Making a sprite always point to another sprite in XNA
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        Published on 2010-05-09T23:48:25Z
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            2010/05/09
            23:58 UTC
        
        
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I have a player sprite (playerTexture) and a crosshair sprite (crossTexture) in my game. I need to make the player sprite always face towards the crosshair.
Does anyone know how to do this? I have tried doing it myself but the math involved boggles my mind. I know there's a rotation parameter in the spriteBatch.Draw() method but I'm unsure how to use it.
Thanks!
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