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  • QuickBuild: How can I create a builder to open a tarball package (tar.gz) whose name will change wit

    - by Jin Kim
    I'm using PMEase QuickBuild to perform automated builds of our Maven2 projects and a nightly sanity test to ensure nothing is broken. The test needs to untar packages which are created by the automated Maven2 projects. The problem is that the package names change frequently due to project versions being incremented all the time. Does anyone know how I can configure QuickBuild to pick up the version (ideally from the POM file of the individual components), if this is possible at all?

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  • How can I build pyv8 from source on FreeBSD against the v8 port?

    - by Utkonos
    I am unable to build pyv8 from source on FreeBSD. I have installed the /usr/ports/lang/v8 port, and I'm running into the following error. It seems that pyv8 wants to build v8 itself even though v8 is already built and installed. How can I point pyv8 to the already installed location of v8? # python setup.py build Found Google v8 base on V8_HOME , update it to the latest SVN trunk at running build ==================== INFO: Installing or updating GYP... -------------------- INFO: Check out GYP from SVN ... DEBUG: make dependencies ERROR: Check out GYP from SVN failed: code=2 DEBUG: "Makefile", line 43: Missing dependency operator "Makefile", line 45: Need an operator "Makefile", line 46: Need an operator "Makefile", line 48: Need an operator "Makefile", line 50: Need an operator "Makefile", line 52: Need an operator "Makefile", line 54: Missing dependency operator "Makefile", line 56: Need an operator "Makefile", line 58: Missing dependency operator "Makefile", line 60: Need an operator "Makefile", line 62: Missing dependency operator "Makefile", line 64: Need an operator "Makefile", line 66: Missing dependency operator "Makefile", line 68: Need an operator "Makefile", line 70: Missing dependency operator "Makefile", line 72: Need an operator "Makefile", line 73: Missing dependency operator "Makefile", line 75: Need an operator "Makefile", line 77: Missing dependency operator "Makefile", line 79: Need an operator "Makefile", line 81: Missing dependency operator "Makefile", line 83: Need an operator "Makefile", line 85: Missing dependency operator "Makefile", line 87: Need an operator "Makefile", line 89: Need an operator "Makefile", line 91: Missing dependency operator "Makefile", line 93: Need an operator "Makefile", line 95: Need an operator "Makefile", line 97: Need an operator "Makefile", line 99: Missing dependency operator "Makefile", line 101: Need an operator "Makefile", line 103: Missing dependency operator "Makefile", line 105: Need an operator "Makefile", line 107: Missing dependency operator "Makefile", line 109: Need an operator "Makefile", line 111: Missing dependency operator "Makefile", line 113: Need an operator "Makefile", line 115: Missing dependency operator "Makefile", line 117: Need an operator Error expanding embedded variable. ==================== INFO: Patching the GYP scripts INFO: patch the Google v8 build/standalone.gypi file to enable RTTI and C++ Exceptions ==================== INFO: building Google v8 with GYP for x64 platform with release mode -------------------- INFO: build v8 from SVN ... DEBUG: make verifyheap=off component=shared_library visibility=on gdbjit=off liveobjectlist=off regexp=native disassembler=off objectprint=off debuggersupport=on extrachecks=off snapshot=on werror=on x64.release ERROR: build v8 from SVN failed: code=2 DEBUG: "Makefile", line 43: Missing dependency operator "Makefile", line 45: Need an operator "Makefile", line 46: Need an operator "Makefile", line 48: Need an operator "Makefile", line 50: Need an operator "Makefile", line 52: Need an operator "Makefile", line 54: Missing dependency operator "Makefile", line 56: Need an operator "Makefile", line 58: Missing dependency operator "Makefile", line 60: Need an operator "Makefile", line 62: Missing dependency operator "Makefile", line 64: Need an operator "Makefile", line 66: Missing dependency operator "Makefile", line 68: Need an operator "Makefile", line 70: Missing dependency operator "Makefile", line 72: Need an operator "Makefile", line 73: Missing dependency operator "Makefile", line 75: Need an operator "Makefile", line 77: Missing dependency operator "Makefile", line 79: Need an operator "Makefile", line 81: Missing dependency operator "Makefile", line 83: Need an operator "Makefile", line 85: Missing dependency operator "Makefile", line 87: Need an operator "Makefile", line 89: Need an operator "Makefile", line 91: Missing dependency operator "Makefile", line 93: Need an operator "Makefile", line 95: Need an operator "Makefile", line 97: Need an operator "Makefile", line 99: Missing dependency operator "Makefile", line 101: Need an operator "Makefile", line 103: Missing dependency operator "Makefile", line 105: Need an operator "Makefile", line 107: Missing dependency operator "Makefile", line 109: Need an operator "Makefile", line 111: Missing dependency operator "Makefile", line 113: Need an operator "Makefile", line 115: Missing dependency operator "Makefile", line 117: Need an operator Error expanding embedded variable. The files that are installed by the v8 port are the following (in /usr/local): bin/d8 include/v8.h include/v8-debug.h include/v8-preparser.h include/v8-profiler.h include/v8-testing.h include/v8stdint.h lib/libv8.so lib/libv8.so.1

