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  • Commodore relance l'Amiga et le C64 avec des versions modernisées de ses classiques des années 80

    Commodore relance l'Amiga et le C64 La société sort des versions modernisées de ses classiques des années 80 Il y a des noms qui inspirent la nostalgie. Amstrad CPC 464 ou 6128, par exemple. Ou Atari ST. Et à coup sûr Commodore C64 et Amiga. [IMG]http://ftp-developpez.com/gordon-fowler/Commodore/C64.png[/IMG] Et bien que les nostalgiques se réjouissent, Commodore USA a eu la bonne idée de relancer ses deux références mythiques. Le C64 nouvelle version se présente sous la forme d'un clavier qui cache une carte mère mini-ITX PC, un processeur Atom Dual Core 525 et un chipset graphique de chez nVidia (le ION2). [IMG]http://f...

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  • Problem with Amiga 1200 accelerator board

    - by cc0
    I just recently walked past a dump, where in the corner of my eye I spotted something that looked like a huge keyboard. I went to take a closer look, and found out that it was an Amiga 1200 with a 030 accellerator board and scala dongle. Jackpot! So anyway; I dried it, cleaned it, it works, but the floppy was not powering on and same with the harddrive. I am using an old Amiga 1200 PSU that was making some strange high pitch noise when I tried to boot the amiga with the harddrive installed in it. I removed the harddrive and it booted fine with the PSU not emitting any detectable noise. However, when I have the 030 installed it sometimes reboots and shows a red "Software Error" screen. I tried removing the memory on the board, same effect. Sometimes it does not boot at all, just gives a black screen. Someone suggested the card had problems with 3.1 roms, but this amiga has only 3.0 roms installed. Does anyone have any apparent theories as to why it seems unstable? I don't have any other Amiga parts to cross-swap with to test a lot of things, so I'd really appreciate some sound input here so I'd know what to look for in order to try fix it. And merry Christmas everyone :]

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  • How do I code and compile an Amiga application?

    - by nbolton
    I would like to program an application for the Amiga, just for fun! Please could someone post a step by step howto based on the following? Exactly what programming tools I should use, are there any already installed? Am I limited to plain text editors, or are there IDEs and debugging tools available? If no tools are already installed, how can this done? Are there free ones? I'd like to learn a traditional Amiga language, could you reccomend one? What should I use to compile the language you suggest? Please could you suggest tools I may use to debug the suggested language? Are there any libraries I should be aware of, such as GUI libraries? Some things to note... I'm running Workbench 3.1 from within the WinUAE emulator. From Workbench, I can access files from my Windows hard drive. I'd like to code and compile it from Workbench if possible. I'm running WinUAE in A1200 mode, not sure if that matters. There's an application already installed called MEmacs. I know C++ and C# very well, maybe there's a similar Amiga language. I'm aware that you can code with C and C++, but I want to learn a new language. Update: I have answered my own question, but please do contribute more answers as I intend on extending my answer. Thanks to all that have contributed so far, you've been very helpful!

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  • Converting Future Composer FC14 tracker music to MIDI data

    - by okw
    I have an old .FC music file from the Amiga/C64 days. It was made using Future Composer. The first four bytes of the file read as FC14 in ASCII; I'm pretty sure that's the version number. I need to dump the channels and their notes into a standard MIDI file in order to play it through my MIDI devices. Is there a way to do this with existing programs? If not, are there any specifications available on the format of these files? I do not require the samples, and I am aware that they will be lost during the conversion process.

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  • Floppy Autoloader Automatically Archives Thousands of Floppies

    - by Jason Fitzpatrick
    The thought of hand loading 5,000 floppy disks is more than enough to drive an inventive geek to create a better alternative–like this automated floppy disk archiver. DwellerTunes has several crates of floppy disks that contain old Amiga software and related material, personal programming projects, personal documents, and more. Realistically there’s no way he could devout time to hand loading and archiving thousands upon thousands of floppy disks so he built a automatic loader that accepts stacks of several hundred floppy disks at time. The loader not only loads and archives the floppy disks, but it photographs the label of each disk so that each archive includes a picture of the original label. Watch the video above to see it in action and then hit up the link below for more information. Converting All My Amiga Disks [DwellerTunes via Make] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • How to get started in the development industry? [closed]

    - by Peter Fren
    My life is coding. I was born in 1982 and my first computer was an amiga. I started learning Amiga BASIC. To cut a long story short, I know many things about several programming languages. Being unemployed(I achieved the german abitur, should be similar to a high school degree and I studied a few semesters of mechanical engineering in 2002(I learned JAVA back then)) I have no idea how to use this ability. I have never done commissional work, every task I solved was based on my own wishes and desires. I do not know how to write a FSD or PRD or put it into code. So the question is, why should anyone hire me? I specialized in kinect development but all jobs I applied for on odesk and similar were awarded to others without me knowing why. I don't know what I should do with my skills professionally. What do you suggest? As this board has weird rules, tell me where to find answers if this is the wrong place.

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  • DTP in Linux with Pagestream

    <b>Ghacks:</b> "Remember Amiga? Well, if you're old enough to remember that platform, then you might remember the Pagestream desktop publishing system. Pagestream began in 1986 as Publishing Partner for the Atari Computers."

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  • Blending effect on textures

    - by joecks
    Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using libgdx and I already discovered the universal tween engine, which helps a lot to build transitional animations, but how should I approach those blending effects, any suggestions? I will specify my question once I learned more about libgdx, but maybe you could give me some hints already. Thanks!

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  • Any advice for dynamic music control?

