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  • iPhone OpenGL Template is cheating?

    - by carrots
    XCode's OpenGL template seems to be cheating to solve this "stretched" viewport problem I've been trying to understand for the last 3 hours. In the iphone "OpenGL ES Application" template, the colorful square that bounces up and down on the screen is not really a square at all! ES1Renderer.m (the ES2 file as well) static const GLfloat squareVertices[] = { -0.5f, -0.33f, 0.5f, -0.33f, -0.5f, 0.33f, 0.5f, 0.33f, }; But it comes out looking square on the device/simulator due to the stretching/squashing effect of a non-square viewport. I tried to fix it by fiddling with glFrustumf() but that doesn't seem to change the aspect ratio. I was able to get things looking good (not-stretched) when I fed glViewport() with a 1:1 widht:height.. But this doesn't seem like the answer because it offsets the viewport placement. What's the right way to correct for this stretching and why doesn't XCode do it that way?

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  • How to free an Oracle Object-Type passed to an external procedure

    - by chila
    I'm using OTT to pass and load an Object Type from a C++ external procedure. The problem I have is that I don't know how to somehow mark the object for deallocation once extproc has done marshalling it. The object remains in extproc's memory forever making it grow in memory consumtion. Here's part of the code: void decodeFromBuffer(OCIExtProcContext *ctx, GPRS_GPRSCHARGINGRECORD *record, GPRS_GPRSCHARGINGRECORD_ind *recordInd, const unsigned char *buffer, int buffLen, OCIInd *bufferInd) { . . . assert(OCIExtProcGetEnv(ctx, &envh, &svch, &errh) == OCI_SUCCESS); recordInd->_atomic = OCI_IND_NOTNULL; // somehow I should mark the object for deallocation after extproc has done marshalling it // using OCINumberFromInt and OCIStringAssignText to load the object (this memory is never deallocated) . . . } How could I mark the object (and subobjects) for deallocation?

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  • Does C# compile code inside an if(false) block?

    - by aximili
    I am just wondering if these code blocks gets compiled into .dll I don't think this one gets compiled at all #if SOMETHING_UNDEFINED // some code - this is ignored by the compiler #endif Now what about these? 1. if(false) { // some code - is this compiled? } 2. const bool F = false; if(F) { // some code - is this compiled? } 3. bool F = false; if(F) { // some code - is this compiled? }

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  • Is there a standard literal constant that I can use instead of "utf-8" in C# (.Net 3.5)?

    - by Hamish Grubijan
    Hi, I would like to find a better way to do this: XmlNode nodeXML = xmlDoc.AppendChild( xmlDoc.CreateXmlDeclaration( "1.0", "utf-8", String.Empty) ); I do not want to think about "utf-8" vs "UTF-8" vs "UTF8" vs "utf8" as I type code. I would like to make my code less prone to typos. I am sure that some standard library has declatred "utf-8" as a const / readonly string. How can I find it? Also, what about "1.0"? I am assuming that major XML versions have been enumerated somewhere as well. Thanks!

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  • Foo f = Foo(); // no matching function for call to 'Foo::Foo(Foo)' ... huh?!

    - by Kyle
    class Foo { public: explicit Foo() {} explicit Foo(Foo&) {} }; Foo d = Foo(); error: no matching function for call to 'Foo::Foo(Foo)' I tried changing Foo(Foo&) to Foo(Foo) as the error suggests, which AFAIK is not a valid constructor, and sure enough I get: error: invalid constructor; you probably meant ‘Foo (const Foo&)’ What gives? How do I resolve this? (This is on GCC by the way)

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  • How return a std::string from C's "getcwd" function

    - by rubenvb
    Sorry to keep hammering on this, but I'm trying to learn :). Is this any good? And yes, I care about memory leaks. I can't find a decent way of preallocating the char*, because there simply seems to be no cross-platform way. const string getcwd() { char* a_cwd = getcwd(NULL,0); string s_cwd(a_cwd); free(a_cwd); return s_cwd; } UPDATE2: without Boost or Qt, the most common stuff can get long-winded (see accepted answer)

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  • CImg compile problems in Codegear 2009

    - by Seth
    I wish to use the CImg library for image processing in my current project. I am using Codegear C++ Builder 2009. I include CImg.h in the source file and put in the following code: int rows =5; int cols = 5; CImg<double> img(rows,cols); I get the following error: [BCC32 Error] CImg.h(39159): E2285 Could not find a match for 'CImg<unsigned char>::move_to<t>(const CImg<unsigned char>)' Does anyone know if there is a #define I should be using when building in Codegear C++ Builder 2009. Or is it simply not compatible?

