Preferred way to render text in OpenGL

Posted by dukeofgaming on Game Development See other posts from Game Development or by dukeofgaming
Published on 2011-01-21T08:42:32Z Indexed on 2011/02/09 15:34 UTC
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Hi,

I'm about tu pick up computer graphics once again for an university project. For a previous project I used a library called ftgl that didn't leave me quite satisfied as it felt kind of heavy (I tried all rendering techniques, text rendering didn't scale very well).

My question is, is there a good and efficient library for this?, if not, what would be the way to implement fast but nice looking text?. Some intended uses are:

  • Floating object/character labels
  • Dialogues
  • Menus
  • HUD

Regards and thanks in advance.

EDIT: Preferrably that it can load fonts

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