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  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

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  • std::string constructor corrupts pointer

    - by computergeek6
    I have an Entity class, which contains 3 pointers: m_rigidBody, m_entity, and m_parent. Somewhere in Entity::setModel(std::string model), it's crashing. Apparently, this is caused by bad data in m_entity. The weird thing is that I nulled it in the constructor and haven't touched it since then. I debugged it and put a watchpoint on it, and it comes up that the m_entity member is being changed in the constructor for std::string that's being called while converting a const char* into an std::string for the setModel call. I'm running on a Mac, if that helps (I think I remember some problem with std::string on the Mac). Any ideas about what's going on?

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  • How to use the boost lexical_cast library for just for checking input

    - by Inverse
    I use the boost lexical_cast library for parsing text data into numeric values quite often. In several situations however, I only need to check if values are numeric; I don't actually need or use the conversion. So, I was thinking about writing a simple function to test if a string is a double: template<typename T> bool is_double(const T& s) { try { boost::lexical_cast<double>(s); return true; } catch (...) { return false; } } My question is, are there any optimizing compilers that would drop out the lexical_cast here since I never actually use the value? Is there a better technique to use the lexical_cast library to perform input checking?

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  • extraneous calls to copy-constructor and destructor

    - by eSKay
    [This question is a follow up to this question] class A { public: A() {cout<<"A Construction" <<endl;} A(A const& a){cout<<"A Copy Construction"<<endl;} ~A() {cout<<"A Destruction" <<endl;} }; int main() { { vector<A> t; t.push_back(A()); t.push_back(A()); // once more } } The output is: A Construction // 1 A Copy Construction // 1 A Destruction // 1 A Construction // 2 A Copy Construction // 2 A Copy Construction // WHY THIS? A Destruction // 2 A Destruction // deleting element from t A Destruction // deleting element from t A Destruction // WHY THIS?

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  • QMap inheritance with QMapIterator

    - by gregseth
    Hi, I made a personnal class which inherits QMap: class CfgMgr : public QMap<QString, CfgSet*> {...} I'm trying to iterate over all its elements like that: CfgMgr* m_pDefaults = new CfgMgr; // .../... QMapIterator<QString, CfgSet*> ics(*m_pDefaults); while (ics.hasNext()) { // doing my stuff } And I get the compile error: Can't convert parameter 1 from 'CfgMgr' to 'const QMap< Key,T &' with [ Key=QString, T=CfgSet * ] I tried with a dynamic_cast: QMapIterator<QString, CfgSet*> ics( *dynamic_cast< QMap<QString,CfgSet*>* >(m_pDefaults) ); it compiles, but always returns NULL. What's wrong? How can I solve this?

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  • C++ cin returns 0 for integer no matter what the user inputs

    - by kevin dappah
    No matter the cin it continues to to output 0 for score. Why is that? I tried returning the "return 0;" but still no go :/ #include "stdafx.h" #include <iostream> using namespace std; // Variables int enemiesKilled; const int KILLS = 150; int score = enemiesKilled * KILLS; int main() { cout << "How many enemies did you kill?" << endl; cin >> enemiesKilled; cout << "Your score: " << score << endl; return 0; }

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  • How can I (is there a way to) convert an HRESULT into a system specific error message?

    - by Billy ONeal
    According to this, there's no way to convert a HRESULT error code into a Win32 error code. Therefore (at least to my understanding), my use of FormatMessage in order to generate error messages (i.e. std::wstring Exception::GetWideMessage() const { using std::tr1::shared_ptr; shared_ptr<void> buff; LPWSTR buffPtr; DWORD bufferLength = FormatMessageW( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetErrorCode(), 0, reinterpret_cast<LPWSTR>(&buffPtr), 0, NULL); buff.reset(buffPtr, LocalFreeHelper()); return std::wstring(buffPtr, bufferLength); } ) does not work for HRESULTs. How do I generate these kinds of system-specific error strings for HRESULTs?

