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  • How to name variables which are structs

    - by evilpie
    Hello, i often work on private projects using the WinApi, and as you might know, it has thousands of named and typedefed structs like MEMORY_BASIC_INFORMATION. I will stick to this one in my question, what still is preferred, or better when you want to name a variable of this type. Is there some kind of style guide for this case? For example if i need that variable for the VirtualQueryEx function. Some ideas: MEMORY_BASIC_INFORMATION memoryBasicInformation; MEMORY_BASIC_INFORMATION memory_basic_information; Just use the name of the struct non capitalized and with or without the underlines. MEMORY_BASIC_INFORMATION basicInformation; MEMORY_BASIC_INFORMATION information; Short form? MEMORY_BASIC_INFORMATION mbi; I often see this style, using the abbreviation of the struct name. MEMORY_BASIC_INFORMATION buffer; VirtualQueryEx defines the third parameter lpBuffer (where you pass the pointer to the struct), so using this name might be an idea, too. Cheers

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  • How do I bind a key to "the function represented by the following key sequence"?

    - by katrielalex
    I'm just starting to learn emacs (woohoo!) and I've been mucking around in my .emacs quite happily. Unfortunately, I don't know Lisp yet, so I'm having issues with the basics. I've already remapped a few keys until I fix my muscle memory: (global-set-key (kbd "<f9>") 'recompile) That's fine. But how can I tell a key to 'simulate pressing several keys'? For instance, I don't know, make <f1> do the same as C-u 2 C-x } (widen buffer by two chars). One way is to look up that C-x } calls shrink-window-horizontally, and do some sort of lambda thing. This is of course the neat and elegant way (how do you do this?). But surely there's a way to define <f1> to send the keystrokes C-u 2 C-x }?

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  • XML Parsing Error: no element found

    - by Anilkumar
    XML Parsing Error: no element found Line Number 1, Column 1: I want to download a Excel file. I wrote the data in a html table format and appending to the response. The code is following : Response.Buffer = false; Response.Expires = 0; Response.Clear(); Response.ContentType = "application/vnd.ms-excel"; Response.AddHeader("Content-Disposition", "attachment; filename=" + FileName); Response.Write(str); Response.End();

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  • Buffering db inserts in multithreaded program

    - by Winter
    I have a system which breaks a large taks into small tasks using about 30 threads as a time. As each individual thread finishes it persists its calculated results to the database. What I want to achieve is to have each thread pass its results to a new persisance class that will perform a type of double buffering and data persistance while running in its own thread. For example, after 100 threads have moved their data to the buffer the persistance class then the persistance class swaps the buffers and persists all 100 entries to the database. This would allow utilization of prepared statements and thus cut way down on the I/O between the program and the database. Is there a pattern or good example of this type of multithreading double buffering?

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  • check whether fgets would block

    - by lv
    Hi, I was just wondering whether in C is it possible to peek in the input buffer or perform similar trickery to know whether a call to fgets would block at a later time. Java allows to do something like that by calling BufferedReader.ready(), this way I can implement console input something like this: while (on && in.ready()) { line = in.readLine(); /* do something with line */ if (!in.ready()) Thread.sleep(100); } this allows an external thread to gracefully shutdown the input loop by setting on to false; I'd like to perform a similar implementation in C without resorting to non portable tricks, I already know I can make a "timed out fgets" under unix by resorting to signals or (better, even though requering to take care of buffering) reimplement it on top of recv/select, but I'd prefer something that would work on windows too. TIA

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  • Performing regex on a stream

    - by takoi
    I have some large text files which im going to preform consecutive matching on (just capturing, not replacing). Im thinking its not such a good idea to keep the whole file in memory, but rather use a Reader. What i know about the input is that if there's a match, its not going to span more than 5 lines. So my idea was to have some sort of buffer which just keeps these 5 lines, or so, do the first search, and continue. But it has to "know" where the regex match ended for this to work. e.g if the match ends at line 2 it should start the next search from here. Is it possible to do something like this in an efficient way?

