Libgdx Palette Swap

Posted by Haedrian on Game Development See other posts from Game Development or by Haedrian
Published on 2013-10-30T21:23:49Z Indexed on 2013/10/30 22:19 UTC
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I'm developing a game using the Libgdx library.

I'm trying to implement a very simple palette swap functionality (basically just complete recolouring of some areas, I don't even need to have various shades), but I don't have any idea where to begin.

The closest I've come is trying to draw the picture myself using a Pixmap, but that appears to be horrible unmaintainable and produces oodles of code.

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