General approach to isometrics
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                MrThys
            
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        Published on 2012-11-09T13:54:57Z
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            2012/11/12
            11:22 UTC
        
        
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I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap;
- Just create 2:1 ratio tile-images and draw those. 
- Creating squares and transforming them to the 2:1 ratio. What is the general approach on developing an isometric game? 
Now I was wondering a few things;
- How do more known games like AOE1/2 do this?
- What are the pros/cons of both methods?
- Which method is preferred to be used in this day and age?
Edit added more general question
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