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  • setting up my own name server

    - by mmokh
    I'm in the process of setting up my own name servers using BIND9, however I want to visualize the name server setup in relation to registrars and other name servers. Say I have a domain www.mydomain.com I setup my 2 name servers: ns1.mydomain.com - 192.168.0.1 ns2.mydomain.com - 192.168.0.2 1) How does the world know that my name servers are now at ns1.mydomain and ns2.mydomain. I read about setting up glue records at my registrar. Could you please elaborate on this, i.e. once i setup these glue records, can I now use my name servers in NS records for any other domain? For e.g. NS records for www.otherdomain.com - ns1.mydomain.com/ns2.mydomain.com 2) Given I setup the glue records as mentioned above, do I "have to" update mydomain.com NS records to point to my name servers? Can I keep mydomain.com NS records pointing to my registrars name servers, however use ns1.mydomain.com/ns2.mydomain.com as name servers for any other domain I own? Thanks

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  • Frequent disconnects using wlan AR9285

    - by John Neil
    I'm getting a large number of disconnects from my wireless when I switched to oneiric server (I did not see these happen with oneiric desktop) from my AR9285 wireless LAN device. Here is the syslog snippet: Oct 17 09:43:17 weather kernel: [ 1537.329138] wlan0: deauthenticated from 00:12:17:7a:8e:42 (Reason: 7) Oct 17 09:43:17 weather kernel: [ 1537.340409] cfg80211: All devices are disconnected, going to restore regulatory settings Oct 17 09:43:17 weather kernel: [ 1537.340423] cfg80211: Restoring regulatory settings Oct 17 09:43:17 weather kernel: [ 1537.340435] cfg80211: Calling CRDA to update world regulatory domain Oct 17 09:43:17 weather kernel: [ 1537.348571] cfg80211: Ignoring regulatory request Set by core since the driver uses its own custom regulatory domain Oct 17 09:43:17 weather kernel: [ 1537.348581] cfg80211: World regulatory domain updated: Oct 17 09:43:17 weather kernel: [ 1537.348586] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) Oct 17 09:43:17 weather kernel: [ 1537.348594] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348600] cfg80211: (2457000 KHz - 2482000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348607] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348613] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Oct 17 09:43:17 weather kernel: [ 1537.348620] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) Here is the relevant lspci output: # lspci | grep Atheros 02:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) I have done quite a bit of searching and saw discussions for previous versions of ubuntu that recommended installing the linux-backports-modules package. However, this does not appear to be available for oneiric (just the headers are listed as a package). Any advice on how to achieve a stable wireless connection for this server? It's location mitigates against using a wired connection.

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  • Installing ruby 1.9.1 on OS X with RVM, getting error I can't make sense of

    - by Pselus
    I'm trying to update my ruby install on Leopard to at least 1.9.1. I found a tutorial that tells me how to do it with RVM and I get as far as downloading, configuring and compiling the version I want, but during the compile I get errors. When checking the make.error.log file this is the message I get: [2010-11-07 13:43:44] make main.c: In function ‘objcdummyfunction’: main.c:19: warning: implicit declaration of function ‘objc_msgSend’ main.c: At top level: main.c:19: warning: ‘objcdummyfunction’ defined but not used eval.c: In function ‘ruby_cleanup’: eval.c:139: warning: passing argument 1 of ‘ruby_init_stack’ discards qualifiers from pointer target type gc.c: In function ‘garbage_collect_with_gvl’: gc.c:597: warning: cast from pointer to integer of different size w: illegal option -- L usage: w [hi] [user ...] make: [libruby.1.9.1.dylib] Error 1 (ignored) readline.c: In function ‘username_completion_proc_call’: readline.c:1159: error: ‘username_completion_function’ undeclared (first use in this function) readline.c:1159: error: (Each undeclared identifier is reported only once readline.c:1159: error: for each function it appears in.) make[1]: *** [readline.o] Error 1 make: *** [mkmain.sh] Error 1 I have no idea what any of that means. Help?

