Cocos2d: Using single timer/scheduler for multiple sprites

Posted by Shailesh_ios on Game Development See other posts from Game Development or by Shailesh_ios
Published on 2012-08-04T11:08:54Z Indexed on 2012/09/03 21:49 UTC
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want to know if is it possible to use single timer or scheduler method for multiple sprites ? Like I am now working on a game and there could be any number of sprites and i want to perform some actions on all of that sprites, So do I have to use as many timers or schedulers as sprites ? Or How can the job be done using only a single timer or scheduler ? What is I schedule a method and use it for, Say 10 sprites ? Will it affect the performance..?

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