What are the common character animation techniques used in tile based hack&slash games?

Posted by Gorky on Game Development See other posts from Game Development or by Gorky
Published on 2010-10-05T13:14:08Z Indexed on 2012/04/01 23:41 UTC
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I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal framing may be another. But how about the physics? Or do they use a totally hybrid system of inverse kinematics supported with a skeleton,physics and mixed with interpolated keyframing for more realistic animations? If so, how and for what reasons? I can think of many different solutions for the issues below but I wonder what's used and best suited for issues like:

  1. Walking or moving on an uneven terrain
  2. Combat interaction, combat physics and collisions
  3. Attaching rigid items to character and their iteractions ih physics world
  4. Soft body dynamics like hair, vegetation, clothes and fabric in line with animations and iteractions.

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