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Articles indexed in April 2012

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  • HTML5 valid Google+ Button - Bad value publisher for attribute rel

    - by mrtsherman
    I recently migrated my website from xhtml transitional to html5. Specifically so that I could make use of valid block level anchor tags. <a><div /></a>. When running validation I encountered the following error: Bad value publisher for attribute rel on element link: Keyword publisher is not registered. But according to this page, that is exactly what I am supposed to do. https://developers.google.com/+/plugins/badge/#connect My code: <link href="https://plus.google.com/xxxxxxxxxxxxxxxx" rel="publisher" /> <a href="https://plus.google.com/xxxxxxxxxxxxxxx?prsrc=3" style="text-decoration:none;"> <img src="https://ssl.gstatic.com/images/icons/gplus-16.png" alt="" style="border:0;width:16px;height:16px;"/> </a> I can't figure out how to implement this in an html5 compliant way. Can anyone help?

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  • Looking for a FormBuilder that gives me all images and sourcecode to my form

    - by Tracy Anne
    Wow, I started my search this morning and didn't think it would be so difficult to find. I'm just tired of spending hours putting together simple html forms in dreamweaver. I'm an enthusiast web developer mostly focused on php and mysql. I hate CSS and HTML and I'm looking for a simple program that will put a form together for me where I can then completely embed the form into my site. I'll do all of the programming to attach it to my database I just need the form and images. I've looked into jotform, wufoo, 123forms etc but it seems like they all want to keep my form on their servers in one way or another. It looked like jotform had a developers version but $450 bucks is a little steep for a part timer like me. Is there no simple software out there that will throw a nice stylized form together for me?

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  • Why are we being twitter spammed?

    - by Tom Gullen
    This is a search relating to us: https://twitter.com/#!/search/realtime/scirra We're getting a of of new accounts tweeting: The Layers Bar - Scirra.com Firstly this is not us doing it as we're quite proud of doing everything completely whitehat. Also this tweet doesn't make any sense, "The Layers Bar" seems to be referring to a manual entry of ours. They all seem to be new accounts with no followers and no prior tweets coming in like clockwork every hour. Does anyone know why this could be happening? Could this harm us? It it possible to find out the source of this? I should mention I'm hesitant to report them all as spam because it could look like we are the culprits.

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  • PHP CodeSniffer: indentation of 2 is ignored, it just checks 4

    - by Olivier Pons
    # phpcs --version PHP_CodeSniffer version 1.3.3 (stable) by Squiz Pty Ltd. (http://www.squiz.net) # Trying to do this: phpcs --tab-width=2 includes/json/item/categorie.php FOUND 29 ERROR(S) AND 3 WARNING(S) AFFECTING 24 LINE(S) Doesn't work. This doesn't work too: phpcs includes/json/item/categorie.php --tab-width=2 FOUND 29 ERROR(S) AND 3 WARNING(S) AFFECTING 24 LINE(S) If I indent the file with 4 spaces (which I don't want): phpcs --tab-width=2 includes/json/item/categorie.php FOUND 4 ERROR(S) AND 3 WARNING(S) AFFECTING 17 LINE(S) phpcs --tab-width=4 includes/json/item/categorie.php FOUND 4 ERROR(S) AND 3 WARNING(S) AFFECTING 17 LINE(S) phpcs --tab-width=50 includes/json/item/categorie.php FOUND 4 ERROR(S) AND 3 WARNING(S) AFFECTING 17 LINE(S) phpcs includes/json/item/categorie.php --tab-width=50 FOUND 4 ERROR(S) AND 3 WARNING(S) AFFECTING 17 LINE(S) So it's totally ignored. It this a bug?

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  • CSS not loading when site is viewed via Windows VPN

    - by Dreamling
    Internal site has recently been redesigned, but IE8 does not seem to be loading the new css rules only when viewed via VPN. I really have no clue what to look for. I can't reproduce the problem, but it's apparently affecting client for the last month. I've suggested: Reloading IE8 Checking Internet Permissions Flushing the cache I'm not really certain what direction to search for the answer. Is it likely to be a server permissions issue? a VPN connection issue? a rare ie8 CSS bug?

