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  • Can it be harmful to grant jackd realtime priority?

    - by SuperElectric
    I am apt-get installing Ardour, a sound mixing program, just to try it out. Installing Ardour also installs JACK, a dependency. As part of the JACK installation script, I get the following dialog: If you want to run jackd with realtime priorities, the user starting jackd needs realtime permissions. Accept this option to create the file /etc/security/limits.d/audio.conf, granting realtime priority and memlock privileges to the audio group. Running jackd with realtime priority minimizes latency, but may lead to complete system lock-ups by requesting all the available physical system memory, which is unacceptable in multi-user environments. Enable realtime process priority? I'm installing on my laptop, which never has multiple simultaneous users. I still have concerns: is JACK something that'll be used by the system itself to play any sound (i.e. will it replace ALSA)? If so, does that mean that if I enable realtime priority for JACK, I'll run a slight risk of freezing the machine whenever any sound is played? Or is JACK only going to be used by Ardour for now (until I install some other JACK-dependent program)? Thanks, -- Matt

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  • Realtime antivirus software for Windows Server 2008 R2

    - by Robert Koritnik
    Microsoft's Forefront Client Security doesn't install on Windows Server 2008 R2. I'm talking specifically about FCS without update server that updates via Windows Update: clientsetup /nomom This installation doesn't work on a server operating system. Hence the question. So the question is: Which realtime antivirus is Windows Server 2008 R2 installable?

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  • c# webbrowser | pushed realtime quotes

    - by Eric
    Hi, I am programmer and share trader. Before I have written a day trading application. Until last week it was possible to fetch realtime quotes from http://aktien.boerse.de/aktien_startseite.php?view=2&order=name%20asc&liste=prime&page=0 . Every time the site was surfed the quotes had changed. The HTML contents could then be decoded with regular expressions (regex). Problem They have stopped this service by today. Now the quotes are not realtime when surfing on the page. The only way to get stock quotes now is to use pushed quotes "Push starten"-Button. However I do not know how to basically fetch them in C#. When I create a webbrowser element the only way which I know to get the push quotes out of it is to give the webbrowser element the focus send key ctrl+A and ctrl+C and insert the data some where for decoding. This is not desired since the control is moved away from the user and in case some other control is clicked during the process this may result in unexpected behaviour. Question So is there a proper way to decode push stock quotes in C#? Thanks a lot in advance, --eric

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  • Realtime processing and callbacks with Python and C++

    - by Doughy
    I need to write code to do some realtime processing that is fairly computationally complex. I would like to create some Python classes to manage all my scripting, and leave the intensive parts of the algorithm coded in C++ so that they can run as fast as possible. I would like to instantiate the objects in Python, and have the C++ algorithms chime back into the script with callbacks in python. Something like: myObject = MyObject() myObject.setCallback(myCallback) myObject.run() def myCallback(val): """Do something with the value passed back to the python script.""" pass Will this be possible? How can I run a callback in python from a loop that is running in a C++ module? Anyone have a link or a tutorial to help me do this correctly?

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  • Best solution for multiplayer realtime Android game

    - by piotrek
    I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best: Make server on PC, and client on mobile, all communition go through server ( ClientA - PC SERVER - All Clients ) Use bluetooth, I don't used yet, and I don't know is it hard to make multiplayer on bluetooth Make server on one of devices, and other devices connect ( through network, but I don't know is it hard to resolve problem with devices over NAT ? ) Other solution ?

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  • YouTube: Realtime Graph Sharing on the NetBeans Platform

    - by Geertjan
    Yet another really cool movie by the Maltego team in South Africa, this time showing Visual Library widgets in their NetBeans Platform application shared in realtime between different users of the Maltego open source intelligence gathering and analytics software: What you see above is Maltego CaseFile. Below you find out more about it in the latest blog entry on the Maltego site: http://maltego.blogspot.be/2013/11/maltego-casefile-v2-released.html

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  • Modelling photo-realistic grass in realtime

    - by sebf
    Hello, I see a number of tutorials on how to create good looking grasses when creating 3D renders but can't think how to model it for realtime/use in a game's scenery. Sure simple models with alpha cutouts can be used to create plants and trees in really awesome scenery but what about a lawn? Are there any good tricks to achieve this effect? I tried with a simple 4 sided box and a small texture and the number of objects needed for a decent appearance made Max crawl to a halt. (I am thinking it may be possible with a shader but that is a whole other area so thought I would just ask about anyones experience with modelling it here) Thanks!

