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  • Opinions on collision detection objects with a moving scene

    - by Evan Teran
    So my question is simple, and I guess it boils down to how anal you want to be about collision detection. To keep things simple, lets assume we're talking about 2D sprites defined by a bounding box. In addition, let's assume that my sprite object has a function to detect collisions like this: S.collidesWith(other); Finally the scene is moving and "walls" in the scene can move, an object may not touch a wall. So a simple implementation might look like this (psuedo code): moveWalls(); moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } The problem with this is that if the sprite and wall move towards each other, depending on the circumstances (such as diagonal moment). They may pass though each other (unlikely but could happen). So I may do this instead. moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } This takes care of the passing through each other issue, but another rare issue comes up. If they are adjacent to each other (literally the next pixel) and both the wall and the sprite are moving left, then I will get an invalid collision since the wall moves, checks for collision (hit) then the sprite is moved. Which seems unfair. In addition, to that, the redundant collision detection feels very inefficient. I could give the player movement priority alleviating the first issue but it is still checking twice. moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } Am I simply over thinking this issue, should this just be chalked up to "it'll happen rare enough that no one will care"? Certainly looking at old sprite based games, I often find situations where the collision detection has subtle flaws, but I figure by now we can do better :-P. What are people's thoughts?

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  • Understanding Ruby Enumerable#map (with more complex blocks)

    - by mstksg
    Let's say I have a function def odd_or_even n if n%2 == 0 return :even else return :odd end end And I had a simple enumerable array simple = [1,2,3,4,5] And I ran it through map, with my function, using a do-end block: simple.map do |n| odd_or_even(n) end # => [:odd,:even,:odd,:even,:odd] How could I do this without, say, defining the function in the first place? For example, # does not work simple.map do |n| if n%2 == 0 return :even else return :odd end end # Desired result: # => [:odd,:even,:odd,:even,:odd] is not valid ruby, and the compiler gets mad at me for even thinking about it. But how would I implement an equivalent sort of thing, that works?

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  • C# - Exception messages in English?

    - by Carra
    We are logging any exceptions that happen in our system by writing the Exception.Message to a file. However, they are written in the culture of the client. And Turkish errors don't mean a lot to me. So how can we log any error messages in English without changing the users culture?

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  • Is there any self-improving compiler around?

    - by JohnIdol
    I am not aware of any self-improving compiler, but then again I am not much of a compiler-guy. Is there ANY self-improving compiler out there? Please note that I am talking about a compiler that improves itself - not a compiler that improves the code it compiles. Any pointers appreciated! Side-note: in case you're wondering why I am asking have a look at this post. Even if I agree with most of the arguments I am not too sure about the following: We have programs that can improve their code without human input now — they’re called compilers. ... hence my question.

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  • How could it happen that version control software emerged so lately?

    - by sharptooth
    According to Wikipedia (the table at the page bottom), the earliest known version control systems were CVS and TeamWare both known from year 1990. How can it be? Software development has been here from at most 1960's and I honestly can't imagine working with codebase without version control. How could it happen that version control software emerged so lately compared to software development?

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  • Bi-directional communication with 1 socket - how to deal with collisions?

    - by Zwei Steinen
    Hi, I have one app. that consists of "Manager" and "Worker". Currently, the worker always initiates the connection, says something to the manager, and the manager will send the response. Since there is a LOT of communication between the Manager and the Worker, I'm considering to have a socket open between the two and do the communication. I'm also hoping to initiate the interaction from both sides - enabling the manager to say something to the worker whenever it wants. However, I'm a little confused as to how to deal with "collisions". Say, the manager decides to say something to the worker, and at the same time the worker decides to say something to the manager. What will happen? How should such situation be handled? P.S. I plan to use Netty for the actual implementation. Thank you very much in advance!

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  • Interacting with java code from C#

    - by Qua
    We've written a Java program which we are looking to use and interact with from C#. What are our options? Optimally it would be possible to compile the Java application as a library (.DLL) that we could reference from C# perhaps using P/Invoke. This, however, doesn't appear to be an option according to the first few searches online. We opt to be able to use ASP.NET to built a search engine powered by the Java code, so if this opens up for any other options please let us know.

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  • Beginner's resources/introductions to classification algorithms.