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  • Handling of data truncation (short reads/writes) in FUSE

    - by Vi
    I expect any good program should do all their reads and writes in a loop until all data written/read without relying that write will write everything (even with regular files). Am I right? Implemented simple FUSE filesystem which only allows reading and writing with small buffers, very often returning that it is written less bytes that in a buffer (using -o direct_io). Some programs work, some not (notably mountlo). Are them buggy or programs should not expect truncated writes and reads from the regular files? In general, are seekable file descriptors expected to truncate data like sockets and pipes?

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  • C# Serial Communications - Received Data Lost

    - by Jim Fell
    Hello. Received data in my C# application is getting lost due to the collector array being over-written, rather than appended. private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e) { try { pUartData_c = serialPort1.ReadExisting().ToCharArray(); bUartDataReady_c = true; } catch ( System.Exception ex ) { MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } In this example pUartData_c is over-written every time new data is received. On some systems this is not a problem because the data comes in quickly enough. However, on other systems data in the receive buffer is not complete. How can I append received data to pUartData_c, rather than over-write it. I am using Microsoft Visual C# 2008 Express Edition. Thanks.

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  • FFmpeg + iPhone - Interesting (incorrect?) video encoding results

    - by jtrim
    I'm encoding some video on the iPhone by running the png image data through swscale to get YUV420P data then encoding that frame using the MSMPEG4V1 codec. In the api docs, avcodec_encode_video should return the number of bytes used from the output buffer by that encode operation. There are 234,000 bytes going into the encoder, but the result returned by avcodec_encode_video is simply "4". The result is exactly the same over 24 frames. Something seems fishy here...any insight? Here's a pastebin link to the code: http://pastebin.com/ht94FWva (sorry for the link away from SO, I just didn't want to have the code duplicated in several places) EDIT: Also, I've set up a custom log callback for ffmpeg to use and I have the log level set to "Verbose" (libavutil/log.h), so libavcodec should be logging any goofs to the console, but avcodec is quiet throught he whole operation. (note: I did test to make sure my log callback was working)

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  • Inability to detect the Output from inside a SSIS script component

    - by Danaja
    In the script of the script components the Output buffer is not being detected as an existing component. I am trying to use the following piece of code Output0Buffer.AddRow(); within the public override void Input0_ProcessInputRow(Input0Buffer Row) method. I know it should be available within this method because at the moment I am copying and using a component from a previous project that has this code and it works. but when I create a new component and put the same code in it doesn't Can any one explain why this is happening?

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  • Offline database access

    - by dtech
    I have a small application which basically consists of an user-friendly CRUD interface to a few tables (and joined tables) It currently works with a MySQL database but I would like to make it available offline. My first thought was to create a SQLite "buffer" in between the MySQL database and the application, e.g. by executing all queries on the SQLite but also storing them in a log table so that they can be executed later in the main database with very basic conflict resolution (I will basically let the user solve it if a conflict is detected) Due to the simplicity of the application this shouldn't be too difficult and good exercise, but I think I would be re-inventing the wheel. So my question is: are there existing solutions or other approaches for this problem?

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  • Texture repeats even with GL_CLAMP_TO_EDGE set [FIXED]

    - by Lliane
    Hi, i'm trying to put a translucing texture on a face which uses points 1 to 4 (don't mind the numbers) on the following screenshot Sadly as you can see the texture repeats herself in both dimensions, I tried to switch the TEXTURE_WRAP_S from REPEAT to CLAMP_to_EDGE but it doesn't change anything. Texture loading code is here : gl.glBindTexture(gl.GL_TEXTURE_2D, mTexture.get(4)); gl.glActiveTexture(4); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, shadowbmp.width, shadowbmp.height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_SHORT_4_4_4_4, shadowbmp.buffer); Texture coordinates are the following : float shadow_bot_text[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; Thanks

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  • How do I create an empty file in emacs?

    - by Singletoned
    How can I create an empty file from emacs, ideally from within a dired buffer? For example, I've just opened a Python module in dired mode, created a new directory, opened that in dired, and now need to add an empty __init__.py file in the directory. If I use C-x C-f __init__.py RET C-x C-s then emacs doesn't create the file because no changes have been made to it. I would have to type in the file, save it, delete my typing and then save it again for that to work. Thanks

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  • The implicit function __strcpy_chk() call

    - by Summer_More_More_Tea
    Hi everyone: I'm now performing a stack buffer overflow attack test on my own PC( Ubuntu 9.10, gcc-4.4.1 ) based on the article http://www.tenouk.com/Bufferoverflowc/Bufferoverflow4.html. Yet I haven't achieved the goal. Each time a segfault is thrown accompanied with some error informaiton. I compile the source code, and wanna get further information using objdump. Function __strcpy_chk is invoked in the assembly code dumped out, and it's said that "The __strcpy_chk() function is not in the source standard; it is only in the binary standard." Does this the mechanism a compiler employed to protect runtime stack? To finish my test, how can I bypass the protection? Regards.

