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  • C++0x, How do I expand a tuple into variadic template function arguments?

    - by Gustaf
    Consider the case of a templated function with variadic template arguments: template<typename Tret, typename... T> Tret func(const T&... t); Now, I have a tuple t of values. How do I call func() using the tuple values as arguments? I've read about the bind() function object, with call() function, and also the apply() function in different some now-obsolete documents. The GNU GCC 4.4 implementation seems to have a call() function in the bind() class, but there is very little documentation on the subject. Some people suggest hand-written recursive hacks, but the true value of variadic template arguments is to be able to use them in cases like above. Does anyone have a solution to is, or hint on where to read about it?

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  • Boost::asio bug in MSVC10 - Failing BOOST_WORKAROUND in ~buffer_debug_check() in buffer.hpp

    - by shaz
    A straight compilation of example http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/tutorial/tutdaytime3/src.html results in a runtime null pointer exception. Stack trace points to the buffer_debug_check destructor which contains this comment: // MSVC's string iterator checking may crash in a std::string::iterator // object's destructor when the iterator points to an already-destroyed // std::string object, unless the iterator is cleared first. The test #if BOOST_WORKAROUND(BOOST_MSVC, = 1400) succeeds in MSVC10 and (but) results in a null pointer exception in c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\xutility line 123 _Iterator_base12& operator=(const _Iterator_base12& _Right) { // assign an iterator if (_Myproxy != _Right._Myproxy) _Adopt(_Right._Myproxy->_Mycont); return (*this); } _Right._Myproxy is NULL

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  • typedef resolution rule

    - by kumar_m_kiran
    Hi All, Can you Please tell me the resolution rule involved in resolving the meaning of the variable in a typedef. Any link related to the same will be very useful. Example #typedef string* pstring; const pstring parr; Here confusion arises whether const'ness is for pointer or the content. Now based on what thumb rule do can we start resolving the above interpretation of the pstring?. Smilarly, If I have a very complex typedef'ed variable, like #typedef void (func*)()(int), I should be able to resolve it using the thumb rule. Thanks in advance for your suggestions

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  • how to copy char * into a string and vice-versa

    - by user295030
    If i pass a char * into a function. I want to then take that char * convert it to a std::string and once I get my result convert it back to char * from a std::string to show the result. I don't know how to do this for conversion ( I am not talking const char * but just char *) I am not sure how to manipulate the value of the pointer I send in. so steps i need to do take in a char * convert it into a string. take the result of that string and put it back in the form of a char * return the result such that the value should be available outside the function and not get destroyed. If possible can i see how it could be done via reference vs a pointer (whose address I pass in by value however I can still modify the value that pointer is pointing to. so even though the copy of the pointer address in the function gets destroyed i still see the changed value outside. thanks!

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  • Why we used double pointer in objective-C or C language?

    - by Rajendra Bhole
    Hi, I confused when i want to take single pointer and when should i take double pointer? In following structure what exactly did? struct objc_class { Class isa; Class super_class; const char *name; long version; long info; long instance_size; struct objc_ivar_list *ivars; struct objc_method_list **methodLists; struct objc_cache *cache; struct objc_protocol_list *protocols; }; Why we use the "**methodLists" double pointer?

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  • std::string constructor corrupts pointer

    - by computergeek6
    I have an Entity class, which contains 3 pointers: m_rigidBody, m_entity, and m_parent. Somewhere in Entity::setModel(std::string model), it's crashing. Apparently, this is caused by bad data in m_entity. The weird thing is that I nulled it in the constructor and haven't touched it since then. I debugged it and put a watchpoint on it, and it comes up that the m_entity member is being changed in the constructor for std::string that's being called while converting a const char* into an std::string for the setModel call. I'm running on a Mac, if that helps (I think I remember some problem with std::string on the Mac). Any ideas about what's going on?

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  • Quick, Beginner C++ Overloading Question - Getting the compiler to perceive << is defined for a spec

    - by Francisco P.
    Hello everyone. I edited a post of mine so I coul I overloaded << for a class, Score (defined in score.h), in score.cpp. ostream& operator<< (ostream & os, const Score & right) { os << right.getPoints() << " " << right.scoreGetName(); return os; } (getPoints fetches an int attribute, getName a string one) I get this compiling error for a test in main(), contained in main.cpp binary '<<' : no operator found which takes a right-hand operand of type 'Score' (or there is no acceptable conversion) How come the compiler doesn't 'recognize' that overload as valid? (includes are proper) Thanks for your time.

