XNA CustomModelAnimationSample problem
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                Mentoliptus
            
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        Published on 2011-11-14T17:14:35Z
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            2011/11/14
            18:14 UTC
        
        
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xna-4.0
|xna-content-pipeline
I downloaded the official tutorial from:CustomModelAnimationSample
It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model.
Is found that the probelm is in the line:
skinnedModel = Content.Load<Model>("DudeWalk");
This line loads the model from the DudeWalk.fbx file and with the custom SkinnedModelProcessor. It loads the animations data in the model. After the line the Tag property is full. I stepped into the method and it went to the custom ModelData class.
I copied everything from the projects CustomModelAnimationWindows and CustomModelAnimationPipeline to my solution and set all the references. I tried the same line of code and couldn't step in the method. It called the default method or model constructor and after the line the model's Tag propetry was null.
I have to load the model through my custom SkinnedModelProcessor class, but how I tell the game to use this class? In the tutroail CustomModelClass the line is changed to:
model = Content.Load<CustomModel>("tank");
So I assumed that I have to set the generic type to a custom model class, but the first example works without it.
If anyone has some useful advice or some other helpful link, I'll be happy to try it.
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