Search Results

Search found 5653 results on 227 pages for 'zero cool'.

Page 118/227 | < Previous Page | 114 115 116 117 118 119 120 121 122 123 124 125  | Next Page >

  • Working with Active Directory and Windows Small Business Server 2008

    - by AreYouSerious
    I have to say that in most of my time as a network engineer I have had the opportunity to play with servers, but mostly it's been to put our management software on, and that was about it. I have been a Systems Network Engineer for about three months now, and as such I have been respnosible for the configuration of our test devices... this being said, I have had to start working through how to configure and apply such things as GPO through a new forest, domain and OU. This being said I have configured about three different GPO's and applied them to different locations. The first laptop that I brought into the domain took the default Domain group Policy... this was cool, I got excited... then When I tried to bring in the second Laptop, it didn't take the policy. I looked at the configuration, and the default domain policy was applied to domain computers, however since the laptop resides in the SBS Computers of the OU that was created, SBS created individual policies for XP and Vista for that OU, which I was unaware of. So the default policy for that ou overrode the domain policy and none of the options that were defined in the Domain policy were applied... this being said, I am now working on putting the default Domain as an applicable policy in the OU, thus I won't have to reconfigure another policy to mirror the Domain Policy... here goes nothing!!!.... More to follow Later.

    Read the article

  • Uralelektrostroy Improves Turnaround Times for Engineering and Construction Projects by Approximately 50% with Better Project Data Management

    - by Melissa Centurio Lopes
    LLC Uralelektrostroy was established in 1998, to meet the growing demand for reliable energy supply, which included the deployment and operation of a modern power grid system for Russia’s booming economy and industrial sector. To rise to the challenge, the country required a company with a strong reputation and the ability to strategically operate energy production and distribution facilities. As a renowned energy expert, Uralelektrostroy successfully embarked on the mission—focusing on the design, construction, and operation of power grids, transmission lines, and generation facilities. Today, Uralelektrostroy leads the Russian utilities industry with operations across the country, particularly in the Ural, Western Siberia, and Moscow regions. Challenges: Track work progress through all engineering project development stages with ease—from planning and start-up operations, to onsite construction and quality assurance—to enhance visibility into complex projects, such as power grid and power-transmission-line construction Implement and execute engineering projects faster—for example, designing and building power generation and distribution facilities—by better monitoring numerous local subcontractors Improve alignment of project schedules with project owners’ requirements—awarding federal and regional authorities—to avoid incurring fines for missing deadlines Solutions: Used Oracle’s Primavera P6 Enterprise Project Portfolio Management 8.1 to streamline communication with customers and subcontractors through better data management and harmonized reporting, reducing construction project implementation and turnaround times by approximately 50%, on average Enabled fast generation of work-in-progress reports that track project schedules, budgets, materials, and staffing—from approval and material procurement, to construction and delivery Reduced the number of construction sites by nearly 30% (from 35 to 25) by identifying unprofitable sites—streamlining operations at the company’s construction site network and increasing profitability Improved project visibility by enabling managers to efficiently track project status, ensuring on-time reporting and punctual project deliveries to federal customers to reduce delay penalties to zero “Oracle’s Primavera P6 Enterprise Project Portfolio Management 8.1 drastically changed the way we run our business. We’ve reduced the number of redundant assets, streamlined project implementation and execution, and improved collaboration with our customers and contractors. Overall, the Oracle deployment helped to increase our profitability.” – Roman Aleksandrovich Naumenko, Head of Information Technology, LLC Uralelektrostroy Read the complete customer snapshot here.

    Read the article

  • Performance impact of Zones.