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  • Apache2 "pseudo" doc root

    - by Brent
    I have several folders in my /www folder that contain various applications. To keep things organized, I keep them in their own folders -- this includes my base application. Examples: phpmyadmin = /www/phpmyadmin phpvirtualbox = /www/phpvirtualbox root domain site = /www/Landing The reason I segregate all of my sites is that I actively develop on some of these (my root site) and when I publish via Visual Studio, I choose to delete prior to upload - if I put the Landing page in the base folder, it would be devastating for me. My goal is that when I go to www.example.com - I go to my page. If I go to www.example.com/phpmyadmin, it does not work because of this in the Apache2 folder: <Location "/"> # Error is the "/" Allow from all Order allow,deny MonoSetServerAlias domain SetHandler mono SetOutputFilter DEFLATE SetEnvIfNoCase Request_URI "\.(?:gif|jpe?g|png)$" no-gzip dont-vary </Location> <IfModule mod_deflate.c> AddOutputFilterByType DEFLATE text/html text/plain text/xml text/javascript </IfModule> If I change the location to say "/Other", then the base site is broken, and the aliases are restored for the other sites. If it is "/", then the base site works and no aliases work. What could I do to allow it to treat my /www/Landing as my webroot, but when I go to an alias, it GOES to the alias. Edit: Added in the default VirtualHost info. DocumentRoot /var/www <VirtualHost *:80> ServerAdmin [email protected] ServerName www.example.com ExpiresActive On ExpiresByType image/gif A2592000 ExpiresByType image/png A2592000 ExpiresByType image/jpg A2592000 ExpiresByType image/jpeg A2592000 ExpiresByType text/css "access plus 1 days" MonoServerPath domain "/usr/bin/mod-mono-server4" MonoDebug domain true MonoSetEnv domain MONO_IOMAP=all MonoApplications domain "/:/var/www/Landing" RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule (.*) /Landing/$1 [L] #Need to watch what the Location is set to. Can cause issues for alias <Location "/"> Allow from all Order allow,deny MonoSetServerAlias domain SetHandler mono SetOutputFilter DEFLATE SetEnvIfNoCase Request_URI "\.(?:gif|jpe?g|png)$" no-gzip dont-vary </Location> <IfModule mod_deflate.c> AddOutputFilterByType DEFLATE text/html text/plain text/xml text/javascript </IfModule> ErrorLog ${APACHE_LOG_DIR}/error.log LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined </VirtualHost>

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  • Adsense link units trageting better keywords?

    - by user1010609
    I have one link unit above my navigation which targets exact keywords on what my site is about, on contrary my adsense for content Leadbord and Wide Skyscraper show ads that are totally opposite from my keyword,while my ctr increased for about 10 times with link unit I noticed cpc is lower also (but that was just based on one day, today is higher). Is it so bad to completly get rid of standard content ads and put link units, because this way I earn so little for that site but I think that is because smart pricing (accidental clicks on ads that my users are not interested)? I earn in whole day with about 25-35 clicks as much as keyword tool shows for only one click,my site is first for the topic? I really don't know what to do.. Has anyone had similar situation or can give some advice?

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  • Unity3d vector and matrix operations

    - by brandon
    I have the following three vectors: posA: (1,2,3) normal: (0,1,0) offset: (2,3,1) I want to get the vector representing the position which is offset in the direction of the normal from posA. I know how to do this by cheating (not using matrix operations): Vector3 result = new Vector3(posA.x + normal.x*offset.x posA.y + normal.y*offset.y, posA.z + normal.z*offset.z); I know how to do this mathematically Note: [] indicates a column vector, {} indicates a row vector result = [1,2,3] + {2,3,1}*{[0,0,0],[0,1,0],[0,0,0]} What I don't know is which is better to use and if it's the latter how do I do this in unity? I only know of 4x4 matrices in unity. I don't like the first option because you are instantiating a new vector instead of just modifying the original. Suggestions? Note: by asking which is better, I am asking for a quantifiable reason, not just a preference.