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  • Empty Structures compile in VB 10+

    - by Mark Hurd
    This is at least a documentation error, if not a bug. In VB.NET prior to .NET 4.0 (i.e. VB.NET 7 through 9) an empty Structure declaration fails at compile-time with error BC30281: Structure 'MySimpleEmpty' must contain at least one instance member variable or Event declaration. E.g. The following two structures compile successfully in VB10, and not prior: Structure MySimpleEmpty End Structure Public Structure AnotherEmpty Public Const StillEmpty As Boolean = True End Structure I note the documentation for the Error BC30281 stops at VB9, but the documentation for the Structure statement still has the datamemberdeclarations as required even as of VB11 (.NET 4.5 VS2012). These two Structures compile in VB11 (VS2012) as well. (Thanks John Woo.) Is there some blog entry or documentation confirming this is an intended change or a bug in VB10 and later?

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  • How to log C++ exception if running outside debugger, otherwise rethrow

    - by Stefan Monov
    I wanna do something like this: int main() { try { runApp(); } catch(std::exception const& ex) { if(runningInDebugger()) throw; // let the IDE show me what went wrong else displayMsgBox("Something went wrong! " + ex.what()); } } Needs to work at least in VS2008 but the more debuggers it supports, the better. I want it to check for a debugger at runtime. I don't want to do "#ifdef NDEBUG", because I prefer not to do release builds at all (can't be bothered). So what should I use as a "runningInDebugger()" check?

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  • Determine if a string contains only alphanumeric characters (or a space)

    - by dreamlax
    I'm learning C++ and I am writing a function that determines whether a string contains only alphanumeric characters and spaces. I suppose I am effectively testing whether it matches the regular expression ^[[:alnum:] ]+$ but without using regular expressions. I have seen a lot of algorithms revolve around iterators, so I tried to find a solution that made use of iterators, and this is what I have: #include <algorithm> static inline bool is_not_alnum_space(char c) { return !(isalpha(c) || isdigit(c) || (c == ' ')); } bool string_is_valid(const std::string &str) { return find_if(str.begin(), str.end(), is_not_alnum_space) == str.end(); } Is there a better solution, or a “more C++” way to do this?

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  • How to 'hide' spurious "declared but never used" warnings?

    - by Roddy
    I'm using the C++Builder compiler which has a minor bug that certain static const items from system header files can cause spurious "xyzzy is declared but never used" warnings. I'm trying to get my code 100% warning free, so want a way of masking these particular warnings (note - but not by simply turning off the warning!) Also, I can't modify the header files. I need a way of 'faking' the use of the items, preferably without even knowing their type. As an example, adding this function to my .cpp modules fixes warnings for these four items, but it seems a bit 'ad-hoc'. Is there a better and preferably self-documenting way of doing this? static int fakeUse() { return OneHour + OneMinute + OneSecond + OneMillisecond; }

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  • string manipulations in C

    - by Vivek27
    Following are some basic questions that I have with respect to strings in C. If string literals are stored in read-only data segment and cannot be changed after initialisation, then what is the difference between the following two initialisations. char *string = "Hello world"; const char *string = "Hello world"; When we dynamically allocate memory for strings, I see the following allocation is capable enough to hold a string of arbitary length.Though this allocation work, I undersand/beleive that it is always good practice to allocate the actual size of actual string rather than the size of data type.Please guide on proper usage of dynamic allocation for strings. char *string = (char *)malloc(sizeof(char));

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  • Linq to SQL Strange SQL Translation

    - by Master Morality
    I have a simple query that is generating some odd SQL translations, which is blowing up my code when the object is saturated. from x in DataContext.MyEntities select new { IsTypeCDA = x.EntityType == "CDA" //x.EntityType is a string and EntityType.CDA is a const string... } I would expect this query should translate to: SELECT (CASE WHEN [t0].[EntityType] = @p1 THEN 1 ELSE 0 END) as [IsTypeCDA] ... Instead I get this : SELECT (CASE WHEN @p1 = [t0].[EntityType] THEN 1 WHEN NOT (@p1 = [t0].[EntityType]) THEN 0 ELSE NULL END) AS [IsTypeCDA] ... Since I'm saturating a POCO where IsTypeCDA is a bool, it blows up stating I can't assign null to bool. Any thoughts? Edit: fixed the property names so they make sense...

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  • assignment vs std::swap and merging and keeping duplicates in seperate object

    - by rubenvb
    Say I have two std::set<std::string>s. The first one, old_options, needs to be merged with additional options, contained in new_options. I can't just use std::merge (well, I do, but not only that) because I also check for doubles and warn the user about this accordingly. To this effect, I have void merge_options( set<string> &old_options, const set<string> &new_options ) { // find duplicates and create merged_options, a stringset containing the merged options // handle duplicated the way I want to // ... old_options = merged_options; } Is it better to use std::swap( merged_options, old_options ); or the assignment I have? Is there a better way to filter duplicates and return the merged set than consecutive calls to std::set_intersection and std::set_union to detect dupes and merge the sets? I know it's slower than one traversal and doing both at once, but these sets are small (performance is not critical) and I trust the Standard more than I trust myself.

