SpriteFont Exception, no such character?

Posted by Michal Bozydar Pawlowski on Game Development See other posts from Game Development or by Michal Bozydar Pawlowski
Published on 2013-05-23T15:02:34Z Indexed on 2013/10/21 22:05 UTC
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I have such spriteFont:

<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
  <Asset Type="Graphics:FontDescription">

    <!--
    Modify this string to change the font that will be imported.
    -->
    <FontName>Segoe UI</FontName>

    <!--
    Size is a float value, measured in points. Modify this value to change
    the size of the font.
    -->
    <Size>20</Size>

    <!--
    Spacing is a float value, measured in pixels. Modify this value to change
    the amount of spacing in between characters.
    -->
    <Spacing>0</Spacing>

    <!--
    UseKerning controls the layout of the font. If this value is true, kerning information
    will be used when placing characters.
    -->
    <UseKerning>true</UseKerning>

    <!--
    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
    and "Bold, Italic", and are case sensitive.
    -->
    <Style>Regular</Style>

    <!--
    If you uncomment this line, the default character will be substituted if you draw
    or measure text that contains characters which were not included in the font.
    -->
    <!-- <DefaultCharacter>*</DefaultCharacter> -->

    <!--
    CharacterRegions control what letters are available in the font. Every
    character from Start to End will be built and made available for drawing. The
    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
    character set. The characters are ordered according to the Unicode standard.
    See the documentation for more information.
    -->
    <CharacterRegions>
      <CharacterRegion>
        <Start>&#09;</Start>
        <End>&#09;</End>
      </CharacterRegion>
      <CharacterRegion>
        <Start>&#32;</Start>
        <End>&#1200;</End>
      </CharacterRegion>
    </CharacterRegions>
  </Asset>
</XnaContent>

It has the character regions (32-1200)

And I get this exception:

A first chance exception of type 'System.ArgumentException' occurred in Microsoft.Xna.Framework.Graphics.ni.dll

The character '?' (0x0441) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.

Parameter name: character

Why?

I'm drawing the string like this:

spriteBatch.DrawString(font24, zasadyText, zasadyTextPos, kolorCzcionki1, -0.05f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f)

I even changed the spriteFont to cyrillic:

    <CharacterRegions>
      <CharacterRegion>
        <Start>&#09;</Start>
        <End>&#09;</End>
      </CharacterRegion>
      <CharacterRegion>
        <Start>&#0032;</Start>
        <End>&#0383;</End>
      </CharacterRegion>
      <CharacterRegion>
        <Start>&#1040;</Start>
        <End>&#1111;</End>
      </CharacterRegion>
    </CharacterRegions>
  </Asset>
</XnaContent>

and it still doesn't work. I got the (0x441 => char) exception

-- EDIT --

Ok, I got the solution. It was a letter mistake in language. I had this:

if (jezyk == "ru_RU")
{
    font14 = Content.Load<SpriteFont>("ru_font14");
    font24 = Content.Load<SpriteFont>("ru_font24");
    font12 = Content.Load<SpriteFont>("ru_czcionkaFloty");
    font10 = Content.Load<SpriteFont>("ru_font10");

    font28 = Content.Load<SpriteFont>("ru_font28");
    font20 = Content.Load<SpriteFont>("ru_font20");
}

else
{
    font14 = Content.Load<SpriteFont>("font14");
    font24 = Content.Load<SpriteFont>("font24");
    font12 = Content.Load<SpriteFont>("czcionkaFloty");
    font10 = Content.Load<SpriteFont>("font10");

    font28 = Content.Load<SpriteFont>("font28");
    font20 = Content.Load<SpriteFont>("font20");
}

and there should be not "ru_RU" but "ru-RU"


I have no idea. I changed the spriteFont to cyrillic:

    <CharacterRegions>
      <CharacterRegion>
        <Start>&#09;</Start>
        <End>&#09;</End>
      </CharacterRegion>
      <CharacterRegion>
        <Start>&#0032;</Start>
        <End>&#0383;</End>
      </CharacterRegion>
      <CharacterRegion>
        <Start>&#1040;</Start>
        <End>&#1111;</End>
      </CharacterRegion>
    </CharacterRegions>
  </Asset>
</XnaContent>

and it still doesn't work. I got the (0x441 => char) exception

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