    - by Assembler
    I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this? From my experience with mod music (olden days Amiga music, Mod Tracker, Scream Tracker, Fast Tracker II, Impulse Tracker etc etc), I believe this is the best way to tackle the problem, to allow the music to move from one loop to another, without anything mixed down. I want to do this in AS3, and am considering pulling apart Flod to make this happen

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  • sed script to remove file name duplicates

    - by dma_k
    Dear community, I hope the below task will be very easy for sed lovers. I am not sed-guru, but I need to express the following task in sed, as sed is more popular on Linux systems. The input text stream is something which is produced by "make depends" and looks like following: pgm2asc.o: pgm2asc.c ../include/config.h amiga.h list.h pgm2asc.h pnm.h \ output.h gocr.h unicode.h ocr1.h ocr0.h otsu.h barcode.h progress.h box.o: box.c gocr.h pnm.h ../include/config.h unicode.h list.h pgm2asc.h \ output.h database.o: database.c gocr.h pnm.h ../include/config.h unicode.h list.h \ pgm2asc.h output.h detect.o: detect.c pgm2asc.h pnm.h ../include/config.h output.h gocr.h \ unicode.h list.h I need to catch only C++ header files (i.e. ending with .h), make the list unique and print as space-separated list prepending src/ as a path-prefix. This is achieved by the following perl script: make libs-depends | perl -e 'while (<>) { while (/ ([\w\.\/]+?\.h)/g) { $a{$1} = 1; } } print join " ", map { "src/$_" } keys %a;' The output is: src/unicode.h src/pnm.h src/progress.h src/amiga.h src/ocr0.h src/ocr1.h src/otsu.h src/barcode.h src/gocr.h src/../include/config.h src/list.h src/pgm2asc.h src/output.h Please, help to express this in sed.

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  • Resources for a fighting game

    - by David
    As the title says, I need resources for a 2D fighting game for the PC. The game is being made by me and two close friends. I'm thinking of using the FlatRedBall engine and either Allegro Sprite Editor or Amiga DPaint for the sprites, but I don't know is there is anything better for a more or less beginner in video game making. So my questions are as follows, what would be the best engine to use so that we could also sell the game later on, (I don't really care what language I'd have to use) and what would be the best thing to use for sprite creating? I would really appreciate any help given.

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  • Settlers-like terrain representation

    - by Olle
    Remember this beauty? I'm playing it now on my old Amiga 1200. My question is: How do you think they represented the terrain, data structure wise? Obviously it's some kind of points, with a height. Or hexagons. And how did they decide which dots were buildable? EDIT: I could rephrase the question to say "how do I achieve this kind of terrain", but I would still only be interested in how to do it on a machine with 1 MB of RAM and a 7 Mhz processor, because this is the machine i currently developing games for. If that seems like a vague or meaningless question to you, that's alright, but I'm still curious if someone has any knowledge about this.

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  • What are the different Partition Types listed in gparted?

    - by keithterrill
    I am reformatting an older 40meg drive using gparted from within a Linux distro. The drive had no partitions and no partition table, so I am creating a new Partition Table via the Advanced option. The default partition type is msdos, which I think is the same as MBR in parted. The description sounds right: maximum of 4 primary partitions, or 3 primary and 1 extended partition, maximum of 2 tb with 512b sectors. There are a number of other options, gpt being one. Which I would use if the drive was greater than 2 tb. The following partition types are also available: apx, amiga, bsd, dvh, mac, pc98, sun, loop. The question: what are these other types and where can I find a description or discussion about them? Secondary question: is there any reason to not use gpt on a smaller drive? Thank-you

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  • Checking for collisions on a 3D heightmap

    - by Piku
    I have a 3D heightmap drawn using OpenGL (which isn't important). It's represented by a 2D array of height data. To draw this I go through the array using each point as a vertex. Three vertices are wound together to form a triangle, two triangles to make a quad. To stop the whole mesh being tiny I scale this by a certain amount called 'gridsize'. This produces a fairly nice and lumpy, angular terrain kind of similar to something you'd see in old Atari/Amiga or DOS '3D' games (think Virus/Zarch on the Atari ST). I'm now trying to work out how to do collision with the terrain, testing to see if the player is about to collide with a piece of scenery sticking upwards or fall into a hole. At the moment I am simply dividing the player's co-ordinates by the gridsize to find which vertex the player is on top of and it works well when the player is exactly over the corner of a triangle piece of terrain. However... How can I make it more accurate for the bits between the vertices? I get confused since they don't exist in my heightmap data, they're a product of the GPU trying to draw a triangle between three points. I can calculate the height of the point closest to the player, but not the space between them. I.e if the player is hovering over the centre of one of these 'quads', rather than over the corner vertex of one, how do I work out the height of the terrain below them? Later on I may want the player to slide down the slopes in the terrain.

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  • How small (spec wise) can a virtual machine be and still boot up and run some sort of OS?

    - by IllvilJa
    One of the advantages with virtual machines is that you can be very flexible with their sizes. If the host system permits it, you can have a very large virtual machine with a lot of virtual RAM and disk. Also, you can decide to go the other way around, to give the virtual machine a very modest amount of RAM and disk and then choose and configure the OS appropriately. The question is, how small virtual machines have people managed to setup (and get to both boot up and to run)? Virtual machines doing something usuful is preferable, even if I know "useful" in this context is awfully subjective, but laboratory-cases with a configuration stripped beyond common sense could be intresting as well, just to see what people manage to boot and run. Quite open ended question and quite academic, but think of it: an extremely small VM (which still does something useful) takes very little memory and disk and can be quite quickly saved to and restored from disk. If it's also gentle on CPU resources, one might consider having a huge number of such VMs up and running on a host. (Imagine a VM running just an old Commodore 64 or Commodore Amiga in it. Ok, way wrong CPU architecture for modern Virtualization software running on a x86-based PC but still an interesting thought. You could have quite a few such small VMs running on a modern PC.)

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  • How can I know what this does?