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  • Given a debian source package - How do I install the build-deps?

    - by Rory McCann
    I have a debian (well technically ubuntu) source package, i.e. the .dsc, the .tar.gz, etc., I want to build this. The dpkg-buildpackage fails, since I don't have all the build dependencies. Normally I'd use apt-get build-dep, but this package isn't in apt. Is there a 'clean', 'proper' way to install all the build dependencies, given a source package. I know I could just open the debian/control file, but I'm curious if there's a 'proper' way.

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  • Best Practices for "temporary" accounts in a Windows server environment?

    - by Millman
    Are there any best practices for "temporary worker" accounts in a Windows server environment? We have a couple of contractors joining the organization temporarily. They only need access to a few folders. Aside from joining them to the "Domain Guests" group and granting them access only to the folders specified. Are there any other issues to be aware of? We are in a Windows Server 2003 domain environment.

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  • Has anyone managed to build php5-xapian on Ubuntu 12.04?

    - by jetboy
    As Xapian's been dropped from the Ubuntu repositories, I'm attempting to build my own .deb from the instructions here: http://article.gmane.org/gmane.comp.search.xapian.general/8855 http://beeznest.wordpress.com/2011/07/06/howto-build-your-own-binaries-of-php-xapian-bindings-for-debian/ I can only get things to progress beyond the first few seconds by leaving out 'rm debian/control', but if I do, it looks as if the Python and Ruby bindings are building and passing their versions of smoketest correctly. However, the PHP part of the build is failing with this error: /home/charlie/xapian-bindings-1.2.8/php/smoketest.php:38: include(xapian.php): failed to open stream: No such file or directory FAIL: smoketest.php There's a xapian.php file in /home/charlie/xapian-bindings-1.2.8/php/php5/ but if I copy it to /home/charlie/xapian-bindings-1.2.8/php/ or change the path to it in smoketest.php, the build fails right near the start with: dpkg-source: error: aborting due to unexpected upstream changes Unfortunately I'm out of my comfort zone building from source. Anyone got any ideas? Edit post James' answer: Builds fine if I follow instructions exactly. I built it on a test VM initially, but that didn't build the PHP package as PHP itself wasn't installed. Obvious gotcha, but worth mentioning. Installing generated the following error: Setting up php5-xapian (1.2.8-1) ... Processing triggers for libapache2-mod-php5 ... dpkg (subprocess): unable to execute installed post-installation script (/var/lib/dpkg/info/libapache2-mod-php5.postinst): Permission denied ssion denied dpkg: error processing libapache2-mod-php5 (--install): subprocess installed post-installation script returned error exit status 2 Errors were encountered while processing: libapache2-mod-php5 It's only a script for restarting Apache. Stopping Apache before running sudo dpkg -i php5-xapian_*.deb prevents the error. Xapian now shows up in phpinfo(). Job done. Thanks.

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  • How exactly are Distributed File Systems used in cloud environment?

    - by vaab
    How exactly are Distributed File Systems used in cloud environment ? More precisely: Are live VMs images (or their filesystem) usually located in the DFS ? Are VMs usually used to run the backbone (actual code) of DFS structure ? Precise example citing DFS (ceph, Gluster, GFS, GPFS, Lustre) or cloud environment (Openstack , CloudStack, ...) would be appreciated, even if I'm more interessted by ceph on OpenStack for now.

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • How can I change the user identity that runs a build agent in TeamCity?

    - by Chris Farmer
    I am trying to get a build process set up in TeamCity 5, and I am encountering an access denied error when trying to copy some files. I see that my build agent is running as "SYSTEM" now, and I think that's part of the problem. I'd like to change that user identity. The trouble is that I can't figure out how to change those settings on the build agent. How can I change the build user identity?

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  • How can one request a debug build from javac without changing the ant scripts?

