Understanding how to create/use textures for games when limited by power of two sizes

Posted by Matthias Reisner on Game Development See other posts from Game Development or by Matthias Reisner
Published on 2012-09-14T16:33:16Z Indexed on 2012/09/14 21:49 UTC
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I have some questions about the creating graphics for a game.

As an example. I want to create a motorbike. (1pixel = 1centimeter) So my motorbike will have 200 width and 150 height. (200x150) But the libgdx only allows to load sizes with the power of 2?! (2,4,8,16,...)

First I thought about that way. I will create my bike with the size (200x150) and save it as png. Than I will open it again (e.g. with gimp) resize the image to a size which uses values with power of 2 (128x128). I will load that as texture in the programm and set width as 200 and height as 150.

But wouldn't it be a problem? Because I will lose some pixel information when I make the first conversation.?! Isn't it?

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