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  • Applications: The mathematics of movement, Part 1

    - by TechTwaddle
    Before you continue reading this post, a suggestion; if you haven’t read “Programming Windows Phone 7 Series” by Charles Petzold, go read it. Now. If you find 150+ pages a little too long, at least go through Chapter 5, Principles of Movement, especially the section “A Brief Review of Vectors”. This post is largely inspired from this chapter. At this point I assume you know what vectors are, how they are represented using the pair (x, y), what a unit vector is, and given a vector how you would normalize the vector to get a unit vector. Our task in this post is simple, a marble is drawn at a point on the screen, the user clicks at a random point on the device, say (destX, destY), and our program makes the marble move towards that point and stop when it is reached. The tricky part of this task is the word “towards”, it adds a direction to our problem. Making a marble bounce around the screen is simple, all you have to do is keep incrementing the X and Y co-ordinates by a certain amount and handle the boundary conditions. Here, however, we need to find out exactly how to increment the X and Y values, so that the marble appears to move towards the point where the user clicked. And this is where vectors can be so helpful. The code I’ll show you here is not ideal, we’ll be working with C# on Windows Mobile 6.x, so there is no built-in vector class that I can use, though I could have written one and done all the math inside the class. I think it is trivial to the actual problem that we are trying to solve and can be done pretty easily once you know what’s going on behind the scenes. In other words, this is an excuse for me being lazy. The first approach, uses the function Atan2() to solve the “towards” part of the problem. Atan2() takes a point (x, y) as input, Atan2(y, x), note that y goes first, and then it returns an angle in radians. What angle you ask. Imagine a line from the origin (0, 0), to the point (x, y). The angle which Atan2 returns is the angle the positive X-axis makes with that line, measured clockwise. The figure below makes it clear, wiki has good details about Atan2(), give it a read. The pair (x, y) also denotes a vector. A vector whose magnitude is the length of that line, which is Sqrt(x*x + y*y), and a direction ?, as measured from positive X axis clockwise. If you’ve read that chapter from Charles Petzold’s book, this much should be clear. Now Sine and Cosine of the angle ? are special. Cosine(?) divides x by the vectors length (adjacent by hypotenuse), thus giving us a unit vector along the X direction. And Sine(?) divides y by the vectors length (opposite by hypotenuse), thus giving us a unit vector along the Y direction. Therefore the vector represented by the pair (cos(?), sin(?)), is the unit vector (or normalization) of the vector (x, y). This unit vector has a length of 1 (remember sin2(?) + cos2(?) = 1 ?), and a direction which is the same as vector (x, y). Now if I multiply this unit vector by some amount, then I will always get a point which is a certain distance away from the origin, but, more importantly, the point will always be on that line. For example, if I multiply the unit vector with the length of the line, I get the point (x, y). Thus, all we have to do to move the marble towards our destination point, is to multiply the unit vector by a certain amount each time and draw the marble, and the marble will magically move towards the click point. Now time for some code. The application, uses a timer based frame draw method to draw the marble on the screen. The timer is disabled initially and whenever the user clicks on the screen, the timer is enabled. The callback function for the timer follows the standard Update and Draw cycle. private double totLenToTravelSqrd = 0; private double startPosX = 0, startPosY = 0; private double destX = 0, destY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     destX = e.X;     destY = e.Y;     double x = marble1.x - destX;     double y = marble1.y - destY;     //calculate the total length to be travelled     totLenToTravelSqrd = x * x + y * y;     //store the start position of the marble     startPosX = marble1.x;     startPosY = marble1.y;     timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) {     UpdatePosition();     DrawMarble(); } Form1_MouseUp() method is called when ever the user touches and releases the screen. In this function we save the click point in destX and destY, this is the destination point for the marble and we also enable the timer. We store a few more values which we will use in the UpdatePosition() method to detect when the marble has reached the destination and stop the timer. So we store the start position of the marble and the square of the total length to be travelled. I’ll leave out the term ‘sqrd’ when speaking of lengths from now on. The time out interval of the timer is set to 40ms, thus giving us a frame rate of about ~25fps. In the timer callback, we update the marble position and draw the marble. We know what DrawMarble() does, so here, we’ll only look at how UpdatePosition() is implemented; private void UpdatePosition() {     //the vector (x, y)     double x = destX - marble1.x;     double y = destY - marble1.y;     double incrX=0, incrY=0;     double distanceSqrd=0;     double speed = 6;     //distance between destination and current position, before updating marble position     distanceSqrd = x * x + y * y;     double angle = Math.Atan2(y, x);     //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction     incrX = speed * Math.Cos(angle);     incrY = speed * Math.Sin(angle);     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and current point, after updating marble position     x = destX - marble1.x;     y = destY - marble1.y;     double newDistanceSqrd = x * x + y * y;     //length from start point to current marble position     x = startPosX - (marble1.x);     y = startPosY - (marble1.y);     double lenTraveledSqrd = x * x + y * y;     //check for end conditions     if ((int)lenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because destination reached");         timer1.Enabled = false;     }     else if (Math.Abs((int)distanceSqrd - (int)newDistanceSqrd) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New position");         timer1.Enabled = false;     } } Ok, so in this function, first we subtract the current marble position from the destination point to give us a vector. The first three lines of the function construct this vector (x, y). The vector (x, y) has the same length as the line from (marble1.x, marble1.y) to (destX, destY) and is in the direction pointing from (marble1.x, marble1.y) to (destX, destY). Note that marble1.x and marble1.y denote the center point of the marble. Then we use Atan2() to get the angle which this vector makes with the positive X axis and use Cosine() and Sine() of that angle to get the unit vector along that same direction. We multiply this unit vector with 6, to get the values which the position of the marble should be incremented by. This variable, speed, can be experimented with and determines how fast the marble moves towards the destination. After this, we check for bounds to make sure that the marble stays within the screen limits and finally we check for the end condition and stop the timer. The end condition has two parts to it. The first case is the normal case, where the user clicks well inside the screen. Here, we stop when the total length travelled by the marble is greater than or equal to the total length to be travelled. Simple enough. The second case is when the user clicks on the very corners of the screen. Like I said before, the values marble1.x and marble1.y denote the center point of the marble. When the user clicks on the corner, the marble moves towards the point, and after some time tries to go outside of the screen, this is when the bounds checking comes into play and corrects the marble position so that the marble stays inside the screen. In this case the marble will never travel a distance of totLenToTravelSqrd, because of the correction is its position. So here we detect the end condition when there is not much change in marbles position. I use the value 4 in the second condition above. After experimenting with a few values, 4 seemed to work okay. There is a small thing missing in the code above. In the normal case, case 1, when the update method runs for the last time, marble position over shoots the destination point. This happens because the position is incremented in steps (which are not small enough), so in this case too, we should have corrected the marble position, so that the center point of the marble sits exactly on top of the destination point. I’ll add this later and update the post. This has been a pretty long post already, so I’ll leave you with a video of how this program looks while running. Notice in the video that the marble moves like a bot, without any grace what so ever. And that is because the speed of the marble is fixed at 6. In the next post we will see how to make the marble move a little more elegantly. And also, if Atan2(), Sine() and Cosine() are a little too much to digest, we’ll see how to achieve the same effect without using them, in the next to next post maybe. Ciao!

