Incorporating XNA into an existing project
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                Boreal
            
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        Published on 2012-04-15T23:18:46Z
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            2012/04/15
            23:46 UTC
        
        
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My game as-is is using IrrlichtLime, which I'm beginning to dislike because it hides a lot of implementation and makes adding your own implementation incredibly complex. I don't really need the scene manager for anything and the only animation I need is manual (i.e. transforming the bones programmatically).
However, I've only ever used XNA in the past as a starting point with the templates. How would I take my current project and add XNA to it?
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