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  • The rule of 5 - to use it or not?

    - by VJovic
    The rule of 3 (the rule of 5 in the new c++ standard) states : If you need to explicitly declare either the destructor, copy constructor or copy assignment operator yourself, you probably need to explicitly declare all three of them. But, on the other hand, the Martin's "Clean Code" advises to remove all empty constructors and destructors (page 293, G12:Clutter) : Of what use is a default constructor with no implementation? All it serves to do is clutter up the code with meaningless artifacts. So, how to handle these two opposite opinions? Should empty constructors/destructors really be implemented?

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  • CakePHP pair programming practise

    - by The-Di-Lab
    We are on the stage of planning a CakePHP project. It is a relatively a big project for us, as a developer+project manager, I want to hire someone to work with me. But what I really want is to spend less time on actual coding, without losing control of the code quality. What I want to do is that I will design all the functions of the project in CakePHP, at least all the model's functions, and leave the implementation part to the coder who I am going to hire. But my worry is still if I am going to lose control of the code quality using this approach? is it feasible to do so or it is going to turn this project to a chaos. Thank you all in advanced for reading my question and give me answers.

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  • Jumping over non-stationary objects without problems ... 2-D platformer ... how could this be solved? [on hold]

    - by help bonafide pigeons
    You know this problem ... take Super Mario Bros. for example. When Mario/Luigi/etc. comes in proximity with a nearing pipe image an invisible boundary setter must prevent him from continuing forward movement. However, when you jump and move both x and y you are coordinately moving in two dimensions at an exact time. When nearing the pipe in mid-air as you are falling, i.e. implementation of gravity in the computer program "pulling" the image back down, and you do not want them to get "stuck" in both falling and moving. That problem is solved, but how about this one: The player controlling the ball object is attempting to jump and move rightwards over the non-stationary block that moves up and down. How could we measure its top and lower x+y components to determine the safest way for the ball to accurately either fall back down, or catch the ledge, or get pushed down under it, etc.?

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  • Is it okay to have many Abstract classes in your application?

    - by JoseK
    We initially wanted to implement a Strategy pattern with varying implementations of the methods in a commmon interface. These will get picked up at runtime based on user inputs. As it's turned out, we're having Abstract classes implementing 3 - 5 common methods and only one method left for a varying implementation i.e. the Strategy. Update: By many abstract classes I mean there are 6 different high level functionalities i.e. 6 packages , and each has it's Interface + AbstractImpl + (series of Actual Impl). Is this a bad design in any way? Any negative views in terms of later extensibility - I'm preparing for a code/design review with seniors.

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  • Languages with C/C++ output [closed]

    - by Vag
    Which languages have compilers able to emit plain standard C/C++ code? For a start: Haxe // uses Boehm GC Haskell (JHC) Haskell (old GHC) // -fvia-c, removed recently (emitted code is super ugly) Clay ATS Cython RPython (Shed Skin) // experimental RPython (PyPy) Python (Nuitka) // although author claims there are no speedups Common Lisp (ECL) COBOL (OpenCobol) Scheme (Chicken) APL // So far I've not found working implementation available for free download Ur/Web // GCC-specific output, and intended to be used only for web developments (included for completeness only) I'd like to build comprehensive up-to-date list but found only these ones so far. I've tested only Haxe and it works pretty well and quite fast. What about other ones? What is your expirience? How much ugly is generated code? Update. Any language chains (e.g. X - Scheme - C) will be perfectly OK as answer if its use is practical enough and suited for production use.

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  • Secure Web Apps from SQL Injection in ASP.Net

    In the first part of this two-part series you learned how SQL injection works in ASP.NET 3.5 using a MS SQL database. You were also shown with a real web application which was not secure against SQL injection attacks how these attacks can be used by the hacker to delete sensitive information from your website such as database tables. In this part you will learn how to start securing your web applications so they will not be vulnerable to these kinds of exploits. A complete corrected example of the insecure web application will be provided at the end of this tutorial.... ALM Software Solution ? Try it live! Requirements Management, Project Planning, Implementation Tracking & QA Testing.

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  • How Do You Test Your Software ?

    - by Kubi
    I'm currently working on 2 software projects: A Social Networking Web Site for an NGO A Patient Management System for a hospital Although I've been programming for 5 years, I can't just say that I'm very good at testing or Test Driven Designing an application. How would you arrange your Software Testing before coding phase, during coding and after you finished the coding phase for a. providing stakeholders with information about the quality of the product or service under test. b. providing an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. and how do you understand that your program/application/product c. meets the business and technical requirements that guided its design and development d. works as expected p.s. please feel free to edit the question since my english is not very powerful.

