Pixmaps, ByteBuffers, and Textures....Oh my

Posted by odaymichael on Game Development See other posts from Game Development or by odaymichael
Published on 2013-10-20T16:03:55Z Indexed on 2013/10/20 16:11 UTC
Read the original article Hit count: 267

Filed under:
|
|

My ultimate goal is to take a specific region of the screen, and redraw it somewhere else. For example, take a square from the upper left hand corner of the screen and redraw it on the lower right hand corner, so that it is basically a copy of that screen section; kind of like a minimap, but at the same scale as the original. I have looked in to pixmaps and bytebuffers. Also maybe copying that region from the backbuffer somehow. Wondering the best way to go about this. Any help is appreciated. I am using opengl es and libgdx for what it's worth.

© Game Development or respective owner

Related posts about graphics

Related posts about opengl-es