    - by mark
    I have a complex build system involving many ant scripts, some targets of which invoke the javac task. These ant scripts do not provide for a way to request a debug build from javac, i.e. neither debug nor debuglevel parameters of the javac task are specified. Is it still possible to instruct javac to build with debugging support without changing the build scripts themselves? The scripts are invoked from console.

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  • How to ...set up new Java environment - largely interfaces...

    - by Chris Kimpton
    Hi, Looks like I need to setup a new Java environment for some interfaces we need to build. Say our system is X and we need to interfaces to systems A, B and C. Then we will be writing interfaces X-A, X-B, X-C. Our system has a bus within it, so the publishing on our side will be to the bus and the interface processes will be taking from the bus and mapping to the destination system. Its for a vendor based system - so most of the core code we can't touch. Currently thinking we will have several processes, one per interface we need to do. The question is how to structure things. Several of the APIs we need to work with are Java based. We could go EJB, but prefer to keep it simple, one process per interface, so that we can restart them individually. Similarly SOA seems overkill, although I am probably mixing my thoughts about implementations of it compared to the concepts behind it... Currently thinking that something Spring based is the way to go. In true, "leverage a new tech if possible"-style, I am thinking maybe we can shoe horn some jruby into this, perhaps to make the APIs more readable, perhaps event-machine-like and to make the interface code more business-friendly, perhaps even storing the mapping code in the DB, as ruby snippets that get mixed in... but thats an aside... So, any comments/thoughts on the Spring approach - anything more up-to-date/relevant these days. EDIT: Looking a JRuby further, I am tempted to write it fully in JRuby... in which case do we need any frameworks at all, perhaps some gems to make things clearer... Thanks in advance, Chris

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  • Web Development Environment: How to distribute edited hosts files over bunch of mac machines?

    - by Alex Reds
    I am doing some research to prepare some web development environment for our small(10ppl and growing) new office. User Case: For each new web project usually we create new alias on an Apache server someproject.companywebsite From my understanding in order to see this website locally for all the rest of our team(including mangers and directors) they will need to edit hosts file (e.g. "192.168.1.10 someproject.companywebsite"), and like that each time for a new project(can be 2-5 each week) Solution: And I looking for a solution how to edit this hosts file only once and distribute it over all mac machines in our network at once or much more flawlessly than poking around with each machine every time over and over again. Is that possible? Or that a very wrong way of doing that? Perhaps we better set up own local dns server and point to it our router? Though own dns server a bit concerns me because of might be some network interruption and others lags, if you know what I mean. Or perhaps there are another workflows for that? What's the best way for such things? So I'll be so grateful to hear some advices from experienced admins. I couldn't find that info on internet, so if you know where to read about it, point me in a right direction. Thank you in advance Alex

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  • In agile environment, how is bug tracking and iteration tracking consolidated.

    - by DXM
    This topic stemmed from my other question about management-imposed waterfall-like schedule. From the responses in the other thread, I gathered this much about what is generally advised: Each story should be completed with no bugs. Story is not closed until all bugs have been addressed. No news there and I think we can all agree with this. If at a later date QA (or worse yet a customer) finds a bug, the report goes into a bug tracking database and also becomes a story which should be prioritized just like all other work. Does this sum up general handling of bugs in agile environment? If yes, the part I'm curious about is how do teams handle tracking in two different systems? (unless most teams don't have different systems). I've read a lot of advice (including Joel's blog) on software development in general and specifically on importance of a good bug tracking tool. At the same time when you read books on agile methodology, none of them seem to cover this topic because in "pure" agile, you finish iteration with no bugs. Feels like there's a hole there somewhere. So how do real teams operate? To track iterations you'd use (whiteboard, Rally...), to track bugs you'd use something from another set of products (if you are lucky enough, you might even get stuck with HP Quality Center). Should there be 2 separate systems? If they are separate, do teams spend time creating import/sync functionality between them? What have you done in your company? Is bug tracking software even used? Or do you just go straight to creating a story?

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  • Should we hire a new developer now, or wait until the code is refactored to make it suitable for a team environment?

    - by w0051977
    I support and develop a large system that uses various technologies e.g. c++,.net,vb6 etc. I am a sole developer. I am debating whether now is the right time to approach my manager (who is not a developer) to ask if another developer can be recruited. I don't have any experience working in software teams. I have always been a sole developer. The concerns I have are: There is still a lot to do. Training another developer would take time and distract me from my duties. The company does not invest heavily in tools e.g. source control The code in this system needs to be refactored to introduce concepts such as interfaces, polymorphism etc, which are supported by methodologies such as Agile (I inherited the system about 12 months ago). I am gradually trying to refactor the code. I believe I have two options: Approach my manager now Wait until I have had time to refactor the code so it is more suitable for a team environment. Which option is best? I am hoping to hear from other developers who have been in my situation.

