Sprite Kit - containsPoint for SKPhysicsBody?

Posted by gj15987 on Game Development See other posts from Game Development or by gj15987
Published on 2014-05-28T11:54:04Z Indexed on 2014/05/28 16:01 UTC
Read the original article Hit count: 540

Filed under:
|

I have a ball bouncing around the screen. I can pick it up and drag it onto a "bucket".

When my touches finish, I use the containsPoint function to check and see if I have dropped the ball onto the bucket.

This works fine, however, I actually want to check whether the ball is dropped onto the bucket node's physics body because my "bucket" is actually just an oval, and so I've applied a physics body which is the same shape as the oval, so that the white space around the oval isn't included in the physics simulation.

I can't seem to find a "containsPoint" function for physics bodies. Can anyone advise on how I'd check for this?

To summarise, I want to drop a node, onto a specific part of another node (or its physics body) and trigger an event.

Thanks in advance.

© Game Development or respective owner

Related posts about ios

Related posts about sprite-kit