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  • Is it possible to make a subclass of NSObject which support subnodes in IB for iPhone project?

    - by Eonil
    I'm making a custom UI element class for iPhone. It'll cool to edit my class on Interface Builder with hierarchy. Some of my class is management class like UINavigationController, but they're not one of them, subclasses from NSObject. Of course, I can place a NSObject instance on IB, but it cannot have a child node. Is there a way to enable adding child node to subclass of NSObject?

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  • Autoselect, focus and highlight a new NSOutlineView row

    - by coneybeare
    This is probably just lack of experience with the NSOutlineView but I can't see a way to do this. I have a NSOutlineView (implemented with the excellent PXSourceList) with an add button that is totally functional in the aspect that I save/write/insert/delete rows correctly. I do not use a NSTreeController, and I don't use bindings. I add the entity using the following code: - (void)addEntity:(NSNotification *)notification { // Create the core data representation, and add it as a child to the parent node UABaseNode *node = [[UAModelController defaultModelController] createBaseNode]; [sourceList reloadData]; for (int i = 0; i < [sourceList numberOfRows]; i++) { if (node == [sourceList itemAtRow:i]) { [sourceList selectRowIndexes:[NSIndexSet indexSetWithIndex:i] byExtendingSelection:NO]; [sourceList editColumn:0 row:i withEvent:nil select:NO]; break; } } } When the add button is pressed, a new row is inserted like this: If I click away, then select the row and press enter to edit it, it now looks like this: My question is: How can I programmatically get the same state (focus, selected, highlighted) the first time, to make the user experience better?

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  • Simple ViewController / View, remove white bar?

    - by fuzzygoat
    I am just looking at setting up a simple viewController programatically, I have a ViewController.xib file that I have set the background color to RED in interface builder. I have also added the following to my AppDelegate.m @implementation syntax_MapViewAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { viewController = [[MapViewController alloc] init]; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end When I run the code it does what I expect apart from the white bar at the bottom of the screen, can anyone give me any pointers in how to remove this? I have a feeling I might need to position the view within the window, but I am not sure how? cheers Gary

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  • Remove a toolbar when pushing a new view

    - by nevan
    In the iPhone maps app there's a toolbar at the bottom of the map view (it contains the Search/Directions segment control and others). When moving from the map view by clicking on a callout, the toolbar slides out with the map view, leaving the next view (a table controller) with no toolbar. I've tried to do the same thing with [self.navigationController setToolbarHidden:YES animated:YES] in the second view controller, but this gives a strange toolbar sliding down animation, while the map view is sliding to the left. Using [self.navigationController setToolbarHidden:YES] in viewDidLoad:animated also causes a bad effect (it makes the toolbar disappear the moment the push animation starts, leaving an ugly white space). I'm assuming the answer to this is to use a nib file, but I'd prefer to do it programatically (if possible). How can I get the toolbar to "stick" to the map view and slide out with it when I push a new view controller? Thanks.

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  • Is there a way to stop a UIViewController from being popped from a UINavigationController's stack wh

    - by yabada
    I have a UINavigationController with a root view controller and then I push a UIViewController onto the navigation controller's stack. When the user taps the backBarButtonItem I'd like to be able to have an alert view pop up if there are certain conditions met and cancel the pop of the view controller. For example, the user can make certain selections but some combination of them may be invalid so I want to notify them to make changes. I know that I can prevent the user from making an invalid combination or have an alert view pop up when the invalid combination is selected but I'd rather not do that. The user may be changing selections and may be aware that a certain combination is invalid but I'd rather let them select something that makes the combination invalid then go change something else (and notify them if they haven't made changes before trying to go to the previous screen). For example, if I prevent them from make the invalid combination then they may have to scroll up on a screen, change something, then scroll back down instead of making a selection then scrolling up and changing something. Using viewWillDisappear: doesn't work because, although I can produce an alert view, I cannot figure out a way to prevent the pop from occurring. The alert view pops up but the view controller still pops and they are back to the root view controller (with the alert view displaying). Is there a way to prevent the pop from occurring? If not, is this something worth filing a bug report about or is this unnecessary and/or esoteric?

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  • Can NSTask safely be used outside the main thread?

    - by neoneye
    Yesterday I read somewhere that NSTask isn't thread safe and that bothers me a lot, because I'm running a NSTask within a NSThread and is so far not experiencing any threading issues with it. My code is organized like this A: main thread -> B: worker thread -> C: worker task C: The worker task is a commandline program. B: The worker thread can start/stop the worker task and send it commands. A: The main thread can send commands to the worker thread. If NSTask is supposed to be used only within the main thread, then I'm considering moving the NSTask start/stop code to the main thread, just to prevent possible threading issues. Can NSTask be used outside the main thread? And if not then what may be the threading issues with NSTask?