    - by Dabor Troppe
    I got this piece of Assembly code extracted from some piece of software, but unfortunately I don't know anything of assembler and the bits I touched of Assembler was back in the Commodore Amiga with the 68000. Can anybody guide me on how I could understand this code without me needing to learn assembler from scratch, or just tell me what it does? Is there any kind of "Simulator" out there that I can run this on to see what it does? -[ObjSample Param1:andParam2:]: 00000c79 pushl %ebp 00000c7a movl %esp,%ebp 00000c7c subl $0x48,%esp 00000c7f movl %ebx,0xf4(%ebp) 00000c82 movl %esi,0xf8(%ebp) 00000c85 movl %edi,0xfc(%ebp) 00000c88 calll 0x00000c8d 00000c8d popl %ebx 00000c8e cmpb $-[ObjSample delegate],_bDoOnce.26952-0xc8d(%ebx) 00000c95 jel 0x00000d47 00000c9b movb $-[ObjSample delegate],_bDoOnce.26952-0xc8d(%ebx) 00000ca2 movl 0x7dc0-0xc8d(%ebx),%eax 00000ca8 movl %eax,0x04(%esp) 00000cac movl 0x7df4-0xc8d(%ebx),%eax 00000cb2 movl %eax,(%esp) 00000cb5 calll _objc_msgSend 00000cba movl 0x7dbc-0xc8d(%ebx),%edx 00000cc0 movl %edx,0x04(%esp) 00000cc4 movl %eax,(%esp) 00000cc7 calll _objc_msgSend 00000ccc movl %eax,0xe4(%ebp) 00000ccf movl 0x7db8-0xc8d(%ebx),%eax 00000cd5 movl %eax,0x04(%esp) 00000cd9 movl 0xe4(%ebp),%eax 00000cdc movl %eax,(%esp) 00000cdf calll _objc_msgSend 00000ce4 leal (%eax,%eax),%edi 00000ce7 movl %edi,(%esp) 00000cea calll _malloc 00000cef movl %eax,%esi 00000cf1 movl %edi,0x08(%esp) 00000cf5 movl $-[ObjSample delegate],0x04(%esp) 00000cfd movl %eax,(%esp) 00000d00 calll _memset 00000d05 movl $0x00000004,0x10(%esp) 00000d0d movl %edi,0x0c(%esp) 00000d11 movl %esi,0x08(%esp) 00000d15 movl 0x7db4-0xc8d(%ebx),%eax 00000d1b movl %eax,0x04(%esp) 00000d1f movl 0xe4(%ebp),%eax 00000d22 movl %eax,(%esp) 00000d25 calll _objc_msgSend 00000d2a xorl %edx,%edx 00000d2c movl %edi,%eax 00000d2e shrl $0x03,%eax 00000d31 jmp 0x00000d34 00000d33 incl %edx 00000d34 cmpl %edx,%eax 00000d36 ja 0x00000d33 00000d38 movl %esi,(%esp) 00000d3b calll _free 00000d40 movb $0x01,_isAuthenticated-0xc8d(%ebx) 00000d47 movzbl _isAuthenticated-0xc8d(%ebx),%eax 00000d4e movl 0xf4(%ebp),%ebx 00000d51 movl 0xf8(%ebp),%esi 00000d54 movl 0xfc(%ebp),%edi 00000d57 leave 00000d58 ret

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  • CodePlex Daily Summary for Friday, July 06, 2012