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  • Statically initialize anonymous union in C++

    - by wpfwannabe
    I am trying to statically initialize the following structure in Visual Studio 2010: struct Data { int x; union { char ch; const Data* data; }; }; The following is fails with error C2440: 'initializing' : cannot convert from 'Data *' to 'char'. static Data d1; static Data d = {1, &d1}; I have found references to some ways this can be initialized properly but none of them work in VS2010. Any ideas?

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  • Floating point precision nuances.

    - by user247077
    Hi, I found this code in NVIDIA's cuda SDK samples. void computeGold( float* reference, float* idata, const unsigned int len) { reference[0] = 0; double total_sum = 0; unsigned int i; for( i = 1; i < len; ++i) { total_sum += idata[i-1]; reference[i] = idata[i-1] + reference[i-1]; } // Here it should be okay to use != because we have integer values // in a range where float can be exactly represented if (total_sum != reference[i-1]) printf("Warning: exceeding single-precision accuracy. Scan will be inaccurate.\n"); } (C) Nvidia Corp Can somebody please tell me a case where the warning would be printed, and most importantly, why. Thank you very much.

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  • Problem with number/type of arguments passed to an overloaded c++ constructor wrapped with swig.

    - by MiKo
    I am trying to wrap a c++ class (let's call it "Spam") written by someone else with swig to expose it to Python. After solving several problems, I am able to import the module in python, but when I try to create an object of such class I obtain the following error: foo = Spam.Spam('abc',3) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "Spam.py", line 96, in __init__ this = _Spam.new_Spam(*args) NotImplementedError: Wrong number of arguments for overloaded function 'new_Spam'. Possible C/C++ prototypes are: Spam(unsigned char *,unsigned long,bool,unsigned int,SSTree::io_action,char const *) Spam(unsigned char *,unsigned long,bool,unsigned int,SSTree::io_action) Spam(unsigned char *,unsigned long,bool,unsigned int) Spam(unsigned char *,unsigned long,bool) Spam(unsigned char *,unsigned long) Googling around, I realized that the error is probably caused by the type of the arguments and not by the number (which is quite confusing), but I still cannot identify. I suspect the problem lies in passing a string as the first argument, but have no idea on how to fix it (keep in mind that I know almost no c/c++).

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  • VBScript Permission Denied on CopyFile

    - by Chris
    I'm running a VBScript in SQL Agent but I get a 'Permission Denied' on line 34 (the first copy attempt). I've run this script outside SQL Agent with no problems Function Main() Const SourceDrive As String = "X:\" Dim fso Dim Today Dim FileName Dim FromFile Dim FromDrive Dim ArchivePath Set fso = CreateObject("Scripting.FileSystemObject") Today = Format(Now, "yyyyMMdd") 'To add more sources just add them to the array list Dim Sources() As Variant Sources() = Array("Item1", _ "Item2") 'To add more targets just add them to the array list Dim Targets() As Variant Targets() = Array("C:\Users\myalias\Desktop\MyToFolder", _ "C:\Users\myalias\Desktop\MyToFolder2") For i = 0 To UBound(Sources) FileName = "WebSurveyAlertCallbacks_" & Sources(i) & "_" & Today & ".xls" FromDrive = fso.BuildPath(SourceDrive, Sources(i)) FromFile = fso.BuildPath(FromDrive, FileName) ArchivePath = fso.BuildPath(FromDrive, "Archive") If fso.FileExists(FromFile) Then For t = 0 To UBound(Targets) fso.CopyFile FromFile, fso.BuildPath(Targets(t), FileName), True Next fso.CopyFile FromFile, fso.BuildPath(ArchivePath, FileName), True fso.DeleteFile FromFile End If Next Set fso = Nothing Main = DTSTaskExecResult_Success End Function

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  • Does C++ have a proper implementation of interface that does not use vtable?

    - by gilbertc
    Does C++ have a proper implementation of interface that does not use vtable? for example class BaseInterface{ public: virtual void func() const = 0; } class BaseInterfaceImpl:public BaseInterface{ public: void func(){ std::cout<<"called."<<endl; } } BaseInterface* obj = new BaseInterfaceImpl(); obj->func(); the call to func at the last line goes to vtable to find the func ptr of BaseInterfaceImpl::func, but is there any C++ way to do that directly as the BaseInterfaceImpl is not subclassed from any other class besides the pure interface class BaseInterface? Thanks. Gil.