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  • Call a C++ constructor from an Objective C class

    - by syvex
    How can I call a C++ constructor from inside an Objective C class? class CppClass { public: CppClass(int arg1, const std::string& arg2): _arg1(arg1), _arg2(arg2) { } // ... private: int _arg1; std::string _arg2; }; @interface ObjC: NSObject { CppClass _cppClass; } @end @implementation ObjC - (id)init { self = [super init]; if ( self ) { // what is the syntax to call CppClass::CppClass(5, "hello") on _cppClass? } return self; } @end

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  • Cant free memory.

    - by atch
    In code: int a[3][4] = {1,2,3,4, 5,6,7,8, 9,10,11,12}; template<class T, int row, int col> void invert(T a[row][col]) { T* columns = new T[col]; T* const free_me = columns; for (int i = 0; i < col; ++i) { for (int j = 0; j < row; ++j) { *columns = a[j][i]; ++columns;//SOMETIMES VALUE IS 0 } } delete[] free_me;//I'M GETTING ERROR OF HEAP ABUSE IN THIS LINE } int main(int argc, char* argv[]) { invert<int,3,4>(a); } I've observed that while iterating, value of variable columns equals zero and I think thats the problem. Thanks for your help.

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  • Is a switch statment ok for 30 or so conditions?

    - by DeanMc
    I am in the final stages of creating an MP4 tag parser in .Net. For those who have experience with tagging music you would be aware that there are an average of 30 or so tags. If tested out different types of loops and it seems that a switch statement with Const values seems to be the way to go with regard to catching the tags in binary. The switch allows me to search the binary without the need to know which order the tags are stored or if there are some not present but I wonder if anyone would be against using a switch statement for so many conditionals. Any insight is much appreciated.

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  • Any way to avoid a filesort when order by is different to where clause?

    - by Julian
    I have an incredibly simple query (table type InnoDb) and EXPLAIN says that MySQL must do an extra pass to find out how to retrieve the rows in sorted order. SELECT * FROM `comments` WHERE (commentable_id = 1976) ORDER BY created_at desc LIMIT 0, 5 exact explain output: table select_type type extra possible_keys key key length ref rows comments simple ref using where; using filesort common_lookups common_lookups 5 const 89 commentable_id is indexed. Comments has nothing trick in it, just a content field. The manual suggests that if the order by is different to the where, there is no way filesort can be avoided. http://dev.mysql.com/doc/refman/5.0/en/order-by-optimization.html I also tried order by id as well as it's equivalent but makes no difference, even if I add id as an index (which I understand is not required as id is indexed implicitly in MySQL). thanks in advance for any ideas!

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  • Quick, Beginner C++ Overloading Question - Getting the compiler to perceive << is defined for a spec

    - by Francisco P.
    Hello everyone. I edited a post of mine so I coul I overloaded << for a class, Score (defined in score.h), in score.cpp. ostream& operator<< (ostream & os, const Score & right) { os << right.getPoints() << " " << right.scoreGetName(); return os; } (getPoints fetches an int attribute, getName a string one) I get this compiling error for a test in main(), contained in main.cpp binary '<<' : no operator found which takes a right-hand operand of type 'Score' (or there is no acceptable conversion) How come the compiler doesn't 'recognize' that overload as valid? (includes are proper) Thanks for your time.

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  • Any side effect of not using USES_CONVERSION

    - by Yan Cheng CHEOK
    Recently, I have a utilities function of // T2CA #include "ATLCONV.H" std::string Utils::CString2String(const CString& cString) { #if _MSC_VER > 1200 // Convert a TCHAR string to a LPCSTR // construct a std::string using the LPCSTR input CT2CA tmp(cString); std::string strStd (tmp); #else // Deprecated in VC2008. // construct a std::string using the LPCSTR input std::string strStd (T2CA (cString)); #endif return strStd; } I do several simple test it seems work fine. However, when I google around, I see most usage of T2CA in VC6, before they call, they will invoke USES_CONVERSION; Is there any thing I had missed out? Shall I invoke my function by : #else // Deprecated in VC2008. // construct a std::string using the LPCSTR input USES_CONVERSION; std::string strStd (T2CA (cString)); #endif

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  • Programmatically check whether a linux kernel module exists or not at runtime

    - by dgraziotin
    I am writing a C daemon, which depends on the existence of two kernel modules in order to do its job. The program does not directly use these (or any other) modules. It only needs them to exist. Therefore, I would like to programmatically check whether these modules are already loaded or not, in order to warn the user at runtime. Before I start to do things like parsing /proc/modules or lsmod output, does a utility function already exist somewhere? Something like is_module_loaded(const char* name); I am pretty sure this has been asked before. However, I think I am missing the correct terms to search for this. Thanks!

