Java ResourceLoader.getResourceAsStream local resource
        Posted  
        
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                Dajgoro Labinac
            
        on Game Development
        
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        Published on 2012-08-28T02:03:55Z
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            2012/08/28
            3:53 UTC
        
        
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Before using lwjgl, i used the Graphic method, and there i displayed imageicons, and i had the picture file located in the resources. I used: ImageIcon tcard = new ImageIcon(this.getClass().getResource("RCA.png")); to load the image.
Now when i load textures in lwjgl, i have to use absolute paths to locate the file: tcard = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("C:/RCA.png"));
I tried googling, but i didn't find anything helpful... How can i load the image from the local resources like in the first example?
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