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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  • Using .dll methods to load data from file in C# code

    - by Espinas.iss
    I want to use in C# these methods: * int LibRaw::open_datastream(LibRaw_abstract_datastream *stream) * int LibRaw::open_file(const char *rawfile) * int LibRaw::open_buffer(void *buffer, size_t bufsize) * int LibRaw::unpack(void) * int LibRaw::unpack_thumb(void) that are stored in a libraw.dll. These functions one by one load data from file... I've been reading about P/Invoke but i'm not sure how to invoke them. Can anyone show me an example how to use all of these functions together in C# to load file (raw image stored in folder) or just how to PIvoke one of them. Thanx!

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  • STL member variable initalization issue with windows API

    - by Django
    I am creating a windows app that uses a vector of stings as a member variable. For some reason, I can compile but when it tries to get at any of the vectors members is crashes. the error is 0xC0000005: Access violation reading location 0xcdcdcdd9. in the member function of the vector class. this is the size() function where it breaks. size_type capacity() const { // return current length of allocated storage return (this->_Myend - this->_Myfirst); } I am using visual studios 2010. thank you Django

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  • Static member object of a class in the same class

    - by Luv
    Suppose we have a class as class Egg { static Egg e; int i; Egg(int ii):i(ii) {} Egg(const Egg &); //Prevents copy-constructor to be called public: static Egg* instance() {return &e} }; Egg Egg::e(47); This code guarantees that we cannot create any object, but could use only the static object. But how could we declare static object of the same class in the class. And also one thing more since e is a static object, and static objects can call only static member functions, so how could the constructor been called here for static object e, also its constructors are private.

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  • Memory leak till crash due to HttpRequest

    - by Alex R.
    I played with HttpRequest and realized that the memory is not cleaned up after any request. After some time the running tab within Chrome will crash. Here is some testing code. Put a large sized file into the 'www' directory and set the URL in the code accordingly. import 'dart:async'; import 'dart:html'; void main() { const PATH = "http://127.0.0.1:3030/PATH_TO_FILE"; new Timer.periodic(new Duration(seconds:10), (Timer it)=>getString(PATH)); } void getString( String url){ HttpRequest.getString(url).then((String data){ }); } Is this really a bug or did I something wrong?

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  • Floating point precision nuances.

    - by user247077
    Hi, I found this code in NVIDIA's cuda SDK samples. void computeGold( float* reference, float* idata, const unsigned int len) { reference[0] = 0; double total_sum = 0; unsigned int i; for( i = 1; i < len; ++i) { total_sum += idata[i-1]; reference[i] = idata[i-1] + reference[i-1]; } // Here it should be okay to use != because we have integer values // in a range where float can be exactly represented if (total_sum != reference[i-1]) printf("Warning: exceeding single-precision accuracy. Scan will be inaccurate.\n"); } (C) Nvidia Corp Can somebody please tell me a case where the warning would be printed, and most importantly, why. Thank you very much.

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  • How do I use "this" in a member function?

    - by Peter Stewart
    I've written a member function of class Node to read a tree of Nodes in postfix order. It will be called by the Node instance which is the root node of the tree. So: N.postfix(); these appear to be illeagal: *this->left.postfix(); *this->right.postfix(); What is the proper way to do this? class Node { public: const char *cargo; int depth; Node *left; Node *right void Node::postfix() { if (this==__nullptr) { return; } else { *this->left.postfix(); *this->right.postfix(); out<<*this->cargo<<"\n"; return; } };

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  • Need to create a string token dynamically base on which method is calling it

    - by sa
    This is a minimal code. I have the string Str which is used by various methods. I want to in getId method be able to do 2 things Assign class="PDP" to it and Give it a value3 So the final string looks like <tr class='PDP' id='{2}'> <td {0}</td><td>{1}</td></tr> But please note that I will need different values for class in different methods so some Str will have PDP, another will have PTM etc. Is there a clean way to achieve this . private const string Str = "<tr><td >{0}</td><td>{1}</td></tr>"; public static string getId() { string field=string.Format(str, value1,value2, found=true? value3:""); }

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  • Template class implicit copy constructor issues

    - by Nate
    Stepping through my program in gdb, line 108 returns right back to the calling function, and doesn't call the copy constructor in class A, like (I thought) it should: template <class S> class A{ //etc... A( const A & old ){ //do stuff... } //etc... }; template <class T> class B{ //etc... A<T> ReturnsAnA(){ A<T> result; // do some stuff with result return result; //line 108 } //etc... }; Any hints? I've banged my head against the wall about this for 4 hours now, and can't seem to come up with what's happening here.

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  • How to build up a lookup table in microcontroller?

    - by GiGi
    Hi, I am so confused about how to build up a 3-dimension lookup table. Is the template as follows: create a 3 dimensional array to store data. Then create linked list. Then create function 'insert' to put all the data into the array? As some book said, linked list should be static const, is it need to create another function to expand the list? Because the lookup table should be used in a microcontroller, it only needs to finish the operation of putting the data into the array and whenever want to find the data, it will be fast and easy to search. Could you help me with that and give me some suggestions? Thank you.

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