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  • 2010 Collaboration Summit Impressions

    - by Elena Zannoni
    It's a bit late, but there you have it anyway. April 14 to 16 I attended the Linux Foundation Collaboration Summit in SFO. I was running two tracks, one on tracing and one on tools. You can see the tracks and the slides here: http://events.linuxfoundation.org/events/collaboration-summit/slides I was pretty busy both days, Thursday with a whole day tracing track, Friday with a half day toolchain track. The sessions were well attended, the rooms were full, with people spilling in the hallways. Some new things were presented, like Kernelshark, by Steve Rostedt, a GUI (yes, believe it or not, a GUI) written in GTK. It is very nice, showing a timeline for traced kernel events, and you can zoom in and filter at will. It works on the latest kernels, and it requires some new things/fixes in GTK. I don't recall exactly what version of GTK though. Dominique Toupin from Ericsson presented something about user requirements for tracing. Mostly though about who's who in the embedded world, and eclipse. Masami and Mathieu presented an update on their work. See their slides. The interesting thing to me was of course the new version of uprobes w/o underlying utrace presented by Jim Keniston. At the end of the session we had a discussion about the future of utrace. Roland wasn't there, butTom Tromey (also from RedHat) collected the feedback. Basically we are at a standstill now that utrace has been rejected yet again. There wasn't much advise that anybody could give, except jokingly, we decided that the only way in is to make it a part of perf events. There needs to be another refactoring, but most of all, this "killer app" that would be enabled because of utrace hasn't materialized yet. We think that having a good debugging story on Linux is enough of a killer app, for instance allowing multiple tracers, and not relying on SIGCHLD etc. I think this wasn't completely clear to the kernel community. Trying to achieve debugging via a gdb stub inside the kernel interfacing to utrace and that is controlled via the gdb remote protocol also lost its appeal (thankfully, since the gdb remote protocol is archaic). Somebody would have to be creative in how to submit utrace. It doesn't have to be called utrace (it was really a random choice, for lack of a letter that was not already used in front of the word "trace"). So basically, I think the ideas behind utrace are sound, and the necessity of a new interface is acknowledged. But I believe the integration/submission process with the kernel folks has to restart from scratch, clean slate. We'll see. There are many conferences and meetings coming up in the near future where things can be discussed further. On the second day, Friday, we had the tools talks. It was interesting to observe the more "kernel" oriented people's behavior towards the gcc etc community. The first talk was by Mark Mitchell, about Gcc and its new plugin architecture. After that, Paolo talked about the new C++1x standard, which will be finalized in 2011. Many features are already implemented in the libstdc++ library and gcc and usable today. We had a few minutes (really, the half day track was quite short) where Bradley Kuhn from the Software Freedom Law Center explained the GPLv3 exception for gcc (due to the new gcc plugin architecture and the availability of the intermediate results from the compilation, which is a new thing). I will not try to explain, but basically you cannot take the result of the preprocessing and then use that in your own proprietary compiler. After, we had a talk by Ian Taylor about the new Gold linker. One good thing in that area is that they are trying to make gold the new default linker (for instance Fedora will use gold as the distro linker). However gold is very different from binutils' old linker. It doesn't use a linker script, for instance. The kernel has been linked with gold many times as an exercise (the ground work was done by Kris Van Hees), but this needs to be constantly tested/monitored because the kernel linker script is very complex, and uses esoteric features (Wenji is now monitoring that each kernel RC can be built with gold). It was positive that people are now aware of gold and the need for it to be ported to more architectures. It seems that the porting is very easy, with little arch dependent code. Finally Tom Tromey presented about gdb and the archer project. Archer is a development branch of gdb mostly done by RedHat, where they are focusing on better c++ printing, c++ expression parsing, and plugins. The archer work is merged regularly in the gdb mainline. In general it was a good conference. I did miss most of the first day, because that's when I flew in. But I caught a couple of talks. Nothing earth shattering, except for Google giving each person registered a free Android phone. Yey.

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  • Whats a good setup/toolchain for a project?