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  • QMap inheritance with QMapIterator

    - by gregseth
    Hi, I made a personnal class which inherits QMap: class CfgMgr : public QMap<QString, CfgSet*> {...} I'm trying to iterate over all its elements like that: CfgMgr* m_pDefaults = new CfgMgr; // .../... QMapIterator<QString, CfgSet*> ics(*m_pDefaults); while (ics.hasNext()) { // doing my stuff } And I get the compile error: Can't convert parameter 1 from 'CfgMgr' to 'const QMap< Key,T &' with [ Key=QString, T=CfgSet * ] I tried with a dynamic_cast: QMapIterator<QString, CfgSet*> ics( *dynamic_cast< QMap<QString,CfgSet*>* >(m_pDefaults) ); it compiles, but always returns NULL. What's wrong? How can I solve this?

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  • BigInteger.ToString() returns more than 50 decimal digits.

    - by brickner
    I'm using .NET 4 System.Numerics.BigInteger Structure and I'm getting results different from the documentation. In the documentation of BigInteger.ToString() Method It says: The ToString() method supports 50 decimal digits of precision. That is, if the BigInteger value has more than 50 digits, only the 50 most significant digits are preserved in the output string; all other digits are replaced with zeros. I have some code that takes a 60 decimal digits BigInteger and converts it to a string. The 60 significant decimal digits string didn't lose any significant digits: const string vString = "123456789012345678901234567890123456789012345678901234567890"; Assert.AreEqual(60, vString.Length); BigInteger v = BigInteger.Parse(vString); Assert.AreEqual(60, v.ToString().Length); Assert.AreEqual('9', v.ToString()[58]); Assert.AreEqual('1', v.ToString()[0]); Assert.AreEqual(vString, v.ToString()); All the asserts pass. What exactly does the quoted part of the documentation mean?

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  • undefined reference to static member variable

    - by Max
    Hi. I have this class that has a static member. it is also a base class for several other classes in my program. Here's its header file: #ifndef YARL_OBJECT_HPP #define YARL_OBJECT_HPP namespace yarlObject { class YarlObject { // Member Variables private: static int nextID; // keeps track of the next ID number to be used int ID; // the identifier for a specific object // Member Functions public: YarlObject(): ID(++nextID) {} virtual ~YarlObject() {} int getID() const {return ID;} }; } #endif and here's its implementation file. #include "YarlObject.hpp" namespace yarlObject { int YarlObject::nextID = 0; } I'm using g++, and it returns three undefined reference to 'yarlObject::YarlObject::nextID linker errors. If I change the ++nextID phrase in the constructor to just nextID, then I only get one error, and if I change it to 1, then it links correctly. I imagine it's something simple, but what's going on?

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  • Constructor/Destructor involving a class and a struct

    - by Bogdan Maier
    I am working on a program and need to make an array of objects, specifically I have a 31x1 array where each position is an object, (each object is basically built out of 6 ints). Here is what I have but something is wrong and i could use some help thank you. 31x1 struct header" const int days=31; struct Arr{ int days; int *M; }; typedef Arr* Array; 31x1 matrix constructor: void constr(){ int *M; M = new Expe[31]; // Expe is the class class header: class Expe { private: //0-HouseKeeping, 1-Food, 2-Transport, 3-Clothing, 4-TelNet, 5-others int *obj; } Class object constructor: Expe::Expe() { this->obj=new int[6]; } help please... because i`m pretty lost.

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  • Better way of enforcing this template?

    - by Dennis Ritchie
    Currently, I have a function template like this that converts a vector into a string (just a natural string, separating the elements with a comma): //the type T must be passable into std::to_string template<typename T> std::string vec_to_str(const std::vector<T> &vec); As you can see, this is only meant for vectors whose elements can be passed into the built-in std::to_string function (such as int, double, etc.) Is it considered a good practice to document with comments the allowed T? If not, what should I do? Is it possible to enforce this in a better way?

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  • iPhone OpenGL Template is cheating?

    - by carrots
    XCode's OpenGL template seems to be cheating to solve this "stretched" viewport problem I've been trying to understand for the last 3 hours. In the iphone "OpenGL ES Application" template, the colorful square that bounces up and down on the screen is not really a square at all! ES1Renderer.m (the ES2 file as well) static const GLfloat squareVertices[] = { -0.5f, -0.33f, 0.5f, -0.33f, -0.5f, 0.33f, 0.5f, 0.33f, }; But it comes out looking square on the device/simulator due to the stretching/squashing effect of a non-square viewport. I tried to fix it by fiddling with glFrustumf() but that doesn't seem to change the aspect ratio. I was able to get things looking good (not-stretched) when I fed glViewport() with a 1:1 widht:height.. But this doesn't seem like the answer because it offsets the viewport placement. What's the right way to correct for this stretching and why doesn't XCode do it that way?