    - by nospam(at)example.com (Joerg Moellenkamp)
    I was really astonished when i saw this question. Because this question was a old acquaintance from years ago, that i didn't heard for a long time. However there was it again. The question: "What's the overhead of Zones?". Sun was and Oracle is not saying "zero". We saying saying minimal. However during all the performance analysis gigs on customer systems i made since the introduction of Zones i failed to measure any overhead caused by zones. What i saw however, was additional load intoduced by processes that wouldn't be there when you would use only one zone Like additional monitoring daemons, like additional daemons having a controlling or supervising job for the application that resulted in slighly longer runtimes of processes, because such additional daemons wanted some cycles on the CPU as well. So i ask when someone wants to tell me that he measured a slight slowdown, if he or she has really measured the impact of the virtualization layer or of a side effect described above. It seems to be a little bit hard to believe, that a virtualisation technology has no overhead, however keep in mind that there is no hypervisor and just one kernel running that looks and behaves like many operating system instances to apps and users. While this imposes some limits to the technology (because there is just one kernel running you can't have zones with different kernels versions running ... obvious even to the cursory observer), but that is key to it's lightweightness and thus to the low overhead. Continue reading "Performance impact of Zones."

    Read the article

  • Moviebarcodes Showcases Entire Movies as Frame-based Barcodes

    - by Jason Fitzpatrick
    If you’ve ever wanted a chance to look at at an entire movie in a single glance, here’s your chance. Moviebarcodes shares mock-barcodes generated by turning each frame of a movie into a thin stripe, offering a glimpse into the color choices and shot lengths in popular movies. The barcode seen above was generated from The Matrix; you can see where the green indicates scenes that were shot inside the matrix and thus given a subtle green tint. In the barcode below, generated from the movie Pleasantville you can see the transition in the movie between the color and black and white scenes. In the case of Pleasantville, elements of the black and white world turning to color represent pivotal moments in the plot development which are now neatly mapped out below: Check out the hundreds of barcodes at the link below; you can even order prints of your favorite movies. Find a great rendering in the mix? Share a link in the comments below. Moviebarcodes [via Cool Inforgraphics] How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

    Read the article

  • Extreme Portability: OpenJDK 7 and GlassFish 3.1.1 on Power Mac G5!

    - by MarkH
    Occasionally you hear someone grumble about platform support for some portion or combination of the Java product "stack". As you're about to see, this really is not as much of a problem as you might think. Our friend John Yeary was able to pull off a pretty slick feat with his vintage Power Mac G5. In his words: Using a build script sent to me by Kurt Miller, build recommendations from Kelly O'Hair, and the great work of the BSD Port team... I created a new build of OpenJDK 7 for my PPC based system using the Zero VM. The results are fantastic. I can run GlassFish 3.1.1 along with all my enterprise applications. I recently had the opportunity to pick up an old G5 for little money and passed on it. What would I do with it? At the time, I didn't think it would be more than a space-consuming novelty. Turns out...I could have had some fun and a useful piece of hardware at the same time. Maybe it's time to go bargain-hunting again. For more information about repurposing classic Apple hardware and learning a few JDK-related tricks in the process, visit John's site for the full article, available here. All the best,Mark

    Read the article

  • Packing for JavaOne

    - by Tori Wieldt
    While you are packing for JavaOne, here are some things to remember to bring:1) A Jacket!While October is considered the summer in San Francisco, the heat only lasts a day or two. The fog can roll in any day, and it can be chilly (and maybe even rain).2) Your Oracle LoginMake sure your have your Oracle.com account log in details with you when you arrive onsite in San Francisco.  This is the username and password you used/created for your JavaOne 2012 registration.  You'll need these to check in and get your badge as well as to gain access to My Account and Schedule Builder onsite at the event. 3) Walking ShoesYou'll want comfortable and practical shoes as this city requires lots of walking and has lots of hills.4) Thumb DrivesWhen sharing cool code, nothing beats sneaker-net. That said, practice safe computing. 5) Consider Downloading a Ride-Sharing Service AppSideCar, Lyft, Uber and RelayRides are taking SF by storm, and are popular alternative to yellow taxis. These are unregulated ride-sharing services, so ride at your own risk. Hipster Tips for SF 1) Don't call it Frisco.2) If you wear shorts, don't complain about how cold it is.3) Bright colored clothes are for tourists. Locals wear black. 4) The most fun ice-cream flavors in town are at Humphry-Slocombe. Check out "secret breakfast."5) The Mission is hip.6) Don't expect there to be a Starbuck's or anything besides a great view at the other side of the Golden Gate bridge.7) SF has seasons, they are just more subtle.