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  • how to use static function in header and compare with float array

    - by ed k
    I wrote this function: static bool colorIsEmpty(const Color col) { return (col[0] == 0 && col[1] == 0 && col[2] == 0 ); } where Color is simply a float[3]; the function doesn't work if col[3] are all 0; but this works: if(col[0] == col[1] == col[2] == 0) { //gets called } however gcc gives me warning: cColorTest.c:212:5: warning: suggest parentheses around comparison in operand of ‘==’ [-Wparentheses] so it would be nice if that function works,why it doesn't work?

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  • Solving C++ 'target of assignment not really an lvalue' errors

    - by Jason
    Given this code: void FrMemCopy(void *to, const void *from, size_t sz) { size_t sz8 = sz >> 3; size_t sz1 = sz - (sz8 << 3); while (sz8-- != 0) { *((double *)to)++ = *((double *)from)++; } while (sz1-- != 0) { *((char *)to)++ = *((char *)from)++; } } I am receiving target of assignment not really an lvalue warnings on the 2 lines inside the while loops. Can anyone break down those lines? a cast then an increment? What is a simplier way to write that? What does the error mean?

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  • encryption problem for wlan profile

    - by Jassi
    i am trying to encrypt keyMaterial element from wireless profile. so I want to convert byte array into OLECHAR but it is giving me wrong output not key sea the below code you may know the solution... DATA_BLOB in; DATA_BLOB out; BYTE pin=(BYTE)"FIPL2"; DWORD din=strlen((char*)pin)+1; in.pbData = pin; in.cbData = din; if(CryptProtectData(&in,L"what is it",NULL,NULL,NULL,0,&out)) { BYTE *b=out.pbData; USES_CONVERSION; bstr=SysAllocString(W2BSTR((const WCHAR *)b)); HRCALL(peSubS222->put_text(bstr), ""); SysFreeString(bstr); bstr=NULL; } else { cout<<"NOOOOOOOOOOOOOOOO :("; } what is missing please help me out

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  • class which cannot be derived

    - by benjamin button
    I found this code here class Usable; class Usable_lock { friend class Usable; private: Usable_lock() {} Usable_lock(const Usable_lock&) {} }; class Usable : public virtual Usable_lock { // ... public: Usable(); Usable(char*); // ... }; Usable a; class DD : public Usable { }; DD dd; // error: DD::DD() cannot access // Usable_lock::Usable_lock(): private member Could anybody explain me this code?

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  • Problem with number/type of arguments passed to an overloaded c++ constructor wrapped with swig.

    - by MiKo
    I am trying to wrap a c++ class (let's call it "Spam") written by someone else with swig to expose it to Python. After solving several problems, I am able to import the module in python, but when I try to create an object of such class I obtain the following error: foo = Spam.Spam('abc',3) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "Spam.py", line 96, in __init__ this = _Spam.new_Spam(*args) NotImplementedError: Wrong number of arguments for overloaded function 'new_Spam'. Possible C/C++ prototypes are: Spam(unsigned char *,unsigned long,bool,unsigned int,SSTree::io_action,char const *) Spam(unsigned char *,unsigned long,bool,unsigned int,SSTree::io_action) Spam(unsigned char *,unsigned long,bool,unsigned int) Spam(unsigned char *,unsigned long,bool) Spam(unsigned char *,unsigned long) Googling around, I realized that the error is probably caused by the type of the arguments and not by the number (which is quite confusing), but I still cannot identify. I suspect the problem lies in passing a string as the first argument, but have no idea on how to fix it (keep in mind that I know almost no c/c++).

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  • What is wrong with my version of strchr?