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  • Adding outlets to UIButton

    - by alltom
    For quickly mocking up UI, I'd like to be able to drag buttons onto a view in interface builder, then drag a connection from that button to the view that should appear when you click it. A subclass of UIButton is a little inconvenient to use in IB, so I'd prefer to add the behavior to UIButton itself. Unfortunately, it seems like outlets created in a category aren't visible in IB: @interface UIButton (myextensions) { IBOutlet UIView *outletDestination; } @end Can extra outlets be added this way?

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  • how to change the game developed in iphone to ipad ?

    - by srikanth rongali
    I have developed a game for iPhone using coco2d 0.99.3. I want it to work on iPad. I have the new images which are bigger in size and resolution than iPhone images. I replaced the images and checked, but the image is appearing only in iPhone simulator which is inside the iPad simulator. What changes shall I make ? Thank You.

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  • How can I flip a UITableView?

    - by Sheehan Alam
    I am trying to flip a UITableViewController but I don't think I am doing it properly: LeaderBoardTableViewController* leaderBoardView = [[[LeaderBoardTableViewController alloc] initWithNibName:@"LeaderBoardTableViewController" bundle:nil]autorelease]; //[self.navigationController pushViewController:leaderBoardView animated:YES]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:[self view] cache:YES]; [self.view addSubview:leaderBoardView]; [UIView commitAnimations]; I believe the culprit is in the line: [self.view addSubview:leaderBoardView]; But am not sure how to resolve.

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  • Attributed strings in UITableViewCells without WebView?

    - by arnekolja
    Hello, does anyone know if there's a way in with 3.0+ to display attributed strings within a UITableViewCell without using a UIWebView for that? I need to display a string with linked, tappable substrings as the typical detailTextLabel. I wouldn't mind exchanging this UILabel against another type of view, but I think a UIWebView could be just too slow when rendering a table with hundrets of cells. Or does someone have opposite experiences here? So my question is: what's the best way to achieve mixed strings in a very large table without a great performance hit? I searched for this almost a whole day now, but I can only find old posts mentioning that there's no attributed string on the iPhone (outdated, as this was pre-3.0) and/or saying that they use a UIWebView for that. But really, I don't think this would perform very well on large tables, would it? Many, many thanks in advance Arne

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  • Enable UIBarButtonItem if multiple UITextFields are all populated

    - by CrystalSkull
    I have 3 UITextFields in a grouped UITableView and am trying to figure out the correct logic to only have my 'Save' UIBarButtonItem enabled when none of the UITextFields are empty. I'm currently using the - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string UITextField delegate method to detect changes to the field character by character, but it is providing inconsistent results. Any ideas?

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  • NSCollectionView: Can the same object not be in the array more than once or is this a bug?

    - by Sean
    I may be doing this all wrong, but I thought I was on the right track until I hit this little snag. Basically I was putting together a toy using NSCollectionView and trying to understand how to hook that all up using IB. I have a button which will add a couple of strings to the NSArrayController: The first time I press this button, my strings appear in the collection view as expected: The second time I press the button, the views scroll down and room is made - but the items don't appear to get added. I just see blank space: The button is implemented as follows (controller is a pointer to the NSArrayController I added in IB): - (IBAction)addStuff:(id)control { [controller addObjects:[NSArray arrayWithObjects:@"String 1",@"String 2",@"String 3",nil]]; } I'm not sure what I'm doing wrong. Rather than try to explain all the connections/binds/etc, if you need more info, I'd be grateful if you could just take a quick look at the toy project itself. UPDATE: After more experimentation as suggested by James Williams, it seems the problem stems from having multiple objects with the same memory address in the array. This confuses either NSArrayController or NSCollectionView (not sure which). Changing my addStuff: to this resulted in the behavior I originally expected: [controller addObjects:[NSArray arrayWithObjects:[NSMutableString stringWithString:@"String 1"],[NSMutableString stringWithString:@"String 2"],[NSMutableString stringWithString:@"String 3"],nil]]; So the question now, I guess, is if this is a bug I should report to Apple or if this is intended/documented behavior and I just missed it?