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  • How can I test if a point lies between two parallel lines?

    - by Harold
    In the game I'm designing there is a blast that shoots out from an origin point towards the direction of the mouse. The width of this blast is always going to be the same. Along the bottom of the screen (what's currently) squares move about which should be effected by the blast that the player controls. Currently I am trying to work out a way to discover if the corners of these squares are within the blast's two bounding lines. I thought the best way to do this would be to rotate the corners of the square around an origin point as if the blast were completely horizontal and see if the Y values of the corners were less than or equal to the width of the blast which would mean that they lie within the effected region, but I can't work out

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  • How do I find the closest points(thereby forming a polygon) enclosing a particular point?(see image)

    - by nilspin
    I am working with a game engine, and my task is to add code for simulating fracture of rigid meshes. Right now I'm only working on breaking a cube. I am using Voronoi's algorithm to make a (realistic)fractured shard and I am using the half-plane method to generate a voronoi cell. Now the way I do this is for every seed point, I make planes that are perpendicular bisector planes(the straight black lines in the image) with rest of the seed points and I calculate the intersections of all these planes to give me distinct points(all the orange dots). I've gotten this far. Out of all these calculated intersection points, I only need the ones that are closest and enclosing the seed point(the points encircled in red) and I need to discard all the rest. Information that I have : 1) Plane equations of all planes(defined by normalized normal vectors and their distance from origin) 2) Points of intersection(that I've calculated) Can anybody help me find out how I can find the points encircled in red? Thanks.

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  • Wavefront mesh: determine which face a point belongs to?

    - by Mina Samy
    I have a 3D mesh Wavefront .obj file. Is there any algorithm that takes an arbitrary point coordinates as input and determines which face of the mesh that point belongs to ?? The mesh is rendered on the screen, then the user clicks on it, I want to determine which part of the mesh the user has clicked on ? Here's the code using LibGDX: Vector3 intersection=new Vector3(); Ray ray=camera.getPickRay(x, y); //vertices is an array that hold the coordinates of the mesh boolean ok=Intersector.intersectRayTriangles(ray, vertices, intersection); Thanks

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  • How do I optimize searching for the nearest point?

