Can DrawIndexedPrimitives() be used for drawing a loaded model mesh-wise?
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                Afzal
            
        on Game Development
        
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        Published on 2011-11-01T07:58:57Z
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            2012/03/31
            5:42 UTC
        
        
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XNA
I am using DrawIndexedPrimitives() for drawing a loaded 3D model by drawing each mesh part, but this process makes my application very slow. This is perhaps because of a very large number of vertex/index buffer data created in video memory.
That is why I am looking for a way to use the same method for each model mesh instead. The problem is that I don't know how I will set the textures of that mesh. Can anyone offer me some guidance?
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