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  • KDE on Windows won't download/install

    - by endolith
    No matter which mirror I use, I get this error. I've tried a few times over the last several weeks. Download failed --------------------------- The download of ftp://kde.mirrors.tds.net/pub/kde/stable/4.5.4/win32/libopensp-vc100-1.5.2-bin.tar.bz2 failed with error: archive downloaded from ftp://kde.mirrors.tds.net/pub/kde/stable/4.5.4/win32/libopensp-vc100-1.5.2-bin.tar.bz2 checksum error --------------------------- Retry Ignore Cancel Should I just ignore this and let it continue? Update: I ran as administrator, changed the install directory to C:\KDE, and ignored this error, and it seemed to install, but then gave me a different error, same file: Error --------------------------- Internal Error - File C:/Temp/KDE/libopensp-vc100-1.5.2-bin.tar.bz2 does not exist --------------------------- Cancel But now programs seem to work! Should I just ignore this error? I can't even find a plain English explanation of what libopensp is.

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  • Antenna Aligner Part 6: Little Robots

    - by Chris George
    A week ago I took temporary ownership of a HTC Desire S so that I could start testing my app under Android. Support for Android was not in my original plan, but when Nomad added support for it recently, I starting thinking why not! So with some trepidation, I clicked the Build for Android button on the Nomad toolbar... nothing. Hmm... that's not right, I was expecting something to build. After a bit of faffing around I finally realised that I hadn't read the text on the Android setup page properly (yes that's right, RTFM!), and I needed a two-part application identifier, separated by a dot. I did this (not sure what the two part thing is all about, that one my list to investigate!) After making the change, the Android build worked and created the apk file. I uploaded this to the device and nervously ran it... it worked!!!  Well, more or less! So, there was not splash screen, but this was no surprise because I only have the iOS icons and splash screen in my project at the moment. What was more concerning was the compass update didn't seem to be working. I suspect this is a result of using an iOS specific option in the Phonegap compass watcher. Another thing to investigate. I've also just noticed that the css gradient background hasn't worked either... These issues aside, it was actually more successful than I was expecting, so happy days! Right, lets get Googling...   Next time: Preparing for submission to the App Store! :-)

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  • Brocade 200E Switch - Fibre Channel

    - by Arthor
    What I have: Fujitsu-Siemens PRIMERGY BX600 Brocade 200E (16 port, 4gbit fibre). My question: Imagine a QNAP with a fiber 10GBIT card connected to the Brocade 200E (16 port, 4gbit fibre). Would this work; would the card drop down to 4GBIT? Are 10GBIT fiber cards backwards completable. Update. I have the specs of my server now.... Fujitsu-Siemens PRIMERGY BX600 S3 Blade Ecosystem Blade Chassis comprising; 2 x A3C40073243 Blade Management modules 2 x A3C40089238 GBE Switch Blade SB9F 30/12 2 x A3C40085736 4Gb 10 port pass through blades 1 x A3C40083767 Digital KVM Modules 2 x A3C40073245 Fan enclosures + cooling fans 4 x A3C40073262 Power Supplies My Goals and Objectives To have a blade system in place for 8 blades for video rendering, the other 2 for database and scripts etc The system will be built on VMWARE ESXi 5 Use ISCSI on the QNAP to support HA and vmotion if needed Users to access the qnap for video editing QANAP has 12 drive (2 x (6 HDD in RAID 10)

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  • How do I implement SkyBox in xna 4.0 Reach Profile (for Windows Phone 7)?