    - by Dirk
    Hi, everybody. I am entirely new to the topic of classification algorithms, and need a few good pointers about where to start some "serious reading". I am right now in the process of finding out, whether machine learning and automated classification algorithms could be a worthwhile thing to add to some application of mine. I already scanned through "How to Solve It: Modern heuristics" by Z. Michalewicz and D. Fogel (in particular, the chapters about linear classifiers using neuronal networks), and on the practical side, I am currently looking through the WEKA toolkit source code. My next (planned) step would be to dive into the realm of Bayesian classification algorithms. Unfortunately, I am lacking a serious theoretical foundation in this area (let alone, having used it in any way as of yet), so any hints at where to look next would be appreciated; in particular, a good introduction of available classification algorithms would be helpful. Being more a craftsman and less a theoretician, the more practical, the better... Hints, anyone?

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  • Microsoft sublanguage string to locale identifier

    - by Jacob
    I can't seem to find a way to convert, or find, a local identifier from a sublanguage string. This site shows the mappings: http://msdn.microsoft.com/en-us/library/dd318693(v=VS.85).aspx I want the user to enter a sublanguage string, such as "France (FR)" and to get the local identifier from this, which in this case would be 0x0484. Or the other way around, if a user enters 0x0480 then to return French (FR). Has anyone encountered this problem before and can point me in the right direction? Otherwise I'm going to be writing a few mapping statements to hard code it and maintain future releases if anything changes. BTW, I'm coding in C++ for Windows platform. Cheers

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  • Passing an array for setting variable

    - by mathk
    Hi, I often see this idiom when reading php code: public function __construct($config) { if (array_key_exists('options', $config)) { ... } if (array_key_exists('driver_options', $config)) { ... } } Here I am concern with the way the parameter is used. If I were in lisp I would do: (defun ct (&key options driver_options) (do-something-with-option-and-driver_option)) But since I am in PHP I would rather have a constructor that take a list of parameter and let them be null if there a not require. So what do you guys think about having an array as parameter in other to do some initialization-or-whatever? In other to answer you have to take in account the point of view of the user of the function and the designer of the API. Also have you ever heard this has a code-smell? thanks

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  • How to deal with forward declaration / #import in Cocoa Touch (Objective-C cross C++) correctly?

    - by unknownthreat
    I am trying to write this header file: //@class AQPlayer; //#import "AQPlayer.h" @interface AQ_PWN_iPhoneViewController : UIViewController { AQPlayer* player; } @end AQPlayer is a .mm file written in C++. I tried to make a class forward declaration here, but it complains to me: error: cannot find interface declaration for 'AQPlayer' So I tried to "#import" the header file instead, but it complains something completely off and weird. Here's a slice of the error complained: In file included from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQPlayer.h:51, from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQ_PWN_iPhoneViewController.h:12, from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQ_PWN_iPhoneAppDelegate.m:10: /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:78: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'CAStreamBasicDescription' /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:230: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:231: error: expected '=', ',', ';', 'asm' or '__attribute__' before '==' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:233: error: expected '=', ',', ';', 'asm' or '__attribute__' before '!=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:234: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:235: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:236: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:239: error: expected ';', ',' or ')' before '&' token Am I missing something? Can't I do a forward declaration for this?

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  • How to design a command line program reusable for a future development of a GUI?

    - by systempuntoout
    What are some best practices to keep in mind when developing a script program that could be integrated with a GUI, probably by somebody else, in the future? Possible scenario: i develop a fancy python CLI program that scrapes every unicorn images from the web i decide to publish it on github a unicorn fan programmer decides to take the sources and build a GUI on them. he\she gives up because my code is not reusable How do i avoid step four and let unicorn fan programmer build his\her GUI without hassle?

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  • book with good examples for each implementation?

    - by ajsie
    i've read about design patterns and it seems that there are a lot of different design patterns to use. i wonder if there are some books that acts like a reference. "you want to build a framework, then consider this, this and this pattern". also giving some examples. then jumps to another implementation eg. search engine and gives some patterns and concrete examples to use. in this way you learn about the weakness and strength about each pattern and where they will fit, instead of just reading about every design pattern decoupled from each other. are there good "reference sheets" or other tutorials good for a beginner at this? thanks

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  • Compiler Construction course

    - by donpal
    I'm looking for a course (preferably video, much preferably) like MIT's video courses on Compiler Construction. Can someone point me to some decent resources or help material (preferably video)?