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  • Android how to get opengl 3D coordinates in ontouch event

    - by Sandy
    I created a cube in opengl and it rotates in ontouch event. To to this I created a CustomSurfaceView as follows public class CustomSurfaceView extends GLSurfaceView { @Override public boolean onTouchEvent(MotionEvent e) { float x = e.getX() float y = e.getY(); } } Here x and y are screen coordinates. How can I get 3D coordinated from this? I have already looked gluProject and NeHe. But I dont know how to implement this in my project, it shows that there is no GLdouble,GLfloat class.

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  • Check for bodies within a specific circle in Box2D

    - by ltjax
    I'm trying to find positions to insert new bodies into my world. For that, I'd like to have a "free" spot where this body wouldn't overlap with anything else. So my plan was to sample "random" positions and check whether they overlap with my "potential" new body. Since my bodies are always circular, I'd need to test within a given circle. So far, the only way to use box2d for this seems to use b2World::QueryAABB around my circle and manually doing an overlap test with all the fixtures it gives me (Box2D doesn't event seem to allow me to tap into its overlapping tests?!). It seems to me like Box2D should already provide such functionality - is there a way that lets me do this without reinventing most of the wheel again?

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  • What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

    - by MrCranky
    In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like to hear others. Specifically: how do you go about setting a sensible budget for your content team. Usually one of the very first questions asked in a development is: what's our polygon budget? Of course, these days it's rare that vertex/poly count alone is the limiting factor, instead shader complexity, fill-rate, lighting complexity, all come into play. What the content team want are some hard numbers / limits to work to such that they have a reasonable expectation that their content, once it actually gets into the engine, will not be too heavy. Given that 'it depends' isn't a particularly useful answer, I'd like to hear a strategy that allows me to give them workable limits without being a) misleading, or b) wrong.

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  • Playing a sound on collision?

    - by Eric McLoughlin
    I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself holds a reference back to it's owner. When an entity collides with another entity, the Collided(Entity other) method is called on both. What I'm trying to do now is to play a sound when both entities colliding are of a certain subclass. I'm not sure how to do that. I could do it in the Collided method, but then the sound would be played two times at the same time, since the method was called on both entities. How do you suggest I do this?

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kensai
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • Is there ever a time when creating a level/world editor with your game is a bad idea?

    - by Borgel
    I have created a few smaller games on my own in the past. My approach has always been to create a completed editor where it has all the functionality needed to save a level file and load it into the game. This has always made most sense to me but I keep hearing from people that a game is never fully done in the editor. I have never worked in a game development team and so I don't have first hand experience, but not adding everything needed to make the game to the editor just seams wrong. Am I missing something? Is there ever a reason not to add a tool to the editor?

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  • How do I scroll in the physical world?

    - by Esteban Quintero
    I am using andengine to make a game where a sprite (player) is going up across the stage, this is my world. final Rectangle ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle roof = new Rectangle(0, 0, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle left = new Rectangle(0, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final Rectangle right = new Rectangle(CAMERA_WIDTH - 2, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f); PhysicsFactory.createBoxBody(this.mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef); /* Create two sprits and add it to the scene. */ this.mScene.setBackground(autoParallaxBackground); this.mScene.attachChild(ground); this.mScene.attachChild(roof); this.mScene.attachChild(left); this.mScene.attachChild(right); this.mScene.registerUpdateHandler(this.mPhysicsWorld); The problem is that if the sprite reaches up and hits the wall, as I scroll here?

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  • Thread-safety in Cocos2d-iPhone?

    - by Malax
    After tinkering a bit with cocos2d, I discovered that there is no classic game loop and everything is more-or-less event driven. I guess I can wrap my head around that, no problem. But I cannot find anything about thread safety. Say, I schedule something to occur every two seconds, which Thread will run the code? Given that I cannot find anything about that, I guess there is just one Cocos2d Thread and everything will be fine. Nevertheless, this implicit assumption does not give me a good feeling. Knowing is better than guessing. ;-) Can anyone shed some light onto that topic?