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  • C++: Avoid .cpp files with only an empty (de)constructor

    - by Martijn Courteaux
    Hi, When I have a header file like this: #ifndef GAMEVIEW_H_ #define GAMEVIEW_H_ #include <SDL/SDL.h> class GameView { public: GameView(); virtual ~GameView(); virtual void Update() = 0; virtual void Render(SDL_Surface* buffer) = 0; }; #endif /* GAMEVIEW_H_ */ I need to create a .cpp file like this: #include "GameView.h" GameView::~GameView() { } GameView::GameView() { } This is a bit stupid. Just a .cpp file for an empty constructor and deconstructor. I want to implement that method simply in the header file. That is much cleaner. How to do this?

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  • C++'s unordered_map / hash_map / Google's dense_hash - how to input binary data (buf+len) and insert

    - by shlomif
    Hi all, I have two questions about Google's dense_hash_map, which can be used instead of the more standard unordered_map or hash_map: How do I use an arbitrary binary data memory segment as a key: I want a buffer+length pair, which may still contain some NUL (\0) characters. I can see how I use a NUL-terminated char * string , but that's not what I want. How do I implement an operation where I look if a key exists, and if not - insert it and if it does return the pointer to the existing key and let me know what actually happened. I'd appreciate it if anyone can shed any light on this subject. Regards, -- Shlomi Fish

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  • Loading Unmanaged C++ in C#. Error Attempted to read or write protected memory

    - by Thatoneguy
    I have a C++ function that looks like this __declspec(dllexport) int ___stdcall RegisterPerson(char const * const szName) { std::string copyName( szName ); // Assign name to a google protocol buffer object // Psuedo code follows.. Protobuf::Person person; person->set_name(copyName); // Error Occurs here... std::cerr << person->DebugString() << std::endl; } The corresponding C# code looks like this... [DllImport(@"MyLibrary.dll", SetLastError = true)] public static unsafe extern int RegisterPerson([MarshalAs(UnmanagedType.LPTStr)]string szName) Not sure why this is not working. My C++ library is compiled as Multi Threaded DLL with MultiByte encoding. Any help would be appreciated. I saw this is a common problem online but no answers lead me to a solution for my problem.

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  • Begin Viewing Query Results Before Query Ends

    - by Frank Developer
    OK, so say I have a table with 500K rows, then I ad-hoc query with unsupported indexing which requires a full table scan. I would like to immediately view the first rows returned while the full table scan continues. Then I want to scroll thru the next results. In the meantime, I would like to display the progress of the table scan, example: "SEARCHING.. FOUND 23 OF 500,000 ROWS SO FAR". If I scroll too far ahead, I want to display a message like: "REACHED LAST ROW IN LOOK-AHEAD BUFFER.. QUERY HAS NOT COMPLETED".. Can this be done? Maybe like: spawn/exec, declare scroll cursor, open, fetch, etc.?

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  • MPI_Bsend and MPI_Isend. How do they work ?

    - by GBBL
    Hi, using buffered send and non blocking send I was wondering how and if they implement a new level of parallelism in my application eventually generating a thread. Imagine that a slave process generates a large amount of data and want to send it to the master. My idea was to start a buffered or non blocking send then immediately begin to compute the next result. Just when I would have to send the new data I wold check if I can reuse the buffer. This would introduce a new level of parallelism in my application between CPU and communication. Does anybody knows how this is done in MPI ? Does MPI generate a new thread to handle the Bsend or Isend ? Thanks.