    CodePlex Daily Summary for Friday, July 06, 2012Popular ReleasesTaskScheduler ASP.NET: Release 3 - 1.2.0.0: Release 3 - Version 1.2.0.0 That version was altered only the library: In TaskScheduler was added new properties: UseBackgroundThreads Enables the use of separate threads for each task. StoreThreadsInPool Manager enables to store in the Pool threads that are performing the tasks. OnStopSchedulerAutoCancelThreads Scheduler allows aborting threads when it is stopped. false if the scheduler is not aborted the threads that are running. AutoDeletedExecutedTasks Allows Manager Delete Task afte...xUnit.net Contrib: xunitcontrib-resharper 0.6 (RS 7.0, 6.1.1): xunitcontrib release 0.6 (ReSharper runner) This release provides a test runner plugin for Resharper 7.0 (EAP build 82) and 6.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. The plan is to support the latest revisions of the last two paid-for major versions of ReSharper (namely 7.0 and 6.1) Also note that all builds work against ALL VERSIONS...Umbraco CMS: Umbraco 4.8.0 Beta: Whats newuComponents in the core Multi-Node Tree Picker, Multiple Textstring, Slider and XPath Lists Easier Lucene searching built in IFile providers for easier file handling Updated 3rd party libraries Applications / Trees moved out of the database SQL Azure support added Various bug fixes Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to...CODE Framework: 4.0.20704.0: See CODE Framework (.NET) Change Log for changes in this version.?????????? - ????????: All-In-One Code Framework ??? 2012-07-04: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ???OneCode??????,??????????10????Microsoft OneCode Sample,????4?Windows Base Sample,2?XML Sample?4?ASP.NET Sample。???????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Windows Base Sample CSCheckOSBitness VBCheckOSBitness CSCheckOSVersion VBCheckOSVersion XML Sample CSXPath VBXPath ASP.NET Sample CSASPNETDataPager VBASPNET...sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.0: The first release of sheetengine. See sheetengine.codeplex.com for a list of features and examples.AssaultCube Reloaded: 2.5.1 Intrepid Fixed: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, download the Linux package. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) If you use the default maprot or any maprot, you need to fix it Well, 2.5 was...xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net 1.9.1: xUnit.net release 1.9.1Build #1600 Important note for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. Important note for VS2012 users: The VS2012 runner is in the Visual Studio Gallery now, and should be installed via Tools | Extension Manager from insi...MVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...D3API.Net: TESTING TOOLS (PRE-BLIZZARD API RELEASE): PLEASE NOTE: This release is COMPLETELY SEPARATE from the API. It is intended only so development with this API can begin. This will not be a maintained part of the project. (The Test Application might evolve, but the Test API will not) This release is to address the issue that since Blizzard hasn't released the API, you cannot test this API. Because of this, I decided to create a Test Application AND a Test API that includes the following: Test Application: --Has built in examples from Bl...RTF DOM Parser: 2012-7-3 Relasese: Fix some bug when parse RTFBlackJumboDog: Ver5.6.6: 2012.07.03 Ver5.6.6 (1) ???????????ftp://?????????、????LIST?????Mini SQL Query: Mini SQL Query (v1.0.68.441): Just a bug fix release for when the connections try to refresh after an edit. Make sure you read the Quickstart for an introduction.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.58: Fix for Issue #18296: provide "ALL" value to the -ignore switch to ignore all error and warning messages. Fix for issue #18293: if encountering EOF before a function declaration or expression is properly closed, throw an appropriate error and don't crash. Adjust the variable-renaming algorithm so it's very specific when renaming variables with the same number of references so a single source file ends up with the same minified names on different platforms. add the ability to specify kno...LogExpert: 1.4 build 4566: This release for the 1.4 version line contains various fixes which have been made some times ago. Until now these fixes were only available in the 1.5 alpha versions. It also contains a fix for: 710. Column finder (press F8 to show) Terminal server issues: Multiple sessions with same user should work now Settings Export/Import available via Settings Dialog still incomple (e.g. tab colors are not saved) maybe I change the file format one day no command line support yet (for importin...CommonLibrary.NET: CommonLibrary.NET 0.9.8.5 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?action=Edit&title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.5 - Final ReleaseApplication: FluentScript Versio...SharePoint 2010 Metro UI: SharePoint 2010 Metro UI8: Please review the documentation link for how to install. Installation takes some basic knowledge of how to upload and edit SharePoint Artifact files. Please view the discussions tab for ongoing FAQsnopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.60: Highlight features & improvements: • Significant performance optimization. • Use AJAX for adding products to the cart. • New flyout mini-shopping cart. • Auto complete suggestions for product searching. • Full-Text support. • EU cookie law support. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).THE NVL Maker: The NVL Maker Ver 3.51: http://download.codeplex.com/Download?ProjectName=nvlmaker&DownloadId=371510 ????:http://115.com/file/beoef05k#THE-NVL-Maker-ver3.51-sim.7z ????:http://www.mediafire.com/file/6tqdwj9jr6eb9qj/THENVLMakerver3.51tra.7z ======================================== ???? ======================================== 3.51 beta ???: ·?????????????????????? ·?????????,?????????0,?????????????????????? ·??????????????????????????? ·?????????????TJS????(EXP??) ·??4:3???,???????????????,??????????? ·?????????...????: ????2.0.3: 1、???????????。 2、????????。 3、????????????。 4、bug??,????。New Projects40FINGERS DotNetNuke Demo Skins: Collection of DotNetNuke Demo Skins, create for you by Timo Breumelhof of 40FINGERS. 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It can also be added into the build event in Visual Studio 2010.Morus: socialMouseBot: Prevent a PC from sleeping the silly way: move the mouse cursor on a timer!QIF AS9102 Form Design Study: This is a Visual Studio 2010 C# Winform application that uses a simple AS9102 form as a design study for consuming (C3) and producing (C2) QIF sample xml files.RaveIt: Windows phone 7 drumm machine appRESTFunctoids: RESTFunctoids for BizTalk 2010 allows you to consume REST Services directly from your map.Secure(): Secure() MS Repo This repository will host Microsoft-oriented code from my site Secure() at http://nathanv.comSharpMik: SharpMik is a library to play Amiga music using C#SharpSyslog: Syslog server lib for .Net/C# (v3.5) implementing RFC 5424 The Syslog Protocol. SuperMetroQuiz: O SuperQuiz é um jogo de Quiz para Windows 8, desenvolvido em C#, que utilizou como base o template grid, disponível no Visual Studio 2012 RC. takela: An ASP.Net MVC Razor Project. TaskScheduler ASP.NET: Simple Example of how to schedule tasks in ASP.NET. works in WebForms, MVC and others, dont need requests or infinite loops. provides full control over the taskTeenyGrab: Take screenshots and upload them to FTP server at the touch of a button.testdd07052012git01: cxvtestdd07052012git1: xzctestdd07052012hg01: cvtestddhg0705201201: xzctesttfs07052012tfs01: zxtesttom07052012git02: rfeThTa7Maged: Its Point of sale project TX264: A GUI for x264, ffmpeg, lame, faac, qaac, neroaacenc, oggenc, aften, lame, flac, mp4box and mkvtoolnix.Visual Studio Extension - Collapse Solution: Visual Studio extension that collapses every item in the Solution Explorer tool window at the solution or project level.Visual Studio Extension - Enable Code Analysis: Visual Studio extension that turns Code Analysis On or Off for all projects in the solution.VocalsBase: not foundWPF Active Directory Explorer: Robust and Extensible Active Directory Explorer and Editoryeg: . Net deneme

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  • MSDN "pseudoframe"