    - by acidzombie24
    I was thinking, what is needed for a good setup and what are good (free) tools to use? Some of what i came up with are Bug tracking Some good (distributed:P) source control (which means no svn fellas) automated nightly builds or a continuous integration (or anything that automates builds and possibly sends emails when there are build errors) wiki to document decisions, road map or milestones. Something to backup assets (art, sound, etc) What else? and do you have suggestions for any of the above? i pretty much clueless of all of these except for source control

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  • Seeking automated toolchain for WAV cleanup and conversion to MP3 (currently using Audacity manually

    - by Andrew M. Greene
    I use Finale with the Garritan sounds to convert my music into WAV files; after that I manually load each one into Audacity and select all use the "normalize" effect (with default settings) manually select the silence at the beginning of the file and delete it manually select the silence at the end of the file and delete it finally export the whole thing as an MP3 (with specific tag data) This gets tedious, especially as I work on a ten-movement piece with six part-prominent rehearsal "tapes" to accompany the full-score rendition. And there are too many variations in what's going on for me to trust AutoHotKey for this one. Is there a way to script Audacity, or is there another toolchain that would do what I want? I'm running on a WindowsXP laptop with cygwin installed. Thanks!

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  • Building Android NDK Toolchain for x86 Android on Windows via Cygwin

    - by grrussel
    The Android SDK includes the Android NDK, which in turn contains a customised GCC based tool chain for Android on ARM processors; The question is how to build the NDK tool chain to run on Windows to target x86 Android? The tool chain is already setup to build on Windows (cygwin) targeting ARM; There are also existing pre-built (unofficial) NDKs for targeting x86, but these contain pre-built tools for x86 Linux, not Windows. The NDK contains a build-toolchain.sh script to rebuild its tool chain; the question is, what specifically needs done to get that to build a tool chain targeting Android x86?

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  • Looking to reimplement build toolchain from bash/grep/sed/awk/(auto)make/configure to something more

    - by wash
    I currently maintain a few boxes that house a loosely related cornucopia of coding projects, databases and repositories (ranging from a homebrew *nix distro to my class notes), maintained by myself and a few equally pasty-skinned nerdy friends (all of said cornucopia is stored in SVN). The vast majority of our code is in C/C++/assembly (a few utilities are in python/perl/php, we're not big java fans), compiled in gcc. Our build toolchain typically consists of a hodgepodge of make, bash, grep, sed and awk. Recent discovery of a Makefile nearly as long as the program it builds (as well as everyone's general anxiety with my cryptic sed and awking) has motivated me to seek a less painful build system. Currently, the strongest candidate I've come across is Boost Build/Bjam as a replacement for GNU make and python as a replacement for our build-related bash scripts. Are there any other C/C++/asm build systems out there worth looking into? I've browsed through a number of make alternatives, but I haven't found any that are developed by names I know aside from Boost's. (I should note that an ability to easily extract information from svn commandline tools such as svnversion is important, as well as enough flexibility to configure for builds of asm projects as easily as c/c++ projects)

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  • Publishing toolchain

    - by Marcelo de Moraes Serpa
    Hello all, I have a book project which I'd like to start sooner than later. This would follow an agile-like publishing workflow, i.e: publish early and often. It is meant to be self-publsihed by me and I'm not really looking to paper-publish it, even though we never know. If I weren't a geek, I'd probably have already started writting in Word or any other WYSIWYG tool and just export to PDF. However, we know it is not the best solution, and emacs rules my text-editing life, so, the output format should be as simple as possible and be text-based. I've thought about the following options: 1) Use orgmode and export to PDF; 2) Use markdown mode and export to PDF; 3) Use something similar to what the guys @ Pragmatic Progammers do: A XML + XSLT + LaTeX. More complex, but much more control over the style. Any other ideas / references ? I want to start writting as soon as possible. In fact, I already have a draft in an org-formatted file. However, I do want to have and use the full power of LaTex later on to format it the way I want and make it look fabulous :) Thanks in advance, Marcelo.

