Does anybody know of any resources to achieve this particular "2.5D" isometric engine effect?

Posted by Craig Whitley on Game Development See other posts from Game Development or by Craig Whitley
Published on 2012-07-09T13:38:09Z Indexed on 2012/07/09 15:25 UTC
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I understand this is a little vague, but I was hoping somebody might be able to describe a high-level workflow or link to a resource to be able to achieve a specific isometric "2.5D" tile engine effect. I fell in love with http://www.youtube.com/watch?v=-Q6ISVaM5Ww this engine. Especially with the lighting and the shaders!

He has a brief description of how he achieved what he did, but I could really use a brief flow of where you would start, what you would read up on and learn and the logical order to implement these things.

A few specific questions:

1) Is there a heightmap on the ground texture that lets the light reflect brighter on certain parts of it?

2) "..using a special material which calculates the world-space normal vectors of every pixel.." - is this some "magic" special material he has created himself, or can you hazard a guess at what he means?

3) with relation to the above quote - what does he mean by 'world-space normal vectors of every pixel'?

4) I'm guessing I'm being a little bit optimistic when I ask if there's any 'all-in-one' tutorial out there? :)

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