    - by bobobobo
    So, I'm trying to replicate MSDN "pseudoframes" here. Their pages are laid out like they're using an old-school frameset, but inspecting their elements with firebug reveals they've done this with purely div's. Here's my attempt at it. Its not perfect though, it only works in Chrome and Firefox, it has this weird highlight select behavior that I don't like, any takers? <!doctype html> <html> <head> <title>msdn "pseudoframe"</title> <style> body { background-color: #aaa; margin: 0; padding: 0; } div#pseudoframe, div#main { border: solid 1px black; background-color: #fff; } div#pseudoframe { position: absolute; left: 0; width: 180px; height: 100%; overflow-x: auto; overflow-y: none; } div#sizeMod { background-color: #a0a; position: absolute; left: 220px; height: 100%; cursor: e-resize; } div#main { font-weight: bold; font-size: 2em; padding: 24px; margin-left: 224px; } </style> <script type="text/javascript"> function initialize() { // get the pseudoframe and attach an event to the mouse flyover. var pf = document.getElementById('pseudoframe'); var main = document.getElementById('main'); var resize = document.getElementById( 'sizeMod' ); pf['onmouseover'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; // are we within 5 px of the border? if we are, // change the mouse cursor to resize. }; pf['onscroll'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; var sizeMod = document.getElementById( 'sizeMod' ); //alert( el.scrollLeft ); sizeMod.style.right = '-' + (el.scrollLeft) + 'px'; //alert( sizeMod.style.right ); // are we within 5 px of the border? if we are, // change the mouse cursor to resize. }; resize['onmousedown'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; window.lockResize = true; }; window['onmouseup'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; window.lockResize = false; //release on any mouse up event //alert('unlocked'); }; window['onmousemove'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; if( window.lockResize == true ) { // resize. get client x and y. var x = event.clientX; var y = event.clientY; pf.style.width = x + 'px'; resize.style.left = x + 'px'; main.style.marginLeft = x + 'px'; //alert( pf.style.width ); event.stopPropagation(); event.preventDefault(); return false; } }; } </script> </head> <body onload=" initialize(); "> <div id="pseudoframe"> <ul> <li>Code</li> <li>MICROSOFT CODE <ul> <li>WINDOWS XP SOURCE</li> <li>WINDOWS VISTA SOURCE</li> <li>WINDOWS 7 SOURCE</li> <li>WINDOWS 8 SOURCE</li> </ul> </li> <li>DOWNLOAD ALL MICROSOFT CODE EVER WRITTEN</li> <li>DOWNLOAD ALL MAC OS CODE EVER WRITTEN</li> <li>DOWNLOAD ALL AMIGA GAME CONSOLE CODE</li> <li>DOWNLOAD ALL CODE EVER WRITTEN PERIOD</li> </ul> </div> <div id="sizeMod">&nbsp;&nbsp;</div> <div id="main"> lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe </div> </body> </html>

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  • CodePlex Daily Summary for Saturday, August 18, 2012

    CodePlex Daily Summary for Saturday, August 18, 2012Popular ReleasesExtAspNet: ExtAspNet v3.1.9: +2012-08-18 v3.1.9 -??other/addtab.aspx???JS???BoundField??Tooltip???(Dennis_Liu)。 +??Window?GetShowReference???????????????(︶????、????、???、??~)。 -?????JavaScript?????,??????HTML????????。 -??HtmlNodeBuilder????????????????JavaScript??。 -??????WindowField、LinkButton、HyperLink????????????????????????????。 -???????????grid/griddynamiccolumns2.aspx(?????)。 -?????Type??Reset?????,??????????????????(e??)。 -?????????????????????。 -?????????int,short,double??????????(???)。 +?Window????Ge...XDA ROM HUB: Release v0.9.3: ChangelogAdded a new UI Removed unnecessary features Fixed a lot of bugs Adding new firmwares (Please help me) Added a new app for Android Ability to backup apps to the SD Card Ability to create Nandroid backups without a PC Ability to backup apps and restore from CWM Improved download manager Now supporting pause and resume Converting Bytes to MegaBytes Improved dialogs Removed support for 7z files Changed installer Known BugsDialog message will always appear when clic...Task Card Creator 2010: TaskCardCreator2010 4.0.2.0: What's New: UI/UX improved using a contextual ribbon tab for reports Finishing the "new 4.0 UI" Report template help improved New project branch to support TFS 2012: http://taskcardcreator2012.codeplex.com User interface made more modern (4.0.1.0) Smarter algorithm used for report generation (4.0.1.0) Quality setting added (4.0.1.0) Terms harmonized (4.0.1.0) Miscellaneous optimizations (4.0.1.0) Fixed critical issue introduced in 4.0.0.0 (4.0.1.0)AcDown????? - AcDown Downloader Framework: AcDown????? v4.0.1: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...Fluent Validation for .NET: 3.4: Changes since 3.3: Make ValidationResut.IsValid virtual Add private no-arg ctor to ValidationFailure to help with serialization Add Turkish error messages Work-around for reflection bug in .NET 4.5 that caused VerificationExceptions Assemblies are now unsigned to ease with versioning/upgrades (especially where other frameworks depend on FV) (Note if you need signed assemblies then you can use the following NuGet packages: FluentValidation-signed, FluentValidation.MVC3-signed, FluentV...fastJSON: v2.0.2: - bug fix $types and arraysAssaultCube Reloaded: 2.5.3 Unnamed Fixed: If you are using deltas, download 2.5.2 first, then overwrite with the delta packages. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.1: Bug Fix release Bug Fixes Better support for transparent images IsFrozen respected if not bound to corrected deadlock stateWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.7: Version: 2.5.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add CollectionHelper.GetNextElementOrDefault method. InfoMan: Support creating a new email and saving it in the Send b...Diablo III Drop Statistics Service: D3DSS 1.0.1: ??????IP??。 ??????????,??????????。