XNA C# getting 12 trangle faces of a cube , given (MIN,MAX) of BoundingBox

Posted by Raj on Stack Overflow See other posts from Stack Overflow or by Raj
Published on 2010-04-27T04:31:34Z Indexed on 2010/04/27 4:33 UTC
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Is there a eazy way or class to get 12 trangles of a cube where, only (MIN,MAX) coordinates are know for the BoundingBox cube i want to use PrimitiveType.TriangleList for rendering face of cube but dont know how to get static indices array of 12 triangles which can be defined by , MIN ,MAX vertices of the cube .

I am using C# with XNA

Thank you

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