How do I create a bounding frustrum from a view & projection matrix?

Posted by Narf the Mouse on Game Development See other posts from Game Development or by Narf the Mouse
Published on 2012-06-02T03:05:59Z Indexed on 2012/06/02 4:50 UTC
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Given a left-handed Projection matrix, a left-handed View matrix, a ViewProj matrix of View * Projection - How do I create a bounding Frustum comprised of near, far, left, right and top, bottom planes?

The only example I could find on Google (Tutorial 16: Frustum Culling) seems to not work; for example, if the math is used as given, the near-plane's distance is a negative. This places the near-plane behind the camera...

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