    - by Rootosaurus
    For a little project of mine I'm trying to implement a space colonization algorithm in order to grow trees. The current implementation of this algorithm works fine. But I have to optimize the whole thing in order to make it generate faster. I work with 1 to 300K of random attraction points to generate one tree, and it takes a lot of time to compute and compare distances between attraction points and tree node in order to keep only the closest treenode for an attraction point. So I was wondering if some solutions exist (I know they must exist) in order to avoid the time loss looping on each tree node for each attraction point to find the closest... and so on until the tree is finished.

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  • How to get distance from point to line with distinction between side of line?

    - by tesselode
    I'm making a 2d racing game. I'm taking the nice standard approach of having a set of points defining the center of the track and detecting whether the car is off the track by detecting its distance from the nearest point. The nicest way I've found of doing this is using the formula: d = |Am + Bn + C| / sqrt(A^2 + B^2) Unfortunately, to have proper collision resolution, I need to know which side of the line the car is hitting, but I can't do that with this formula because it only returns positive numbers. So my question is: is there a formula that will give me positive or negative numbers based on which side of the line the point is on? Can I just get rid of the absolute value in the formula or do I need to do something else?

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  • BonitaSoft dépasse le million et demi de téléchargements, le point après la tournée du leader mondial français du BPM open-source

    BonitaSoft : le point sur la tournée mondiale du leader du BPM open-source Sa solution Gestion des Processus Métier dépasse le million et demi de téléchargements BonitaSoft propose une solution de Gestion des Processus Métier open-source qui se veut à la fois puissante, facile à intégrer et « conviviale pour tous types d'organisation ou secteur d'activité ». Nous ne jugerons pas de cette simplicité auto-proclamée. En revanche, la tournée mondiale « Process Efficiency 2012 » organisée par l'éditeur était l'occasion de faire le point sur les chiffres autour d'une solution qui prend de plus en plus d'importance dans le paysage des applications d'entreprise. Principal en...

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  • "Light Field" : prendre une photo puis faire le point, la technologie est-elle la prochaine révolution du traitement informatique de l'image ?

    Lytro : prendre une photo puis faire le point La technologie "Light Field" est-elle la prochaine révolution du traitement informatique de l'image ? Depuis quelques années, différents centres de recherche étudient une méthode de prise de vue nommée "light field". Le but est de remplacer la capture d'une image par la capture du flux de lumière de la scène. Il est alors possible de générer une image en modifiant le point de netteté. Après, une exploitation industrielle par la société RayTrix, une solution pour les smartphone par la société Pelican Imagine, c'est au tour de

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  • Point domain to new host - changed nameservers, now what?

    - by Larry
    This is driving me nuts, because I know I'm missing something simple. I've read numerous articles/posts about how to point (not transfer) your domain to a new web host. They all say to change the name server settings at your old host, so here is what I did: On old host (1and1.com) changed the name server settings to those of my new host (inmotionhosting.com) like below: Domain name : mydomain.com Name server 1: ns.inmotionhosting.com Name server 2: ns2.inmotionhosting.com ... and confirmed this is active (did it a couple days ago) This is where every post/article I've found stops. They imply this is all that needs to be done. But how does the new host know to point the domain to my account, and the directory in my account I want it work from?? There's go to be something else to be done - just pointing to the generic name servers of the new host can't be all there is to it. Thanks in advance...I'm bewildered...

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  • Tab Sweep: Arquillian, Power Mac, PowerPC, JSP Performance, JMX Connection, ...

    - by arungupta
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • Extreme Portability: OpenJDK 7 and GlassFish 3.1.1 on Power Mac G5! (Mark Heckler) • Using GlassFish domain templates to easily create several customized domains (Masoud Kalali) • OpenJDK 7 on Apple G5 PowerPC on Mac OS X 10.5.8 (John Yeary) • ENABLING REMOTE ADMINISTRATION FOR GLASSFISH (Adam Bien) • The Java EE 7 Feature List: Cloud Focused Upgrades (devx) • Improve JavaServer Pages Performance with Caching (distributedcaching) • Interactive Glassfish configuration and application deployment (mpashworth) • Allow JMX connection on JVM 1.6.x (Martin Muller) • Arquillian 1.0.0.Final released! Ready for GlassFish and WebLogic! Death to all bugs! (Markus Eisele) • Using GlassFish and APEXListener as backend for Apache so server APEX (Ronald Rod) • Installing and running Eclipse, Glassfish and Ubuntu 12.04 Precise for Web Applications (Connected Web) • Java EE 6 and modular JAX-RS services (Parijat) • ARQUILLIAN CONFIGURATION FOR EMBEDDED GLASSFISH 3.1.2 AND MAVEN 3 (Adam Bien) • Atmosphere .9 released (JeanFrancois Arcand) • Make JSF your friend again (Daniel Pfeifer)

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  • Extreme Portability: OpenJDK 7 and GlassFish 3.1.1 on Power Mac G5!

