How can we view 3d objects from top down view in TD game
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                Syed 
            
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        Published on 2011-11-29T06:51:06Z
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            2011/11/29
            10:10 UTC
        
        
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unity
|tower-defense
I am making a tower defense game. I am working in x and y axis only. I have made a grid, snapped towers and made a pathfinding algo to run enemy. Initially I have worked with cubes and spheres in place of towers and enemies.
Now I am going to place real towers (3D). Note that I haven't used z axis up till now. The user will analyze the game from top down view.
I want the user to see towers placement with a little bit of 3d view but I have made my all code in 2d thing. Is there any solution to my problem that somewhat tower placement would view a 3D touch or you can say 2.5D ?? (like fieldrunners) or should I have to involve z axis and ignoring y axis ?
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