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  • How should I determine direction from a phone's orientation & accelerometer?

    - by Manoj Kumar
    I have an Android application which moves a ball based on the orientation of the phone. I've been using the following code to extract the data - but how do I use it to determine what direction the ball should actually travel in? public void onSensorChanged(int sensor, float[] values) { // TODO Auto-generated method stub synchronized (this) { Log.d("HIIIII :- ", "onSensorChanged: " + sensor + ", x: " + values[0] + ", y: " + values[1] + ", z: " + values[2]); if (sensor == SensorManager.SENSOR_ORIENTATION) { System.out.println("Orientation X: " + values[0]); System.out.println("Orientation Y: " + values[1]); System.out.println("Orientation Z: " + values[2]); } if (sensor == SensorManager.SENSOR_ACCELEROMETER) { System.out.println("Accel X: " + values[0]); System.out.println("Accel Y: " + values[1]); System.out.println("Accel Z: " + values[2]); } } }

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  • Help understand GLSL directional light on iOS (left handed coord system)

    - by Robse
    I now have changed from GLKBaseEffect to a own shader implementation. I have a shader management, which compiles and applies a shader to the right time and does some shader setup like lights. Please have a look at my vertex shader code. Now, light direction should be provided in eye space, but I think there is something I don't get right. After I setup my view with camera I save a lightMatrix to transform the light from global space to eye space. My modelview and projection setup: - (void)setupViewWithWidth:(int)width height:(int)height camera:(N3DCamera *)aCamera { aCamera.aspect = (float)width / (float)height; float aspect = aCamera.aspect; float far = aCamera.far; float near = aCamera.near; float vFOV = aCamera.fieldOfView; float top = near * tanf(M_PI * vFOV / 360.0f); float bottom = -top; float right = aspect * top; float left = -right; // projection GLKMatrixStackLoadMatrix4(projectionStack, GLKMatrix4MakeFrustum(left, right, bottom, top, near, far)); // identity modelview GLKMatrixStackLoadMatrix4(modelviewStack, GLKMatrix4Identity); // switch to left handed coord system (forward = z+) GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeScale(1, 1, -1)); // transform camera GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeWithMatrix3(GLKMatrix3Transpose(aCamera.orientation))); GLKMatrixStackTranslate(modelviewStack, -aCamera.position.x, -aCamera.position.y, -aCamera.position.z); } - (GLKMatrix4)modelviewMatrix { return GLKMatrixStackGetMatrix4(modelviewStack); } - (GLKMatrix4)projectionMatrix { return GLKMatrixStackGetMatrix4(projectionStack); } - (GLKMatrix4)modelviewProjectionMatrix { return GLKMatrix4Multiply([self projectionMatrix], [self modelviewMatrix]); } - (GLKMatrix3)normalMatrix { return GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3([self modelviewProjectionMatrix]), NULL); } After that, I save the lightMatrix like this: [self.renderer setupViewWithWidth:view.drawableWidth height:view.drawableHeight camera:self.camera]; self.lightMatrix = [self.renderer modelviewProjectionMatrix]; And just before I render a 3d entity of the scene graph, I setup the light config for its shader with the lightMatrix like this: - (N3DLight)transformedLight:(N3DLight)light transformation:(GLKMatrix4)matrix { N3DLight transformedLight = N3DLightMakeDisabled(); if (N3DLightIsDirectional(light)) { GLKVector3 direction = GLKVector3MakeWithArray(GLKMatrix4MultiplyVector4(matrix, light.position).v); direction = GLKVector3Negate(direction); // HACK -> TODO: get lightMatrix right! transformedLight = N3DLightMakeDirectional(direction, light.diffuse, light.specular); } else { ... } return transformedLight; } You see the line, where I negate the direction!? I can't explain why I need to do that, but if I do, the lights are correct as far as I can tell. Please help me, to get rid of the hack. I'am scared that this has something to do, with my switch to left handed coord system. My vertex shader looks like this: attribute highp vec4 inPosition; attribute lowp vec4 inNormal; ... uniform highp mat4 MVP; uniform highp mat4 MV; uniform lowp mat3 N; uniform lowp vec4 constantColor; uniform lowp vec4 ambient; uniform lowp vec4 light0Position; uniform lowp vec4 light0Diffuse; uniform lowp vec4 light0Specular; varying lowp vec4 vColor; varying lowp vec3 vTexCoord0; vec4 calcDirectional(vec3 dir, vec4 diffuse, vec4 specular, vec3 normal) { float NdotL = max(dot(normal, dir), 0.0); return NdotL * diffuse; } ... vec4 calcLight(vec4 pos, vec4 diffuse, vec4 specular, vec3 normal) { if (pos.w == 0.0) { // Directional Light return calcDirectional(normalize(pos.xyz), diffuse, specular, normal); } else { ... } } void main(void) { // position highp vec4 position = MVP * inPosition; gl_Position = position; // normal lowp vec3 normal = inNormal.xyz / inNormal.w; normal = N * normal; normal = normalize(normal); // colors vColor = constantColor * ambient; // add lights vColor += calcLight(light0Position, light0Diffuse, light0Specular, normal); ... }