    - by MarkH
    Occasionally you hear someone grumble about platform support for some portion or combination of the Java product "stack". As you're about to see, this really is not as much of a problem as you might think. Our friend John Yeary was able to pull off a pretty slick feat with his vintage Power Mac G5. In his words: Using a build script sent to me by Kurt Miller, build recommendations from Kelly O'Hair, and the great work of the BSD Port team... I created a new build of OpenJDK 7 for my PPC based system using the Zero VM. The results are fantastic. I can run GlassFish 3.1.1 along with all my enterprise applications. I recently had the opportunity to pick up an old G5 for little money and passed on it. What would I do with it? At the time, I didn't think it would be more than a space-consuming novelty. Turns out...I could have had some fun and a useful piece of hardware at the same time. Maybe it's time to go bargain-hunting again. For more information about repurposing classic Apple hardware and learning a few JDK-related tricks in the process, visit John's site for the full article, available here. All the best,Mark

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • Maxtor 500GB external hard drive not being detected but power is going to it?

    - by ClarkeyBoy
    I have 2 * Maxtor Onetouch 4 Lite 500GB external hard drives (part no. 9NT2A4-500). They both used to work fine on my old laptop (an Acer) but I have not used them for about a year, since my laptop was stolen and I got this one (also an Acer [Aspire 7738G]). I have one plugged into the mains with one of the leads I believe was supplied with them. It appears to be receiving power as it is warm and the power light (on the unit itself) is on; also the mains adapter is fairly warm. I also have it plugged into my laptop with a USB lead which I have tested on my mp3 player (so I know it works). However my hard drive is not showing on my computer. I have tried checking for new hardware, installing the software that was supplied with it, checking drive letters in case it is registered as C: or something stupid, checking for problems etc... I can't find any cause for it to do this. It does appear to be starting up and, possibly, shutting down and restarting constantly (that's what it sounds like altho I can't be certain). I have had both hard drives stored in different places for the last year and they're both doing the same thing.. if it was only one then I'd guess it had got damaged or corrupted or something but since it is both I doubt this is it. The only things in common with both of them are the leads and the laptop, however I know the USB lead works and guess the mains lead works as there is power going to the unit. Has anyone come across this before or does anyone have any idea what the cause / solution to the problem is? Any help would be greatly appreciated. Regards, Richard

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  • Help: Android paint/canvas issue; drawing smooth curves

    - by Wrapper
    How do I get smooth curves instead of dots or circles, when I draw with my finger on the touch screen, in Android? I am using the following code- public class DrawView extends View implements OnTouchListener { private static final String TAG = "DrawView"; List<Point> points = new ArrayList<Point>(); Paint paint = new Paint(); public DrawView(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener(this); paint.setColor(Color.WHITE); paint.setAntiAlias(true); } @Override public void onDraw(Canvas canvas) { for (Point point : points) { canvas.drawCircle(point.x, point.y, 5, paint); // Log.d(TAG, "Painting: "+point); } } public boolean onTouch(View view, MotionEvent event) { // if(event.getAction() != MotionEvent.ACTION_DOWN) // return super.onTouchEvent(event); Point point = new Point(); point.x = event.getX(); point.y = event.getY(); points.add(point); invalidate(); Log.d(TAG, "point: " + point); return true; } } class Point { float x, y; @Override public String toString() { return x + ", " + y; } }

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  • Can I make my Linksys WAG200G as an access point?

    - by Adnan Badar
    I have two routers one is dsl router (connected through my fone line) second is Linksys WAG200G, i want to use this router as an access point to increase the signal strength in my neighborhood can anyone please guide me step by step as i am not that good in networking i need to know both ways one by connecting a cable from the first router to the second and then make access point to the second one. second by connecting wireless from the first router to the second and then make access point to the second one. Thanks. Adnan

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  • Connect wired-only devices to a remote wireless access point?

    - by billpg
    Hi everyone. In building A, I have a Netgear wireless access point using WPA2. Works great, no problems. In building B, I have some devices that only have wired Ethernet ports. They can't see my access point. What I need is a gizmo that connects over-the-air to my access point in building A, talks WPA2, and converts the packets to and from a wired Ethernet port. Netgear-access-point in building A      (WPA2 WiFi) Wireless bridge device          <-- Looking for this.      (Cat5 ethernet) My devices in building B. I've looked for devices on Amazon, but the descriptions are infuriatingly unclear. It says it supports WPA2, but does it support it as a client? Grrr... Any recommendations please?

