OpenGL behaviour depending on the graphics card?

Posted by Dan on Game Development See other posts from Game Development or by Dan
Published on 2012-07-09T15:00:15Z Indexed on 2012/07/09 15:25 UTC
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This is something that never happened to me before. I have an OpenGL code that uses GLSL shaders to texture a 3D model. The code involves a lot of GPU texture processing, blending, etc...

I wanted to check how the performance of my code improves using a faster graphics card (both new and old are NVIDIA, using always the NVIDIA development drivers). But now I have found that once I run the code using the new graphics card, it behaves completely different (the final render looks wrong), probably because some blending effect is not performed correctly.

I haven't really look into what has changed, but I am guessing that some OpenGL states are, by default, set different. Is this possible? Have you ever found different OpenGL/GLSL behaviour using different graphics cards? Any "fast" solution? (So far I've thought of plugging back the old one, push all OpenGL default states, and compare with the ones I initially get using the new card..)

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