myCollections: Version 2.2.3.0: New in this version : Added setup package. Added Amazon Spain for Apps, Books, Games, Movie, Music, Nds and Tvshow. Added TVDB Spain for Tvshow. Added TMDB Spain for Movies. Added Auto rename files from title. Added more filters when adding files (vob,mpls,ifo...) Improve Books author and Music Artist Credits. Rewrite find duplicates for better performance. You can now add Custom link to items. You can now add type directly from the type list using right mouse button. Bug ...Player Framework by Microsoft: Player Framework for Windows 8 Preview 5 (Refresh): Support for Windows 8 and Visual Studio RTM Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version NEW TO PREVIEW 5 REFRESH:Req...TFS Workbench: TFS Workbench v2.2.0.10: Compiled installers for TFS Workbench 2.2.0.10 Bug Fix Fixed bug that stopped the change workspace action from working.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.60: Allow for CSS3 grid-column and grid-row repeat syntax. Provide option for -analyze scope-report output to be in XML for easier programmatic processing; also allow for report to be saved to a separate output file.ClosedXML - The easy way to OpenXML: ClosedXML 0.67.2: v0.67.2 Fix when copying conditional formats with relative formulas v0.67.1 Misc fixes to the conditional formats v0.67.0 Conditional formats now accept formulas. Major performance improvement when opening files with merged ranges. Misc fixes.Umbraco CMS: Umbraco 4.8.1: Whats newBug fixes: Fixed: When upgrading to 4.8.0, the database upgrade didn't run Update: unfortunately, upgrading with SQLCE is problematic, there's a workaround here: http://bit.ly/TEmMJN The changes to the <imaging> section in umbracoSettings.config caused errors when you didn't apply them during the upgrade. Defaults will now be used if any keys are missing Scheduled unpublishes now only unpublishes nodes set to published rather than newest Work item: 30937 - Fixed problem with Fi...patterns & practices - Unity: Unity 3.0 for .NET 4.5 and WinRT - Preview: The Unity 3.0.1208.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. This is an updated version of the port after the .NET Framework 4.5 and Windows 8 have RTM'ed. Please see the Release Notes Providing feedback Post your feedback on the Unity forum Submit and vote on new features for Unity on our Uservoice site.Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 2.0.0 for VS11: Self-Tracking Entity Generator for WPF and Silverlight v 2.0.0 for Entity Framework 5.0 and Visual Studio 2012NPOI: NPOI 2.0: New features a. Implement OpenXml4Net (same as System.Packaging from Microsoft). It supports both .NET 2.0 and .NET 4.0 b. Excel 2007 read/write library (NPOI.XSSF) c. Word 2007 read/write library(NPOI.XWPF) d. NPOI.SS namespace becomes the interface shared between XSSF and HSSF e. Load xlsx template and save as new xlsx file (partially supported) f. Diagonal line in cell both in xls and xlsx g. Support isRightToLeft and setRightToLeft on the common spreadsheet Sheet interface, as per existin...BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...New Projectscocos2d simpledemo: simple demo cocos2dDiscuzViet: Discuz Vi?t Nam - discuz.vnEaseSettings: EaseSettings is a library designed to allow easy usage of settings with a highly structured in treenode-form.Face Detection & Recognition: Face Detection & Recognition project. It provide an interface for face detection and recognition FIM 2010 GoogleApps MA: Forefront Identity Manager 2010 Management Agent for Google Apps. You can synchronize users between Google Apps and Forefront Identity Manager 2010.Get System Info: Get System Information is an open source project licensed under the GNU Public License v2. This project allows you to view information about your system.go launcher: Go launchergrOOvy language (the spec): A formal specification of what the Groovy Language does.JavaScript Prototype Extension: It is a standalone JavaScript extension based on JavaScript prototype directly, to make developers use JS like C# or Java.Jump N Roll Windows Phone 7: Jump n Roll is a remake of the classic amiga game for windows phone 7, using vb.net and XNA. Version 1 is in a working but unfinished state.KingOfHorses: This is a Capstone Project from FPT University.Lan House Manager: Trabalho de conclusão de curso da faculdade de Ciências da Computação 2009 UNISANTA. -.NET -C# -WPF -ASP.NET MVC -Entity Framework -SQL ServerMy source code: This project contains my source code.MySimpleProjectForKudu: Cool stuffNWP INTRANET: NWP Intranet, a complete and useful intranet application for a wide cainds of companies.P.O.W. - PowerShell on the Web - DevOps Automation Portal: The PowerShell DevOps Portal provides a SharePoint like experience but centralized around the execution of PowerShell scripts to automate DevOps oriented tasks.Piwik for Microsoft Silverlight Analytics Framework: Piwik for Micorsoft Silverlight Analytics adds Piwik support to the MSAFPlaygroundSite: pluralsight tutSkewboid Approach to Pareto Relaxation and Filtering: For multi-objective decision-making and optimization - an adjustment parameter, alpha, is added to the conventional determination of Pareto optimality.Software Factories: Software Factory Generatorsspaceship cocos2dx demo: testing onlySpring_DWR: Present day I had a requirement where using Spring and Direct web remoting. testgit08172012git01: yuitesttom08172012tfs01: ytryytrtouchdragdemo: touch drag demoVirtual Pilot Client: An open-source pilot client for the VATSIM network. See discussions at http://forums.vatsim.net/viewforum.php?f=124 Visual Studio IDE Service - DTE: Visual Studio ServicesWCF AOP Sample: This project contains a simple implementation of AOP for WCF. It illustrates how to do simple logging and param masking using basic WCF extensions and Unity.WeatherApp: Aplicación para ver el clima????: ??????????,????