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  • How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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  • NSTableView selection & highlights

    - by Christian
    I have a NSTableView as a very central part of my Application and want it to integrate more with the rest of it. It has only one column (it's a list) and I draw all Cells (normal NSTextFieldCells) myself. The first problem is the highlighting. I draw the highlight myself and want to get rid of the blue background. I now fill the whole cell with the original background color to hide the blue background, but this looks bad when dragging the cell around. I tried overriding highlight:withFrame:inView: and highlightColorWithFrame:inView: of NSCell but nothing happened. How can I disable automatic highlighting? I also want all rows/cells to be deselected when I click somewhere outside my NSTableView. Since the background / highlight of the selected cell turns gray there must be an event for this, but I can't find it. I let my cells expand on a double click and may need to undo this. So getting rid of the gray highlight is not enough. EDIT: I add a subview to the NSTableView when a cell gets double clicked and then resignFirstResponder of the NSTableView gets called. I tried this: - (BOOL)resignFirstResponder { if (![[self subviews] containsObject:[[self window] firstResponder]]) { [self deselectAll:self]; ... } return YES; } Besides that it's not working I would need to implement this method for all objects in the view hierarchy. Is there an other solution to find out when the first responder leaves a certain view hierarchy?

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  • Migrating a Core Data Store from iCloud to local

    - by schmok
    I'm currently struggling with Core Data iCloud migration. I want to move a store from an iCloud ubiquity container (.nosync) to a local URL. Problem is whenever I call something like this: NSPersistentStore *newStore = [self.persistentStoreCoordinator migratePersistentStore: currentiCloudStore toURL: localURL options: nil withType: NSSQLiteStoreType error: &error]; I get this error: -[NSPersistentStoreCoordinator addPersistentStoreWithType:configuration:URL:options:error:](1055): CoreData: Ubiquity: Error: A persistent store which has been previously added to a coordinator using the iCloud integration options must always be added to the coordinator with the options present in the options dictionary. If you wish to use the store without iCloud, migrate the data from the iCloud store file to a new store file in local storage. file://localhost/Users/sch/Library/Containers/bla/Data/Documents/tmp.sqlite. This will be a fatal error in a future release Anyone ever seen this error? Maybe I'm just missing the right migration options?

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  • NSArraycontroller selectionIndexes bindings

    - by Michael Scherbaum
    Hi all, I have the following set-up: A Window that has a splitView in which I display I NSCollectionView in the left view and a detailView in the right view. Both views are set-up in separate xibs. Furthermore I have a Datacontroller (of class NSArrayController) that manages a mutable Array of NSMutableDictionaries (moviesForChoice). The dataController is set-up as application delegate. The movie objects in the array have properties like (name, plot, genre etc.) so far so good... In the xib for the NScollectionview I bound a NSArraycontroller content property to my datacontroller via Application.delegate.moviesForChoice The collectionView accesses the arraycontroller.arrrangedObjects and arraycontroller.selectionIndexes. This works fine the contents are displayed and the selection works fine in the collectionview (my collectionviewItem renders a selection color) In the xib for the detailView I want to display information for the selected object in the collectionview. Therefore I also added an arraycontroller to the xib, bound the content aray to Application.delegate.moviesForChoice and bound the NSTextfields in the view to e.g. arraycontroller.selection.name Here comes my issue: everytime I open the window with the two xibs, my collectionview displays all movies that are for choice correctly, and the detailview displays the information for the 1st object in my collectionview. Whenever I click on a different movie in the collectionView the res. item renders a selection color, but the detailView doesn't update. My understanding of it would be that the DataController is not informed about updates in the selectionIndexes and can therefore not trigger an update in the detailView. Correct me if I'm wrong... To remedy this I tried to bind the selectionIndexes property of the arraycontroller in the collectionView xib to Application.delegate.moviesForChoice.selecionIndexes but this failed with: addObserver:forKeyPath:options:context:] is not supported. Key path: selectionIndexes I could imagine that this means that the datacontroller is not KVO compliant for my Array moviesForChoice, but I implemented the following methods for it: -(void)insertObject:(NSDictionary *)dict inMoviesForChoiceAtIndex:(NSUInteger)index { [moviesForChoice insertObject:dict atIndex:index]; } -(void)removeObjectFromMoviesForChoiceAtIndex:(NSUInteger)index { [moviesForChoice removeObjectAtIndex:index]; } -(void)setMoviesForChoice:(NSMutableArray *)a { moviesForChoice = a; } -(NSArray*)moviesForChoice { return moviesForChoice; } -(NSUInteger)countOfMoviesForChoice { return [moviesForChoice count]; } - (void)addMovieForChoiceObject:(Movie *)anObject { [moviesForChoice addObject:anObject]; } So where am I wrong? How do I correctly bind to the selectionIndexes? You help is much appreciated! M

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