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  • Realtime Twitter Replies?

    - by ejunker
    I have created Twitter bots for many geographic locations. I want to allow users to @-reply to the Twitter bot with commands and then have the bot respond with the results. I would like to have the bot reply to the user as quickly as possible (realtime). Apparently, Twitter used to have an XMPP/Jabber interface that would provide this type of realtime feed of replies but it was shut down. As I see it my options are to use one of the following: REST API This would involve polling every X minutes for each bot. The problem with this is that it is not realtime and each Twitter account would have to be polled. Search API The search API does allow specifying a "-to" parameter in the search and replies to all bots could be aggregated in a search such as "-to bot1 OR -to bot2...". Though if you have hundreds of bots then the search string would get very long and probably exceed the maximum length of a GET request. Streaming API The streaming API looks very promising as it provides realtime results. The API allows you to specify a follow and track parameters. follow is not useful as the bot does not know who will be sending it commands. track allows you to specify keywords to track. This could possibly work by creating a daemon process that connects to the Streaming API and tracks all references to the bot's names. Once again since there are lots of bots to track the length and complexity of the query may be an issue. Another idea would be to track a special hashtag such as #botcommand and then a user could send a command using this syntax @bot1 weather #botcommand. Then by using the Streaming API to track all references to #botcommand would give you a realtime stream of all the commands. Further parsing could then be done to determine which bot to send the command to. Third-party service Are there any third-party companies that have access to the Twitter firehouse and offer realtime data? I haven't investigated these, but here are a few that I have found: Gnip Tweet.IM excla.im TwitterSpy - seems to use polling, not realtime I'm leaning towards using the Streaming API. Is there a better way to get near realtime @-replies for many (hundreds) of Twitter accounts?

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  • Are there free realtime financial data feeds since the demise of OpenQuant?

    - by Mel Cooper
    Now that the oligopole of market data providers successfully killed OpenQuant, does any alternative to proprietary and expensive subscriptions for realtime market data subsist? Ideally I would like to be able to monitor tick by tick securities from the NYSE, NASDAQ and AMEX (about 6000 symbols). Most vendors put a limit of 500 symbols watchable at the same time, this is unacceptable to me, even if one can imagine a rotation among the 500 symbols ie. making windows of 5 sec. of effective observation out of each minute for every symbol. Currently I'm doing this by a Java thread pool calling Google Finance, but this is unsatisfactory for several reasons, one being that Google doesn't return the volume traded. Any hint much appreciated, Cheers

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  • realtime window remote connection?

    - by terrani
    Hi, I am trying to control a desktop (HTPC) using my laptop. I currently use Teamviewer, but it is pretty slow. I used to use window remote desktop connection and it was pretty fast. The problem with window remote desktop connection is that it does not support realtime. By "Realtime", I mean it does not display what I am doing on the computer being controlled. Any suggestions?

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  • Calculate gears rotation for a realtime simulation

    - by nkint
    Hi I'm trying to do a game with real time simulations of gears. There is a big Gear with inside a smaller gear. I managed to draw gears with different diameters but equal size teeth, but if i try to move the smaller one inside the bigger one the movement is odd. see the animated gif. the biggest gear is in center C1 and the small in the center C2. I calculate C2 position in this way: C2.x = C1.x + C1_RADIUS-C2_RADIUS) * cos(t); C2.y = C1.y - C1_RADIUS-C2_RADIUS) * sin(t); for t that goes from 0 to TWO_PI in n steps. I apply as rotation the angle t, but maybe it is wrong and i have to calculate another rotation for get a perfect joint

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  • Almost Realtime Data and Web application

    - by Chris G.
    I have a computer that is recording 100 different data points into an OPC server. I've written a simple OPC client that can read all of this data. I have a front-end website on a different network that I would like to consume this data. I could easily set the OPC client to send the data to a SQL server and the website could read from it, but that would be a lot of writes. If I wanted the data to be updated every 10 seconds I'd be writing to the database every 10 seconds. (I could probably just serialize the 100 points to get 1 write / 10 seconds but that would also limit my ability to search the data later). This solution wouldn't scale very well. If I had 100 of these computers the situation would quickly grow out of hand. Obviously I am well out of my league here and I have no experience with working with a large amount of data like this. What are my options and what should I research?