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  • XCode toolchain error: dyld: Symbol not found: _objc_collect_if_needed

    - by freespace
    I have been seeing the following error message a lot whenever I build something using the simulator: dyld: Symbol not found: _objc_collect_if_needed Referenced from: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation Expected in: /usr/lib/libobjc.A.dylib in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation I am running XCode 3.2.2 on OS X 10.6.3, and have reinstalled the SDK twice with no avail. This error makes running any code on the simulator something of a Russian Roulette, but with 5 out of 6 chambers loaded. I have checked the files mentioned in the error message, and they all checkout as being present. This sometimes go away if I restart XCode. Other times I have to logout, or even restart. And sometimes nothing works. I have googled this, even tried apple's developer forums. Other than a reference to this in the MonoTouch list, this bug appears to be completely unknown otherwise. Anything help would be greatly appreciated - this is a real PITA. Cheers, Steve

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  • How to make Eclipse CDT's Linux GCC toolchain resolve C++ standard library headers?

    - by Muhammad Khan
    In Ubuntu 12.04 LTS I installed the Eclipse CDT plugin and opened the new hello world project to just test everything out. When I was creating the project, I chose the only toolchain: "Linux GCC" When the project is created, however, it says that #include<iostream> #include<cstdlb> are unresolved. Thus, lines with cout and endl can't be used and it cannot find std. using namespace std; is also causing problems. How can I get my #include directives for standard library headers recognized, to support code using the std namespace?

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  • Brief explanation for executables in a GNU/Clang Toolchain?

    - by ZhangChn
    I roughly understand that cc, ld and other parts are called in a certain sequence according to schemes like Makefiles etc. Some of those commands are used to generate those configs and Makefiles. And some other tools are used to deal with libraries. But what are other parts used for? How are they called in this process? Which tool would use various parser generators? Which part is optional? Why? Is there a brief summary get these explained on how the tools in a GNU or LLVM/Clang toolchain are organised and called in a C/C++ project building? Thanks in advance. EDIT: Here is a list of executables for Clang/LLVM on Mac OS X: ar clang dsymutil gperf libtool nmedit rpcgen unwinddump as clang++ dwarfdump gprof lorder otool segedit vgrind asa cmpdylib dyldinfo indent m4 pagestuff size what bison codesign_allocate flex install_name_tool mig ranlib strip yacc c++ ctags flex++ ld mkdep rebase unifdef cc ctf_insert gm4 lex nm redo_prebinding unifdefall

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  • 'object' undeclared <first use in this function>