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  • split virtualization design based on environment or server role?

    - by Dan
    I'm setting up the server environment for a new software development group, which will include 4 test environments. These are web applications, so each environment will have an application server and a database server. I'm planning on buying two physical servers (e.g. 6-core CPU each with 12GB or so of RAM), and I'm thinking virtualization is appropriate here. With that in mind, I've thought of a couple ways that I could organize the virtualization strategy: - Separated by server role: Server 1 has all the application servers, each in their own guest VM. Server 2 has all the databases. OR - Separated by environment: Server 1 has a VM for two of the environments, with the VM containing both the app server and the database server. Server 2 would also contain two test environments, with the same style (app server and database in same VM). The advantages I see with all the app servers on one server and all the databases on another server is that I could probably be more efficient with the database server (one instance running multiple databases). But the other option seems easier to manage (archives/restorations would be contained in a single VM). Any recommendations? TIA.

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  • How do you recreate the System Recovery environment in Windows 7?

    - by Howiecamp
    I'm running Windows 7 Home Premium RTM (64-bit) and I want to take advantage of the system recovery tools (eg the Command Prompt) without using the Windows 7 DVD. My understanding is that this environment (WinRE) should be installed to your HDD by default as part of the Windows 7 installation. However, when I hit F8 on boot and select "Repair", I get: Windows failed to start. A recent hardware or software change might be the cause. To fix the problem... Status: 0xc000000e Info: The boot selection failed because a required device is inaccessible. The "Info" line seems like the smoking gun. My next step was to boot from the Windows 7 DVD, and choose "Repair". It indicated my Recovery Environment wasn't on the Windows 7 boot menu (perfect) and offered to fix it. I said yes and rebooted, however same issue as above. In addition, when I booted in to Windows 7 and I looked at the boot menu options, the recovery/repair option was not there. Only my Windows installation. Finally, I ran the Disk Management tool (diskmgmt.msc) and took a look at the contents of my "System Reserved" partition (which was set to "Active" as normal). It's unclear to me what the contents should look like, however it is my understanding that the WinRE environment gets installed to this partition. (As part of the above troubleshooting I followed http://superuser.com/questions/25728/how-to-fix-windows-7-boot-process which lead to http://www.sevenforums.com/tutorials/668-system-recovery-options.html).

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  • TFS Build Server not finding 'Microsoft.Expression.Interactions&rsquo;

    - by Chris Skardon
    We’ve been trying to get the build server to pick up the Microsoft.Expression.Interactions.dll needed so we can use things like the ExtendedVisualStateManager and the DataStateBehavior. Adding the DataStateBehavior in Blend adds the reference to the project, so it all compiles fine on the local machine. Checking in the code into a CI server throws up some ugliness: d:\Builds\6\Source\MyFile.xaml (290): The tag 'DataStateBehavior' does not exist in XML namespace 'http://schemas.microsoft.com/expression/2010/interactions'. Errr, it should do…?? The reference is there, so… ahhhhh! A quick check of the properties and we’re using the dll from the c:\program files (x86)\ location, no wonder the build server can’t find it – let’s add the dll into our (ever expanding) ‘lib’ folder, reference that version, and check that bad boy in… No. Still No. Still get the same error. What the??? The reference is still pointing to the program files location?? Ok, so let’s modify the csproj file using the wonderful notepad, changing the reference from <Reference Include="Microsoft.Expression.Interactions, /* loadsa shizzle here */ /> to <Reference Include="Microsoft.Expression.Interactions">     <HintPath>..\Lib\Microsoft.Expression.Interactions.dll</HintPath> </Reference> Check that in, aaaand… Success!!! The reason for this (from what I can gather from here) is that we’re using the Productivity Power Tools, and they try to be clever about referencing dlls, and changed what we’d asked (i.e. for the local version) to use the original program files location.. Editing the file in notepad (sweet sweet notepad) gets around this issue… Irritating, took a while to figure this out… Meh :)

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  • Platform Builder: Removing the Version Information from the Desktop