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  • jquery fancybox not showing overlay correct

    - by George Grigorita
    I have fancybox setup on this wordpress site: http://melisayavas.com/web/ When a user click on the bottom link News subscription the ajax pop-up box appears but the overlay doesn't float over the main content. This is the fancybox code that I used: <script type="text/javascript"> $(document).ready(function() { $(".fancybox").fancybox(); }); $(document).ready(function() { $(".various").fancybox({ maxWidth : 800, maxHeight : 600, fitToView : true, width : '70%', height : '70%', autoSize : true, closeClick : false, openEffect : 'none', closeEffect : 'none' }); }); </script> This is the link that the fancybox AJAX is shouwing: http://melisayavas.com/web/wp-content/themes/murtaugh-HTML5-Reset-Wordpress-Theme-8aa6329/subscribe.html - it's a mailchimp form. I have no idea why the overlay doesn't work properly...

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  • Play! Framework 1.2.4 --- C3P0 settings to avoid Communications link failure do to idle time

    - by HelpMeStackOverflowMyOnlyHope
    I'm trying to customize my C3P0 settings to avoid the error shown at the bottom of this post. It was suggested at this url --- http://make-it-open.blogspot.com/2008/12/sql-error-0-sqlstate-08s01.html --- to adjust the settings as follows: In hibernate.cfg.xml, write <property name="c3p0.min_size">5</property> <property name="c3p0.max_size">20</property> <property name="c3p0.timeout">1800</property> <property name="c3p0.max_statements">50</property> Then create "c3p0.properties" in your root classpath folder and write c3p0.testConnectionOnCheckout=true c3p0.acquireRetryDelay=1000 c3p0.acquireRetryAttempts=1 I've tried to make those adjustments following the direction of the Play! Framework documentation, where they say use "db.pool..." as follows: db.pool.timeout=1800 db.pool.maxSize=15 db.pool.minSize=5 db.pool.initialSize=5 db.pool.acquireRetryAttempts=1 db.pool.preferredTestQuery=SELECT 1 db.pool.testConnectionOnCheckout=true db.pool.acquireRetryDelay=1000 db.pool.maxStatements=50 Are those settings not going to work? Should I be trying to set them in a different way? With those settings I still get the error shown below, that is due to to long of a idle time. Complete Stack Trace of Error: 23:00:44,932 WARN ~ SQL Error: 0, SQLState: 08S01 2012-04-13T23:00:44+00:00 app[web.1]: 23:00:44,932 ERROR ~ Communications link failure 2012-04-13T23:00:44+00:00 app[web.1]: 2012-04-13T23:00:44+00:00 app[web.1]: The last packet successfully received from the server was 274,847 milliseconds ago. The last packet sent successfully to the server was 7 milliseconds ago. 2012-04-13T23:00:44+00:00 app[web.1]: 23:00:44,934 ERROR ~ Why the driver complains here? 2012-04-13T23:00:44+00:00 app[web.1]: com.mysql.jdbc.exceptions.jdbc4.MySQLNonTransientConnectionException: No operations allowed after connection closed.Connection was implicitly closed by the driver. 