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  • Red Gate Coder interviews: Robin Hellen

    - by Michael Williamson
    Robin Hellen is a test engineer here at Red Gate, and is also the latest coder I’ve interviewed. We chatted about debugging code, the roles of software engineers and testers, and why Vala is currently his favourite programming language. How did you get started with programming?It started when I was about six. My dad’s a professional programmer, and he gave me and my sister one of his old computers and taught us a bit about programming. It was an old Amiga 500 with a variant of BASIC. I don’t think I ever successfully completed anything! It was just faffing around. I didn’t really get anywhere with it.But then presumably you did get somewhere with it at some point.At some point. The PC emerged as the dominant platform, and I learnt a bit of Visual Basic. I didn’t really do much, just a couple of quick hacky things. A bit of demo animation. Took me a long time to get anywhere with programming, really.When did you feel like you did start to get somewhere?I think it was when I started doing things for someone else, which was my sister’s final year of university project. She called up my dad two days before she was due to submit, saying “We need something to display a graph!”. Dad says, “I’m too busy, go talk to your brother”. So I hacked up this ugly piece of code, sent it off and they won a prize for that project. Apparently, the graph, the bit that I wrote, was the reason they won a prize! That was when I first felt that I’d actually done something that was worthwhile. That was my first real bit of code, and the ugliest code I’ve ever written. It’s basically an array of pre-drawn line elements that I shifted round the screen to draw a very spikey graph.When did you decide that programming might actually be something that you wanted to do as a career?It’s not really a decision I took, I always wanted to do something with computers. And I had to take a gap year for uni, so I was looking for twelve month internships. I applied to Red Gate, and they gave me a job as a tester. And that’s where I really started having to write code well. To a better standard that I had been up to that point.How did you find coming to Red Gate and working with other coders?I thought it was really nice. I learnt so much just from other people around. I think one of the things that’s really great is that people are just willing to help you learn. Instead of “Don’t you know that, you’re so stupid”, it’s “You can just do it this way”.If you could go back to the very start of that internship, is there something that you would tell yourself?Write shorter code. I have a tendency to write massive, many-thousand line files that I break out of right at the end. And then half-way through a project I’m doing something, I think “Where did I write that bit that does that thing?”, and it’s almost impossible to find. I wrote some horrendous code when I started. Just that principle, just keep things short. Even if looks a bit crazy to be jumping around all over the place all of the time, it’s actually a lot more understandable.And how do you hold yourself to that?Generally, if a function’s going off my screen, it’s probably too long. That’s what I tell myself, and within the team here we have code reviews, so the guys I’m with at the moment are pretty good at pulling me up on, “Doesn’t that look like it’s getting a bit long?”. It’s more just the subjective standard of readability than anything.So you’re an advocate of code review?Yes, definitely. Both to spot errors that you might have made, and to improve your knowledge. The person you’re reviewing will say “Oh, you could have done it that way”. That’s how we learn, by talking to others, and also just sharing knowledge of how your project works around the team, or even outside the team. Definitely a very firm advocate of code reviews.Do you think there’s more we could do with them?I don’t know. We’re struggling with how to add them as part of the process without it becoming too cumbersome. We’ve experimented with a few different ways, and we’ve not found anything that just works.To get more into the nitty gritty: how do you like to debug code?The first thing is to do it in my head. I’ll actually think what piece of code is likely to have caused that error, and take a quick look at it, just to see if there’s anything glaringly obvious there. The next thing I’ll probably do is throw in print statements, or throw some exceptions from various points, just to check: is it going through the code path I expect it to? A last resort is to actually debug code using a debugger.Why is the debugger the last resort?Probably because of the environments I learnt programming in. VB and early BASIC didn’t have much of a debugger, the only way to find out what your program was doing was to add print statements. Also, because a lot of the stuff I tend to work with is non-interactive, if it’s something that takes a long time to run, I can throw in the print statements, set a run off, go and do something else, and look at it again later, rather than trying to remember what happened at that point when I was debugging through it. So it also gives me the record of what happens. I hate just sitting there pressing F5, F5, continually. If you’re having to find out what your code is doing at each line, you’ve probably got a very wrong mental model of what your code’s doing, and you can find that out just as easily by inspecting a couple of values through the print statements.If I were on some codebase that you were also working on, what should I do to make it as easy as possible to understand?I’d say short and well-named methods. The one thing I like to do when I’m looking at code is to find out where a value comes from, and the more layers of indirection there are, particularly DI [dependency injection] frameworks, the harder it is to find out where something’s come from. I really hate that. I want to know if the value come from the user here or is a constant here, and if I can’t find that out, that makes code very hard to understand for me.As a tester, where do you think the split should lie between software engineers and testers?I think the split is less on areas of the code you write and more what you’re designing and creating. The developers put a structure on the code, while my major role is to say which tests we should have, whether we should test that, or it’s not worth testing that because it’s a tiny function in code that nobody’s ever actually going to see. So it’s not a split in the code, it’s a split in what you’re thinking about. Saying what code we should write, but alternatively what code we should take out.In your experience, do the software engineers tend to do much testing themselves?They tend to control the lowest layer of tests. And, depending on how the balance of people is in the team, they might write some of the higher levels of test. Or that might go to the testers. I’m the only tester on my team with three other developers, so they’ll be writing quite a lot of the actual test code, with input from me as to whether we should test that functionality, whereas on other teams, where it’s been more equal numbers, the testers have written pretty much all of the high level tests, just because that’s the best use of resource.If you could shuffle resources around however you liked, do you think that the developers should be writing those high-level tests?I think they should be writing them occasionally. It helps when they have an understanding of how testing code works and possibly what assumptions we’ve made in tests, and they can say “actually, it doesn’t work like that under the hood so you’ve missed this whole area”. It’s one of those agile things that everyone on the team should be at least comfortable doing the various jobs. So if the developers can write test code then I think that’s a very good thing.So you think testers should be able to write production code?Yes, although given most testers skills at coding, I wouldn’t advise it too much! I have written a few things, and I did make a few changes that have actually gone into our production code base. They’re not necessarily running every time but they are there. I think having that mix of skill sets is really useful. In some ways we’re using our own product to test itself, so being able to make those changes where it’s not working saves me a round-trip through the developers. It can be really annoying if the developers have no time to make a change, and I can’t touch the code.If the software engineers are consistently writing tests at all levels, what role do you think the role of a tester is?I think on a team like that, those distinctions aren’t quite so useful. There’ll be two cases. There’s either the case where the developers think they’ve written good tests, but you still need someone with a test engineer mind-set to go through the tests and validate that it’s a useful set, or the correct set for that code. Or they won’t actually be pure developers, they’ll have that mix of test ability in there.I think having slightly more distinct roles is useful. When it starts to blur, then you lose that view of the tests as a whole. The tester job is not to create tests, it’s to validate the quality of the product, and you don’t do that just by writing tests. There’s more things you’ve got to keep in your mind. And I think when you blur the roles, you start to lose that end of the tester.So because you’re working on those features, you lose that holistic view of the whole system?Yeah, and anyone who’s worked on the feature shouldn’t be testing it. You always need to have it tested it by someone who didn’t write it. Otherwise you’re a bit too close and you assume “yes, people will only use it that way”, but the tester will come along and go “how do people use this? How would our most idiotic user use this?”