    - by Bruce Eitman
    The question of how to remove the version information from the desktop has been around for a long time. It came up again today. The question is about the string displayed on the desktop that looks like one of these, depending on the OS verison: Windows Embedded CE v6.00 (Build xxxx on xxxx) Microsoft Windows CE v5.00 (Build xxxx on xxxx) Microsoft Windows CE .NET v4.20 (Build xxxx on xxxx) I have looked into this in the past, but never really had a definitive answer. I have an answer now. The short answer is that the version information is displayed if the code is built without SHIP_BUILD defined.  I have to be honest, I have given this answer in the newsgroups in the past, but I still had questions. My questions have come from different build machines giving different results.   I have noticed that some engineer’s workstations would have the version information displayed, while others did not. I always stopped short of spending time investigating further because our release build machines never resulted in the version information being displayed. But, we do not typically define SHIP_BUILD for our releases because our customers want or need the debug output. So today I dug further into the question. The answer is actually quite simple. Microsoft builds the retail shell libraries with SHIP_BUILD defined and releases the libraries with Platform Builder. Normally the source code does not need to be built during Sysgen, so the libraries that Microsoft delivered are linked to create the Explorer shell. So typically the Explorer shell displays the version information for debug builds, but does not for retail builds. The trouble comes when the source code is forced to be rebuilt for a retail build. This might happen if an engineer uses “Build and Sysgen” or builds the Public\Shell folder from the command line with the clean flag. I am not sure if Build and Sysgen will cause the problem or not – I have never used Build and Sysgen and I strongly advise against using it (see Platform Builder: Don’t use Build and Sysgen) Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • What steps can you take to ensure sane build environments when compiling software?

    - by Chris Adams
    Hi guys, I've been stuck with a compilation problem when building a standardised virtual machine on CentOS 5.4, and I'm in the dark here as to a) why this error is occurring, and b) how to fix it, and in the hope that someone else stumbles across this problem too, I'm hoping someone can help me find the solution here. I'm getting a configure: error: newly created file is older than distributed files! error when trying to compile Ruby Enterprise like below when I try to run the installer, and the solutions offered to on the forums (of checking the tine, and touching the files to update the time associated with them) don't seem to be helping here. What steps can I take to work out what the cause of this problem? [vagrant@vagrant-centos-5 ruby-enterprise-1.8.7-2009.10]$ sudo ./installer Welcome to the Ruby Enterprise Edition installer This installer will help you install Ruby Enterprise Edition 1.8.7-2009.10. Don't worry, none of your system files will be touched if you don't want them to, so there is no risk that things will screw up. You can expect this from the installation process: 1. Ruby Enterprise Edition will be compiled and optimized for speed for this system. 2. Ruby on Rails will be installed for Ruby Enterprise Edition. 3. You will learn how to tell Phusion Passenger to use Ruby Enterprise Edition instead of regular Ruby. Press Enter to continue, or Ctrl-C to abort. Checking for required software... * C compiler... found at /usr/bin/gcc * C++ compiler... found at /usr/bin/g++ * The 'make' tool... found at /usr/bin/make * Zlib development headers... found * OpenSSL development headers... found * GNU Readline development headers... found -------------------------------------------- Target directory Where would you like to install Ruby Enterprise Edition to? (All Ruby Enterprise Edition files will be put inside that directory.) [/opt/ruby-enterprise] : -------------------------------------------- Compiling and optimizing the memory allocator for Ruby Enterprise Edition In the mean time, feel free to grab a cup of coffee. ./configure --prefix=/opt/ruby-enterprise --disable-dependency-tracking checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... configure: error: newly created file is older than distributed files! Check your system clock This is a virtual machine running on virtualbox, and the time of the host and the virtual machine are identical, and up to date. I've also tried running this after updating time with an ntp-client, so no avail. I tried this after reading this post here of someone having a similar problem [vagrant@vagrant-centos-5 ruby-enterprise-1.8.7-2009.10]$ date Tue Apr 27 08:09:05 BST 2010 The other approach I've tried is to touch the top level the files in the build folder like suggested here, but this hasn't worked either (an to be honest, I'm not sure why it would have worked either) [vagrant@vagrant-centos-5 ruby-enterprise-1.8.7-2009.10]$ sudo touch ruby-enterprise-1.8.7-2009.10/* I'm not sure what I can do next here - the problem seems to be the bash configure script that returns this error error: newly created file is older than distributed files!, at line :2214 { echo "$as_me:$LINENO: checking whether build environment is sane" >&5 echo $ECHO_N "checking whether build environment is sane... $ECHO_C" >&6; } # Just in case sleep 1 echo timestamp > conftest.file # Do `set' in a subshell so we don't clobber the current shell's # arguments. Must try -L first in case configure is actually a # symlink; some systems play weird games with the mod time of symlinks # (eg FreeBSD returns the mod time of the symlink's containing # directory). if ( set X `ls -Lt $srcdir/configure conftest.file 2> /dev/null` if test "$*" = "X"; then # -L didn't work. set X `ls -t $srcdir/configure conftest.file` fi rm -f conftest.file if test "$*" != "X $srcdir/configure conftest.file" \ && test "$*" != "X conftest.file $srcdir/configure"; then # If neither matched, then we have a broken ls. This can happen # if, for instance, CONFIG_SHELL is bash and it inherits a # broken ls alias from the environment. This has actually # happened. Such a system could not be considered "sane". { { echo "$as_me:$LINENO: error: ls -t appears to fail. Make sure there is not a broken alias in your environment" >&5 echo "$as_me: error: ls -t appears to fail. Make sure there is not a broken alias in your environment" >&2;} { (exit 1); exit 1; }; } fi ### PROBLEM LINE #### # this line is the problem line - this is returned true, sometimes it isn't and I can't # see a pattern that that determines when this will test will pass or not. test "$2" = conftest.file ) then # Ok. : else { { echo "$as_me:$LINENO: error: newly created file is older than distributed files! Check your system clock" >&5 echo "$as_me: error: newly created file is older than distributed files! Check your system clock" >&2;} { (exit 1); exit 1; }; } fi the thing that makes this really frustrating is that this script works sometimes, when the VM has been running for an hour or so it works, but not at boot. There's nothing I see in the crontab that suggests any hourly tasks are run that might change the state of the system enough make a difference to this script working. I'm totally at a loss when it comes to debugging beyond here. What's the best approach to take here? Thanks

