Get started with C++ AMP

Posted by Daniel Moth on Daniel Moth See other posts from Daniel Moth or by Daniel Moth
Published on Wed, 25 Jul 2012 06:22:57 GMT Indexed on 2012/08/27 21:51 UTC
Read the original article Hit count: 501

Filed under:

With the imminent release of Visual Studio 2012, even if you do not classify yourself as a C++ developer, C++ AMP is something you should learn so you can understand how to speed up your loops by offloading to the GPU the computation performed in the loop (assuming you have large number of iterations/data). We have many C# customers who are using C++ AMP through pinvoke, and of course many more directly from C++.

So regardless of your programming language, I hope you'll find helpful these short videos that help you get started with C++ AMP

  1. C++ AMP core API introduction... from scratch
  2. Tiling Introduction - C++ AMP
  3. Matrix Multiplication with C++ AMP
  4. GPU debugging in Visual Studio 2012

In particular the work we have done for parallel and GPU debugging in Visual Studio 2012 is market leading, so check it out!

Comments about this post by Daniel Moth welcome at the original blog.

© Daniel Moth or respective owner

Related posts about GPGPU


    as seen on Daniel Moth - Search for 'Daniel Moth'
    WhatGPU obviously stands for Graphics Processing Unit (the silicon powering the display you are using to read this blog post). The extra GP in front of that stands for General Purpose computing.So, altogether GPGPU refers to computing we can perform on GPU for purposes beyond just drawing on the screen… >>> More

  • gpgpu vs. physX for physics simulation

    as seen on Game Development - Search for 'Game Development'
    Hello First theoretical question. What is better (faster)? Develop your own gpgpu techniques for physics simulation (cloth, fluids, colisions...) or to use PhysX? (If i say develop i mean implement existing algorithms like navier-strokes...) I don't care about what will take more time to develop… >>> More

  • Financial applications on GPGPU

    as seen on Stack Overflow - Search for 'Stack Overflow'
    I want to know what sort of financial applications can be implemented using a GPGPU. I'm aware of Option pricing/ Stock price estimation using Monte Carlo simulation on GPGPU using CUDA. Can someone enumerate the various possibilities of utilizing GPGPU for any application in Finance domain, >>> More

  • Best approach for GPGPU/CUDA/OpenCL in Java?

    as seen on Stack Overflow - Search for 'Stack Overflow'
    General-purpose computing on graphics processing units (GPGPU) is a very attractive concept to harness the power of the GPU for any kind of computing. I'd love to use GPGPU for image processing, particles, and fast geometric operations. Right now, it seems the two contenders in this space are CUDA… >>> More

  • GPGPU programming with OpenGL ES 2.0

    as seen on Stack Overflow - Search for 'Stack Overflow'
    I am trying to do some image processing on the GPU, e.g. median, blur, brightness, etc. The general idea is to do something like this framework from GPU Gems 1. I am able to write the GLSL fragment shader for processing the pixels as I've been trying out different things in an effect designer app… >>> More

Related posts about ParallelComputing

  • Screencasts introducing C++ AMP

    as seen on Daniel Moth - Search for 'Daniel Moth'
    It has been almost 2.5 years since I last recorded a screencast, and I had forgotten how time consuming they are to plan/record/edit/produce/publish, but at the same time so much fun to see the end result! So below are links to 4 screencasts to teach you C++ AMP basics from scratch (even if you class… >>> More

  • Microsoft Windows HPC Server R2 Beta2

    as seen on Daniel Moth - Search for 'Daniel Moth'
    Internally and unofficially we refer to this as "HPC Server v3" and its Beta2 became available last week. Read the full story on this blog post from Ryan and this one from Don. There has been a lot of excitement on the web for this release with coverage from last Wednesday here, here, here… >>> More

  • DirectCompute

    as seen on Daniel Moth - Search for 'Daniel Moth'
    In my previous blog post I introduced the concept of GPGPU ending with:On Windows, there is already a cross-GPU-vendor way of programming GPUs and that is the Direct X API. Specifically, on Windows Vista and Windows 7, the DirectX 11 API offers a dedicated subset of the API for GPGPU programming:… >>> More

  • C++ AMP Video Overview

    as seen on Daniel Moth - Search for 'Daniel Moth'
    I hope to be recording some C++ AMP screencasts for channel9 soon (you'll find them through my regular screencasts link on the left), and in all of them I will assume you have watched this short interview overview of C++ AMP.   Note: I think there were some technical problems with streaming… >>> More

  • Visual Studio 2010 released!

    as seen on Daniel Moth - Search for 'Daniel Moth'
    Visual Studio 2010 releases to the word today. Get the full story from Soma's blog post (inc. links for buy, try etc). Our team is very proud of what we have contributed to this release and you can learn more about it through our content on the Parallel Computing MSDN home. Comments about this… >>> More