    Read the article

  • Estimate of Hits / Visits / Uniques in order to fall within a given Alexa Tier?

    - by Alex C
    Hi there! I was wondering if anyone could offer up rough estimates that could tell me how many hits a day move you into a given Alexa rank ? Top 5,000 Top 10,000 Top 50,000 Top 100,000 Top 500,000 Top 1,000,000 I know this is incredibly subjective and thus the broad brush strokes with the number ranges... BUT I've got a site currently ranked just over 1.2M worldwide and over 500k in the USA (http://www.alexa.com/siteinfo/fstr.net) Pretty cool for something hand-built on weekends (pat self on back) I was applying to an ad-platform and was told that their program doesn't accept webmasters who have an Alexa rank of greater than 100,000. (Time to take back that pat on the back I guess). I know that my hits in the last 30 days are somewhere on the order of 15,000 uniques and 20,000 pageviews. So I'm wondering how much harder do I have to work to achieve my next "goals"? I'd like to break into the top million, then re-evaluate from there. It'd be nice to know what those targets translate into (very roughly of course). I imagine that alexa ranks and tiers become very much exponential as you move up the ranks, but even hearing annecdotal evidence from other webmasters would be really useful to me. (ie: I have a site that is ranked X and it got Y hits in the last 30 days) Thanks :) - Alex

    Read the article

  • Collision Detection Problems

    - by MrPlosion
    So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below. One problem I'm having is when I'm on the ground for some strange reason I can't move to the left. Now I'm pretty sure this problem is from the HandleCollisions() method because when I stop running it I can smoothly move around with no problems. Another problem I'm having is when I'm close to a tile the character jitters very strangely. I will try to post a video if necessary. Here is the HandleCollisions() method: Thanks. void HandleCollisions() { Rectangle bounds = BoundingRectangle; int topTile = (int)Math.Floor((float)bounds.Top / World.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)bounds.Bottom / World.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)bounds.Left / World.PixelTileSize); int rightTile = (int)Math.Ceiling((float)bounds.Right / World.PixelTileSize) - 1; isOnGround = false; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { if(world.Map[y, x].Collidable == true) { Rectangle tileBounds = new Rectangle(x * World.PixelTileSize, y * World.PixelTileSize, World.PixelTileSize, World.PixelTileSize); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if(depth != Vector2.Zero) { if(Math.Abs(depth.Y) < Math.Abs(depth.X)) { isOnGround = true; position = new Vector2(position.X, position.Y + depth.Y); } else { position = new Vector2(position.X + depth.X, position.Y); } bounds = BoundingRectangle; } } } }

    Read the article

  • How often do you review fundamentals?

    - by mlnyc
    So I've been out of school for a year and a half now. In school, of course we covered all the fundamentals: OS, databases, programming languages (i.e. syntax, binding rules, exception handling, recursion, etc), and fundamental algorithms. the rest were more in-depth topics on things like NLP, data mining, etc. Now, a year ago if you would have told me to write a quicksort, or reverse a singly-linked list, analyze the time complexity of this 'naive' algorithm vs it's dynamic programming counterpart, etc I would have been able to give you a decent and hopefully satisfying answer. But if you would have asked me more real world questions I might have been stumped (things like how would handle logging for an application, or security difference between GET and POST, differences between SQL Server and Oracle SQL, anything I list on my resume as currently working with [jQuery questions, ColdFusion questions, ...] etc) Now, I feel things are the opposite. I haven't wrote my own sort since graduating, and I don't really have to worry much about theoretical things that do not naturally fall into problems I am trying to solve. For example, I might give you some great SQL solutions using an analytical function that I would have otherwise been stumped on or write a cool web application using angular or something but ask me to write an algo for insertAfter(Element* elem) and I might not be able to do it in a reasonable time frame. I guess my question here to the experienced programmers is how do you balance the need to both learn and experiment with new technologies (fun!), working on personal projects (also fun!) working and solving real world problems in a timeboxed environment (so I might reach out to a library that does what I want rather than re-invent the wheel so that I can focus on the problem I am trying to solve) (work, basically), and refreshing on old theoretical material which is still valid for interviews and such (can be a drag)? Do you review older material (such as famous algorithms, dynamic programming, Big-O analysis, locking implementations) regularly or just when you need it? How much time do you dedicate to both in your 'deliberate practice' and do you have a certain to-do list of topics that you want to work on?