    - by Mohit Deshpande
    I am using Winchain to develop on my Windows 7 machine. Here is my code: iPhoneTest.h #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface iPhoneTest : UIApplication { UITextView *textview; UIView *mainView; } @end iPhoneTest.m #import "iPhoneTest.h" #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import <CoreFoundation/CoreFoundation.h> @implementation iPhoneTest -(void)applicationDidFinishLaunching:(id)unused { UIWindow *window; struct CGRect rect = [UIHardware fullScreenApplicationContentRect]; rect.origin.x = rect.origin.y = 0.0f; window = [[UIWindow alloc] initWithContentRect: rect]; mainView = [[UIView alloc] initWithFrame: rect]; textView = [[UITextView alloc] init]; [textView setEditable:YES]; [textView setTextSize:14]; [window orderFront: self]; [window makeKey: self]; [window _setHidden: NO]; [window setContentView: mainView]; [mainView addSubview:textView]; [textView setText:@"Hello World"]; } @end main.m #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> #import "iPhoneTest.h" int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int ret = UIApplicationMain(argc, argv, [iPhoneTest class]); [pool release]; return ret; } Makefile INFOPLIST_FILE=Info.plist SOURCES=\ main.m \ iPhoneTest.m CC=/usr/local/bin/arm-apple-darwin-gcc CFLAGS=-g -O2 -Wall LD=$(CC) LDFLAGS=-lobjc -framework CoreFoundation -framework Foundation -framework UIKit -framework LayerKit PRODUCT_NAME=iPhoneTest SRCROOT=/iphone-apps/iPhoneTest WRAPPER_NAME=$(PRODUCT_NAME).app EXECUTABLE_NAME=$(PRODUCT_NAME) SOURCES_ABS=$(addprefix $(SRCROOT)/,$(SOURCES)) INFOPLIST_ABS=$(addprefix $(SRCROOT)/,$(INFOPLIST_FILE)) OBJECTS=\ $(patsubst %.c,%.o,$(filter %.c,$(SOURCES))) \ $(patsubst %.cc,%.o,$(filter %.cc,$(SOURCES))) \ $(patsubst %.cpp,%.o,$(filter %.cpp,$(SOURCES))) \ $(patsubst %.m,%.o,$(filter %.m,$(SOURCES))) \ $(patsubst %.mm,%.o,$(filter %.mm,$(SOURCES))) OBJECTS_ABS=$(addprefix $(CONFIGURATION_TEMP_DIR)/,$(OBJECTS)) APP_ABS=$(BUILT_PRODUCTS_DIR)/$(WRAPPER_NAME) PRODUCT_ABS=$(APP_ABS)/$(EXECUTABLE_NAME) all: $(PRODUCT_ABS) $(PRODUCT_ABS): $(APP_ABS) $(OBJECTS_ABS) $(LD) $(LDFLAGS) -o $(PRODUCT_ABS) $(OBJECTS_ABS) $(APP_ABS): $(INFOPLIST_ABS) mkdir -p $(APP_ABS) cp $(INFOPLIST_ABS) $(APP_ABS)/ $(CONFIGURATION_TEMP_DIR)/%.o: $(SRCROOT)/%.m mkdir -p $(dir $@) $(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@ clean: echo rm -f $(OBJECTS_ABS) echo rm -rf $(APP_ABS) When I try to compile it with make, I get iPhoneTest.m: In fucntion '-[iPhoneTest applicationDidFinishLaunching:]' iPhoneTest.m:15: error: 'testView' undeclared <first use in this function> iPhoneTest.m:15: error: <Each undeclared identifier is reported only once for each function it appears in> Can anyone spot the problem?

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  • What is the state of C99 support in major compilers / toolchains?

    - by pkh
    A response to a comment I made here made me stop and think: "I don't really know what the state of C99 support is." Wikipedia gives details for a few compilers, but I'm not familiar enough with C99 to know all the bits and pieces of the standard, so I'm looking for a gestalt overview answer to the question: What is the state of C99 support in major compilers / toolchains?

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  • Windows based development for ARM processors

    - by user367231
    I am a complete newbie to the ARM world. I need to be able to write C code, compile it, and then download into an ARM emulator, and execute. I need to use the GCC 4.1.2 compiler for the C code compilation. Can anybody point me in the correct directions for the following issues? What tool chain to use? What emulator to use? Are there tutorials or guides on setting up the tool chain?

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  • On Windows machines, what is the typical toolchain for remote maintenance?

    - by Hanno Fietz
    I need to deploy PHP and Python code and the appropriate environment (web server, db server) to remote Windows systems, and I don't know what toolchain would be the equivalent to ssh, scp, bash and the like. So, basically, what I need to be able to do is the following: access remote Windows with the appropriate privileges in a secure manner, like I routinely do with ssh (I don't even know whether that would be a text or graphic interface on Windows). remotely install software: Apache or IIS, MySQL or Postgres, Python or PHP copy files from remote (the application we're deploying) remotely configure the machine to run regular tasks (e. g. checking for updates to the application) automate tasks like downloading files from a designated place The main question is probably how I get onto the machine securely in the first place, and then the rest is general Windows admin knowledge, which probably is too broad a scope to fit into one question. I have years of experience with maintaining Linux boxes and I have used tools of varying sophistication on those, ranging from plain scping of PHP files to deployment of Java application containers and even full VMs with Vagrant. On Windows, I'm a complete noob, and I don't even know where to start. I have installed Apache, MySQL , PHP on a desktop machine maybe twice in my life, that's about it. Bonus points for things that work from a Linux machine at my end, but I could run a VM and do everything from there.