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  • Why are compilers so stupid?

    - by martinus
    I always wonder why compilers can't figure out simple things that are obvious to the human eye. They do lots of simple optimizations, but never something even a little bit complex. For example, this code takes about 6 seconds on my computer to print the value zero (using java 1.6): int x = 0; for (int i = 0; i < 100 * 1000 * 1000 * 1000; ++i) { x += x + x + x + x + x; } System.out.println(x); It is totally obvious that x is never changed so no matter how often you add 0 to itself it stays zero. So the compiler could in theory replace this with System.out.println(0). Or even better, this takes 23 seconds: public int slow() { String s = "x"; for (int i = 0; i < 100000; ++i) { s += "x"; } return 10; } First the compiler could notice that I am actually creating a string s of 100000 "x" so it could automatically use s StringBuilder instead, or even better directly replace it with the resulting string as it is always the same. Second, It does not recognize that I do not actually use the string at all, so the whole loop could be discarded! Why, after so much manpower is going into fast compilers, are they still so relatively dumb? EDIT: Of course these are stupid examples that should never be used anywhere. But whenever I have to rewrite a beautiful and very readable code into something unreadable so that the compiler is happy and produces fast code, I wonder why compilers or some other automated tool can't do this work for me.

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  • Why does C++ mandate that complex only be instantiated for float, double, or long double?

    - by templatetypedef
    According to the C++ ISO spec, §26.2/2: The effect of instantiating the template complex for any type other than float, double or long double is unspecified. Why would the standard authors explicitly add this restriction? This makes it unspecified, for example, what happens if you make complex<int> or a complex<MyCustomFixedPointType> and seems like an artificial restriction. Is there a reason for this limitation? Is there a workaround if you want to instantiate complex with your own custom type? I'm primarily asking this question because of this earlier question, in which the OP was confused as to why abs was giving bizarre outputs for complex<int>. That said, this still doesn't quite make sense given that we also might want to make complex numbers out of fixed-points types, higher-precision real numbers, etc. Thanks!

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  • Common Programming Jargon

    - by jdk
    What programming terms have you coined (or heard) that have taken off in your own circles (i.e. have heard others repeat it)? It might be within your own team, workplace or garnered greater popularity on the Internet. Write your programming term, word or phrase in bold text followed by an explanation, citation and/or usage example so we can use it in appropriate context. Please no repeats of common jargon already ingrained in the programming culture like: "kludge", "automagically", "cruft", etc. (unless you coined it). Stealing from the comments: "A shared vocabulary is the basis of communication, not just among programmers [...]"

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  • sqlalchemy: what is the difference between declaring the cascade within the foreign key vs relation?

    - by steve
    what is the difference between declaring the cascade within a foreign key vs relations? class Contact(Base): __tablename__ = 'contacts' id = Column(Integer, primary_key=True) addresses = relation("Address", backref="contact") class Address(Base): __tablename__ = 'addresses' id = Column(Integer, primary_key=True) contact_id = Column(Integer, ForeignKey('contact.id', onupdate="CASCADE", ondelete="CASCADE"))) vs class Contact(Base): __tablename__ = 'contacts' id = Column(Integer, primary_key=True) addresses = relation("Address", backref="contact", cascade="all, delete-orphan") class Address(Base): __tablename__ = 'addresses' id = Column(Integer, primary_key=True) contact_id = Column(Integer, ForeignKey('contact.id')) with the foreign key declaration, it seems like the cascade is enforced at the database level. how does the relations approach work? thanks!

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  • In what situations is octal base used?

    - by Bob
    I've seen binary and hex used quite often but never octal. Yet octal has it's own convention for being used in some languages (ie, a leading 0 indicating octal base). When is octal used? What are some typical situations when one would use octal or octal would be easier to reason about? Or is it merely a matter of taste?

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  • What turns away users/prospective users?

    - by Zach Johnson
    In your experience, what kinds of things have turned away users and prospective users from using your programs? Also, what kinds of things turn you away from using someone else's programs? For example, one thing that really bugs me is when someone provides free software, but requires you to enter your name and email address before you download it. Why do they need my name and email address? I just want to use the program! I understand that the developer(s) may want to get a feel for how many users they have, etc, but the extra work I have to do really makes me think twice about downloading their software, even if it does really great things.

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