supposed to work? Or better yet, does anyone know where I could find the source code to MView? Any help would be appreciated.

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  • Blender to 3ds max to cal3d format

    - by Kaliber64
    There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried going to one mesh to simplify it but doesn't change anything. I found a small blend file that was used for cal3d and it exported just fine. So I tried to copy it's setup with no success. EDIT*8/13/2012 In the last week here is what I have found so far. I made the mesh in the newest blender(2.62?) and exported it to import it in the old one(2.49a). Did an animation in the old one because importing new blend files to old blenders, its just said it would lose keyframe data and all was good. And then you get the last problem of it not exporting meshes. BUT I found that meshes made in the old one export regardless. I can't find any that won't export. So if I used the old blender to remake my model I could get it to export :) At this point I found a modified release of cal3d (because the most core model variable would not initiate as I made a really small test subject in old blender instead of remaking my big one which took 4 hours.) which fixes the morph objects and adds what cal3d left off with. Under their license they have to release the modification but it has no documentation so I have to figure it out on my own. Its mostly the same. But with this lib it came with a 3ds max exporter. My question now is how do I transfer armature and mesh information from blender to 3ds max in order to export into cal3d format. Every time I try the models are see through and small and there are no bones. The formats I have tried to import are .3ds .obj(mesh only) and COLLADA. In all of them the mesh is invisible and no bones. It says the default texture is on so I should be able to see it. All the vertices are present I found a vertex highlighter so I can see those. If any of this is confusing let me know so I can clear it up. Its late .<=sleep.

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  • Static IP on Wifi at work and dynamic at home?

    - by Jason Shultz
    I need the laptops at my office to have a static IP for security purposes and identification. However, some employees take their laptops home in the evening. If I have the wifi config set to use a static IP, how can they have a dynamic IP at home? the laptops are using Windows Vista and Windows 7.

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  • Static IP on Wi-Fi at work and dynamic at home?

    - by Jason Shultz
    I need the laptops at my office to have a static IP for security purposes and identification. However, some employees take their laptops home in the evening. If I have the Wi-Fi configuration set to use a static IP, how can they have a dynamic IP at home? The laptops are using Windows Vista and Windows 7.

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  • Static IP address on Wi-Fi at work and dynamic at home?

    - by Jason Shultz
    I need the laptops at my office to have a static IP address for security purposes and identification. However, some employees take their laptops home in the evening. If I have the Wi-Fi configuration set to use a static IP address, how can they have a dynamic IP address at home? The laptops are using Windows Vista and Windows 7.

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  • Can a PL/pgSQL function contain a dynamic subquery?

    - by morpheous
    I am writing a PL/pgSQL function. The function has input parameters which specify (indirectly), which tables to read filtering information from. The function embeds business logic which allows it to select data from different tables based on the input arguments. The function dynamically builds a subquery which returns filtering data which is then used to run the main query. My questions are: Is it 'legal' to use a dynamic subquery in a PL/pgSQL function. I cant see why not - but this question is related to the next one. AFAIK, PL/pgSQL are cached or precompiled by the query engine. How does having a function that generates dynamic subqueries impact the work of the query engine?

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  • How is dynamic memory allocation handled when extreme reliability is required?

    - by sharptooth
    Looks like dynamic memory allocation without garbage collection is a way to disaster. Dangling pointers there, memory leaks here. Very easy to plant an error that is sometimes hard to find and that has severe consequences. How are these problems addressed when mission-critical programs are written? I mean if I write a program that controls a spaceship like Voyager 1 that has to run for years and leave a smallest leak that leak can accumulate and halt the program sooner or later and when that happens it translates into epic fail. How is dynamic memory allocation handled when a program needs to be extremely reliable?

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  • Adding a dynamic-height UITableView into a scrolling view?

    - by Greg
    Hello all – I'm getting into iPhone development and have hit my first confusing UI point. Here's the situation: My app is tab-based, and the view that I'm confused about has a static featured content image at the top, then a dynamic list below into which X headlines are loaded. My goal is to have the height of the headline table grow as elements are added to it, and then to have the whole view scroll (both featured image on top and headline list below). So, I guess my question comes in two parts: 1) First, how do you set up a dynamic-height table view that will grow as cells are added to it. So far I've only been able to have my tables handle their own scrolling. 2) Then, what is the root NIB view that the featured image and the table should live in to enabled scrolling? I've dropped oversized content into a UIScrollView now, although did seem to have any success with having it automatically scroll. Thanks in advance for any help on this subject!

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  • How to implement dynamic changing password for this scenario?

    - by Mike108
    What is the Best practice of dynamic changing password for this scenario? The scenario is: There are three web apps using ASP.NET. App1 checks the passwords of app2/app3 to authenticate the identity, and if app2/app3 is authenticated then app1 is allowed to receive information from App2 and App3. And app1 has to change the passwords of app2/app3 every two hour for security reason. Is it possible that there is a way to implement this scenario without app1 saving the passwords of app2/app3 for security reason? Or is there any best practice for dynamic changing password scenario?

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