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  • Is it possible to mount a TrueCrypt volume to a NTFS mount point?

    - by Anthony
    The question is simple really. Under Linux etc.. you can mount TrueCrypt volumes, files or partitions, to any mount point of your choosing whereas in Windows the interface only shows drive letters. I'm wondering if I can mount the volume, a partition in this case, un-encrypted to a NTFS mount point, or folder, instead of using drive letters. The reason I ask is I am running out of letters :(. I'm using Server 2008 with the latest TrueCrypt install. Note: I know how to mount a volume directly to an NTFS folder mount point but doing so, and navigating to the mount point, prompts a notice saying the volume is not formatted - to be expected as the volume is not un-encrypted at this stage.

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  • Not all of your nameservers are in different subnets. Single point of failure

    - by user2118559
    Using VPS hosting and dynadot (domain registrar) DNS. Checked domain name with http://www.intodns.com and get some warnings Different subnets WARNING: Not all of your nameservers are in different subnets and Different autonomous systems WARNING: Single point of failure As understand to avoid the warning must have second Ip4 address and both the addresses must point to different servers? If both Ip addresses point to the same server, it does not help? I mean each server has own Ip address. If one server down, then visitors can access website (files) on another server? Is this the reason why need more than one Ip? Tried to point website to 2 ip addresses and after some time get warning from uptimerobot Connection Timeout

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  • Ubuntu 10.04 recognizing USB 2.0 external HD as USB 1.1

    - by btucker
    When I connect the USB 2.0 drive I see this: usb 1-4.3: new full speed USB device using ohci_hcd and address 5 so I know it's getting seen as USB 1.1. usb-devices shows that it really is USB 2.0 and connected to a USB 2.0 hub: T: Bus=01 Lev=01 Prnt=01 Port=03 Cnt=01 Dev#= 2 Spd=12 MxCh= 4 D: Ver= 2.00 Cls=09(hub ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=05e3 ProdID=0608 Rev=77.61 S: Product=USB2.0 Hub C: #Ifs= 1 Cfg#= 1 Atr=e0 MxPwr=100mA I: If#= 0 Alt= 0 #EPs= 1 Cls=09(hub ) Sub=00 Prot=00 Driver=hub T: Bus=01 Lev=02 Prnt=02 Port=01 Cnt=01 Dev#= 4 Spd=12 MxCh= 0 D: Ver= 2.00 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=13fd ProdID=1340 Rev=02.10 S: Manufacturer=Generic S: Product=External C: #Ifs= 1 Cfg#= 1 Atr=c0 MxPwr=2mA I: If#= 0 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage It seems the problem is that root hub is: T: Bus=01 Lev=00 Prnt=00 Port=00 Cnt=00 Dev#= 1 Spd=12 MxCh=10 D: Ver= 1.10 Cls=09(hub ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=1d6b ProdID=0001 Rev=02.06 S: Manufacturer=Linux 2.6.32-25-server ohci_hcd S: Product=OHCI Host Controller S: SerialNumber=0000:00:02.0 C: #Ifs= 1 Cfg#= 1 Atr=e0 MxPwr=0mA I: If#= 0 Alt= 0 #EPs= 1 Cls=09(hub ) Sub=00 Prot=00 Driver=hub And there's no mention of ehci_hcd. lsusb -t gives me: /: Bus 01.Port 1: Dev 1, Class=root_hub, Driver=ohci_hcd/10p, 12M |__ Port 4: Dev 2, If 0, Class=hub, Driver=hub/4p, 12M |__ Port 2: Dev 4, If 0, Class=stor., Driver=usb-storage, 12M |__ Port 3: Dev 5, If 0, Class=stor., Driver=usb-storage, 12M |__ Port 6: Dev 3, If 0, Class=stor., Driver=usb-storage, 12M It seems like I'm missing something which would allow the OS to see USB 2.0 devices. Can anyone point me in the right direction? EDIT Full lsusb -v output: Bus 001 Device 005: ID 13fd:1340 Initio Corporation Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 idVendor 0x13fd Initio Corporation idProduct 0x1340 bcdDevice 2.10 iManufacturer 1 Generic iProduct 2 External iSerial 3 57442D574341595930323337 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 32 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xc0 Self Powered MaxPower 2mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 2 bInterfaceClass 8 Mass Storage bInterfaceSubClass 6 SCSI bInterfaceProtocol 80 Bulk (Zip) iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x02 EP 2 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 0 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0001 Self Powered Bus 001 Device 002: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 0 Full speed (or root) hub bMaxPacketSize0 64 idVendor 0x05e3 Genesys Logic, Inc. idProduct 0x0608 USB-2.0 4-Port HUB bcdDevice 77.61 iManufacturer 0 iProduct 1 USB2.0 Hub iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 25 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xe0 Self Powered Remote Wakeup MaxPower 100mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 9 Hub bInterfaceSubClass 0 Unused bInterfaceProtocol 0 Full speed (or root) hub iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0001 1x 1 bytes bInterval 255 Hub Descriptor: bLength 9 bDescriptorType 41 nNbrPorts 4 wHubCharacteristic 0x00e0 Ganged power switching Ganged overcurrent protection Port indicators bPwrOn2PwrGood 50 * 2 milli seconds bHubContrCurrent 100 milli Ampere DeviceRemovable 0x00 PortPwrCtrlMask 0xff Hub Port Status: Port 1: 0000.0100 power Port 2: 0000.0103 power enable connect Port 3: 0000.0103 power enable connect Port 4: 0000.0100 power Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 1 Single TT bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0001 Self Powered Bus 001 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 0 Full speed (or root) hub bMaxPacketSize0 64 idVendor 0x1d6b Linux Foundation idProduct 0x0001 1.1 root hub bcdDevice 2.06 iManufacturer 3 Linux 2.6.32-25-server ohci_hcd iProduct 2 OHCI Host Controller iSerial 1 0000:00:02.0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 25 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xe0 Self Powered Remote Wakeup MaxPower 0mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 9 Hub bInterfaceSubClass 0 Unused bInterfaceProtocol 0 Full speed (or root) hub iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0002 1x 2 bytes bInterval 255 Hub Descriptor: bLength 11 bDescriptorType 41 nNbrPorts 10 wHubCharacteristic 0x0002 No power switching (usb 1.0) Ganged overcurrent protection bPwrOn2PwrGood 1 * 2 milli seconds bHubContrCurrent 0 milli Ampere DeviceRemovable 0x00 0x00 PortPwrCtrlMask 0xff 0xff Hub Port Status: Port 1: 0000.0100 power Port 2: 0000.0100 power Port 3: 0000.0100 power Port 4: 0000.0103 power enable connect Port 5: 0000.0100 power Port 6: 0000.0103 power enable connect Port 7: 0000.0100 power Port 8: 0000.0100 power Port 9: 0000.0100 power Port 10: 0000.0100 power Device Status: 0x0003 Self Powered Remote Wakeup Enabled