    Read the article

  • How to create a script for moving a 3rd person controller in an iOS device by using Javascript in Unity3D?

    - by user36563
    I've a code but I'm not sure about the steps, so what I should do after the script? pragma strict public var horizontalSpeed : float = 1.0; public var verticalSpeed : float = 1.0; private var h : float = 0.0; private var v : float = 0.0; private var lastPos : Vector3 = Vector3.zero; function Update() { if UNITY_EDITOR if ( Input.GetMouseButtonDown(0) ) { lastPos = Input.mousePosition; } else if ( Input.GetMouseButton(0) ) { var delta = Input.mousePosition - lastPos; h = horizontalSpeed * delta.x ; transform.Rotate( 0, -h, 0, Space.World ); v = verticalSpeed * delta.y ; transform.position += transform.forward * v * Time.deltaTime; lastPos = Input.mousePosition; } else if (Input.touchCount == 1) { var touch : Touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Moved) { h = horizontalSpeed * touch.deltaPosition.x ; transform.Rotate( 0, -h, 0, Space.World ); v = verticalSpeed * touch.deltaPosition.y ; transform.position += transform.forward * v * Time.deltaTime; } } endif }

    Read the article

  • How do I produce "enjoyably" random, as opposed to pseudo-random?

    - by Hilton Campbell
    I'm making a game which presents a number of different kinds of puzzles in sequence. I choose each puzzle with a pseudorandom number. For each puzzle, there are a number of variations. I choose the variation with another pseudorandom number. And so on. The thing is, while this produces near-true randomness, this isn't what the player really wants. The player typically wants what they perceive to be and identify as random, but only if it doesn't tend to repeat puzzles. So, not really random. Just unpredictable. Giving it some thought, I can imagine hacky ways of doing it. For example, temporarily eliminating the most recent N choices from the set of possibilities when selecting a new choice. Or assigning every choice an equal probability, reducing a choice's probability to zero on selection, and then increasing all probabilities slowly with each selection. I assume there's an established way of doing this, but I just don't know the terminology so I can't find it. Anyone know? Or has anyone solved this in a pleasing way?

    Read the article

  • How do I add a boot from cd option to yaboot?

    - by Sergiu
    So I'm dual-booting Ubuntu 12.04.1 on my iMac G5 powepc alongside Mac OS X and I want to add a boot cd option to yaboot because I'm trying to boot a scratched Mac OS X installation DVD that takes a while to read and the frst bootstrap moves on too fast. How do I edit the timeout for the first bootstrap anyways? So, my main question is, how do I add a cd booting option to yaboot and then, how doI boot it? The devalias from OpenFrmware tells me that 1 have 2 cd-rom instaled, on is /ht/pci@3/ata-6/disk@0 and the other on ends with a 1 instead of a zero. These are the contents of my yaboot.conf file: yaboot.conf generated by the Ubuntu installer run: "man yaboot.conf" for details. Do not make changes until you have!! see also: /usr/share/doc/yaboot/examples for example configurations. For a dual-boot menu, add one or more of: bsd=/dev/hdaX, macos=/dev/hdaY, macosx=/dev/hdaZ boot="/dev/disk/by-id/scsi-SATA_ST3160023AS_5MT1GCWA-part2" device=/ht@0,f2000000/pci@3/k2-sata-root@c/@0/@0 partition=4 root="UUID=798a048f-ee48-49e0-bba3-111aed8dee04" timeout=12000 install=/usr/lib/yaboot/yaboot magicboot=/usr/lib/yaboot/ofboot enablecdboot macosx="/dev/disk/by-id/scsi-SATA_ST3160023AS_5MT1GCWA-part3" image=/boot/vmlinux label=Linux read-only initrd=/boot/initrd.img append="quiet splash" What do I add here so that yaboot will boot from my cd in like 3 minutes after startup? Thanks!

