Deformation of Sphere using Transformations
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                Mert Toka
            
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        Published on 2012-11-16T03:37:36Z
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            2012/11/16
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I have a graphic related question. I need to have a transformation matrix that I have no idea about what it is. The problem is to create right image from the right sphere. I created those images in Maya, but I need some matrices for the graphics course. Here is the image:
 Our professor told us to use some sine and cosine in our transformations, but I have no idea what he meant. I thought of intersecting a plane from the grid(that is xz plane) and sphere, and then scaling down the resulting circle. Would that work?
Our professor told us to use some sine and cosine in our transformations, but I have no idea what he meant. I thought of intersecting a plane from the grid(that is xz plane) and sphere, and then scaling down the resulting circle. Would that work?
I also checked this paper, however it looks like a bit advanced for me. Another thing is I guess that paper is not about the same type of information I was looking for.
It would be great if you could help me.
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