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  • Automating Access 2007 Queries (changing one criteria)

    - by Graphth
    So, I have 6 queries and I want to run them all once at the end of each month. (I know a bit about SQL but they're simply built using Access's design view). So, in the next few days, perhaps I'll run the 6 queries for May, as May just ended. I only want the data from the month that just ended, so the query has Criteria set as the name of the month (e.g., May). Now, it's not hugely time consuming to change all of these each month, but is there some way to automate this? Currently, they're all set to April and I want to change them all to May when I run them in a few days. And each month, I'd like to type the month (perhaps in a textbox in a form or somewhere else if you know a better way) just once and have it change all 6 queries, without having to manually open all 6, scroll over to the right field and change the Criteria. Note (about VBA): I have used Excel VBA so I know the basics of VBA but I don't really know anything specific to Access (other than seeing code a few times). And, others will use this who do not know anything about Access VBA. So, I think I have found a similar question/answer that could do this in VBA, but I'd rather do it some other way. If the query needs to be slightly redesigned later, probably by someone who doesn't know Access VBA at all, it'd be nice to have a solution not involving VBA if that is even possible.

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  • Vacuum spread in a tile-based space game (like in Faster Than Light game)

    - by Reeze
    I've a space game with tilemap that looks like this (simplified): Map view - from top (like in SimCity 1) 0 - room space, 1 - some kind of wall, 8 - "lock" beetween rooms public int[,] _layer = new int[,] { { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 1, 1, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 1, 0, 8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }; Each tile contains Air property (100 = air, 0 = vacuum). I made a little helper method to take tiles near tile with vacuum (to "suck air"): Point[] GetNearCells(Point cell, int distance = 1, bool diag = false) { Point topCell = new Point(cell.X, cell.Y - distance); Point botCell = new Point(cell.X, cell.Y + distance); Point leftCell = new Point(cell.X - distance, cell.Y); Point rightCell = new Point(cell.X + distance, cell.Y); if (diag) { return new[] { topCell, botCell, leftCell, rightCell }; } Point topLeftCell = new Point(cell.X - distance, cell.Y - distance); Point topRightCell = new Point(cell.X + distance, cell.Y + distance); Point botLeftCell = new Point(cell.X - distance, cell.Y - distance); Point botRightCell = new Point(cell.X - distance, cell.Y - distance); return new[] { topCell, botCell, leftCell, rightCell, topLeftCell, topRightCell, botLeftCell, botRightCell }; } What is the best practice to fill rooms with vacuum (decrease air) from some point? Should i use some kind of water flow? Thank you for any help!

