XNA - Detect click on triangle/circle form of a texture
        Posted  
        
            by 
                chr1s89
            
        on Game Development
        
        See other posts from Game Development
        
            or by chr1s89
        
        
        
        Published on 2011-06-20T20:38:49Z
        Indexed on 
            2011/06/21
            0:31 UTC
        
        
        Read the original article
        Hit count: 233
        
How can i detect clicks on a texture (will be a button in my game) that has a form of a triangle or circle. I know only the rectangle solution where u can use the positions + the width/height but this dont work for that because clicks will be detected at the transparent pixels.
I heard of pixel-perfect collision is it the right way for this?
It would be great if someone can give me a example for such a solution or other.
© Game Development or respective owner