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  • record and replay directinput events

    - by cloudraven
    I am trying to build a record and replay system for a couple of games. I was wondering if I can make a general replay engine using directinput rather than doing an specific implementation for each game. Recording DirectInput events doesn't seem to be that much of a problem, but I don't know if there is a way to play them back. My question is, is there a way to feed DirectInput events from a log and make DirectInput believe that they came from mouse/joystick/keyboard? I assume it is unlikely, but if there is a way I would be interested in learning about it.

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  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

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  • Language-independent sources on 2D collision detection [on hold]

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some 2D collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing 2D collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on 2D collision detection? I'd prefer it if it kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on 2D collision detection'?

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  • Is it common in companies that non-techs are doing analyzes

    - by Kubi
    It's been 2 months since I started working at an international big consulting company. I like my colleagues personally but it's like a joke since my first day. Analysts (people who has no idea about the tech. background) are planning the workflow and functions. In my case, none of my friends here even wrote even a single line of html. When I say Html, I doubt if they know what I mean. But they are deciding about really key decisions in a web system implementation project. Is this always like this?

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  • Override a static library's global function

    - by Jason Madux
    Not sure if this question belongs here or on SO, but posting here for now :) I'm trying to override a global function defined in "StaticLib" for my iOS application but the compiler keeps giving me the duplicate symbol error. Relevant code: #import "MyApplication.h" #import "StaticLib.h" NSData* getAllData() { NSLog(@"myGetAllData"); return nil; } @implementation MyApplication ... @end I've looked into Apple's runtime library but that all seems to be class-oriented. Any suggestions or is it just not possible to override global functions from static libraries?

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  • Script to calculate the Median value for SQL Server data

    The standard SQL language has a number of aggregate functions like: SUM, MIN, MAX, AVG, but a common statistics function that SQL Server does not have is a built-in aggregate function for median. The median is the value that falls in the middle of a sorted resultset with equal parts that are smaller and equal parts that are greater. Since there is no built-in implementation for the median, the following is a simple solution I put together to find the median. Get smart with SQL Backup ProPowerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school. Discover why.

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  • Acceleration Based Player Movement

    - by Mike Sawayda
    Ok, so I am making a first person shooter game and I am currently working on movement that looks and feels good. I want to incorporate acceleration based movement for the player so that he has to accelerate to max speed and decelerate to minimum speed. Acceleration will happen when you have the key pressed and deceleration will happen when you let go of that key. The problem is that there are some instances where you switch from moving forward to moving backward where no deceleration is needed because you could potentially be moving at double speed in the reverse if you did. Does anyone have a good implementation of how to accomplish acceleration based movement that works well?

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  • Azure website that talks to third party services

    - by Andy Frank
    I have website that crawls data from many third party services when user browse to webpage. This can be really slow because I hit third party server and process returned data before showing it to user. I am hosting website on Azure (shared mode). I am thinking to improve my implementation. Here is what I am thinking... Run a service that crawls data from third party services, process it and then store it in database. when user browse to my site, my site pulls data from database and display them to user. But above solution is not clear to me. Should I have normal service or wcf service? If wcf service then should website talk to database or wcf service (that can access data from database)? If normal service then how can I deploy on Azure?

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  • Visual Studio Editor Choosing System

    This document gives an overview of how the Visual Studio editor choosing system works, and as an example discusses the XML Editors choosing system.  Visual Studio has the ability to associate multiple editors with a single a file extension.  For instance, .xaml files have multiple editor implementations associated with them. This raises the question of how Visual Studio chooses a specific editor implementation when asked to open a file. his document gives an overview of how the Visual Studio...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Visual Studio Editor Choosing System

    This document gives an overview of how the Visual Studio editor choosing system works, and as an example discusses the XML Editors choosing system.  Visual Studio has the ability to associate multiple editors with a single a file extension.  For instance, .xaml files have multiple editor implementations associated with them. This raises the question of how Visual Studio chooses a specific editor implementation when asked to open a file. his document gives an overview of how the Visual Studio...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • DOMDocument programming: a lot of little dilemmas, how to solve them?

    - by Peter Krauss
    I need elegance and performance: how to decide by the "best implementation" for each DOM algorithm that I face. This simple "DOMNodeList grouper" illustrate many little dilemmas: use iterator_to_array or "populate an array", when not all items need to be copied. use clone operator, cloneNode method or import method? use parentNode::method() or documentElement::method? (see here) first removeChild or first replaceChild, no avoids "side effects"? ... My position, today, is only "do an arbitrary choice and follow it in all implementations" (like a "Convention over configuration" principle)... But, there are another considerations? About performance, there are some article showing benchmarks? PS: this is a generic DOM question, any language (PHP, Javascript, Python, etc.) have the problem.