    - by Biny
    I'm trying to Implement SkyBox in my phone game. Most of the samples in the web are for HiDef profile, and they are using custom effects (that not supported on Windows Phone). I've tried to follow this guide. But for some reason my SkyBox is not rendered. This is my SkyBox class: using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Rocuna.Core; using Rocuna.GameEngine.Graphics; using Rocuna.GameEngine.Graphics.Components; namespace Rocuna.GameEngine.Extension.WP7.Graphics { /// <summary> /// Sky box element for phone games. /// </summary> public class SkyBox : SkyBoxBase { /// <summary> /// Initializes a new instance of the <see cref="SkyBoxBase"/> class. /// </summary> /// <param name="game">The Game that the game component should be attached to.</param> public SkyBox(TextureCube cube, Game game) : base(game) { Cube = cube; CubeFaces = new Texture2D[6]; PositionOffset = new Vector3(20, 20, 20); CreateGraphic(512); StripTexturesFromCube(); InitializeData(Game.GraphicsDevice); } #region Properties /// <summary> /// Gets or sets the position offset. /// </summary> /// <value> /// The position offset. /// </value> public Vector3 PositionOffset { get; set; } /// <summary> /// Gets or sets the position. /// </summary> /// <value> /// The position. /// </value> public Vector3 Position { get; set; } /// <summary> /// Gets or sets the cube. /// </summary> /// <value> /// The cube. /// </value> public TextureCube Cube { get; set; } /// <summary> /// Gets or sets the pixel array. /// </summary> /// <value> /// The pixel array. /// </value> public Color[] PixelArray { get; set; } /// <summary> /// Gets or sets the cube faces. /// </summary> /// <value> /// The cube faces. /// </value> public Texture2D[] CubeFaces { get; set; } /// <summary> /// Gets or sets the vertex buffer. /// </summary> /// <value> /// The vertex buffer. /// </value> public VertexBuffer VertexBuffer { get; set; } /// <summary> /// Gets or sets the index buffer. /// </summary> /// <value> /// The index buffer. /// </value> public IndexBuffer IndexBuffer { get; set; } /// <summary> /// Gets or sets the effect. /// </summary> /// <value> /// The effect. /// </value> public BasicEffect Effect { get; set; } #endregion protected override void LoadContent() { } public override void Update(GameTime gameTime) { var camera = Game.GetService<GraphicManager>().CurrentCamera; this.Position = camera.Position + PositionOffset; base.Update(gameTime); } public override void Draw(GameTime gameTime) { DrawOrder = int.MaxValue; var graphics = Effect.GraphicsDevice; graphics.DepthStencilState = new DepthStencilState() { DepthBufferEnable = false }; graphics.RasterizerState = new RasterizerState() { CullMode = CullMode.None }; graphics.BlendState = new BlendState(); graphics.SamplerStates[0] = SamplerState.AnisotropicClamp; graphics.SetVertexBuffer(VertexBuffer); graphics.Indices = IndexBuffer; Effect.Texture = CubeFaces[0]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 0, 2); Effect.Texture = CubeFaces[1]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 6, 2); Effect.Texture = CubeFaces[2]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 12, 2); Effect.Texture = CubeFaces[3]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 18, 2); Effect.Texture = CubeFaces[4]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 24, 2); Effect.Texture = CubeFaces[5]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 30, 2); base.Draw(gameTime); } #region Fields private List<VertexPositionNormalTexture> _vertices = new List<VertexPositionNormalTexture>(); private List<ushort> _indices = new List<ushort>(); #endregion #region Private methods private void InitializeData(GraphicsDevice graphicsDevice) { VertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Count, BufferUsage.None); VertexBuffer.SetData<VertexPositionNormalTexture>(_vertices.ToArray()); // Create an index buffer, and copy our index data into it. IndexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), _indices.Count, BufferUsage.None); IndexBuffer.SetData<ushort>(_indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. Effect = new BasicEffect(graphicsDevice); Effect.TextureEnabled = true; Effect.EnableDefaultLighting(); } private void CreateGraphic(float size) { Vector3[] normals = { Vector3.Right, Vector3.Left, Vector3.Up, Vector3.Down, Vector3.Backward, Vector3.Forward, }; Vector2[] textureCoordinates = { Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, }; var index = 0; foreach (var normal in normals) { var side1 = new Vector3(normal.Z, normal.X, normal.Y); var side2 = Vector3.Cross(normal, side1); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 1); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 3); AddVertex((normal - side1 - side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal - side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 - side2) * size / 2, normal, textureCoordinates[index++]); } } protected void StripTexturesFromCube() { PixelArray = new Color[Cube.Size * Cube.Size]; for (int s = 0; s < CubeFaces.Length; s++) { CubeFaces[s] = new Texture2D(Game.GraphicsDevice, Cube.Size, Cube.Size, false, SurfaceFormat.Color); switch (s) { case 0: Cube.GetData<Color>(CubeMapFace.PositiveX, PixelArray); CubeFaces[s].SetData<Color>(PixelArray); break; case 1: Cube.GetData(CubeMapFace.NegativeX, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 2: Cube.GetData(CubeMapFace.PositiveY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 3: Cube.GetData(CubeMapFace.NegativeY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 4: Cube.GetData(CubeMapFace.PositiveZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 5: Cube.GetData(CubeMapFace.NegativeZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; } } } protected void AddVertex(Vector3 position, Vector3 normal, Vector2 textureCoordinates) { _vertices.Add(new VertexPositionNormalTexture(position, normal, textureCoordinates)); } protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); _indices.Add((ushort)index); } protected int CurrentVertex { get { return _vertices.Count; } } #endregion } }

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  • Disable "Tip for your Google Chrome"

    - by njallam
    Avast has added something to their software which Google Chrome tip whenever it informs you of an database update: It seems to only be the same message at the moment, as I am only getting the Search with Google right from the address bar to save time. Try Now: How can I stop it from giving me this tip and only show me the virus definitions have been updated message? Your virus definitions have been automatically updated I have tried looking under Settings > Popups, however I cannot find an option to disable it there. I tried these settings that is in my answer In the avast! settings interface there is an option to turn off recommendations and tips: Settings Community Edit: It doesn't seem to work anymore, it worked for the next 2 database updates and now it is showing the tip again.