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  • memcpy() safety on adjacent memory regions

    - by JaredC
    I recently asked a question on using volatile and was directed to read some very informative articles from Intel and others discussing memory barriers and their uses. After reading these articles I have become quite paranoid though. I have a 64-bit machine. Is it safe to memcpy into adjacent, non-overlapping regions of memory from multiple threads? For example, say I have a buffer: char buff[10]; Is it always safe for one thread to memcpy into the first 5 bytes while a second thread copies into the last 5 bytes? My gut reaction (and some simple tests) indicate that this is completely safe, but I have been unable to find documentation anywhere that can completely convince me.

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  • Writing Strings to files in python

    - by Leif Andersen
    I'm getting the following error when trying to write a string to a file in pythion: Traceback (most recent call last): File "export_off.py", line 264, in execute save_off(self.properties.path, context) File "export_off.py", line 244, in save_off primary.write(file) File "export_off.py", line 181, in write variable.write(file) File "export_off.py", line 118, in write file.write(self.value) TypeError: must be bytes or buffer, not str I basically have a string class, which contains a string: class _off_str(object): __slots__ = 'value' def __init__(self, val=""): self.value=val def get_size(self): return SZ_SHORT def write(self,file): file.write(self.value) def __str__(self): return str(self.value) Furthermore, I'm calling that class like this: def write(self, file): for variable in self.variables: variable.write(file) I have no idea what is going on. I've seen other python programs writing strings to files, so why can't this one? Thank you very much for your help.

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  • Java blocking socket returning incomplete ByteBuffer

    - by evandro-carrenho
    I have a socketChannel configured as blocking, but when reading byte buffers of 5K from this socket, I get an incomplete buffer sometimes. ByteBuffer messageBody = ByteBuffer.allocate(5*1024); messageBody.mark(); messageBody.order(ByteOrder.BIG_ENDIAN); int msgByteCount = channel.read(messageBody); Ocasionally, messageBody is not completely filled and channel.read() does not return -1 or an exception, but the actual number of bytes read (which is less than 5k). Has anyone experienced a similar problem?

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  • Programatically determining file "size on disk" in advance

    - by porkchop
    I need to know how big a given in-memory buffer will be as an on-disk (usb stick) file before I write it. I know that unless the size falls on the block size boundary, its likely to get rounded up, e.g. a 1 byte file takes up 4096 bytes on-disk. I'm currently doing this using GetDiskFreeSpace() to work out the disk block size, then using this to calculate the on-disk size like this: GetDiskFreeSpace(szDrive, &dwSectorsPerCluster, &dwBytesPerSector, NULL, NULL); dwBlockSize = dwSectorsPerCuster * dwBytesPerSector; if (dwInMemorySize % dwBlockSize != 0) { dwSizeOnDisk = ((dwInMemorySize / dwBlockSize) * dwBlockSize) + dwBlockSize; } else { dwSizeOnDisk = dwInMemorySize; } Which seems to work fine, BUT GetDiskFreeSpace() only works on disks up to 2GB according to MSDN. GetDiskFreeSpaceEx() doesn't return the same information, so my question is, how else can I calculate this information for drives 2GB? Is there an API call I've missed? Can I assume some hard values depending on the overall disk size?

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  • Extract data from uint8 to double

    - by HADJ AMOR HASSEN
    I have a C function receiving a uint8 pointer with another parameter which is its size (number of bytes). I want to extract double data from this buffer. Here is my code: Write(uint8* data, uint8 size) /* data and size are given by a callback to my function)*/ { double d; for (i = 0; i < size; i++) { d = ((double*)&data)[i]; printf(" d = %d\n"); } } The problem is that I am not receiving what I am sending within an external hardware. I guess that my cast is wrong. I tried other methods but without any good result. I am still not able to get what I send.

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  • With vim, how can I use autocmd's for files in subdirectories of a specific path?

    - by René Nyffenegger
    I am trying to figure out how I can define an autocmd that influences all files under a specific path. The autocmd I have tried is something like autocmd BufNewFile,BufRead /specificPath/** imap <buffer> .... Now, I'd expect this autocmd to be used if I edited, say, /foo/bar/specificPath/baz/something/bla.txt, but not if I edited /foo/bar/here/and/there/moreBla.txt If I start vim being in a directory 'above' specificPath, this works as I want it. But it doesn't if I am below that directory. Obviously, the autocmd's pattern is matched against the relative file name, not the absolute one.

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