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  • Exalytics at Partners in EMEA

    - by Mike.Hallett(at)Oracle-BI&EPM
    Many partners have got Oracle Exalytics systems on their premises where they can help customers with proof-of-solution demonstrations to show how fast this engineered in-memory analytics solution can be, and how this translates into tangible business benefits.  Any customer with Oracle Analytics (OBIEE, Essbase, Hyperion Planning, Oracle BI-Applications) who is seeking to upgrade their hardware infrastructure, looking for a quick, low risk and cost effective implementation, should contact one of these to test what an Exalytics can do for them. Below is a list of some of our specialist Oracle Partners who have an Exalytics: http://www.arrowecs.fr/produits/index.php?id=82 France http://www.ise-informatik.de/ Germany http://www.hotitem.nl/ Netherlands http://bi.fors.ru/ Russia http://www.synchrotech-group.com/ Switzerland http://www.linkplus.com.tr/ Turkey http://www.rittmanmead.com/ UK

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  • Examples of Android Joystick Controls? [on hold]

    - by KRB
    I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the design and implementation of Android joystick controls; I can't seem to find anything decent on the net. What are some well executed examples? More specifically, Pseudo Code Current Examples Idea/Design Functionality Description Controller Hints Related Directly to Android Architecture What kind of classes will I have making this? Will there be only one? How would this be implemented to the game architecture? All things I am thinking about. Cheers! UPDATE I've found this on the subject Joystick Example1, though I am still looking for different examples/resources. Answered my own question with a link to the code of the above video. It's a fantastic start to Android Joystick Controls.

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  • https (SSL) instead of http

    - by user1332729
    I am building myself a new website, out of privacy and security concerns I am contemplating trying to make it https only. It will be mobile-friendly using media queries but I am concerned--especially for mobile users--about the increased bandwidth. How much will doing so increase my bandwidth or slow load times? For pages where I'm not transferring sensitive information, should I leave external links (to a jQuery library, or a web font for instance) in http? Simply put, I have read articles saying the entire web would be more secure if everything was SSL but my actual knowledge of implementation is limited to payment gateways and log-in pages and such. I apologize for the open-ended nature of the question but anything, even just simple answers to the specific questions is welcomed.

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  • Synthetic database records

    - by michipili
    Assume we are getting some statistics from a customer which we analyse and we send our comments to the customer. Now, the customer tells us that the statistic they computed between January and March are based on a wrong methodology and sends us corrected series. We want perform analysis with the wrong and with the correct set of data, which are huge and only differ from January to March. Therefore, we need something like synthetic database records implementing the following logic: synthetic[1] = wrong_data synthetic[2] = correct_data between Januar and March, wrong_data otherwise With this, we can easily perform our analyses on synthetic records. Should such synthetic records be implemented in the application logic or on the side of the database? What are common pitfalls of such an implementation?

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  • La préversion de Visual Guard 5 disponible sur demande, l'outil de sécurisation et de gestion des rôles sortira officiellement le 30 juin

    La préversion de Visual Guard 5 disponible sur demande L'outil de sécurisation et de gestion des rôles sortira le 30 juin C'est officiel, Visual Guard 5 sortira le 30 juin 2012. Pour son éditeur, Novalys, il s'agit d'une version majeure qui doit « améliorer la facilité d'implémentation de l'outil dans des environnements hétérogènes ». Pour mémoire, Visual Guard (VG) est une solution modulaire flexible, « tout en un » (sic) qui propose de combiner authentification et permissions des utilisateurs (console d'administration centralisée, gestion des permissions et des rôles utilisateurs sans écrire de code, console web pour auditer les applis, etc.) La version 5 p...

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  • Is there a 'design pattern' type listing of common algorithms?

    - by KevinM1
    Is there a 'design pattern' styled listing of common/popular algorithms anywhere? Specifically, something that has a similar format along the lines of: Algorithm Name: e.g., Quick Sort, Bubble Sort, etc. Problem: A description of the stereotypical problem the algorithm is supposed to address Description: Description of the solution Implementation: Code examples of the solution Big O Rating: Self-explanatory Similar Algorithms: Algorithms that address the same problem in different ways, or similar problems I really like the GoF design pattern listing style, and I think it would help me learn various algorithms better/easier if I could find a resource that was similar in terms of organization.

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  • Can I use metro style interface in my own web application?

    - by LukeP
    I am wondering if I would need to license the Metro style or if I can just freely use it in my own applications. I mean, is it patented or protected in any way that would prevent me from building my own implementation? I effectively would like to copy the visible part of it. I like to idea of being able to: Provide an interface which is used somewhere else (as in 1 less to learn) Use the interface that has been tested for usability (I personally like it) Have the possibility of getting free publicity because of implementing full Metro style web application while not associated with Microsoft, etc.

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