    Read the article

  • How do I draw a 2d plane and rotate camara (To be a board) in a 3d XNA game?

    - by Mech0z
    I am trying to create a simple board game, but the 3d part of this is really killing me. From what I can gather I have created a plane, but it never moves even though I turn the camara, but that partially makes sense as I only turn the camara with a 3d model, but in my head that makes 0 sense, in my head if I turn the camara it should affect ALL my models? But with this code the camara only "cares" about the 3d cylinder, the plane is just completely still private void OnDraw(object sender, GameTimerEventArgs e) { SharedGraphicsDeviceManager.Current.GraphicsDevice.Clear(Color.CornflowerBlue); foreach (ModelMesh mesh in cylinderModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { //effect.World = Matrix.CreateRotationX((float)e.TotalTime.TotalSeconds * 2); effect.View = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.EnableDefaultLighting(); } mesh.Draw(); } //cameraPosition.Z -= 5.0f; _effect.World = Matrix.CreateRotationZ((MathHelper.ToRadians(((float)e.TotalTime.Milliseconds / 2) % 360))); foreach (EffectPass pass in _effect.CurrentTechnique.Passes) { pass.Apply(); SharedGraphicsDeviceManager.Current.GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleStrip, _vertices, 0, 1, VertexPositionColor.VertexDeclaration); } } Is there a way to get the camara to affect all models?

    Read the article

  • Getting into the details of game engine programming

    - by Darkslash
    I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc, etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesn't teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? I'm sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

    Read the article

  • Is IDirectInput8::FindDevice totally broken on Windows 7?

    - by Noora
    I'm developing on Windows 7, and using DirectInput8 for my input needs. I'm tracking gamepad additions and removals (that is, GUID_DEVINTERFACE_HID devices) using the DBT_DEVICEARRIVAL and DBT_DEVICEREMOVECOMPLETE messages, which works fine. However, what I've come to find out is that no matter what I do, passing the received values from DBT_DEVICEARRIVAL to IDirectInput8's FindDevice method, it will always fail to identify the device, returning DIERR_DEVICENOTREG. DirectInput still clearly knows about the device, because I can enumerate and create it just fine. I've tried with three different gamepads, and the error persists, so it's not about that either. I also tried passing some alternative interface GUIDs for the RegisterDeviceNotification call, didn't help. So, has anyone else faced the same problem, and have you found a usable workaround? I'm afraid I'll soon have to stoop down to re-enumerating all devices when something is added or removed, but I'll first give this question one last shot here. EDIT: For the record, I've also tried pretty much every single HID API & SetupAPI function for alternative ways of figuring out the needed GUIDs, with zero success. So if you're facing the same problem as me, don't bother with that route. I'm pretty sure those GUIDs are made up by DirectInput itself somehow. Short of reverse engineering dinput8.dll, I'm truly out of ideas now.

