Opening XNA Xbox 360 assemblies in Reflector
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        Published on 2010-04-03T15:45:18Z
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            2010/04/03
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I'd like to get a look at the differences between the Xbox 360 and Windows XNA assemblies. I know the 360 runs the .NET Compact Framework and I was under the impression that Reflector could read CF assemblies, but when I open them, all of the methods are blank and no internal classes are shown.
Is this done on purpose, or is it a limitation of Reflector? Is there another way to see how the Xbox 360 XNA assemblies work?
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