XNA - Debugging/Testing Individual Sprites and Pixel Collision

Posted by kwelch on Game Development See other posts from Game Development or by kwelch
Published on 2012-04-12T14:08:48Z Indexed on 2012/04/12 17:43 UTC
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I ran through the first training on XNA where you make a shooter game. They did some thing that I would not do and I want to use their starting point to learn more things.

I want to try better collision and adding a menu. I saw something online with the sonic physics where they have a frame by frame of sonic moving 1 pixel. See picture below.

I am new to development, but I have been programming for years now. What would you guys suggest to try these different things out.

How would I simulate a similar frame by frame testing as they do in the above picture?

Thanks!

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