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  • Should I quit using Ifconfig?

    - by Zhen
    With the servers that mount Infiniband cards, when I use the ifconfig command I have the warning: Ifconfig uses the ioctl access method to get the full address information, which limits hardware addresses to 8 bytes. Because Infiniband address has 20 bytes, only the first 8 bytes are displayed correctly. Ifconfig is obsolete! For replacement check ip. Should I quit using ifconfig? It is deprecated in favor of ip command? Or it will be update in the near future.

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  • Publishing a game -- any way to target both WP7 and Win8 Store?

    - by Rei Miyasaka
    I'm at a dilemma which seems should soon become an important issue for a lot of developers. If I build a game in XNA, I won't be able to publish it on the Windows 8 Store, as it would be a classic application -- and classic applications can't be sold on the store. If I build a game in Metro DirectX, I would be able to sell it on the Store, but porting it to Windows Phone would involve porting it to Reach XNA, which in fact would likely involve more effort even than porting to OS X or Android -- both of which support C++. Of all the WinRT API that is supported on C++/JS/.NET, DirectX can only be programmed from C++. It's also unlikely that Microsoft will update Windows 7 or Vista to support the new DirectX features, although that would make the Metro DirectX the first new version of DirectX to stop supporting the immediate predecessor OS. If I build a game in Pre-Win8 DirectX 9/10/11, I won't be able to sell it on the Windows Store or Windows Phone, but I could sell it on something like Steam. It would also involve the most amount of manual plumbing. In fact, DirectWrite, despite being part of DirectX 11, doesn't talk to Direct3D. I'm getting really tired of all these restrictions -- artificial and otherwise -- and I'm coming to a point where I'm considering switching to a platform with a less fragmented API, like Android or Mac/iOS. As far as bringing a game into market goes, excluding the actual market share of any platforms that I might consider, what other factors would help me in making a decision? Just a few years ago this question was a lot easier to answer: if you were primarily concerned with Windows platforms, all you had to answer was whether you wanted DirectX, XNA, or something like SlimDX. If you made the wrong decision, no biggie -- all you really would have lost is XBox and the fairly small Windows Phone market.

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  • Why doesn't Ubuntu show my wireless device after updating the kernel?

    - by Jigar Shah
    After an kernel update Ubuntu doesn't show my wireless device. How can I fix this? I checked the syslogs and it says the following: 2010-02-16 19:25:39,913 WARNING: /sys/module/wl/drivers does not exist, cannot rebind wl driver 2010-02-16 19:25:39,940 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: blacklisted, b43legacy: blacklisted 2010-02-16 19:25:46,066 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: blacklisted, b43legacy: blacklisted 2010-02-16 19:25:46,086 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: blacklisted, b43legacy: blacklisted 2010-02-16 19:25:46,162 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: blacklisted, b43legacy: blacklisted 2010-02-16 19:35:05,451 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: blacklisted, b43legacy: blacklisted 2010-02-16 19:35:05,480 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: blacklisted, b43legacy: blacklisted 2010-02-16 19:35:05,506 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: blacklisted, b43legacy: blacklisted 2010-02-16 19:35:12,496 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: blacklisted, b43legacy: blacklisted 2010-02-16 19:35:19,870 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: blacklisted, b43legacy: blacklisted 2010-02-16 19:35:23,398 WARNING: modinfo for module wl failed: ERROR: modinfo: could not find module wl 2010-02-16 19:35:23,399 WARNING: /sys/module/wl/drivers does not exist, cannot rebind wl driver 2010-02-16 19:35:23,432 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: blacklisted, b43legacy: blacklisted

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  • Cannot schedule task to run under domain user account other than current user

    - by Filburt
    On our Win 2008 machines I can't schedule tasks for domain users because the domain name does not resolve to network name but the AD dc name. The "network name" looks like ABCDEFGE-HIJKLM and the "dc" / "name" would look like ABCDEFGE-HIJKLMN. When selecting the domain user account the account qualifier will look like ABCDEFGE-HIJKLMN\task.user. This results in an "invalid account" error. When however keeping the currently logged in user it will display ABCDEFGE-HIJKLM\current.user. Does this behaviour result from the presumable "illegal" domain name? Is there a workaround for this? update I could of course log in as the desired domain account and create the task but since this account is a account used for running services I want to avoid creating a user profile on the machine.