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  • Lock thread using somthing other than a object

    - by Scott Chamberlain
    when using a lock does the thing you are locking on have to be a object. For example is this legal static DateTime NextCleanup = DateTime.Now; const TimeSpan CleanupInterval = new TimeSpan(1, 0, 0); private static void DoCleanup() { lock ((object)NextCleanup) { if (NextCleanup < DateTime.Now) { NextCleanup = DateTime.Now.Add(CleanupInterval); System.Threading.ThreadPool.QueueUserWorkItem(new System.Threading.WaitCallback(cleanupThread)); } } return; } EDIT-- From reading SLaks' responce I know the above code would be not valid but would this be? static MyClass myClass = new MyClass(); private static void DoCleanup() { lock (myClass) { // } return; }

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  • += Overloading in C++ problem.

    - by user69514
    I am trying to overload the += operator for my rational number class, but I don't believe that it's working because I always end up with the same result: RationalNumber RationalNumber::operator+=(const RationalNumber &rhs){ int den = denominator * rhs.denominator; int a = numerator * rhs.denominator; int b = rhs.numerator * denominator; int num = a+b; RationalNumber ratNum(num, den); return ratNum; } Inside main //create two rational numbers RationalNumber a(1, 3); a.print(); RationalNumber b(6, 7); b.print(); //test += operator a+=(b); a.print(); After calling a+=(b), a is still 1/3, it should be 25/21. Any ideas what I am doing wrong?

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  • When do I need to deallocate memory? C++

    - by extintor
    I am using this code inside a class to make a webbrowser control visit a website: void myClass::visitWeb(const char *url) { WCHAR buffer[MAX_LEN]; ZeroMemory(buffer, sizeof(buffer)); MultiByteToWideChar(CP_ACP, MB_ERR_INVALID_CHARS, url, strlen(url), buffer, sizeof(buffer)-1); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(buffer); // webbrowser navigate code... VariantClear(&vURL); } Do I need to do some memory deallocation here?, I see vURL is being deallocated by VariantClear but should I deallocate memory for buffer? I've been told that in another bool I have in the same app I shouldn't deallocate anything because everything clear out when the bool return true/false, but what happens on this void?

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  • Is a switch statment ok for 30 or so conditions?

    - by DeanMc
    I am in the final stages of creating an MP4 tag parser in .Net. For those who have experience with tagging music you would be aware that there are an average of 30 or so tags. If tested out different types of loops and it seems that a switch statement with Const values seems to be the way to go with regard to catching the tags in binary. The switch allows me to search the binary without the need to know which order the tags are stored or if there are some not present but I wonder if anyone would be against using a switch statement for so many conditionals. Any insight is much appreciated.

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  • pointer delegate in STL set.

    - by ananth
    hi. Im kinda stuck with using a set with a pointer delegate. my code is as follows: void Graph::addNodes (NodeSet& nodes) { for (NodeSet::iterator pos = nodes.begin(); pos != nodes.end(); ++pos) { addNode(*pos); } } Here NodeSet is defined as: typedef std::set NodeSet; The above piece of code works perfectly on my windows machine, but when i run the same piece of code on a MAC, it gives me the following error: no matching function for call to 'Graph::addNode(const boost::shared_ptr&)' FYI, Node_ptr is of type: typedef boost::shared_ptr Node_ptr; can somebody plz tell me why this is happening?

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  • Why do I get corrupt output on my file?

    - by Martin
    I have a simple program which I have compiled in both MinGW and Visual C++ 2008 Express, and both give an output file larger than 88200. When I set s = 0, both programs work as expected. What am I doing wrong? #include <fstream> using namespace std; int main(int argc, char *argv[]) { int i; short s; fstream f; f.open("test.raw", ios_base::out); for(i = 0; i < 44100; i++) { s = i & 0xFFFF; // PROBLEM? f.write(reinterpret_cast<const char *>(&s), sizeof(s)); } f.close(); return 0; }

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  • encryption problem for wlan profile

    - by Jassi
    i am trying to encrypt keyMaterial element from wireless profile. so I want to convert byte array into OLECHAR but it is giving me wrong output not key sea the below code you may know the solution... DATA_BLOB in; DATA_BLOB out; BYTE pin=(BYTE)"FIPL2"; DWORD din=strlen((char*)pin)+1; in.pbData = pin; in.cbData = din; if(CryptProtectData(&in,L"what is it",NULL,NULL,NULL,0,&out)) { BYTE *b=out.pbData; USES_CONVERSION; bstr=SysAllocString(W2BSTR((const WCHAR *)b)); HRCALL(peSubS222->put_text(bstr), ""); SysFreeString(bstr); bstr=NULL; } else { cout<<"NOOOOOOOOOOOOOOOO :("; } what is missing please help me out

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