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  • Unable to enable wireless on a Vostro 2520

    - by Joe
    I have a Vostro 2520 and not sure how to enable wireless on my machine. The details are given below, would appreciate any pointers to resolving this issue. lsmod returns Module Size Used by ath9k 132390 0 ath9k_common 14053 1 ath9k ath9k_hw 411151 2 ath9k,ath9k_common ath 24067 3 ath9k,ath9k_common,ath9k_hw b43 365785 0 mac80211 506816 2 ath9k,b43 cfg80211 205544 4 ath9k,ath,b43,mac80211 bcma 26696 1 b43 ssb 52752 1 b43 ndiswrapper 282628 0 ums_realtek 18248 0 usb_storage 49198 1 ums_realtek uas 18180 0 snd_hda_codec_hdmi 32474 1 snd_hda_codec_cirrus 24002 1 joydev 17693 0 parport_pc 32866 0 ppdev 17113 0 rfcomm 47604 0 bnep 18281 2 bluetooth 180104 10 rfcomm,bnep psmouse 97362 0 dell_wmi 12681 0 sparse_keymap 13890 1 dell_wmi snd_hda_intel 33773 3 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_cirrus,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq wmi 19256 1 dell_wmi snd 78855 16 snd_hda_codec_hdmi,snd_hda_codec_cirrus,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device mac_hid 13253 0 i915 473240 3 drm_kms_helper 46978 1 i915 uvcvideo 72627 0 drm 242038 4 i915,drm_kms_helper videodev 98259 1 uvcvideo soundcore 15091 1 snd dell_laptop 18119 0 dcdbas 14490 1 dell_laptop i2c_algo_bit 13423 1 i915 v4l2_compat_ioctl32 17128 1 videodev snd_page_alloc 18529 2 snd_hda_intel,snd_pcm video 19596 1 i915 serio_raw 13211 0 mei 41616 0 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp r8169 62099 0 sudo lshw -class network *-network UNCLAIMED description: Network controller product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:07:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f7c00000-f7c07fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:09:00.0 logical name: eth0 version: 07 serial: 78:45:c4:a3:aa:65 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl8168e-3_0.0.4 03/27/12 ip=192.168.1.5 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:41 ioport:e000(size=256) memory:f0004000-f0004fff memory:f0000000-f0003fff rfkill list all 0: dell-wifi: Wireless LAN Soft blocked: yes Hard blocked: yes 1: dell-bluetooth: Bluetooth Soft blocked: yes Hard blocked: yes Output of lspci > 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev > 09) 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge > Graphics Controller (rev 09) 00:16.0 Communication controller: Intel > Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB > controller: Intel Corporation Panther Point USB Enhanced Host > Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther > Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: > Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) > 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root > Port 4 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point > PCI Express Root Port 6 (rev c4) 00:1d.0 USB controller: Intel > Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) > 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller > (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 > port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel > Corporation Panther Point SMBus Controller (rev 04) 07:00.0 Network > controller: Broadcom Corporation Device 4365 (rev 01) 09:00.0 Ethernet > controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express > Gigabit Ethernet controller (rev 07) Output of lspci -v 0:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) Subsystem: Dell Device 0558 Flags: bus master, fast devsel, latency 0 Capabilities: <access denied> Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) (prog-if 00 [VGA controller]) Subsystem: Dell Device 0558 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at f7800000 (64-bit, non-prefetchable) [size=4M] Memory at e0000000 (64-bit, prefetchable) [size=256M] I/O ports at f000 [size=64] Expansion ROM at <unassigned> [disabled] Capabilities: <access denied> Kernel driver in use: i915 Kernel modules: i915 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) Subsystem: Dell Device 0558 Flags: bus master, fast devsel, latency 0, IRQ 42 Memory at f7d0a000 (64-bit, non-prefetchable) [size=16] Capabilities: <access denied> Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) (prog-if 20 [EHCI]) Subsystem: Dell Device 0558 Flags: bus master, medium devsel, latency 0, IRQ 16 Memory at f7d08000 (32-bit, non-prefetchable) [size=1K] Capabilities: <access denied> Kernel driver in use: ehci_hcd 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) Subsystem: Dell Device 0558 Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at f7d00000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=04, subordinate=04, sec-latency=0 Capabilities: <access denied> Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=07, subordinate=07, sec-latency=0 Memory behind bridge: f7c00000-f7cfffff Capabilities: <access denied> Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=09, subordinate=09, sec-latency=0 I/O behind bridge: 0000e000-0000efff Prefetchable memory behind bridge: 00000000f0000000-00000000f00fffff Capabilities: <access denied> Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) (prog-if 20 [EHCI]) Subsystem: Dell Device 0558 Flags: bus master, medium devsel, latency 0, IRQ 23 Memory at f7d07000 (32-bit, non-prefetchable) [size=1K] Capabilities: <access denied> Kernel driver in use: ehci_hcd 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) Subsystem: Dell Device 0558 Flags: bus master, medium devsel, latency 0 Capabilities: <access denied> Kernel modules: iTCO_wdt 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) (prog-if 01 [AHCI 1.0]) Subsystem: Dell Device 0558 Flags: bus master, 66MHz, medium devsel, latency 0, IRQ 40 I/O ports at f0b0 [size=8] I/O ports at f0a0 [size=4] I/O ports at f090 [size=8] I/O ports at f080 [size=4] I/O ports at f060 [size=32] Memory at f7d06000 (32-bit, non-prefetchable) [size=2K] Capabilities: <access denied> Kernel driver in use: ahci 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) Subsystem: Dell Device 0558 Flags: medium devsel, IRQ 11 Memory at f7d05000 (64-bit, non-prefetchable) [size=256] I/O ports at f040 [size=32] Kernel modules: i2c-i801 07:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01) Subsystem: Dell Device 0016 Flags: bus master, fast devsel, latency 0, IRQ 10 Memory at f7c00000 (64-bit, non-prefetchable) [size=32K] Capabilities: <access denied> 09:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) Subsystem: Dell Device 0558 Flags: bus master, fast devsel, latency 0, IRQ 41 I/O ports at e000 [size=256] Memory at f0004000 (64-bit, prefetchable) [size=4K] Memory at f0000000 (64-bit, prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: r8169 Kernel modules: r8169