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  • gcc built by crosstool-ng gives undefined reference

    - by netvope
    I've successfully built a toolchain using crosstool-ng with the default configuration named x86_64-unknown-linux-gnu. The documentation says: Using the toolchain is as simple as adding the toolchain's bin directory in your PATH, such as: export PATH="${PATH}:/your/toolchain/path/bin" and then using the target tuple to tell the build systems to use your toolchain: ./configure --target=your-target-tuple or make CC=your-target-tuple-gcc or make CROSS_COMPILE=your-target-tuple- and so on... I followed the instructions and attempted to build GNU tar (tar-1.25.tar.bz2) with the toolchain. The commands ./configure --target=x86_64-unknown-linux-gnu and make CROSS_COMPILE=x86_64-unknown-linux-gnu- do not work (the build will succeed, but it uses the host system's gcc). The command make CC=x86_64-unknown-linux-gnu-gcc works, but in the very last step when it tries to link, it returns errors like this: compare.o: In function `openat': /dev/shm/x-tools/x86_64-unknown-linux-gnu/x86_64-unknown-linux-gnu/sys-root/usr/include/bits/fcntl2.h:134: undefined reference to `__openat_2' What could be the problem? Was the toolchain not properly setup? Perhaps x86_64-unknown-linux-gnu-gcc is using the header files from the host system but could not find the libraries in the target's sys-root?

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  • What is the recommended toolchain for formatting XML DocBook?

    - by Jonathan Leffler
    I've seen Best tools for working with DocBook XML documents, but my question is slightly different. Which is the currently recommended formatting toolchain - as opposed to editing tool - for XML DocBook? In Eric Raymond's 'The Art of Unix Programming' from 2003 (an excellent book!), the suggestion is XML-FO (XML Formatting Objects), but I've since seen suggestions here that indicated that XML-FO is no longer under development (though I can no longer find that question on StackOverflow, so maybe it was erroneous). Assume I'm primarily interested in Unix/Linux (including MacOS X), but I wouldn't automatically ignore Windows-only solutions. Is Apache's FOP the best way to go? Are there any alternatives?

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  • arm-none-ebai-gcc does not work from mounted directory

    - by dmytro_lviv
    I want to build project for ARM micro controller. For this purpose in folder with project was placed script, which download toolchain and build him. After run this script toolchain was placed in folder with project. Folder with project placed on another logical disk (which shared between Win and Linux) and this disk is mounting each time when I start develop. (Mount by hand). When I start make, in terminal I receive error: make[3]: arm-none-eabi-gcc: Command not found The output from echo $PATH: /mnt/Smoothie-master/gcc-arm-none-eabi/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games The output from whereis arm-none-ebai-gcc: arm-none-ebai-gcc: All binaries files, which are relating to this toolchain are placed in the next directory: /mnt/Smoothie-master/gcc-arm-none-eabi/bin/ and has permissions: "-rwxrwxrwx" Before building this toolchain, I had another similar toolchain (another version of this), but installed through apt-get. And it was removed through apt-get before building new. Where is the problem? Thanks!

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  • iPhone Game Developers - What does your toolchain look like?

    - by slf
    For example: source control: git + adobe drive 3d: google sketchup - *.dae - blender - *.obj 2d: photoshop/illustrator - *.png audio: audacity - *.caf code: ArgoUML, Xcode, Textmate test: OCUnit build: rake, Xcode Feel free to mention any other tools that you think are awesome :) Changed to Community Wiki

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  • How to build Open JavaFX for Android.