2012-04-13T23:00:44+00:00 app[web.1]: at com.mysql.jdbc.Util.handleNewInstance(Util.java:407) 2012-04-13T23:00:44+00:00 app[web.1]: at com.mysql.jdbc.Util.getInstance(Util.java:382) 2012-04-13T23:00:44+00:00 app[web.1]: at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1013) 2012-04-13T23:00:44+00:00 app[web.1]: at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:987) 2012-04-13T23:00:44+00:00 app[web.1]: at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:982) 2012-04-13T23:00:44+00:00 app[web.1]: at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:927) 2012-04-13T23:00:44+00:00 app[web.1]: at com.mysql.jdbc.ConnectionImpl.throwConnectionClosedException(ConnectionImpl.java:1213) 2012-04-13T23:00:44+00:00 app[web.1]: at com.mysql.jdbc.ConnectionImpl.getMutex(ConnectionImpl.java:3101) 2012-04-13T23:00:44+00:00 app[web.1]: at com.mysql.jdbc.ConnectionImpl.setAutoCommit(ConnectionImpl.java:4975) 2012-04-13T23:00:44+00:00 app[web.1]: at org.hibernate.jdbc.BorrowedConnectionProxy.invoke(BorrowedConnectionProxy.java:74) 2012-04-13T23:00:44+00:00 app[web.1]: at $Proxy49.setAutoCommit(Unknown Source) 2012-04-13T23:00:44+00:00 app[web.1]: at play.db.jpa.JPAPlugin.closeTx(JPAPlugin.java:368) 2012-04-13T23:00:44+00:00 app[web.1]: at play.db.jpa.JPAPlugin.onInvocationException(JPAPlugin.java:328) 2012-04-13T23:00:44+00:00 app[web.1]: at play.plugins.PluginCollection.onInvocationException(PluginCollection.java:447) 2012-04-13T23:00:44+00:00 app[web.1]: at play.Invoker$Invocation.onException(Invoker.java:240) 2012-04-13T23:00:44+00:00 app[web.1]: at play.jobs.Job.onException(Job.java:124) 2012-04-13T23:00:44+00:00 app[web.1]: at play.jobs.Job.call(Job.java:163) 2012-04-13T23:00:44+00:00 app[web.1]: at play.jobs.Job$1.call(Job.java:66) 2012-04-13T23:00:44+00:00 app[web.1]: at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334) 2012-04-13T23:00:44+00:00 app[web.1]: at java.util.concurrent.FutureTask.run(FutureTask.java:166) 2012-04-13T23:00:44+00:00 app[web.1]: at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$101(ScheduledThreadPoolExecutor.java:165) 2012-04-13T23:00:44+00:00 app[web.1]: at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:266) 2012-04-13T23:00:44+00:00 app[web.1]: at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110) 2012-04-13T23:00:44+00:00 app[web.1]: at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603) 2012-04-13T23:00:44+00:00 app[web.1]: at java.lang.Thread.run(Thread.java:636) 2012-04-13T23:00:44+00:00 app[web.1]: Caused by: com.mysql.jdbc.exceptions.jdbc4.CommunicationsException: Communications link failure

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  • jQuery UI blind effect - reveal from bottom

    - by ronnie burns
    This could be really obvious and I'm completely missing it. I've searched for hours and can't seem to find a way to, using jQuery, reveal a hidden div from the bottom up. What I am trying to achieve is exactly as in the following link, but in reverse: http://jqueryui.com/demos/show/ I can slide a div from the bottom to the top, but this reveals itself as it moves, rather than being 'masked' in. Like I said, this could (should?) be really obvious and I'm not seeing it, but I've been looking for ages and can't find a solution to this relatively simple problem. Thanks, Ronnie