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  • Best way to handle realtime melee AI in authoritative network environment

    - by PrimeDerektive
    So i've been working on a multiplayer game for a bit; it's a co-op action RPG with real-time combat. If you've seen or played TERA, I'd say it's comparable to that, but not an MMO, heh. I'm currently handling the AI units authoritatively, the server calculates their pathing, movement, and pursue/attack logic, and syncs the movement to the clients 15x per second, and the state changes when they happen. When I emulate 200ms ping, though, the client can perceive being out of range to an AI's attack, but still take the hit, because on the server he hadn't moved that far yet. This also plays hell with my real-time blocking. I don't really want to allow the clients to be allowed to say "that was out of range" or "I blocked that", but I'm not really sure how else to handle it.

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  • Is realtime validation of username good or bad?

    - by iamserious
    I have a simple form for the user to sign up to my site; with email, username and password fields. We are now trying to implement an ajax validation so the user doesn't have to post the form to find out if the username is already taken. I can do this either on keyup event or on text blur event. My question is, which of these is really the best way to do? Keyup From the user POV, it would be good if the validation is done as and when they are typing, (on key up event) - of course, I am waiting for half a second to see if the user stops typing before firing off the request, and user can make any adjustments immediately. But this means I am sending way more requests than if I validated the username on Blur event. Blur The number of requests will be much lower when the validation is done on blur event, But this means the user has to actually go away from the textbox, look at the validation result, and if necessary go back to it to make any changes and repeat the whole process until he gets it right. I had a quick look at google, tumblr, twitter and no one actually does username validations on keyup events, (heck, tubmlr waits for the form to be posted) but I can swear I have seen keyup validations in a lot of places too. So, coming back to the question, will keyup validations be too many for server, is it an unnecessary overhead? or is it worth taking these hits to give user a better experience? ps: all my regex validations etc are already done on javascript and only when it passes all these other criteria does it send a request to server to check if a username already exists. (And the server is doing a select count(1) from user where username = '' - nothing substantial, but still enough to occupy some resource) pps: I'm on asp.net, MS SQL stack., if that matters.

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  • Realtime rendering using a ray tracing engine

    - by Keyhan Asghari
    I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100). Lights, shadows and textures is not important and each element has a solid color. and finally, the actions I want to have, is simply rotating the object, zooming and panning. I am wondering what ray tracing engine is better for my conditions. or, do I have to take another approach? any help will be appreciated.

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  • Bluetooth broadcasting realtime - is it possible

    - by user69961
    Is it possible to broadcast data via bluetooth to one ore more connected devices? I mean that each phone will be master and slave at the same time and each phone will broadcast data that should be received by all other phones. Or is the only possibility to use a "client-server"-like topology; one phone acts as a server and listens to all clients and then sends data from each client to the rest of clients in the network? Which variant should be more effective? If broadcasting is possible then the same implementation can be used for all devices and if one device will die communication between rest of network can continue. And also will there be enough to send one message per device - not message from each device to server and then back to all devices. Am I right?

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  • Any reason why I shouldn't use couchdb for message passing or realtime activity streams?

    - by Up
    While using ampq or xmpp (rabbitmq or ejabbered that could have couchdb as backends) seems like a good fit to deliver real time updates about friend state in a social gaming platform where updates are small but frequent, I can't help but think why wouldn't couchdb be a good platform to deliver such updates? The main advantage I could think of is its ability to filter updates based on friends and availability of changes api, which makes developing such an application and managing it (including replication) quite easy compared to ampq or xmpp where you have to think about how to manage the pubsub nodes and who is subscribed to them at any point in time. However, I can't help but think this is too good to be true, I can't find information on what couchdb's shortcomings are. Somehow, it feels like using MySQL for message passing which is why I am hesitant to using it. Anyone have any experience in using couchdb for such applications? would you recommend another platform to use?

