Why do meshes show up as bones in the Model class?

Posted by Itamar Marom on Game Development See other posts from Game Development or by Itamar Marom
Published on 2011-10-15T20:15:05Z Indexed on 2011/11/15 18:10 UTC
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Right now I'm working on a 3D game and I've come across something very weird. When I created the model in Blender, I added an armature named "MyBone" to the stage and attached a cube ("MyCube") to it, so that when I move the armature, the cube moves with it. I exported this as an FBX and loaded it as a Model object.

What I expected to see was:

http://img10.imageshack.us/img10/764/expectedc.png

But what I got was this:

http://img580.imageshack.us/img580/7738/gotc.png

I'm really confused. Why is the mesh I created showing up in the bone list? And what's Root Node?

Here are the .blend and .fbx files: here or here.

Thanks.

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