    Read the article

  • Certain grid lines not rendering as expected

    - by row1
    I am drawing a simple quad (a triangle strip with 4 vertices) as the floor and then drawing an 8x8 grid over top (a collection of vertex pairs for a line list). The vertical grid lines work fine (apart from being very aliased), but some of the horizontal lines do not get rendered. The grid renders fine if I do not draw the quad. foreach (EffectPass pass in _Effect.CurrentTechnique.Passes) { pass.Apply(); CurrentGraphicsDevice.SetVertexBuffer(_VertexFloorBuffer); _Engine.CurrentGraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); //Some of the horizontal lines seems to disappear if we draw the above quad. CurrentGraphicsDevice.SetVertexBuffer(_VertexGridBuffer); CurrentGraphicsDevice.DrawPrimitives(PrimitiveType.LineList, 0, _VertexGridBuffer.VertexCount / 2); } What could be causing these lines to not be rendered? Update: I added the below code after I draw my quad and grid and it started working. But I am not sure why that works as I thought this code was to draw the WPF controls elementRenderer.Render(); spriteBatch.Begin(); spriteBatch.Draw(elementRenderer.Texture, Vector2.Zero, Color.White); spriteBatch.End();

    Read the article

  • Updating entities in response to collisions - should this be in the collision-detection class or in the entity-updater class?

    - by Prog
    In a game I'm working on, there's a class responsible for collision detection. It's method detectCollisions(List<Entity> entities) is called from the main gameloop. The code to update the entities (i.e. where the entities 'act': update their positions, invoke AI, etc) is in a different class, in the method updateEntities(List<Entity> entities). Also called from the gameloop, after the collision detection. When there's a collision between two entities, usually something needs to be done. For example, zero the velocity of both entities in the collision, or kill one of the entities. It would be easy to have this code in the CollisionDetector class. E.g. in psuedocode: for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Robot){ entityA.setVelocity(0,0); entityB.setVelocity(0,0); } if(entityA instanceof Missile || entityB instanceof Missile){ entityA.die(); entityB.die(); } } } } However, I'm not sure if updating the state of entities in response to collision should be the job of CollisionDetector. Maybe it should be the job of EntityUpdater, which runs after the collision detection in the gameloop. Is it okay to have the code responding to collisions in the collision detection system? Or should the collision detection class only detect collisions, report them to some other class and have that class affect the state of the entities?

    Read the article

  • why are transaction monitors on decline? or are they?

    - by mrkafk
    http://www.itjobswatch.co.uk/jobs/uk/cics.do http://www.itjobswatch.co.uk/jobs/uk/tuxedo.do Look at the demand for programmers (% of job ads that the keyword appears), first graph under the table. It seems like demand for CICS, Tuxedo has fallen from 2.5%/1% respectively to almost zero. To me, it seems bizarre: now we have more networked and internet enabled machines than ever before. And most of them are talking to some kind of database. So it would seem that use of products whose developers spent last 20-30 years working on distributing and coordinating and optimizing transactions should be on the rise. And it appears they're not. I can see a few causes but can't tell whether they are true: we forgot that concurrency and distribution are really hard, and redoing it all by ourselves, in Java, badly. Erlang killed them all. Projects nowadays have changed character, like most business software has already been built and we're all doing internet services, using stuff like Node.js, Erlang, Haskell. (I've used RabbitMQ which is written in Erlang, "but it was small specialized side project" kind of thing). BigData is the emphasis now and BigData doesn't need transactions very much (?). None of those explanations seem particularly convincing to me, which is why I'm looking for better one. Anyone?

    Read the article

  • Higher Performance With Spritesheets Than With Rotating Using C# and XNA 4.0?

    - by Manuel Maier
    I would like to know what the performance difference is between using multiple sprites in one file (sprite sheets) to draw a game-character being able to face in 4 directions and using one sprite per file but rotating that character to my needs. I am aware that the sprite sheet method restricts the character to only be able to look into predefined directions, whereas the rotation method would give the character the freedom of "looking everywhere". Here's an example of what I am doing: Single Sprite Method Assuming I have a 64x64 texture that points north. So I do the following if I wanted it to point east: spriteBatch.Draw( _sampleTexture, new Rectangle(200, 100, 64, 64), null, Color.White, (float)(Math.PI / 2), Vector2.Zero, SpriteEffects.None, 0); Multiple Sprite Method Now I got a sprite sheet (128x128) where the top-left 64x64 section contains a sprite pointing north, top-right 64x64 section points east, and so forth. And to make it point east, i do the following: spriteBatch.Draw( _sampleSpritesheet, new Rectangle(400, 100, 64, 64), new Rectangle(64, 0, 64, 64), Color.White); So which of these methods is using less CPU-time and what are the pro's and con's? Is .NET/XNA optimizing this in any way (e.g. it notices that the same call was done last frame and then just uses an already rendered/rotated image thats still in memory)?

