Gap in parallaxing background loop

Posted by CinetiK on Game Development See other posts from Game Development or by CinetiK
Published on 2013-06-28T20:26:53Z Indexed on 2013/06/28 22:29 UTC
Read the original article Hit count: 278

Filed under:
|
|

The bug here is that my background kind of offset a bit itself from where it should draw and so I have this line. I have some troubles understanding why I get this bug when I set a speed that is different then 1,2,4,8,16,...

enter image description here

In main class I set the speed depending on the player speed

 bgSpeed = -(int)playerMoveSpeed.X / 10;

and here's my background class

class ParallaxingBackground
    {
        Texture2D texture;
        Vector2[] positions;
        public int Speed { get; set;}

        public void Initialize(ContentManager content, String texturePath, int screenWidth, int speed)
        {
            texture = content.Load<Texture2D>(texturePath);
            this.Speed = speed;
            positions = new Vector2[screenWidth / texture.Width + 2];
            for (int i = 0; i < positions.Length; i++)
            {
                positions[i] = new Vector2(i * texture.Width, 0); 
            }
        }
        public void Update() {
            for (int i = 0; i < positions.Length; i++)
            {
                positions[i].X += Speed;
                if (Speed <= 0)
                {
                    if (positions[i].X <= -texture.Width)
                    {
                        positions[i].X = texture.Width * (positions.Length - 1);
                    }
                }
                else
                {
                    if (positions[i].X >= texture.Width*(positions.Length - 1))
                    {
                        positions[i].X = -texture.Width;
                    }
                }
            }
        }
        public void Draw(SpriteBatch spriteBatch)
        {
            for (int i = 0; i < positions.Length; i++)
            {
                spriteBatch.Draw(texture, positions[i], Color.White);
            }
        }

    }

© Game Development or respective owner

Related posts about XNA

Related posts about c#