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  • Customizing Bugzilla 4.0.2 Bug ID numbers

    - by Marcus Polk
    Is it possible to customize Bugzilla bug numbers and add a letter designator, to immediately know it came from Bugzilla? My company is evaluating Bugzilla and has now added many new bugs. We also use 2 other bug databases. This wasn't my decision and I believe they were trying to incorporate better reporting, etc. I read an answer here about "seeding" Bugzilla bug numbers, by setting the "AUTO_INCREMENT" field in the "bugs" table to a different value. I wish I would've thought about this sooner and found this board. Setting that value to start at 9000 or some extraordinary value would have ensured that we knew exactly which bugs came from Bugzilla. However, would it be possible to change the field in the "bugs" table to accept letters, as well? Of course that would probably just mess up the whole auto incrementing of the numbers. Any help or advice is greatly appreciated. Thank you.

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  • Relogging a user in with different Spring Security Authorities programmatically

    - by user1331982
    PreReq: User logs in and is given roles got from the database using a custom implementation of userService. i.e. authentication-provider user-service-ref="securityPolicyService" The implemented method loadUserByUsername gets called and the roles are load for the user for the particular club they are logging into, Default one is loaded first time in. The user then click on a different club from the UI and I call a method on a service that gets the new list of authorities for this club. I then perform the following: Object principle = SecurityContextHolder.getContext().getAuthentication().getPrincipal(); SecureMember sm = (SecureMember) principle; Authentication auth = new UsernamePasswordAuthenticationToken(sm, null, newAuthories); <br><br> SecurityContextHolder.getContext().setAuthentication(auth);<br> request.getSession(false).invalidate(); SecureMember extends User from SpringFramework. The problem is the SecureMember authorities are never updated with the new ones. thanks Gary

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  • "Undefined reference to"

    - by user1332364
    I know that there are a lot of questions somewhat related to this one, but they answers are a bit hard for me to make sense of. I'm receiving the following error for a few different lines of code: C:\Users\Jeff\AppData\Local\Temp\ccAixtmT.o:football.cpp:(.text+0x6f0): undefined reference to `Player::set_values(int, std::string, float)' From these blocks of code: class Player { int playerNum; string playerPos; float playerRank; public: void set_values(int, string, float); float get_rank(){ return playerRank; }; bool operator == (const Player &p1/*, const Player &p2*/) const { if(&p1.playerNum == &playerNum && &p1.playerPos == &playerPos && &p1.playerRank == &playerRank) return true; else return false; }; }; And this being the main function referencing the subclass: int main() { ifstream infile; infile.open ("input.txt", ifstream::in); int numTeams; string command; while(!infile.fail() && !infile.eof()){ infile >> numTeams; string name; Player p; int playNum; string playPos; float playRank; Player all[11]; float ranks[11]; Team allTeams[numTeams]; for(int i=0; i<numTeams; i++){ infile >> name; for(int j=0; j<11; j++){ infile >> playNum; infile >> playPos; infile >> playRank; if(playPos == "QB") p.set_values(playNum, playPos, (playRank*2.0)); else if(playPos == "RB") p.set_values(playNum, playPos, (playRank*1.5)); else if(playPos == "WR") p.set_values(playNum, playPos, (playRank/1.8)); else if(playPos == "TE") p.set_values(playNum, playPos, (playRank*1.1)); else if(playPos == "GD") p.set_values(playNum, playPos, (playRank/2.0)); else if(playPos == "TC") p.set_values(playNum, playPos, (playRank/2.2)); else if(playPos == "CR") p.set_values(playNum, playPos, (playRank/1.2)); all[j] = p; allTeams[i].set_values(all, name); } } infile >> command; if (command == "play"){ int t1; int t2; infile >> t1; infile >> t2; play(allTeams[t1], allTeams[t2]); } else { int t1; int p1; int t2; int p2; swap(allTeams[t1], allTeams[t1].get_player(p1), allTeams[t2], allTeams[t2].get_player(p2)); } } }

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