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  • DOS Batch file to find "new" files by date

    - by Todd McArthur
    My PC has entered an infinite BSOD loop - but I do have access to a safe-mode command prompt. I'm trying to get an idea of "what changed" that might have triggered this. e.g. I might have gotten a virus, or an app update went belly up. I'd like to thus see which files were created/modified in the last few days/week or at least the *.exe, *.dll, *.com, *.bat etc. I thought I was ok with my Batch-fu but I'm stumped on how to write a quick batch file/command that would list the files for me. REM This will find the files, but the results are all muddled REM all EXE files, reverse sort by date, recursively through sub-directories dir *.exe /O-D /S What I'd really like is to find all (executable filetypes) that were created/modified in the last 3-7 days. Can anyone point me in the right direction?

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  • Limiting the speed of the mouse cursor

    - by idlewire
    I am working on a simple game where you can drag objects around with the mouse cursor. As I drag the object around quickly, I notice there is some juddering, which seems to be due to the fact that I can move the mouse cursor faster than the game's update/draw. So, although I maintain the offset from where the player initially clicked on the object, the mouse's relative position to the object shifts around slightly before settling as I move the object very quickly. The only way I have found to get smooth, exact 1:1 movement is if I turn both IsFixedTimeStep and SynchronizeWithVerticalRetrace to false. However, I'd rather not have to do that. I have also tried making a custom mouse cursor, hiding the real mouse, taking the real mouse delta and clamping it to a maximum speed. Here is the problem: In windowed mode, the "real" mouse cursor moves off the window while the custom mouse cursor (since it's movement is being scaled) is still somewhere inside the game window. This becomes bizarre and is obviously not desired, as clicking at this point means clicking on things outside the game window. Is there any way to accomplish this in windowed mode? In fullscreen mode, the "real" mouse cursor is bounded to the edges of the screen. So I get to a point where there is no more mouse delta, yet my custom cursor is still somewhere in the middle of the screen and hence can't move further in that direction. If I wanted to clamp it to the edge of the screen when the real cursor is at the edge, then I would get an abrupt jump to the edge of the screen, which isn't desired either Any help would be appreciated. I'd like to be able to limit the speed of the mouse, but also would appreciate help with the first issue (the non-smooth relative offset between mouse cursor movement and object movement).

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  • How can I format a USB drive as FAT from a MacBook Pro?

    - by Edward Tanguay
    I plugged in a 250GB USB hard drive into my MacBook Pro and want to format it in FAT so I can transfer files back and forth between a windows machine. (My windows7 machine only formats in exFAT which my Snow Leopard 2.6.4 doesn't support until I do the update). So I want to format it on the mac. but when I right click on the drive, it gives me the options to eject, copy, but not to format. I can go into Disk Utilities, click on Partition, but the only option is the "Mac Journaled format". How can I Format my USB drive as FAT from my MacBook Pro?

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  • Mac OS X Server 10.6.6 "disables" CPU in VMware Fusion

    - by wjlafrance
    Hello! I installed Mac OS X Server 10.6.0 in VMWare Fusion the other night and it worked perfectly, until I ran Software Update. I upgraded to 10.6.6 through the combo updater, and now when I start the VM it says: "The CPU has been disabled by the guest operating system. You will need to power off or reset the virtual machine at this point." I've switched the operating system in the options to OS X Server 32bit, 64bit, and even to Windows 7, and nothing has worked. Does anyone have any ideas?

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  • Outlook Security Alert following Exchange 2007 upgrade to SP2

    - by desiny
    Following an update to Exchange 2007 sp2 (yes I know very belated) I have an issues when logging onto Outlook. I see the below message... I also had a simlar issues with web access and as I am at home with IIS, this was easily solved. However I did notice that the server contains a number of keys for autodiscover.mycompamy.com, exchange.mycompamy.com etc and it seems that the SP2 upgraded didnt know how to deal with this. As I have a wildcard ssl, I think it would be prudent to remove all other certificates, however in order to stop the nag when opening outlook - what can I do?