    Read the article

  • XNA 3D coordinates seem off

    - by Peteyslatts
    I'm going through a book, and the example it gave me seems like is should work, but when I try and implement it, it falls short. My Camera class takes three vectors in to generate View and Projection matrices. I'm giving it a position vector of (0,0,5), a target vector of Vector.Zero and a top vector (which way is up) of Vector.Up. My Three vertices are placed at (0,1,0), (-1,-1,0), (1,-1,0). It seems like it should work because the vertices are centered around the origin, and thats where I'm telling the camera to look but when I run the game, the only way to get the camera to see the vertices is to set its position to (0,0,-5) and even then the triangle is skewed. Not sure what's wrong here. Any suggestions would be helpful. Just to make sure I've given you guys everything (I don't think these are important as the problem seems to be related to the coordinates, not the ability of the game to draw them): I'm using a VertexBuffer and a BasicEffect. My render code is as follows: effect.World = Matrix.Identity; effect.View = camera.view; effect.Projection = camera.projection; effect.VertexColorEnabled = true; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawUserPrimitives<VertexPositionColor> (PrimitiveType.TriangleStrip, verts, 0, 1); }

    Read the article

  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

    Read the article

  • Downclock CPU reaching critical temperature

    - by Draga
    I have an HP tx1250 laptop. It always had serious overheating problems and although usually it runs fine I'm now running a continuous test for my dissertation, this brings the CPU temp close to the critical and from time to time the computer shutdown for reaching it (checked the log). I use to have the same problem on Win XP but I noticed Win Vista and 7 downclock the CPU when is necessary to cool it down so I was thinking if the same is possible on Ubuntu 12. The only program I've found that may do the job is computer temp ( http://computertemp.berlios.de/ ) but it doesn't seems to work under Ubuntu 12. The inside of the laptop is fairly clean, the thermal paste is quite recent, I'm keeping it lifted from the desk and judjung by the sound of the fan that's running fine as well. The pc in now running between 78 and 91 degrees C but about once a day it shut down for reaching 95. I need the results of the test it's running pretty soon so it's important that it runs non-stop. I've though to set the maximum clock of the CPU to slightly less the maximum but then these tests I'm running would take much more time. Thanks! PS: first and last HP laptop for me.

    Read the article

  • Where we should put validation for domain model

    - by adisembiring
    I still looking best practice for domain model validation. Is that good to put the validation in constructor of domain model ? my domain model validation example as follows: public class Order { private readonly List<OrderLine> _lineItems; public virtual Customer Customer { get; private set; } public virtual DateTime OrderDate { get; private set; } public virtual decimal OrderTotal { get; private set; } public Order (Customer customer) { if (customer == null) throw new ArgumentException("Customer name must be defined"); Customer = customer; OrderDate = DateTime.Now; _lineItems = new List<LineItem>(); } public void AddOderLine //.... public IEnumerable<OrderLine> AddOderLine { get {return _lineItems;} } } public class OrderLine { public virtual Order Order { get; set; } public virtual Product Product { get; set; } public virtual int Quantity { get; set; } public virtual decimal UnitPrice { get; set; } public OrderLine(Order order, int quantity, Product product) { if (order == null) throw new ArgumentException("Order name must be defined"); if (quantity <= 0) throw new ArgumentException("Quantity must be greater than zero"); if (product == null) throw new ArgumentException("Product name must be defined"); Order = order; Quantity = quantity; Product = product; } } Thanks for all of your suggestion.