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  • Lenovo X220 right click does not work with ubuntu 12.04

    - by fulop
    I am unable to right click with my new X220 Lenovo sub-notebook. I have read several workaround but even not know which one would help me. Can someone help me to find the solution or workaround? dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): -D_FORTIFY_SOURCE=2 dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions -Wl,-z,relro dpkg-buildpackage: source package xserver-xorg-input-synaptics dpkg-buildpackage: source version 1.6.2-1ubuntu1~precise2 dpkg-buildpackage: source changed by Timo Aaltonen <[email protected]> dpkg-buildpackage: host architecture amd64 dpkg-source --before-build xserver-xorg-input-synaptics-1.6.2 fakeroot debian/rules clean dh clean --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_auto_clean -O--builddirectory=build/ dh_quilt_unpatch -O--builddirectory=build/ Removing patch 131_reset-num_active_touches-on-deviceoff.patch Restoring src/synaptics.c Removing patch 130_dont_enable_rightbutton_area.patch Restoring conf/50-synaptics.conf Removing patch 129_disable_three_touch_tap.patch Restoring src/synaptics.c Removing patch 128_disable_three_click_action.patch Restoring src/synaptics.c Removing patch 126_ubuntu_xi22.patch Restoring configure.ac Removing patch 125_option_rec_revert.patch Restoring test/fake-symbols.h Restoring test/fake-symbols.c Removing patch 124_syndaemon_events.patch Restoring tools/syndaemon.c Removing patch 118_quell_error_msg.patch Restoring tools/synclient.c Restoring tools/syndaemon.c Removing patch 115_evdev_only.patch Restoring conf/50-synaptics.conf Removing patch 106_always_enable_vert_edge_scroll.patch Restoring src/synaptics.c Removing patch 104_always_enable_tapping.patch Restoring src/synaptics.c Removing patch 103_enable_cornertapping.patch Restoring src/synaptics.c Removing patch 101_resolution_detect_option.patch Restoring include/synaptics-properties.h Restoring man/synaptics.man Restoring src/synapticsstr.h Restoring src/properties.c Restoring src/synaptics.c Restoring tools/synclient.c Removing patch 02-do-not-use-synaptics-for-keyboards.patch Restoring conf/11-x11-synaptics.fdi No patches applied dh_autoreconf_clean -O--builddirectory=build/ dh_clean -O--builddirectory=build/ dpkg-source -b xserver-xorg-input-synaptics-1.6.2 dpkg-source: warning: no source format specified in debian/source/format, see dpkg-source(1) dpkg-source: info: using source format `1.0' dpkg-source: info: building xserver-xorg-input-synaptics using existing xserver-xorg-input-synaptics_1.6.2.orig.tar.gz dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.diff.gz dpkg-source: warning: the diff modifies the following upstream files: autogen.sh docs/README.alps docs/tapndrag.dia docs/trouble-shooting.txt dpkg-source: info: use the '3.0 (quilt)' format to have separate and documented changes to upstream files, see dpkg-source(1) dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.dsc debian/rules build dh build --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_quilt_patch -O--builddirectory=build/ Applying patch 02-do-not-use-synaptics-for-keyboards.patch patching file conf/11-x11-synaptics.fdi Hunk #1 succeeded at 9 (offset 7 lines). Applying patch 101_resolution_detect_option.patch patching file include/synaptics-properties.h patching file man/synaptics.man patching file src/properties.c Hunk #3 succeeded at 787 (offset 6 lines). patching file src/synaptics.c Hunk #2 succeeded at 1403 (offset 3 lines). Hunk #3 succeeded at 1421 (offset 3 lines). patching file src/synapticsstr.h patching file tools/synclient.c Applying patch 103_enable_cornertapping.patch patching file src/synaptics.c Hunk #1 succeeded at 762 with fuzz 1 (offset 202 lines). Applying patch 