    - by PictureCo
    Here's a short recipe for baking JavaFX for Android dalvik. We will need just a few ingredients but each one requires special care. So let's get down to the business.  SourcesThe first ingredient is an open JavaFX repository. This should be piece of cake. As always there's a catch. You probably know that dalvik is jdk6 compatible  and also that certain APIs are missing comparing to good old java vm from Oracle.  Fortunately there is a repository which is a backport of regular OpenJFX to jdk7 and going from jdk7 to jdk6 is possible. The first thing to do is to clone or download the repository from https://bitbucket.org/narya/jfx78. Main page of the project says "It works in some cases" so we will presume that it will work in most cases As I've said dalvik vm misses some APIs which would lead to a build failures. To get them use another compatibility repository which is available on GitHub https://github.com/robovm/robovm-jfx78-compat. Download the zip and unzip sources into jfx78/modules/base.We need also a javafx binary stubs. Use jfxrt.jar from jdk8.The last thing to download are freetype sources from http://freetype.org. These will be necessary for native font rendering. Toolchain setup I have to point out that these instructions were tested only on linux. I suppose they will work with minimal changes also on Mac OS. I also presume that you were able to build open JavaFX. That means all tools like ant, gradle, gcc and jdk8 have been installed and are working all right. In addition to this you will need to download and install jdk7, Android SDK and Android NDK for native code compilation.  Installing all of them will take some time. Don't forget to put them in your path. export ANDROID_SDK=/opt/android-sdk-linux export ANDROID_NDK=/opt/android-ndk-r9b export JAVA_HOME=/opt/jdk1.7.0 export PATH=$JAVA_HOME/bin:$ANDROID_SDK/tools:$ANDROID_SDK/platform-tools:$ANDROID_NDK FreetypeUnzip freetype release sources first. We will have to cross compile them for arm. Firstly we will create a standalone toolchain for cross compiling installed in ~/work/ndk-standalone-19. $ANDROID_NDK/build/tools/make-standalone-toolchain.sh  --platform=android-19 --install-dir=~/work/ndk-standalone-19 After the standalone toolchain has been created cross compile freetype with following script: export TOOLCHAIN=~/work/freetype/ndk-standalone-19 export PATH=$TOOLCHAIN/bin:$PATH export FREETYPE=`pwd` ./configure --host=arm-linux-androideabi --prefix=$FREETYPE/install --without-png --without-zlib --enable-shared sed -i 's/\-version\-info \$(version_info)/-avoid-version/' builds/unix/unix-cc.mk make make install It will compile and install freetype library into $FREETYPE/install. We will link to this install dir later on. It would be possible also to link openjfx font support dynamically against skia library available on Android which already contains freetype. It creates smaller result but can have compatibility problems. Patching Download patches javafx-android-compat.patch + android-tools.patch and patch jfx78 repository. I recommend to have look at patches. First one android-compat.patch updates openjfx build script, removes dependency on SharedSecret classes and updates LensLogger to remove dependency on jdk specific PlatformLogger. Second one android-tools.patch creates helper script in android-tools. The script helps to setup javaFX Android projects. Building Now is time to try the build. Run following script: JAVA_HOME=/opt/jdk1.7.0 JDK_HOME=/opt/jdk1.7.0 ANDROID_SDK=/opt/android-sdk-linux ANDROID_NDK=/opt/android-ndk-r9b PATH=$JAVA_HOME/bin:$ANDROID_SDK/tools:$ANDROID_SDK/platform-tools:$ANDROID_NDK:$PATH gradle -PDEBUG -PDALVIK_VM=true -PBINARY_STUB=~/work/binary_stub/linux/rt/lib/ext/jfxrt.jar \ -PFREETYPE_DIR=~/work/freetype/install -PCOMPILE_TARGETS=android If everything went all right the output is in build/android-sdk Create first JavaFX Android project Use gradle script int android-tools. The script sets the project structure for you.   Following command creates Android HelloWorld project which links to a freshly built javafx runtime and to a HelloWorld application. NAME is a name of Android project. DIR where to create our first project. PACKAGE is package name required by Android. It has nothing to do with a packaging of javafx application. JFX_SDK points to our recently built runtime. JFX_APP points to dist directory of javafx application. (where all application jars sit) JFX_MAIN is fully qualified name of a main class. gradle -PDEBUG -PDIR=/home/user/work -PNAME=HelloWorld -PPACKAGE=com.helloworld \ -PJFX_SDK=/home/user/work/jfx78/build/android-sdk -PJFX_APP=/home/user/NetBeansProjects/HelloWorld/dist \ -PJFX_MAIN=com.helloworld.HelloWorld createProject Now cd to the created project and use it like any other android project. ant clean, debug, uninstall, installd will work. I haven't tried it from any IDE Eclipse nor Netbeans. Special thanks to Stefan Fuchs and Daniel Zwolenski for the repositories used in this blog post.