    - by Eduard Saakashvili
    My assignment is to write my own version of strchr, yet it doesn't seem to work. Any advice would be much appreciated. Here it is: char *strchr (const char *s, int c) //we are looking for c on the string s { int dog; //This is the index on the string, initialized as 0 dog = 0; int point; //this is the pointer to the location given by the index point = &s[dog]; while ((s[dog] != c) && (s[dog] != '\0')) { //it keeps adding to dog until it stumbles upon either c or '\0' dog++; } if (s[dog]==c) { return point; //at this point, if this value is equal to c it returns the pointer to that location } else { return NULL; //if not, this means that c is not on the string } }

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  • Objective C: App freezes when using a timer

    - by Chris
    It took me hours to figure out how to implement a timer into my program, but when it runs, the app doesn't load completely as it did before the timer. In my main.m: int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; OutLauncher *theLauncher = [[OutLauncher alloc] init]; NSTimer *theTimer = [theLauncher getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; [[NSRunLoop currentRunLoop] run]; [pool release]; return 0; } The file OutLauncher is being imported into that, which looks like this: - (void)doStuff { NSLog( @"Doing Stuff"); } - (NSTimer *)getTimer{ NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(doStuff) userInfo:nil repeats:YES]; return [theTimer autorelease]; } The timer works, the console updates every second with the phrase "doing stuff" but the rest of the program just won't load. It will if I comment out the code I added to int main though

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  • Statically initialize anonymous union in C++

    - by wpfwannabe
    I am trying to statically initialize the following structure in Visual Studio 2010: struct Data { int x; union { char ch; const Data* data; }; }; The following is fails with error C2440: 'initializing' : cannot convert from 'Data *' to 'char'. static Data d1; static Data d = {1, &d1}; I have found references to some ways this can be initialized properly but none of them work in VS2010. Any ideas?

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  • When do I need to deallocate memory? C++

    - by extintor
    I am using this code inside a class to make a webbrowser control visit a website: void myClass::visitWeb(const char *url) { WCHAR buffer[MAX_LEN]; ZeroMemory(buffer, sizeof(buffer)); MultiByteToWideChar(CP_ACP, MB_ERR_INVALID_CHARS, url, strlen(url), buffer, sizeof(buffer)-1); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(buffer); // webbrowser navigate code... VariantClear(&vURL); } Do I need to do some memory deallocation here?, I see vURL is being deallocated by VariantClear but should I deallocate memory for buffer? I've been told that in another bool I have in the same app I shouldn't deallocate anything because everything clear out when the bool return true/false, but what happens on this void?

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  • Can anyone tell me were I am making mistake in the snippet

    - by Solitaire
    public partial class Form1 : Form { [DllImport("coredll.dll")] static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); const int GWL_WNDPROC = -4; public delegate int WindProc(IntPtr hWnd, uint msg, long Wparam, long lparam); public Form1() { InitializeComponent(); WindProc SampleProc = new WindProc (SubclassWndProc); SetWindowLong(this .Handle , GWL_WNDPROC, SampleProc.Method .MethodHandle.Value.ToInt32()); } public int SubclassWndProc(IntPtr hwnd, uint msg, long Wparam, long lparam) { return 1; } Here is the sample which i was trying to take the window procedure of a form, this is how i do in C++ i get the windwproc easlily if i try the same in C# .net 3.5 i am unable to get the window proc,, after calling SetWindowLong API application hangs and it pops up some dont send report... i have read this is the way to get the window proc.. please let me know were i am making mistake...

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  • Does C++ have a proper implementation of interface that does not use vtable?

    - by gilbertc
    Does C++ have a proper implementation of interface that does not use vtable? for example class BaseInterface{ public: virtual void func() const = 0; } class BaseInterfaceImpl:public BaseInterface{ public: void func(){ std::cout<<"called."<<endl; } } BaseInterface* obj = new BaseInterfaceImpl(); obj->func(); the call to func at the last line goes to vtable to find the func ptr of BaseInterfaceImpl::func, but is there any C++ way to do that directly as the BaseInterfaceImpl is not subclassed from any other class besides the pure interface class BaseInterface? Thanks. Gil.

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