How to calculate deceleration rate of a flipping coin (in c)?

Posted by Horace Ho on Stack Overflow See other posts from Stack Overflow or by Horace Ho
Published on 2010-05-05T06:22:20Z Indexed on 2010/05/05 6:28 UTC
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A flipping coin on table will slow down and drop to the table surface, facing up or down. How can I calculate the flip-per-second declaration rate over time?

For example,

  • assuming the coin is at 10 flipping per second when it starts
  • how long will it take to stop?
  • For each second (9, 8, 7, 6 ... 3, 2, 1, stop), how is the flipping rate changed?

Friction can be approximated as some real world objects (say, a metallic coin on a wooden table). Thanks!

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