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  • Realtime file-level mirroring from local NTFS to network drive

    - by hurfdurf
    We have some data collection machines running WinXP. After a new file is written, we would like to immediately copy the new file to network storage (a NetApp CIFS share) automagically. We need realtime or near realtime copies generated (copy upon filehandle close would be fine -- these are not long-running system logs). Two commercial applications I've found so far are MirrorFile and IBM's Tivoli CDP. Are there any reliable open source programs or simple ways to get Shadow Copy to do something similar? Bonus points if it runs as a service.

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  • 12.04 Ubuntu studio PREEMPT_RT kernel options

    - by Nate Iverson
    My audio processing needs require a preempt_rt kernel. I roughly followed the guide: https://wiki.ubuntu.com/KernelTeam/GitKernelBuild with a little help from: https://rt.wiki.kernel.org/index.php/RT_PREEMPT_HOWTO Currently I am using the 3.4 branch (which is the most recent at the time of this post): http://www.kernel.org/pub/linux/kernel/projects/rt/ I think I have a reasonable kernel config ( for my machine at least ). Multiple trials confirm I need the option: CONFIG_PREEMPT_RT_FULL=y I have the following questions: Is anyone maintaining a recent CONFIG_PREEMPT_RT_FULL kernel in a ppa? Is there any interest in providing a CONFIG_PREEMPT_RT_FULL in the official ubuntu-studio distribution? Does anyone have recent config pointers for a CONFIG_PREEMPT_RT_FULL kernel?

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  • How to force a clock update using ntp?

    - by ysap
    I am running Ubuntu on an ARM based embedded system that lacks a battery backed RTC. The wake-up time is somewhere during 1970. Thus, I use the NTP service to update the time to the current time. I added the following line to /etc/rc.local file: sudo ntpdate -s time.nist.gov However, after startup, it still takes a couple of minutes until the time is updated, during which period I cannot work effectively with tar and make. How can I force a clock update at any given time? UPDATE 1: The following (thanks to Eric and Stephan) works fine from command line, but fails to update the clock when put in /etc/rc.local: $ date ; sudo service ntp stop ; sudo ntpdate -s time.nist.gov ; sudo service ntp start ; date Thu Jan 1 00:00:58 UTC 1970 * Stopping NTP server ntpd [ OK ] * Starting NTP server [ OK ] Thu Feb 14 18:52:21 UTC 2013 What am I doing wrong? UPDATE 2: I tried following the few suggestions that came in response to the 1st update, but nothing seems to actually do the job as required. Here's what I tried: Replace the server to us.pool.ntp.org Use explicit paths to the programs Remove the ntp service altogether and leave just sudo ntpdate ... in rc.local Remove the sudo from the above command in rc.local Using the above, the machine still starts at 1970. However, when doing this from command line once logged in (via ssh), the clock gets updated as soon as I invoke ntpdate. Last thing I did was to remove that from rc.local and place a call to ntpdate in my .bashrc file. This does update the clock as expected, and I get the true current time once the command prompt is available. However, this means that if the machine is turned on and no user is logged in, then the time never gets updates. I can, of course, reinstall the ntp service so at least the clock is updated within a few minutes from startup, but then we're back at square 1. So, is there a reason why placing the ntpdate command in rc.local does not perform the required task, while doing so in .bashrc works fine?

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  • How should I handle "real time" events in an online strategy game?

    - by Hojat Taheri
    Some online strategy games have real time events. For example when you send troops to attack somewhere, the attack happens at the right time in the future. Checking the database again and again to get the list of attacks happening each second would cause heavy load. Is there any technique to achieve this goal? Another example: You want to attack a village 3 hours away, you send troops and the attack occurs 3 hours later. Should there be an script to check the database at each second to run the query at the specified time?

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  • How can I efficiently update only the entities that matter in a given frame?

    - by lezebulon
    I'm making a RTS, which can potentially have lots of units in one map (think Age of Empires). I'm looking for a way to update my units. I want to avoid calling a virtual Update() method every frame on every entity. On the other hand, units that are not in view should still be updated and behave "normally." I'm assuming this is a fairly standard question; what would be a way to handle this situation?

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  • Sun Java Realtime System on VirtualMachine / cloud

    - by portoalet
    Just wondering if anybody can run/compile application for Sun Java Realtime system on a VM such as VMWare or on the Cloud such as on Amazon EC2 ? I know it is not ideal running Realtime java on a virtualized infrastructure, but it makes things easier. (Otherwise I just have to install SLES SP2 on physical hardware.)

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