How To show document directory save image in thumbnail in cocos2d class

Posted by Anil gupta on Game Development See other posts from Game Development or by Anil gupta
Published on 2012-06-07T23:57:56Z Indexed on 2012/06/08 4:47 UTC
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I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my class from document directory as a thumbnail, i have tried some logic but my game getting crashing, My code is below. Any help will be appreciate. Thanks in advance.

-(id) init
{
    // always call "super" init
    // Apple recommends to re-assign "self" with the "super" return value

    if( (self=[super init])) {

        CCSprite *photoalbumbg = [CCSprite spriteWithFile:@"photoalbumbg.png"];
        photoalbumbg.anchorPoint = ccp(0,0);
        [self addChild:photoalbumbg z:0];

        //Background Sound
    //    [[SimpleAudioEngine sharedEngine]playBackgroundMusic:@"Background Music.wav" loop:YES];

        CCSprite *photoalbumframe = [CCSprite spriteWithFile:@"photoalbumframe.png"];
        photoalbumframe.position = ccp(160,240);
        [self addChild:photoalbumframe z:2];

        CCSprite *frame = [CCSprite spriteWithFile:@"Photo-Frames.png"];
        frame.position = ccp(160,270);
        [self addChild:frame z:1];

        /*_____________________________________________________________________________________*/

        CCMenuItemImage * upgradebtn = [CCMenuItemImage itemFromNormalImage:@"AlbumUpgrade.png"
                                                              selectedImage:@"AlbumUpgrade.png" 

                                                                     target:self
                                                                   selector:@selector(Upgrade:)];
        CCMenu * fMenu = [CCMenu menuWithItems:upgradebtn,nil];
        fMenu.position = ccp(200,110);
        [self addChild:fMenu z:3];

        NSError *error;
        NSFileManager *fM = [NSFileManager defaultManager];
        NSString *documentsDirectory = [NSHomeDirectory()
                                        stringByAppendingPathComponent:@"Documents"];
        NSLog(@"Documents directory: %@",
              [fM contentsOfDirectoryAtPath:documentsDirectory error:&error]);

     NSArray *allfiles = [fM contentsOfDirectoryAtPath :documentsDirectory error:&error];

        directoryList = [[NSMutableArray alloc] init];

        for(NSString *file in allfiles) {
            NSString *path = [documentsDirectory stringByAppendingPathComponent:file];
                [directoryList addObject:file];

        }

        NSLog(@"array file name value ==== %@", directoryList);

        CCSprite *temp = [CCSprite spriteWithFile:[directoryList objectAtIndex:0]];
        [temp setTextureRect:CGRectMake(160.0f, 240.0f, 50,50)];
       // temp.anchorPoint = ccp(0,0);

        [self addChild:temp z:10];
        for(UIImage *file in directoryList) {

//             NSData *pngData = [NSData dataWithContentsOfFile:file];
//        image = [UIImage imageWithData:pngData];
        NSLog(@"uiimage = %@",image);
        //  UIImage *image = [UIImage imageWithContentsOfFile:file];
        for (int i=1; i<=3; i++) {
            for (int j=1;j<=3; j++) {
                CCTexture2D *tex = [[[CCTexture2D alloc] initWithImage:file] autorelease];

                CCSprite *selectedimage = [CCSprite spriteWithTexture:tex
                                                                 rect:CGRectMake(0, 0, 67, 66)];
                selectedimage.position = ccp(100*i,350*j);
                [self addChild:selectedimage];
            }
        }
         }

    }

    return self;
}

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