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  • Wireless not working - HP Probook 4540s

    - by Oguzhan
    I just installed Ubuntu 12.04 on 3 HP Probook 4540s's, and none of them seems to be able to connect to wireless networks. I have 1 Probook 4540s with Windows 7 installed and I can access wlan from it. I tried installing the necessary drivers from HP's website, but it still doesn't seem to be working. I've seen other people with different Probooks having similar problems, but their computers seem to be able to detect and even attempt to connect wlans, while mine doesn't even acknowledge that it has wireless. Any help would be appreciated. lspci: 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.2 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 3 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Thames [Radeon 7500M/7600M Series] 03:00.0 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 30) 03:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 30) 03:00.3 System peripheral: JMicron Technology Corp. MS Host Controller (rev 30) 04:00.0 Network controller: Ralink corp. Device 3290 04:00.1 Bluetooth: Ralink corp. Device 3298 05:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07)

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  • CPanel - Wild card SSL - How to point *.domain.com to one root and sub.domain.com to another root

    - by Harry Muscle
    I have a wildcard (*.domain.com) SSL certificate installed on my CPanel server. I have domain.com configured to point to /domain.com as its document root and use this wildcard SSL certificate. I also have sub.domain.com configured to point to /sub.domain.com as its document root. Btw, I have not explicitly configured configured sub.domain.com to use the wildcard SSL certificate. When I go to "http://sub.domain.com" it goes to the correct document root, however my problem is that when I go to "https://sub.domain.com" it goes to the incorrect root, it goes to the root configured for the wildcard SSL. I've been trying to find information on how to go about configuring sub.domain.com to use the SSL certificate and go to the correct document root, however, so far I haven't found anything concrete. Do I use the same steps that I used for configuring the certificate for domain.com, but use the same certificate again and specify dev.domain.com as the domain that this certificate is for (instead of *.domain.com)? Or is there something else I should be doing? This is a production server, so I don't want to play around too much. I'm hoping to find the correct information before proceeding.

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  • Wireless drivers

    - by Kencer
    The results for my laptop are as below. How will i install wireless drivers and graphics? $ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 2 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 02:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) $ sudo lshw -c network *-network UNCLAIMED description: Network controller product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f0500000-f0507fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 07 serial: 3c:97:0e:85:c0:0d size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl8168e-3_0.0.4 03/27/12 ip=172.16.96.36 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:43 ioport:2000(size=256) memory:f0404000-f0404fff memory:f0400000-f0403fff $ rfkill list all 0: tpacpi_bluetooth_sw: Bluetooth Soft blocked: no Hard blocked: no

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