104_always_enable_tapping.patch patching file src/synaptics.c Hunk #1 succeeded at 662 with fuzz 2 (offset 6 lines). Applying patch 106_always_enable_vert_edge_scroll.patch patching file src/synaptics.c Hunk #1 succeeded at 673 (offset 174 lines). Applying patch 115_evdev_only.patch patching file conf/50-synaptics.conf Hunk #1 succeeded at 14 with fuzz 2. Applying patch 118_quell_error_msg.patch patching file tools/synclient.c patching file tools/syndaemon.c Applying patch 124_syndaemon_events.patch patching file tools/syndaemon.c Applying patch 125_option_rec_revert.patch patching file test/fake-symbols.c patching file test/fake-symbols.h Applying patch 126_ubuntu_xi22.patch patching file configure.ac Applying patch 128_disable_three_click_action.patch patching file src/synaptics.c Hunk #1 succeeded at 671 (offset 174 lines). Applying patch 129_disable_three_touch_tap.patch patching file src/synaptics.c Hunk #1 succeeded at 665 (offset 32 lines). Applying patch 130_dont_enable_rightbutton_area.patch patching file conf/50-synaptics.conf Applying patch 131_reset-num_active_touches-on-deviceoff.patch patching file src/synaptics.c Applying patch 201-wait.patch patching file src/eventcomm.c Hunk #1 FAILED at 750. Hunk #2 FAILED at 775. Hunk #3 FAILED at 784. 3 out of 3 hunks FAILED -- rejects in file src/eventcomm.c Patch 201-wait.patch does not apply (enforce with -f) dh_quilt_patch: quilt --quiltrc /dev/null push -a || test $? = 2 returned exit code 1 make: *** [build] Error 25 dpkg-buildpackage: error: debian/rules build gave error exit status 2

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  • Set up a TFS Server/Service demo environment in less than 1 minute now!

    - by Tarun Arora
    Release Notes – http://tfsdemosetup.codeplex.com/  | Download | Source Code | Report a Bug | Ideas To Demonstrate the capabilities of TFS 2012 Server/Service Task board you would need to set up TFS with some teams, a few team members, some sample stories, tasks, etc. That’s too many steps if you as me! Hi! My name is Tarun Arora, I am a Microsoft MVP in Visual Studio ALM & a Visual Studio ALM Ranger, as a consultant I have had to demo TFS Preview to potential customers several times a day. I usually create the team project during the demo to show off how quick and efficient it is, but setting up teams, team members, tasks usually takes longer I don’t prefer carrying out these steps during the demo. I have developed a .net based console application which uses the TFS API to create a standard demo environment saving me from all these manual steps. The console application reads the set up information from an XML file, leaving the setup process highly customizable. Figure 1 – Demo Dictionary, change values here for unique setup The console application today sets up, 1. Create a new Team 2. Set the team as the default team 3. Configure team settings      a. Set Backlog Iteration path      b. Set Team Iterations and start & finish dates      c. Set Team Area path 4. Add Team Members 5. Add Product Backlog Items & linked Tasks. Image 2 – The team website before (on the left) and after (on the right) running the console app Image 3 – Team configuration before (on left) and after (on right) with new team Demo and 2 members Image 4 – Iteration configuration before (on left) and after (on right) with new backlog iteration path & sprint dates set Image 5 – Area configuration (on left) and after (on right) with area path configured for the team   Image 6 – A demo ready Task Board and Task Board for Team Members Credits, - Mattias Sköld [Visual Studio ALM Ranger] – I have used TfsTeamTools to perform team creation & add members - Ivan Popek – TFS 2012 API blog posts had some fantastic reusable samples.  - Shai Raiten [Microsoft ALM MVP] – Great collection of posts on TFS API. Enjoy!