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  • Game Input mouse filtering

    - by aaron
    I'm having a problem with filtering mouse inputs, the method I am doing right know moves the cursor back to the center of the screen each frame. But I cant do this because it messes with other things. Does anyone know how to implement this with delta mouse movement. Here is the relevant code. void update() { static float oldX = 0; static float oldY = 0; static float walkSpeed = .05f; static float sensitivity = 0.002f;//mouse sensitivity static float smooth = 0.7f;//mouse smoothing (0.0 - 0.99) float w = ScreenResolution.x/2.0f; float h = ScreenResolution.y/2.0f; Vec2f scrc(w,h); Vec2f mpos(getMouseX(),getMouseY()); float x = scrc.x-mpos.x; float y = scrc.y-mpos.y; oldX = (oldX*smooth + x*(1.0-smooth)); oldY = (oldY*smooth + y*(1.0-smooth)); x = oldX * sensitivity; y = oldY * sensitivity; camera->rotate(Vec3f(y,0,0)); transform->setRotation(transform->getRotation()*Quaternionf::fromAxisAngle(0.0f,1.0f,0.0f,-x)); setMousePosition((int)scrc.x,(int)scrc.y);//THIS IS THE PROBLEM LINE HOW CAN I AVOID THIS .... }

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  • Monitoring Baseline

    - by Grant Fritchey
    Knowing what's happening on your servers is important, that's monitoring. Knowing what happened on your server is establishing a baseline. You need to do both. I really enjoyed this blog post by Ted Krueger (blog|twitter). It's not enough to know what happened in the last hour or yesterday, you need to compare today to last week, especially if you released software this weekend. You need to compare today to 30 days ago in order to begin to establish future projections. How your data has changed over 30 days is a great indicator how it's going to change for the next 30. No, it's not perfect, but predicting the future is not exactly a science, just ask your local weatherman. Red Gate's SQL Monitor can show you the last week, the last 30 days, the last year, or all data you've collected (if you choose to keep a year's worth of data or more, please have PLENTY of storage standing by). You have a lot of choice and control here over how much data you store. Here's the configuration window showing how you can set this up: This is for version 2.3 of SQL Monitor, so if you're running an older version, you might want to update. The key point is, a baseline simply represents a moment in time in your server. The ability to compare now to then is what you're looking for in order to really have a useful baseline as Ted lays out so well in his post.

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  • Downgrade 'local' packages in Debian/Ubuntu

    - by Matt Joiner
    I recently unticked the "pre-released updates" option in Software Sources on my Ubuntu Lucid 10.04.1 installation. The Ubuntu wiki states the following regarding this source: The proposed updates are updates which are waiting to be moved into the recommended updates queue after some testing. They may never reach recommended or they may be replaced with a more recent update. Roughly 20 installed packages have indeed not made it into recommended updates, and occasionally cause conflicts when I install new software, as related packages of the newer version are unavailable now that I've disabled the source. How can I force a downgrade of all packages for which an earlier version exists in a enabled repository?

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  • Help getting iPython to run from the OSX terminal.

    - by Azfar
    Hi there, Got a heads up from stackoverflow.com to ask the question here. I'm going through the matplotlib documentation and prepared to use the iPython interactive Python shell with ipython -pylab. However I get this: MBP:~ Me$ ipython -pylab -bash: ipython: command not found Did I fail to install iPython? I used easy_install as advised. Any ideas? Update Thought I'd just say that I found the iPython "executable" in /opt/local/Library/Frameworks/Python.framework/Versions/2.6/bin after doing a Spotlight search. Still a little confused as to what to do.

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  • How to manage a home-grown YUM package repo?

    - by TomOnTime
    There are plenty of websites that explain how to manage a mirror of YUM repos. I want to run a repo for my home-grown packages. Is there a good way to manage such repos? What I need to do: Manage 3 repos: unstable, testing, stable Self-service functions that let users add/remove/promote packages (promote means moving a package unstable?testing or testing-stable). ACLs that control which users/groups may add/remove/promote packages. Automatically re-sign packages as they move repo to repo (since the GPG key for "stable" should be different than "unstable") Automatically run "createrepo" to update repodata when needed. Suggestions?

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  • How can I enable readline for PHP 5.4 on Ubuntu 11.10?

