Creating a WARP device in managed DirectX

Posted by arex on Game Development See other posts from Game Development or by arex
Published on 2012-07-07T23:53:42Z Indexed on 2012/07/08 3:22 UTC
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I have a very old graphic card that only supports shader model 2, but I need shader model 3 or up for the app I am developing. I tried to use a reference device but it seems to run very slowly, then I found some samples in C++ that allows me to change to a WARP device and the performance is good. I am using C# and I don't know how to create such type of device. So the question is: how do I create a WARP device in C#? Thanks in advance.

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