    Read the article

  • How do I use LibreOffice's 3d transitions in Impress?

    - by Lvkz
    How can I get the 3D transitions working on Impress? I got a presentation coming soon, and as a requirement of the course the professor want us to use transitions on our "Power Point" chapter, obviously I have been using LibreOffice in every exercise but the native transitions are kind of lame, so when I install the newer version of Ubuntu, always install the extra package to the transitions - I had installed the 3D package: libreoffice-ogltrans 1:3.4.3-3ubuntu2 In previous versions of Ubuntu and worked perfectly, but for some reason is not working in this release. I got LibreOffice 3.4.3, Ubuntu Oneiric Ocelot (11.10) and my hardware is not relevant because I had it working before on previous releases. I know is not critical, but for my class is a pretty important deal, and can be a perfect opportunity to show the class that the cool stuff are not only in Windows. As a recomendation of one of Eliah Kagan, I'm putting the output of: sudo lshw -C video *-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 07 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:f6c00000-f6ffffff memory:e0000000-efffffff ioport:efe8(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 07 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:f6b00000-f6bfffff And I'm not using Unity - it don't there anyways -, I'm using instead Gnome Shell.

    Read the article

  • My application had a WindowsIdentity crisis

    - by Brian Donahue
    The project I have been working on this week to test computer environments needs to do various actions as a user other than the one running the application. For instance, it looks up an installed Windows Service, finds out who the startup user is, and tries to connect to a database as that Windows user. Later on, it will need to access a file in the context of the currently logged-in user. With ASP .NET, this is super-easy: just go into Web.Config and set up the "identity impersonate" node, which can either impersonate a named user or the one who had logged into the website if authentication was enabled. With Windows applications, this is not so straightforward. There may be something I am overlooking, but the limitation seems to be that you can only change the security context on the current thread: any threads spawned by the impersonated thread also inherit the impersonated credentials. Impersonation is easy enough to do, once you figure out how. Here is my code for impersonating a user on the current thread:         using System;         using System.ComponentModel;         using System.Runtime.InteropServices;         using System.Security.Principal;         public class ImpersonateUser         {                 IntPtr userHandle;   [DllImport("advapi32.dll", SetLastError = true)]                 static extern bool LogonUser(                         string lpszUsername,                         string lpszDomain,                         string lpszPassword,                         LogonType dwLogonType,                         LogonProvider dwLogonProvider,                         out IntPtr phToken                         );                     [DllImport("kernel32.dll", SetLastError = true)]                 static extern bool CloseHandle(IntPtr hHandle);                     enum LogonType : int                 {                         Interactive = 2,                         Network = 3,                         Batch = 4,                         Service = 5,                         NetworkCleartext = 8,                         NewCredentials = 9,                 }                     enum LogonProvider : int                 {                         Default = 0,                 }                 public static WindowsImpersonationContext Impersonate(string user, string domain, string password)                 {   IntPtr userHandle = IntPtr.Zero;                         bool loggedOn = LogonUser(                                 user,                                 domain,                                 password,                                 LogonType.Interactive,                                 LogonProvider.Default,                                 out userHandle);                               if (!loggedOn)                         throw new Win32Exception(Marshal.GetLastWin32Error());                           WindowsIdentity identity = new WindowsIdentity(userHandle);                         WindowsPrincipal principal = new WindowsPrincipal(identity);                         System.Threading.Thread.CurrentPrincipal = principal;                         return identity.Impersonate();   }         }   /* Call impersonation */ ImpersonateUser.Impersonate("UserName","DomainName","Password"); /* When you want to go back to the original user */ WindowsIdentity.Impersonate(IntPtr.Zero); When you want to stop impersonating, you can call Impersonate() again with a null pointer. This will allow you to simulate a variety of different Windows users from the same applicaiton.

    Read the article

< Previous Page | 114 115 116 117 118 119 120 121 122 123 124 125  | Next Page >