. I might not test that because it might be completely irrelevant. But it’s coming in and trying to have a different set of assumptions.Are you a believer that it should all be automated if possible?Not entirely. So an automated test is always better than a manual test for the long-term, but there’s still nothing that beats a human sitting in front of the application and thinking “What could I do at this point?”. The automated test is very good but they follow that strict path, and they never check anything off the path. The human tester will look at things that they weren’t expecting, whereas the automated test can only ever go “Is that value correct?” in many respects, and it won’t notice that on the other side of the screen you’re showing something completely wrong. And that value might have been checked independently, but you always find a few odd interactions when you’re going through something manually, and you always need to go through something manually to start with anyway, otherwise you won’t know where the important bits to write your automation are.When you’re doing that manual testing, do you think it’s important to do that across the entire product, or just the bits that you’ve touched recently?I think it’s important to do it mostly on the bits you’ve touched, but you can’t ignore the rest of the product. Unless you’re dealing with a very, very self-contained bit, you’re almost always encounter other bits of the product along the way. Most testers I know, even if they are looking at just one path, they’ll keep open and move around a bit anyway, just because they want to find something that’s broken. If we find that your path is right, we’ll go out and hunt something else.How do you think this fits into the idea of continuously deploying, so long as the tests pass?With deploying a website it’s a bit different because you can always pull it back. If you’re deploying an application to customers, when you’ve released it, it’s out there, you can’t pull it back. Someone’s going to keep it, no matter how hard you try there will be a few installations that stay around. So I’d always have at least a human element on that path. With websites, you could probably automate straight out, or at least straight out to an internal environment or a single server in a cloud of fifty that will serve some people. But I don’t think you should release to everyone just on automated tests passing.You’ve already mentioned using BASIC and C# — are there any other languages that you’ve used?I’ve used a few. That’s something that has changed more recently, I’ve become familiar with more languages. Before I started at Red Gate I learnt a bit of C. Then last year, I taught myself Python which I actually really enjoyed using. I’ve also come across another language called Vala, which is sort of a C#-like language. It’s basically a pre-processor for C, but it has very nice syntax. I think that’s currently my favourite language.Any particular reason for trying Vala?I have a completely Linux environment at home, and I’ve been looking for a nice language, and C# just doesn’t cut it because I won’t touch Mono. So, I was looking for something like C# but that was useable in an open source environment, and Vala’s what I found. C#’s got a few features that Vala doesn’t, and Vala’s got a few features where I think “It would be awesome if C# had that”.What are some of the features that it’s missing?Extension methods. And I think that’s the only one that really bugs me. I like to use them when I’m writing C# because it makes some things really easy, especially with libraries that you can’t touch the internals of. It doesn’t have method overloading, which is sometimes annoying.Where it does win over C#?Everything is non-nullable by default, you never have to check that something’s unexpectedly null.Also, Vala has code contracts. This is starting to come in C# 4, but the way it works in Vala is that you specify requirements in short phrases as part of your function signature and they stick to the signature, so that when you inherit it, it has exactly the same code contract as the base one, or when you inherit from an interface, you have to match the signature exactly. Just using those makes you think a bit more about how you’re writing your method, it’s not an afterthought when you’ve got contracts from base classes given to you, you can’t change it. Which I think is a lot nicer than the way C# handles it. When are those actually checked?They’re checked both at compile and run-time. The compile-time checking isn’t very strong yet, it’s quite a new feature in the compiler, and because it compiles down to C, you can write C code and interface with your methods, so you can bypass that compile-time check anyway. So there’s an extra runtime check, and if you violate one of the contracts at runtime, it’s game over for your program, there’s no exception to catch, it’s just goodbye!One thing I dislike about C# is the exceptions. You write a bit of code and fifty exceptions could come from any point in your ten lines, and you can’t mentally model how those exceptions are going to come out, and you can’t even predict them based on the functions you’re calling, because if you’ve accidentally got a derived class there instead of a base class, that can throw a completely different set of exceptions. So I’ve got no way of mentally modelling those, whereas in Vala they’re checked like Java, so you know only these exceptions can come out. You know in advance the error conditions.I think Raymond Chen on Old New Thing says “the only thing you know when you throw an exception is that you’re in an invalid state somewhere in your program, so just kill it and be done with it!”You said you’ve also learnt bits of Python. How did you find that compared to Vala and C#?Very different because of the dynamic typing. I’ve been writing a website for my own use. I’m quite into photography, so I take photos off my camera, post-process them, dump them in a file, and I get a webpage with all my thumbnails. So sort of like Picassa, but written by myself because I wanted something to learn Python with. There are some things that are really nice, I just found it really difficult to cope with the fact that I’m not quite sure what this object type that I’m passed is, I might not ever be sure, so it can randomly blow up on me. But once I train myself to ignore that and just say “well, I’m fairly sure it’s going to be something that looks like this, so I’ll use it like this”, then it’s quite nice.Any particular features that you’ve appreciated?I don’t like any particular feature, it’s just very straightforward to work with. It’s very quick to write something in, particularly as you don’t have to worry that you’ve changed something that affects a different part of the program. If you have, then that part blows up, but I can get this part working right now.If you were doing a big project, would you be willing to do it in Python rather than C# or Vala?I think I might be willing to try something bigger or long term with Python. We’re currently doing an ASP.NET MVC project on C#, and I don’t like the amount of reflection. There’s a lot of magic that pulls values out, and it’s all done under the scenes. It’s almost managed to put a dynamic type system on top of C#, which in many ways destroys the language to me, whereas if you’re already in a dynamic language, having things done dynamically is much more natural. In many ways, you get the worst of both worlds. I think for web projects, I would go with Python again, whereas for anything desktop, command-line or GUI-based, I’d probably go for C# or Vala, depending on what environment I’m in.It’s the fact that you can gain from the strong typing in ways that you can’t so much on the web app. Or, in a web app, you have to use dynamic typing at some point, or you have to write a hell of a lot of boilerplate, and I’d rather use the dynamic typing than write the boilerplate.What do you think separates great programmers from everyone else?Probably design choices. Choosing to write it a piece of code one way or another. For any given program you ask me to write, I could probably do it five thousand ways. A programmer who is capable will see four or five of them, and choose one of the better ones. The excellent programmer will see the largest proportion and manage to pick the best one very quickly without having to think too much about it. I think that’s probably what separates, is the speed at which they can see what’s the best path to write the program in. More Red Gater Coder interviews

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