    - by dotweb
    I installed PHP 5.4 on my Ubuntu 11.10 PC like this: $ sudo add-apt-repository ppa:ondrej/php5 $ sudo apt-get update $ sudo apt-get install php5 It's working fine but I don't have the readline function anymore that I need for my PHP CLI scripts. libreadline-dev is installed and readline was working perfectly in 5.3. I also tried to compile 5.4 with readline: $ wget http://de2.php.net/get/php-5.4.0.tar.gz/from/de.php.net/mirror $ tar xzvf mirror $ cd php-5.4.0/ $ ./configure --with-readline $ make test But the last command echoed this error after compiling for some minutes: FAILED TEST SUMMARY Test 7: DTD tests [ext/dom/tests/dom007.phpt] You may have found a problem in PHP. I appreciate any help on how to get readline working!

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  • Perl script rendered in browser as code through symlink - fine when accessed directly

    - by John Dittmar
    I have a Rails 4 app that has some views that post to Perl cgi scripts. The perl scripts are accessed via a symbolic link to a folder called "cgi-bin". When I navigate to a perl script through the symbolic link they are rendered as text instead of executed (ie: localhost:3000/cgi-bin/test.cgi), however when I access them directly they execute without issue (ie. localhost/path/to/cgi-bin/test.cgi). I am using apache2 on os x. In the directory localhost/path/to/ I have an .htaccess file that contains the following: # General Apache options AddHandler fastcgi-script .fcgi AddHandler cgi-script .cgi Options +FollowSymLinks +ExecCGI I have the exact same lines in the .htaccess file that I have in localhost:3000/ I have also uncommented the AllowOverride all in httpd.conf. The are no errors in apache's error log. When I access the direct link to test.cgi a new line is appended to apache's access log, when I access the script through the symbolic link (and it is rendered as text), there is no line appended to the access log. Any idea why this error occurs? This setup worked fine in a previous version of rails of OS X, but recently I upgraded to Mavericks and figured I should update the Rails application to v4.0 as well.

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  • How to re-add RAID-10 dropped drive?

    - by thiesdiggity
    I have a problem that I can't seem to solve. We have a Ubuntu server setup with RAID-10 and two of the drives dropped out of the array. When I try to re-add them using the following command: mdadm --manage --re-add /dev/md2 /dev/sdc1 I get the following error message: mdadm: Cannot open /dev/sdc1: Device or resource busy When I do a "cat /proc/mdstat" I get the following: Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [r$ md2 : active raid10 sdb1[0] sdd1[3] 1953519872 blocks 64K chunks 2 near-copies [4/2] [U__U] md1 : active raid1 sda2[0] sdc2[1] 468853696 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdc1[1] 19530688 blocks [2/2] [UU] unused devices: <none> When I run "/sbin/mdadm --detail /dev/md2" I get the following: /dev/md2: Version : 00.90 Creation Time : Mon Sep 5 23:41:13 2011 Raid Level : raid10 Array Size : 1953519872 (1863.02 GiB 2000.40 GB) Used Dev Size : 976759936 (931.51 GiB 1000.20 GB) Raid Devices : 4 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Thu Oct 25 09:25:08 2012 State : active, degraded Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 Layout : near=2, far=1 Chunk Size : 64K UUID : c6d87d27:aeefcb2e:d4453e2e:0b7266cb Events : 0.6688691 Number Major Minor RaidDevice State 0 8 17 0 active sync /dev/sdb1 1 0 0 1 removed 2 0 0 2 removed 3 8 49 3 active sync /dev/sdd1 Output of df -h is: Filesystem Size Used Avail Use% Mounted on /dev/md1 441G 2.0G 416G 1% / none 32G 236K 32G 1% /dev tmpfs 32G 0 32G 0% /dev/shm none 32G 112K 32G 1% /var/run none 32G 0 32G 0% /var/lock none 32G 0 32G 0% /lib/init/rw tmpfs 64G 215M 63G 1% /mnt/vmware none 441G 2.0G 416G 1% /var/lib/ureadahead/debugfs /dev/mapper/RAID10VG-RAID10LV 1.8T 139G 1.6T 8% /mnt/RAID10 When I do a "fdisk -l" I can see all the drives needed for the RAID-10. The RAID-10 is part of the /dev/mapper, could that be the reason why the device is coming back as busy? Anyone have any suggestions on what I can try to get the drives back into the array? Any help would be greatly appreciated. Thanks!

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