javascript game loop and game update design

Posted by zuo on Game Development See other posts from Game Development or by zuo
Published on 2012-10-28T10:29:44Z Indexed on 2012/10/28 11:23 UTC
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There is a main game loop in my program, which calls game update every frame. However, to make better animation and better control, there is a need to implement a function like updateEveryNFrames(n, func).

I am considering implementing a counter for each update. The counter will be added by one each frame. The update function will be invoked according to the counter % n.

For example, in a sequence of sprites animation, I can use the above function to control the speed of the animation.

Can some give some advice or other solutions?

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