Rendering of 2d water

Posted by luke on Game Development See other posts from Game Development or by luke
Published on 2012-03-28T11:10:28Z Indexed on 2012/03/28 11:43 UTC
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Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? Consider the fact that the game is a 2D game. The perspective is like this (the first image i have found): an example of 2d water. The water will be contained in boxes that can be broken in order to let it fall down and interact with other objects. The most simple way that comes to my mind is to use a small image for each particle. I am interested in hearing more ways of rendering water. Thank you.

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