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  • ERROR: GNU libc not found!

    - by deneme
    While using make.sh command for toolchain, I encountered the following error: Checking for toolchain prerequisites Checking for GNU bash [ DONE ] Checking for GNU binutils [ DONE ] Checking for GNU bison [ DONE ] Checking for GNU bzip2 [ DONE ] Checking for GNU coreutils [ DONE ] Checking for GNU diffutils [ DONE ] Checking for GNU findutils [ DONE ] Checking for GNU awk [ DONE ] Checking for GNU CC [ DONE ] Checking for GNU libc [ FAIL ] ERROR: GNU libc not found! How can I solve this problem ?

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  • How to build Android for Samsung Galaxy Note

    - by Tr?n Ð?i
    I'd like to modify and build my own Android for my Samsung Galaxy Note I've downloaded Android 4.1.2 from http://source.android.com and Samsung open source for my Samsung Galaxy Note. After extract Samsung open source, I get 2 folders: Kernel and Platform, and 2 README text file README_Kernel.txt 1. How to Build - get Toolchain From android git server , codesourcery and etc .. - arm-eabi-4.6 - edit build_kernel.sh edit "CROSS_COMPILE" to right toolchain path(You downloaded). EX) CROSS_COMPILE= $(android platform directory you download)/android/prebuilts/gcc/linux-x86/arm/arm-eabi-4.6/bin/arm-eabi- Ex) CROSS_COMPILE=/usr/local/toolchain/arm-eabi-4.6/bin/arm-eabi- // check the location of toolchain - execute Kernel script $ ./build_kernel.sh 2. Output files - Kernel : arch/arm/boot/zImage - module : drivers/*/*.ko 3. How to Clean $ make clean README_Platform.txt [Step to build] 1. Get android open source. : version info - Android 4.1 ( Download site : http://source.android.com ) 2. Copy module that you want to build - to original android open source If same module exist in android open source, you should replace it. (no overwrite) # It is possible to build all modules at once. 3. You should add module name to 'PRODUCT_PACKAGES' in 'build\target\product\core.mk' as following case. case 1) bluetooth : should add 'audio.a2dp.default' to PRODUCT_PACKAGES case 2) e2fsprog : should add 'e2fsck' to PRODUCT_PACKAGES case 3) libexifa : should add 'libexifa' to PRODUCT_PACKAGES case 4) libjpega : should add 'libjpega' to PRODUCT_PACKAGES case 5) KeyUtils : should add 'libkeyutils' to PRODUCT_PACKAGES case 6) bluetoothtest\bcm_dut : should add 'bcm_dut' to PRODUCT_PACKAGES ex.) [build\target\product\core.mk] - add all module name for case 1 ~ 6 at once PRODUCT_PACKAGES += \ e2fsck \ libexifa \ libjpega \ libkeyutils \ bcm_dut \ audio.a2dp.default 4. In case of 'bluetooth', you should add following text in 'build\target\board\generic\BoardConfig.mk' BOARD_HAVE_BLUETOOTH := true BOARD_HAVE_BLUETOOTH_BCM := true 5. excute build command ./build.sh user What I need to do after followed 2 above files

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  • What is crtbegin.o and crtbegin_dynamic.o?

    - by theactiveactor
    When debugging a link error (undefined reference to _dso_handle) using the Android x86 toolchain, I noticed it's statically linking crtbegin_dynamic.o. What is the purpose of this file? There is another similar crtbegin.o in the toolchain install directory that contains the missing symbol (_dso_handle). What is the difference between crtbegin.o and crtbegin_dynamic.o?

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  • Compiling Android scource code on ubuntu 9.10

    - by Manik Mahajan
    I have downloaded the android source code (1.5 Gb and appx. 5 Gb after extracting).My intention is to compile this. 1) Do i need a toolchain for arm ..if yes which one will be suitable. 2) to run simulator and to be able to debug on workstation do i need to have any specific PC -linux toolchain .

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