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  • I want to build a Virtual Machine, are there any good references?

    - by Michael Stum
    I'm looking to build a Virtual Machine as a platform independent way to run some game code (essentially scripting). The Virtual Machines that I'm aware of in games are rather old: Infocom's Z-Machine, LucasArts' SCUMM, id Software's Quake 3. As a .net Developer, I'm familiar with the CLR and looked into the CIL Instructions to get an overview of what you actually implement on a VM Level (vs. the language level). I've also dabbled a bit in 6502 Assembler during the last year. The thing is, now that I want¹ to implement one, I need to dig a bit deeper. I know that there are stack based and register based VMs, but I don't really know which one is better at what and if there are more or hybrid approaches. I need to deal with memory management, decide which low level types are part of the VM and need to understand why stuff like ldstr works the way it does. My only reference book (apart from the Z-Machine stuff) is the CLI Annotated Standard, but I wonder if there is a better, more general/fundamental lecture for VMs? Basically something like the Dragon Book, but for VMs? I'm aware of Donald Knuth's Art of Computer Programming which uses a register-based VM, but I'm not sure how applicable that series still is, especially since it's still unfinished? Clarification: The goal is to build a specialized VM. For example, Infocom's Z-Machine contains OpCodes for setting the Background Color or playing a sound. So I need to figure out how much goes into the VM as OpCodes vs. the compiler that takes a script (language TBD) and generates the bytecode from it, but for that I need to understand what I'm really doing. ¹ I know, modern technology would allow me to just interpret a high level scripting language on the fly. But where is the fun in that? :) It's also a bit hard to google because Virtual Machines is nowadays often associated with VMWare-type OS Virtualization...

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  • Speed up loading of test results from builds in Visual Studio

    - by Jakob Ehn
    I still see people complaining about the long time it takes to load test results from a TFS build in Visual Studio. And they make a valid point, it does take a very long time to load the test results, even for a small number of tests. The reason for this is that the test results is not just the result of the test run but also all the binaries that were part of the test run. This often also means that the debug symbols (*.pdb) will be downloaded to your local machine. This reason for this behaviour is that it letsyou re-run the tests locally. However, most of the times this is not what the developer will do, they just want to know which tests failed and why. They can then fix the tests and rerun them locally. It turns out there is a way to load only the test results, which is much faster. The only tricky bit is to find the location of the .trx file that is generated during the build. Particularly in TFS 2010 where you often have multiple build agents, which of corse results in different paths to the trx file. Note: To use this you must have read permission to the build folder on the build agent where the build was executed. Open the build result for the build Click View Log Locate the part where MSTest is invoked. When using test containers, it looks like this:   Note: You can actually search in the log window, press Ctrl+F and you will get a little search box at the bottom. Nice! On the MSTest command line call, locate the /resultsfileroot parameter, which points to the folder where the test results are stored Note that this path is local for the build server, so you need to replace the drive letter with the server name: D:\Builds\Project\TestResults to \Project\TestResults">\\<BuildServer>\Project\TestResults Double-click on the .trx file and you will notice that it loads much faster compared to opening it from the build log window

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  • Is it possible to build a single game to run in Facebook & Google+?

    - by Songo
    I was asked by my customer to build a Facebook game. The game would be something similar to Mafiawars.com where the game is hosted on a server and run through a frame on Facebook. The thing is after several days of negotiations with the customer and near the finalization of the requirements he mentioned something strange. He said that if the game was successful on Facebook then we may add it to Google+ too. I thought he meant that we'll develop a new version for Google+, but he refused as he argued that the game should be able to support both sites and he won't pay for the same game twice. Now I haven't developed neither Facebook nor Google+ games before, so I don't know if it is possible to build a single Facebook/Google+ game. How would you react to such requirement? How would you design such an application? Notes I confirmed with the customer that he wasn't talking about using Open ID he wanted full integration (sharing post, friend requests,..etc.) I really don't want to lose that customer for numerous reasons (He even agreed to extend the project time to compensate for the time I need to learn Facebook/Google+ APIs)

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